1164 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1164 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	BufferAttribute,
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| 	BufferGeometry,
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| 	Color,
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| 	FileLoader,
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| 	Float32BufferAttribute,
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| 	Loader
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| } from 'three';
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| import * as fflate from '../libs/fflate.module.js';
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| 
 | |
| class VTKLoader extends Loader {
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| 
 | |
| 	constructor( manager ) {
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| 
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| 		super( manager );
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| 
 | |
| 	}
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| 
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| 	load( url, onLoad, onProgress, onError ) {
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| 
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| 		const scope = this;
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| 
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| 		const loader = new FileLoader( scope.manager );
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| 		loader.setPath( scope.path );
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| 		loader.setResponseType( 'arraybuffer' );
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| 		loader.setRequestHeader( scope.requestHeader );
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| 		loader.setWithCredentials( scope.withCredentials );
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| 		loader.load( url, function ( text ) {
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| 
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| 			try {
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| 
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| 				onLoad( scope.parse( text ) );
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| 
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| 			} catch ( e ) {
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| 
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| 				if ( onError ) {
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| 
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| 					onError( e );
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| 
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| 				} else {
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| 
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| 					console.error( e );
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| 
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| 				}
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| 
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| 				scope.manager.itemError( url );
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| 
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| 			}
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| 
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| 		}, onProgress, onError );
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| 
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| 	}
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| 
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| 	parse( data ) {
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| 
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| 		function parseASCII( data ) {
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| 
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| 			// connectivity of the triangles
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| 			const indices = [];
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| 
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| 			// triangles vertices
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| 			const positions = [];
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| 
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| 			// red, green, blue colors in the range 0 to 1
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| 			const colors = [];
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| 
 | |
| 			// normal vector, one per vertex
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| 			const normals = [];
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| 
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| 			let result;
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| 
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| 			// pattern for detecting the end of a number sequence
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| 			const patWord = /^[^\d.\s-]+/;
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| 
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| 			// pattern for reading vertices, 3 floats or integers
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| 			const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
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| 
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| 			// pattern for connectivity, an integer followed by any number of ints
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| 			// the first integer is the number of polygon nodes
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| 			const patConnectivity = /^(\d+)\s+([\s\d]*)/;
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| 
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| 			// indicates start of vertex data section
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| 			const patPOINTS = /^POINTS /;
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| 
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| 			// indicates start of polygon connectivity section
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| 			const patPOLYGONS = /^POLYGONS /;
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| 
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| 			// indicates start of triangle strips section
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| 			const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
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| 
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| 			// POINT_DATA number_of_values
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| 			const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
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| 
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| 			// CELL_DATA number_of_polys
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| 			const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
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| 
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| 			// Start of color section
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| 			const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
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| 
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| 			// NORMALS Normals float
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| 			const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
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| 
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| 			let inPointsSection = false;
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| 			let inPolygonsSection = false;
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| 			let inTriangleStripSection = false;
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| 			let inPointDataSection = false;
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| 			let inCellDataSection = false;
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| 			let inColorSection = false;
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| 			let inNormalsSection = false;
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| 
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| 			const color = new Color();
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| 
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| 			const lines = data.split( '\n' );
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| 
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| 			for ( const i in lines ) {
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| 
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| 				const line = lines[ i ].trim();
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| 
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| 				if ( line.indexOf( 'DATASET' ) === 0 ) {
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| 
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| 					const dataset = line.split( ' ' )[ 1 ];
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| 
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| 					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
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| 
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| 				} else if ( inPointsSection ) {
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| 
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| 					// get the vertices
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| 					while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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| 
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| 						if ( patWord.exec( line ) !== null ) break;
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| 
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| 						const x = parseFloat( result[ 1 ] );
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| 						const y = parseFloat( result[ 2 ] );
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| 						const z = parseFloat( result[ 3 ] );
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| 						positions.push( x, y, z );
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| 
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| 					}
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| 
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| 				} else if ( inPolygonsSection ) {
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| 
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| 					if ( ( result = patConnectivity.exec( line ) ) !== null ) {
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| 
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| 						// numVertices i0 i1 i2 ...
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| 						const numVertices = parseInt( result[ 1 ] );
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| 						const inds = result[ 2 ].split( /\s+/ );
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| 
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| 						if ( numVertices >= 3 ) {
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| 
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| 							const i0 = parseInt( inds[ 0 ] );
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| 							let k = 1;
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| 							// split the polygon in numVertices - 2 triangles
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| 							for ( let j = 0; j < numVertices - 2; ++ j ) {
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| 
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| 								const i1 = parseInt( inds[ k ] );
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| 								const i2 = parseInt( inds[ k + 1 ] );
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| 								indices.push( i0, i1, i2 );
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| 								k ++;
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| 
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| 							}
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| 
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| 						}
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| 
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| 					}
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| 
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| 				} else if ( inTriangleStripSection ) {
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| 
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| 					if ( ( result = patConnectivity.exec( line ) ) !== null ) {
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| 
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| 						// numVertices i0 i1 i2 ...
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| 						const numVertices = parseInt( result[ 1 ] );
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| 						const inds = result[ 2 ].split( /\s+/ );
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| 
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| 						if ( numVertices >= 3 ) {
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| 
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| 							// split the polygon in numVertices - 2 triangles
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| 							for ( let j = 0; j < numVertices - 2; j ++ ) {
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| 
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| 								if ( j % 2 === 1 ) {
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| 
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| 									const i0 = parseInt( inds[ j ] );
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| 									const i1 = parseInt( inds[ j + 2 ] );
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| 									const i2 = parseInt( inds[ j + 1 ] );
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| 									indices.push( i0, i1, i2 );
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| 
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| 								} else {
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| 
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| 									const i0 = parseInt( inds[ j ] );
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| 									const i1 = parseInt( inds[ j + 1 ] );
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| 									const i2 = parseInt( inds[ j + 2 ] );
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| 									indices.push( i0, i1, i2 );
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| 
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| 								}
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| 
 | |
| 							}
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| 
 | |
| 						}
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| 
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| 					}
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| 
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| 				} else if ( inPointDataSection || inCellDataSection ) {
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| 
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| 					if ( inColorSection ) {
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| 
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| 						// Get the colors
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| 
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| 						while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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| 
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| 							if ( patWord.exec( line ) !== null ) break;
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| 
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| 							const r = parseFloat( result[ 1 ] );
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| 							const g = parseFloat( result[ 2 ] );
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| 							const b = parseFloat( result[ 3 ] );
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| 
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| 							color.set( r, g, b ).convertSRGBToLinear();
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| 
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| 							colors.push( color.r, color.g, color.b );
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| 
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| 						}
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| 
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| 					} else if ( inNormalsSection ) {
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| 
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| 						// Get the normal vectors
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| 
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| 						while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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| 
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| 							if ( patWord.exec( line ) !== null ) break;
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| 
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| 							const nx = parseFloat( result[ 1 ] );
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| 							const ny = parseFloat( result[ 2 ] );
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| 							const nz = parseFloat( result[ 3 ] );
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| 							normals.push( nx, ny, nz );
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| 
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| 						}
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| 
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| 					}
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| 
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| 				}
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| 
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| 				if ( patPOLYGONS.exec( line ) !== null ) {
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| 
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| 					inPolygonsSection = true;
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| 					inPointsSection = false;
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| 					inTriangleStripSection = false;
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| 
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| 				} else if ( patPOINTS.exec( line ) !== null ) {
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| 
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| 					inPolygonsSection = false;
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| 					inPointsSection = true;
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| 					inTriangleStripSection = false;
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| 
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| 				} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
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| 
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| 					inPolygonsSection = false;
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| 					inPointsSection = false;
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| 					inTriangleStripSection = true;
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| 
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| 				} else if ( patPOINT_DATA.exec( line ) !== null ) {
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| 
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| 					inPointDataSection = true;
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| 					inPointsSection = false;
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| 					inPolygonsSection = false;
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| 					inTriangleStripSection = false;
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| 
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| 				} else if ( patCELL_DATA.exec( line ) !== null ) {
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| 
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| 					inCellDataSection = true;
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| 					inPointsSection = false;
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| 					inPolygonsSection = false;
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| 					inTriangleStripSection = false;
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| 
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| 				} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
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| 
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| 					inColorSection = true;
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| 					inNormalsSection = false;
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| 					inPointsSection = false;
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| 					inPolygonsSection = false;
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| 					inTriangleStripSection = false;
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| 
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| 				} else if ( patNORMALS.exec( line ) !== null ) {
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| 
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| 					inNormalsSection = true;
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| 					inColorSection = false;
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| 					inPointsSection = false;
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| 					inPolygonsSection = false;
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| 					inTriangleStripSection = false;
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| 
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| 				}
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| 
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| 			}
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| 
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| 			let geometry = new BufferGeometry();
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| 			geometry.setIndex( indices );
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| 			geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
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| 
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| 			if ( normals.length === positions.length ) {
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| 
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| 				geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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| 
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| 			}
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| 
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| 			if ( colors.length !== indices.length ) {
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| 
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| 				// stagger
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| 
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| 				if ( colors.length === positions.length ) {
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| 
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| 					geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
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| 
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| 				}
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| 
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| 			} else {
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| 
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| 				// cell
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| 
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| 				geometry = geometry.toNonIndexed();
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| 				const numTriangles = geometry.attributes.position.count / 3;
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| 
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| 				if ( colors.length === ( numTriangles * 3 ) ) {
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| 
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| 					const newColors = [];
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| 
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| 					for ( let i = 0; i < numTriangles; i ++ ) {
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| 
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| 						const r = colors[ 3 * i + 0 ];
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| 						const g = colors[ 3 * i + 1 ];
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| 						const b = colors[ 3 * i + 2 ];
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| 
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| 						color.set( r, g, b ).convertSRGBToLinear();
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| 
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| 						newColors.push( color.r, color.g, color.b );
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| 						newColors.push( color.r, color.g, color.b );
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| 						newColors.push( color.r, color.g, color.b );
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| 
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| 					}
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| 
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| 					geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
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| 
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| 				}
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| 
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| 			}
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| 
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| 			return geometry;
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| 
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| 		}
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| 
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| 		function parseBinary( data ) {
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| 
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| 			const buffer = new Uint8Array( data );
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| 			const dataView = new DataView( data );
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| 
 | |
| 			// Points and normals, by default, are empty
 | |
| 			let points = [];
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| 			let normals = [];
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| 			let indices = [];
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| 
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| 			let index = 0;
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| 
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| 			function findString( buffer, start ) {
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| 
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| 				let index = start;
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| 				let c = buffer[ index ];
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| 				const s = [];
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| 				while ( c !== 10 ) {
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| 
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| 					s.push( String.fromCharCode( c ) );
 | |
| 					index ++;
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| 					c = buffer[ index ];
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| 
 | |
| 				}
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| 
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| 				return { start: start,
 | |
| 					end: index,
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| 					next: index + 1,
 | |
| 					parsedString: s.join( '' ) };
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| 
 | |
| 			}
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| 
 | |
| 			let state, line;
 | |
| 
 | |
| 			while ( true ) {
 | |
| 
 | |
| 				// Get a string
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| 				state = findString( buffer, index );
 | |
| 				line = state.parsedString;
 | |
| 
 | |
| 				if ( line.indexOf( 'DATASET' ) === 0 ) {
 | |
| 
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| 					const dataset = line.split( ' ' )[ 1 ];
 | |
| 
 | |
| 					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
 | |
| 
 | |
| 				} else if ( line.indexOf( 'POINTS' ) === 0 ) {
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| 
 | |
| 					// Add the points
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| 					const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
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| 
 | |
| 					// Each point is 3 4-byte floats
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| 					const count = numberOfPoints * 4 * 3;
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| 
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| 					points = new Float32Array( numberOfPoints * 3 );
 | |
| 
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| 					let pointIndex = state.next;
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| 					for ( let i = 0; i < numberOfPoints; i ++ ) {
 | |
| 
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| 						points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
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| 						points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
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| 						points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
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| 						pointIndex = pointIndex + 12;
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| 
 | |
| 					}
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| 
 | |
| 					// increment our next pointer
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| 					state.next = state.next + count + 1;
 | |
| 
 | |
| 				} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
 | |
| 
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| 					const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
 | |
| 					const size = parseInt( line.split( ' ' )[ 2 ], 10 );
 | |
| 					// 4 byte integers
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| 					const count = size * 4;
 | |
| 
 | |
| 					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
 | |
| 					let indicesIndex = 0;
 | |
| 
 | |
| 					let pointIndex = state.next;
 | |
| 					for ( let i = 0; i < numberOfStrips; i ++ ) {
 | |
| 
 | |
| 						// For each strip, read the first value, then record that many more points
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| 						const indexCount = dataView.getInt32( pointIndex, false );
 | |
| 						const strip = [];
 | |
| 						pointIndex += 4;
 | |
| 						for ( let s = 0; s < indexCount; s ++ ) {
 | |
| 
 | |
| 							strip.push( dataView.getInt32( pointIndex, false ) );
 | |
| 							pointIndex += 4;
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						// retrieves the n-2 triangles from the triangle strip
 | |
| 						for ( let j = 0; j < indexCount - 2; j ++ ) {
 | |
| 
 | |
| 							if ( j % 2 ) {
 | |
| 
 | |
| 								indices[ indicesIndex ++ ] = strip[ j ];
 | |
| 								indices[ indicesIndex ++ ] = strip[ j + 2 ];
 | |
| 								indices[ indicesIndex ++ ] = strip[ j + 1 ];
 | |
| 
 | |
| 							} else {
 | |
| 
 | |
| 
 | |
| 								indices[ indicesIndex ++ ] = strip[ j ];
 | |
| 								indices[ indicesIndex ++ ] = strip[ j + 1 ];
 | |
| 								indices[ indicesIndex ++ ] = strip[ j + 2 ];
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					// increment our next pointer
 | |
| 					state.next = state.next + count + 1;
 | |
| 
 | |
| 				} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
 | |
| 
 | |
| 					const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
 | |
| 					const size = parseInt( line.split( ' ' )[ 2 ], 10 );
 | |
| 					// 4 byte integers
 | |
| 					const count = size * 4;
 | |
| 
 | |
| 					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
 | |
| 					let indicesIndex = 0;
 | |
| 
 | |
| 					let pointIndex = state.next;
 | |
| 					for ( let i = 0; i < numberOfStrips; i ++ ) {
 | |
| 
 | |
| 						// For each strip, read the first value, then record that many more points
 | |
| 						const indexCount = dataView.getInt32( pointIndex, false );
 | |
| 						const strip = [];
 | |
| 						pointIndex += 4;
 | |
| 						for ( let s = 0; s < indexCount; s ++ ) {
 | |
| 
 | |
| 							strip.push( dataView.getInt32( pointIndex, false ) );
 | |
| 							pointIndex += 4;
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						// divide the polygon in n-2 triangle
 | |
| 						for ( let j = 1; j < indexCount - 1; j ++ ) {
 | |
| 
 | |
| 							indices[ indicesIndex ++ ] = strip[ 0 ];
 | |
| 							indices[ indicesIndex ++ ] = strip[ j ];
 | |
| 							indices[ indicesIndex ++ ] = strip[ j + 1 ];
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					// increment our next pointer
 | |
| 					state.next = state.next + count + 1;
 | |
| 
 | |
| 				} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
 | |
| 
 | |
| 					const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
 | |
| 
 | |
| 					// Grab the next line
 | |
| 					state = findString( buffer, state.next );
 | |
| 
 | |
| 					// Now grab the binary data
 | |
| 					const count = numberOfPoints * 4 * 3;
 | |
| 
 | |
| 					normals = new Float32Array( numberOfPoints * 3 );
 | |
| 					let pointIndex = state.next;
 | |
| 					for ( let i = 0; i < numberOfPoints; i ++ ) {
 | |
| 
 | |
| 						normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
 | |
| 						normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
 | |
| 						normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
 | |
| 						pointIndex += 12;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					// Increment past our data
 | |
| 					state.next = state.next + count;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				// Increment index
 | |
| 				index = state.next;
 | |
| 
 | |
| 				if ( index >= buffer.byteLength ) {
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			const geometry = new BufferGeometry();
 | |
| 			geometry.setIndex( new BufferAttribute( indices, 1 ) );
 | |
| 			geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
 | |
| 
 | |
| 			if ( normals.length === points.length ) {
 | |
| 
 | |
| 				geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			return geometry;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		function Float32Concat( first, second ) {
 | |
| 
 | |
| 			const firstLength = first.length, result = new Float32Array( firstLength + second.length );
 | |
| 
 | |
| 			result.set( first );
 | |
| 			result.set( second, firstLength );
 | |
| 
 | |
| 			return result;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		function Int32Concat( first, second ) {
 | |
| 
 | |
| 			const firstLength = first.length, result = new Int32Array( firstLength + second.length );
 | |
| 
 | |
| 			result.set( first );
 | |
| 			result.set( second, firstLength );
 | |
| 
 | |
| 			return result;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		function parseXML( stringFile ) {
 | |
| 
 | |
| 			// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
 | |
| 
 | |
| 			function xmlToJson( xml ) {
 | |
| 
 | |
| 				// Create the return object
 | |
| 				let obj = {};
 | |
| 
 | |
| 				if ( xml.nodeType === 1 ) { // element
 | |
| 
 | |
| 					// do attributes
 | |
| 
 | |
| 					if ( xml.attributes ) {
 | |
| 
 | |
| 						if ( xml.attributes.length > 0 ) {
 | |
| 
 | |
| 							obj[ 'attributes' ] = {};
 | |
| 
 | |
| 							for ( let j = 0; j < xml.attributes.length; j ++ ) {
 | |
| 
 | |
| 								const attribute = xml.attributes.item( j );
 | |
| 								obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				} else if ( xml.nodeType === 3 ) { // text
 | |
| 
 | |
| 					obj = xml.nodeValue.trim();
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				// do children
 | |
| 				if ( xml.hasChildNodes() ) {
 | |
| 
 | |
| 					for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 | |
| 
 | |
| 						const item = xml.childNodes.item( i );
 | |
| 						const nodeName = item.nodeName;
 | |
| 
 | |
| 						if ( typeof obj[ nodeName ] === 'undefined' ) {
 | |
| 
 | |
| 							const tmp = xmlToJson( item );
 | |
| 
 | |
| 							if ( tmp !== '' ) obj[ nodeName ] = tmp;
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							if ( typeof obj[ nodeName ].push === 'undefined' ) {
 | |
| 
 | |
| 								const old = obj[ nodeName ];
 | |
| 								obj[ nodeName ] = [ old ];
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							const tmp = xmlToJson( item );
 | |
| 
 | |
| 							if ( tmp !== '' ) obj[ nodeName ].push( tmp );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				return obj;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			// Taken from Base64-js
 | |
| 			function Base64toByteArray( b64 ) {
 | |
| 
 | |
| 				const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
 | |
| 				const revLookup = [];
 | |
| 				const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
 | |
| 
 | |
| 				for ( let i = 0, l = code.length; i < l; ++ i ) {
 | |
| 
 | |
| 					revLookup[ code.charCodeAt( i ) ] = i;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				revLookup[ '-'.charCodeAt( 0 ) ] = 62;
 | |
| 				revLookup[ '_'.charCodeAt( 0 ) ] = 63;
 | |
| 
 | |
| 				const len = b64.length;
 | |
| 
 | |
| 				if ( len % 4 > 0 ) {
 | |
| 
 | |
| 					throw new Error( 'Invalid string. Length must be a multiple of 4' );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
 | |
| 				const arr = new Arr( len * 3 / 4 - placeHolders );
 | |
| 				const l = placeHolders > 0 ? len - 4 : len;
 | |
| 
 | |
| 				let L = 0;
 | |
| 				let i, j;
 | |
| 
 | |
| 				for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
 | |
| 
 | |
| 					const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
 | |
| 					arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
 | |
| 					arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
 | |
| 					arr[ L ++ ] = tmp & 0xFF;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				if ( placeHolders === 2 ) {
 | |
| 
 | |
| 					const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
 | |
| 					arr[ L ++ ] = tmp & 0xFF;
 | |
| 
 | |
| 				} else if ( placeHolders === 1 ) {
 | |
| 
 | |
| 					const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
 | |
| 					arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
 | |
| 					arr[ L ++ ] = tmp & 0xFF;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				return arr;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			function parseDataArray( ele, compressed ) {
 | |
| 
 | |
| 				let numBytes = 0;
 | |
| 
 | |
| 				if ( json.attributes.header_type === 'UInt64' ) {
 | |
| 
 | |
| 					numBytes = 8;
 | |
| 
 | |
| 				}	else if ( json.attributes.header_type === 'UInt32' ) {
 | |
| 
 | |
| 					numBytes = 4;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				let txt, content;
 | |
| 
 | |
| 				// Check the format
 | |
| 				if ( ele.attributes.format === 'binary' && compressed ) {
 | |
| 
 | |
| 					if ( ele.attributes.type === 'Float32' ) {
 | |
| 
 | |
| 						txt = new Float32Array( );
 | |
| 
 | |
| 					} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
 | |
| 
 | |
| 						txt = new Int32Array( );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					// VTP data with the header has the following structure:
 | |
| 					// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
 | |
| 					//
 | |
| 					// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
 | |
| 					// [#blocks] = Number of blocks
 | |
| 					// [#u-size] = Block size before compression
 | |
| 					// [#p-size] = Size of last partial block (zero if it not needed)
 | |
| 					// [#c-size-i] = Size in bytes of block i after compression
 | |
| 					//
 | |
| 					// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
 | |
| 					// computed by summing the compressed block sizes from preceding blocks according to the header.
 | |
| 
 | |
| 					const textNode = ele[ '#text' ];
 | |
| 					const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
 | |
| 
 | |
| 					const byteData = Base64toByteArray( rawData );
 | |
| 
 | |
| 					// Each data point consists of 8 bits regardless of the header type
 | |
| 					const dataPointSize = 8;
 | |
| 
 | |
| 					let blocks = byteData[ 0 ];
 | |
| 					for ( let i = 1; i < numBytes - 1; i ++ ) {
 | |
| 
 | |
| 						blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					let headerSize = ( blocks + 3 ) * numBytes;
 | |
| 					const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
 | |
| 					headerSize = headerSize + padding;
 | |
| 
 | |
| 					const dataOffsets = [];
 | |
| 					let currentOffset = headerSize;
 | |
| 					dataOffsets.push( currentOffset );
 | |
| 
 | |
| 					// Get the blocks sizes after the compression.
 | |
| 					// There are three blocks before c-size-i, so we skip 3*numBytes
 | |
| 					const cSizeStart = 3 * numBytes;
 | |
| 
 | |
| 					for ( let i = 0; i < blocks; i ++ ) {
 | |
| 
 | |
| 						let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
 | |
| 
 | |
| 						for ( let j = 1; j < numBytes - 1; j ++ ) {
 | |
| 
 | |
| 							currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						currentOffset = currentOffset + currentBlockSize;
 | |
| 						dataOffsets.push( currentOffset );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
 | |
| 
 | |
| 						const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
 | |
| 						content = data.buffer;
 | |
| 
 | |
| 						if ( ele.attributes.type === 'Float32' ) {
 | |
| 
 | |
| 							content = new Float32Array( content );
 | |
| 							txt = Float32Concat( txt, content );
 | |
| 
 | |
| 						} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
 | |
| 
 | |
| 							content = new Int32Array( content );
 | |
| 							txt = Int32Concat( txt, content );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					delete ele[ '#text' ];
 | |
| 
 | |
| 					if ( ele.attributes.type === 'Int64' ) {
 | |
| 
 | |
| 						if ( ele.attributes.format === 'binary' ) {
 | |
| 
 | |
| 							txt = txt.filter( function ( el, idx ) {
 | |
| 
 | |
| 								if ( idx % 2 !== 1 ) return true;
 | |
| 
 | |
| 							} );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					if ( ele.attributes.format === 'binary' && ! compressed ) {
 | |
| 
 | |
| 						content = Base64toByteArray( ele[ '#text' ] );
 | |
| 
 | |
| 						//  VTP data for the uncompressed case has the following structure:
 | |
| 						// [#bytes][DATA]
 | |
| 						// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
 | |
| 						content = content.slice( numBytes ).buffer;
 | |
| 
 | |
| 					} else {
 | |
| 
 | |
| 						if ( ele[ '#text' ] ) {
 | |
| 
 | |
| 							content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
 | |
| 
 | |
| 								if ( el !== '' ) return el;
 | |
| 
 | |
| 							} );
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							content = new Int32Array( 0 ).buffer;
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					delete ele[ '#text' ];
 | |
| 
 | |
| 					// Get the content and optimize it
 | |
| 					if ( ele.attributes.type === 'Float32' ) {
 | |
| 
 | |
| 						txt = new Float32Array( content );
 | |
| 
 | |
| 					} else if ( ele.attributes.type === 'Int32' ) {
 | |
| 
 | |
| 						txt = new Int32Array( content );
 | |
| 
 | |
| 					} else if ( ele.attributes.type === 'Int64' ) {
 | |
| 
 | |
| 						txt = new Int32Array( content );
 | |
| 
 | |
| 						if ( ele.attributes.format === 'binary' ) {
 | |
| 
 | |
| 							txt = txt.filter( function ( el, idx ) {
 | |
| 
 | |
| 								if ( idx % 2 !== 1 ) return true;
 | |
| 
 | |
| 							} );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				} // endif ( ele.attributes.format === 'binary' && compressed )
 | |
| 
 | |
| 				return txt;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			// Main part
 | |
| 			// Get Dom
 | |
| 			const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
 | |
| 
 | |
| 			// Get the doc
 | |
| 			const doc = dom.documentElement;
 | |
| 			// Convert to json
 | |
| 			const json = xmlToJson( doc );
 | |
| 			let points = [];
 | |
| 			let normals = [];
 | |
| 			let indices = [];
 | |
| 
 | |
| 			if ( json.PolyData ) {
 | |
| 
 | |
| 				const piece = json.PolyData.Piece;
 | |
| 				const compressed = json.attributes.hasOwnProperty( 'compressor' );
 | |
| 
 | |
| 				// Can be optimized
 | |
| 				// Loop through the sections
 | |
| 				const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
 | |
| 				let sectionIndex = 0;
 | |
| 				const numberOfSections = sections.length;
 | |
| 
 | |
| 				while ( sectionIndex < numberOfSections ) {
 | |
| 
 | |
| 					const section = piece[ sections[ sectionIndex ] ];
 | |
| 
 | |
| 					// If it has a DataArray in it
 | |
| 
 | |
| 					if ( section && section.DataArray ) {
 | |
| 
 | |
| 						// Depending on the number of DataArrays
 | |
| 
 | |
| 						let arr;
 | |
| 
 | |
| 						if ( Array.isArray( section.DataArray ) ) {
 | |
| 
 | |
| 							arr = section.DataArray;
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							arr = [ section.DataArray ];
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						let dataArrayIndex = 0;
 | |
| 						const numberOfDataArrays = arr.length;
 | |
| 
 | |
| 						while ( dataArrayIndex < numberOfDataArrays ) {
 | |
| 
 | |
| 							// Parse the DataArray
 | |
| 							if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
 | |
| 
 | |
| 								arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							dataArrayIndex ++;
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						switch ( sections[ sectionIndex ] ) {
 | |
| 
 | |
| 							// if iti is point data
 | |
| 							case 'PointData':
 | |
| 
 | |
| 								{
 | |
| 
 | |
| 									const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
 | |
| 									const normalsName = section.attributes.Normals;
 | |
| 
 | |
| 									if ( numberOfPoints > 0 ) {
 | |
| 
 | |
| 										for ( let i = 0, len = arr.length; i < len; i ++ ) {
 | |
| 
 | |
| 											if ( normalsName === arr[ i ].attributes.Name ) {
 | |
| 
 | |
| 												const components = arr[ i ].attributes.NumberOfComponents;
 | |
| 												normals = new Float32Array( numberOfPoints * components );
 | |
| 												normals.set( arr[ i ].text, 0 );
 | |
| 
 | |
| 											}
 | |
| 
 | |
| 										}
 | |
| 
 | |
| 									}
 | |
| 
 | |
| 								}
 | |
| 
 | |
| 								break;
 | |
| 
 | |
| 							// if it is points
 | |
| 							case 'Points':
 | |
| 
 | |
| 								{
 | |
| 
 | |
| 									const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
 | |
| 
 | |
| 									if ( numberOfPoints > 0 ) {
 | |
| 
 | |
| 										const components = section.DataArray.attributes.NumberOfComponents;
 | |
| 										points = new Float32Array( numberOfPoints * components );
 | |
| 										points.set( section.DataArray.text, 0 );
 | |
| 
 | |
| 									}
 | |
| 
 | |
| 								}
 | |
| 
 | |
| 								break;
 | |
| 
 | |
| 							// if it is strips
 | |
| 							case 'Strips':
 | |
| 
 | |
| 								{
 | |
| 
 | |
| 									const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
 | |
| 
 | |
| 									if ( numberOfStrips > 0 ) {
 | |
| 
 | |
| 										const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
 | |
| 										const offset = new Int32Array( section.DataArray[ 1 ].text.length );
 | |
| 										connectivity.set( section.DataArray[ 0 ].text, 0 );
 | |
| 										offset.set( section.DataArray[ 1 ].text, 0 );
 | |
| 
 | |
| 										const size = numberOfStrips + connectivity.length;
 | |
| 										indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
 | |
| 
 | |
| 										let indicesIndex = 0;
 | |
| 
 | |
| 										for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
 | |
| 
 | |
| 											const strip = [];
 | |
| 
 | |
| 											for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
 | |
| 
 | |
| 												strip.push( connectivity[ s ] );
 | |
| 
 | |
| 												if ( i > 0 ) len0 = offset[ i - 1 ];
 | |
| 
 | |
| 											}
 | |
| 
 | |
| 											for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
 | |
| 
 | |
| 												if ( j % 2 ) {
 | |
| 
 | |
| 													indices[ indicesIndex ++ ] = strip[ j ];
 | |
| 													indices[ indicesIndex ++ ] = strip[ j + 2 ];
 | |
| 													indices[ indicesIndex ++ ] = strip[ j + 1 ];
 | |
| 
 | |
| 												} else {
 | |
| 
 | |
| 													indices[ indicesIndex ++ ] = strip[ j ];
 | |
| 													indices[ indicesIndex ++ ] = strip[ j + 1 ];
 | |
| 													indices[ indicesIndex ++ ] = strip[ j + 2 ];
 | |
| 
 | |
| 												}
 | |
| 
 | |
| 												if ( i > 0 ) len0 = offset[ i - 1 ];
 | |
| 
 | |
| 											}
 | |
| 
 | |
| 										}
 | |
| 
 | |
| 									}
 | |
| 
 | |
| 								}
 | |
| 
 | |
| 								break;
 | |
| 
 | |
| 							// if it is polys
 | |
| 							case 'Polys':
 | |
| 
 | |
| 								{
 | |
| 
 | |
| 									const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
 | |
| 
 | |
| 									if ( numberOfPolys > 0 ) {
 | |
| 
 | |
| 										const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
 | |
| 										const offset = new Int32Array( section.DataArray[ 1 ].text.length );
 | |
| 										connectivity.set( section.DataArray[ 0 ].text, 0 );
 | |
| 										offset.set( section.DataArray[ 1 ].text, 0 );
 | |
| 
 | |
| 										const size = numberOfPolys + connectivity.length;
 | |
| 										indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
 | |
| 										let indicesIndex = 0, connectivityIndex = 0;
 | |
| 										let i = 0, len0 = 0;
 | |
| 										const len = numberOfPolys;
 | |
| 
 | |
| 										while ( i < len ) {
 | |
| 
 | |
| 											const poly = [];
 | |
| 											let s = 0;
 | |
| 											const len1 = offset[ i ];
 | |
| 
 | |
| 											while ( s < len1 - len0 ) {
 | |
| 
 | |
| 												poly.push( connectivity[ connectivityIndex ++ ] );
 | |
| 												s ++;
 | |
| 
 | |
| 											}
 | |
| 
 | |
| 											let j = 1;
 | |
| 
 | |
| 											while ( j < len1 - len0 - 1 ) {
 | |
| 
 | |
| 												indices[ indicesIndex ++ ] = poly[ 0 ];
 | |
| 												indices[ indicesIndex ++ ] = poly[ j ];
 | |
| 												indices[ indicesIndex ++ ] = poly[ j + 1 ];
 | |
| 												j ++;
 | |
| 
 | |
| 											}
 | |
| 
 | |
| 											i ++;
 | |
| 											len0 = offset[ i - 1 ];
 | |
| 
 | |
| 										}
 | |
| 
 | |
| 									}
 | |
| 
 | |
| 								}
 | |
| 
 | |
| 								break;
 | |
| 
 | |
| 							default:
 | |
| 								break;
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					sectionIndex ++;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				const geometry = new BufferGeometry();
 | |
| 				geometry.setIndex( new BufferAttribute( indices, 1 ) );
 | |
| 				geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
 | |
| 
 | |
| 				if ( normals.length === points.length ) {
 | |
| 
 | |
| 					geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				return geometry;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				throw new Error( 'Unsupported DATASET type' );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const textDecoder = new TextDecoder();
 | |
| 
 | |
| 		// get the 5 first lines of the files to check if there is the key word binary
 | |
| 		const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
 | |
| 
 | |
| 		if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
 | |
| 
 | |
| 			return parseXML( textDecoder.decode( data ) );
 | |
| 
 | |
| 		} else if ( meta[ 2 ].includes( 'ASCII' ) ) {
 | |
| 
 | |
| 			return parseASCII( textDecoder.decode( data ) );
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			return parseBinary( data );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| export { VTKLoader };
 |