334 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			334 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	BoxGeometry,
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| 	CanvasTexture,
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| 	Color,
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| 	Euler,
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| 	Mesh,
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| 	MeshBasicMaterial,
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| 	Object3D,
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| 	OrthographicCamera,
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| 	Quaternion,
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| 	Raycaster,
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| 	Sprite,
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| 	SpriteMaterial,
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| 	Vector2,
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| 	Vector3,
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| 	Vector4
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| } from 'three';
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| 
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| class ViewHelper extends Object3D {
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| 
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| 	constructor( camera, domElement ) {
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| 
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| 		super();
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| 
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| 		this.isViewHelper = true;
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| 
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| 		this.animating = false;
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| 		this.center = new Vector3();
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| 
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| 		const color1 = new Color( '#ff3653' );
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| 		const color2 = new Color( '#8adb00' );
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| 		const color3 = new Color( '#2c8fff' );
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| 
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| 		const interactiveObjects = [];
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| 		const raycaster = new Raycaster();
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| 		const mouse = new Vector2();
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| 		const dummy = new Object3D();
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| 
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| 		const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
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| 		orthoCamera.position.set( 0, 0, 2 );
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| 
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| 		const geometry = new BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
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| 
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| 		const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
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| 		const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
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| 		const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
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| 
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| 		yAxis.rotation.z = Math.PI / 2;
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| 		zAxis.rotation.y = - Math.PI / 2;
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| 
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| 		this.add( xAxis );
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| 		this.add( zAxis );
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| 		this.add( yAxis );
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| 
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| 		const posXAxisHelper = new Sprite( getSpriteMaterial( color1, 'X' ) );
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| 		posXAxisHelper.userData.type = 'posX';
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| 		const posYAxisHelper = new Sprite( getSpriteMaterial( color2, 'Y' ) );
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| 		posYAxisHelper.userData.type = 'posY';
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| 		const posZAxisHelper = new Sprite( getSpriteMaterial( color3, 'Z' ) );
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| 		posZAxisHelper.userData.type = 'posZ';
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| 		const negXAxisHelper = new Sprite( getSpriteMaterial( color1 ) );
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| 		negXAxisHelper.userData.type = 'negX';
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| 		const negYAxisHelper = new Sprite( getSpriteMaterial( color2 ) );
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| 		negYAxisHelper.userData.type = 'negY';
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| 		const negZAxisHelper = new Sprite( getSpriteMaterial( color3 ) );
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| 		negZAxisHelper.userData.type = 'negZ';
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| 
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| 		posXAxisHelper.position.x = 1;
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| 		posYAxisHelper.position.y = 1;
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| 		posZAxisHelper.position.z = 1;
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| 		negXAxisHelper.position.x = - 1;
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| 		negXAxisHelper.scale.setScalar( 0.8 );
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| 		negYAxisHelper.position.y = - 1;
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| 		negYAxisHelper.scale.setScalar( 0.8 );
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| 		negZAxisHelper.position.z = - 1;
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| 		negZAxisHelper.scale.setScalar( 0.8 );
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| 
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| 		this.add( posXAxisHelper );
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| 		this.add( posYAxisHelper );
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| 		this.add( posZAxisHelper );
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| 		this.add( negXAxisHelper );
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| 		this.add( negYAxisHelper );
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| 		this.add( negZAxisHelper );
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| 
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| 		interactiveObjects.push( posXAxisHelper );
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| 		interactiveObjects.push( posYAxisHelper );
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| 		interactiveObjects.push( posZAxisHelper );
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| 		interactiveObjects.push( negXAxisHelper );
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| 		interactiveObjects.push( negYAxisHelper );
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| 		interactiveObjects.push( negZAxisHelper );
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| 
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| 		const point = new Vector3();
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| 		const dim = 128;
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| 		const turnRate = 2 * Math.PI; // turn rate in angles per second
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| 
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| 		this.render = function ( renderer ) {
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| 
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| 			this.quaternion.copy( camera.quaternion ).invert();
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| 			this.updateMatrixWorld();
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| 
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| 			point.set( 0, 0, 1 );
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| 			point.applyQuaternion( camera.quaternion );
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| 
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| 			if ( point.x >= 0 ) {
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| 
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| 				posXAxisHelper.material.opacity = 1;
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| 				negXAxisHelper.material.opacity = 0.5;
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| 
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| 			} else {
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| 
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| 				posXAxisHelper.material.opacity = 0.5;
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| 				negXAxisHelper.material.opacity = 1;
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| 
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| 			}
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| 
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| 			if ( point.y >= 0 ) {
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| 
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| 				posYAxisHelper.material.opacity = 1;
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| 				negYAxisHelper.material.opacity = 0.5;
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| 
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| 			} else {
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| 
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| 				posYAxisHelper.material.opacity = 0.5;
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| 				negYAxisHelper.material.opacity = 1;
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| 
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| 			}
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| 
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| 			if ( point.z >= 0 ) {
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| 
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| 				posZAxisHelper.material.opacity = 1;
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| 				negZAxisHelper.material.opacity = 0.5;
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| 
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| 			} else {
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| 
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| 				posZAxisHelper.material.opacity = 0.5;
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| 				negZAxisHelper.material.opacity = 1;
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| 
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| 			}
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| 
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| 			//
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| 
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| 			const x = domElement.offsetWidth - dim;
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| 
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| 			renderer.clearDepth();
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| 
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| 			renderer.getViewport( viewport );
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| 			renderer.setViewport( x, 0, dim, dim );
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| 
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| 			renderer.render( this, orthoCamera );
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| 
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| 			renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
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| 
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| 		};
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| 
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| 		const targetPosition = new Vector3();
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| 		const targetQuaternion = new Quaternion();
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| 
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| 		const q1 = new Quaternion();
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| 		const q2 = new Quaternion();
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| 		const viewport = new Vector4();
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| 		let radius = 0;
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| 
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| 		this.handleClick = function ( event ) {
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| 
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| 			if ( this.animating === true ) return false;
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| 
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| 			const rect = domElement.getBoundingClientRect();
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| 			const offsetX = rect.left + ( domElement.offsetWidth - dim );
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| 			const offsetY = rect.top + ( domElement.offsetHeight - dim );
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| 			mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
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| 			mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
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| 
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| 			raycaster.setFromCamera( mouse, orthoCamera );
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| 
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| 			const intersects = raycaster.intersectObjects( interactiveObjects );
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| 
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| 			if ( intersects.length > 0 ) {
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| 
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| 				const intersection = intersects[ 0 ];
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| 				const object = intersection.object;
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| 
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| 				prepareAnimationData( object, this.center );
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| 
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| 				this.animating = true;
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| 
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| 				return true;
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| 
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| 			} else {
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| 
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| 				return false;
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| 
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| 			}
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| 
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| 		};
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| 
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| 		this.update = function ( delta ) {
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| 
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| 			const step = delta * turnRate;
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| 
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| 			// animate position by doing a slerp and then scaling the position on the unit sphere
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| 
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| 			q1.rotateTowards( q2, step );
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| 			camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
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| 
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| 			// animate orientation
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| 
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| 			camera.quaternion.rotateTowards( targetQuaternion, step );
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| 
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| 			if ( q1.angleTo( q2 ) === 0 ) {
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| 
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| 				this.animating = false;
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| 
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| 			}
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| 
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| 		};
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| 
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| 		this.dispose = function () {
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| 
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| 			geometry.dispose();
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| 
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| 			xAxis.material.dispose();
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| 			yAxis.material.dispose();
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| 			zAxis.material.dispose();
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| 
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| 			posXAxisHelper.material.map.dispose();
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| 			posYAxisHelper.material.map.dispose();
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| 			posZAxisHelper.material.map.dispose();
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| 			negXAxisHelper.material.map.dispose();
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| 			negYAxisHelper.material.map.dispose();
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| 			negZAxisHelper.material.map.dispose();
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| 
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| 			posXAxisHelper.material.dispose();
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| 			posYAxisHelper.material.dispose();
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| 			posZAxisHelper.material.dispose();
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| 			negXAxisHelper.material.dispose();
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| 			negYAxisHelper.material.dispose();
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| 			negZAxisHelper.material.dispose();
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| 
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| 		};
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| 
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| 		function prepareAnimationData( object, focusPoint ) {
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| 
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| 			switch ( object.userData.type ) {
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| 
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| 				case 'posX':
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| 					targetPosition.set( 1, 0, 0 );
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| 					targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
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| 					break;
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| 
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| 				case 'posY':
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| 					targetPosition.set( 0, 1, 0 );
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| 					targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
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| 					break;
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| 
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| 				case 'posZ':
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| 					targetPosition.set( 0, 0, 1 );
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| 					targetQuaternion.setFromEuler( new Euler() );
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| 					break;
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| 
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| 				case 'negX':
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| 					targetPosition.set( - 1, 0, 0 );
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| 					targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
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| 					break;
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| 
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| 				case 'negY':
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| 					targetPosition.set( 0, - 1, 0 );
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| 					targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
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| 					break;
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| 
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| 				case 'negZ':
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| 					targetPosition.set( 0, 0, - 1 );
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| 					targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
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| 					break;
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| 
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| 				default:
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| 					console.error( 'ViewHelper: Invalid axis.' );
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| 
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| 			}
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| 
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| 			//
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| 
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| 			radius = camera.position.distanceTo( focusPoint );
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| 			targetPosition.multiplyScalar( radius ).add( focusPoint );
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| 
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| 			dummy.position.copy( focusPoint );
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| 
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| 			dummy.lookAt( camera.position );
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| 			q1.copy( dummy.quaternion );
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| 
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| 			dummy.lookAt( targetPosition );
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| 			q2.copy( dummy.quaternion );
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| 
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| 		}
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| 
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| 		function getAxisMaterial( color ) {
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| 
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| 			return new MeshBasicMaterial( { color: color, toneMapped: false } );
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| 
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| 		}
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| 
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| 		function getSpriteMaterial( color, text = null ) {
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| 
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| 			const canvas = document.createElement( 'canvas' );
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| 			canvas.width = 64;
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| 			canvas.height = 64;
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| 
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| 			const context = canvas.getContext( '2d' );
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| 			context.beginPath();
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| 			context.arc( 32, 32, 16, 0, 2 * Math.PI );
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| 			context.closePath();
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| 			context.fillStyle = color.getStyle();
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| 			context.fill();
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| 
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| 			if ( text !== null ) {
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| 
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| 				context.font = '24px Arial';
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| 				context.textAlign = 'center';
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| 				context.fillStyle = '#000000';
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| 				context.fillText( text, 32, 41 );
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| 
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| 			}
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| 
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| 			const texture = new CanvasTexture( canvas );
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| 
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| 			return new SpriteMaterial( { map: texture, toneMapped: false } );
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| 
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| 		}
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| 
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| 	}
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| 
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| }
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| 
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| export { ViewHelper };
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