882 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			882 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| (function (global, factory) {
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|     typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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|     typeof define === 'function' && define.amd ? define(['exports'], factory) :
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|     (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.TWEEN = {}));
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| })(this, (function (exports) { 'use strict';
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| 
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|     /**
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|      * The Ease class provides a collection of easing functions for use with tween.js.
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|      */
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|     var Easing = Object.freeze({
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|         Linear: Object.freeze({
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|             None: function (amount) {
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|                 return amount;
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|             },
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|             In: function (amount) {
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|                 return this.None(amount);
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|             },
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|             Out: function (amount) {
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|                 return this.None(amount);
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|             },
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|             InOut: function (amount) {
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|                 return this.None(amount);
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|             },
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|         }),
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|         Quadratic: Object.freeze({
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|             In: function (amount) {
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|                 return amount * amount;
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|             },
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|             Out: function (amount) {
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|                 return amount * (2 - amount);
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|             },
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|             InOut: function (amount) {
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|                 if ((amount *= 2) < 1) {
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|                     return 0.5 * amount * amount;
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|                 }
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|                 return -0.5 * (--amount * (amount - 2) - 1);
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|             },
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|         }),
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|         Cubic: Object.freeze({
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|             In: function (amount) {
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|                 return amount * amount * amount;
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|             },
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|             Out: function (amount) {
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|                 return --amount * amount * amount + 1;
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|             },
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|             InOut: function (amount) {
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|                 if ((amount *= 2) < 1) {
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|                     return 0.5 * amount * amount * amount;
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|                 }
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|                 return 0.5 * ((amount -= 2) * amount * amount + 2);
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|             },
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|         }),
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|         Quartic: Object.freeze({
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|             In: function (amount) {
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|                 return amount * amount * amount * amount;
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|             },
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|             Out: function (amount) {
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|                 return 1 - --amount * amount * amount * amount;
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|             },
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|             InOut: function (amount) {
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|                 if ((amount *= 2) < 1) {
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|                     return 0.5 * amount * amount * amount * amount;
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|                 }
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|                 return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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|             },
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|         }),
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|         Quintic: Object.freeze({
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|             In: function (amount) {
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|                 return amount * amount * amount * amount * amount;
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|             },
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|             Out: function (amount) {
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|                 return --amount * amount * amount * amount * amount + 1;
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|             },
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|             InOut: function (amount) {
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|                 if ((amount *= 2) < 1) {
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|                     return 0.5 * amount * amount * amount * amount * amount;
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|                 }
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|                 return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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|             },
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|         }),
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|         Sinusoidal: Object.freeze({
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|             In: function (amount) {
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|                 return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2);
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|             },
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|             Out: function (amount) {
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|                 return Math.sin((amount * Math.PI) / 2);
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|             },
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|             InOut: function (amount) {
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|                 return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
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|             },
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|         }),
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|         Exponential: Object.freeze({
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|             In: function (amount) {
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|                 return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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|             },
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|             Out: function (amount) {
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|                 return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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|             },
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|             InOut: function (amount) {
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|                 if (amount === 0) {
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|                     return 0;
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|                 }
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|                 if (amount === 1) {
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|                     return 1;
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|                 }
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|                 if ((amount *= 2) < 1) {
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|                     return 0.5 * Math.pow(1024, amount - 1);
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|                 }
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|                 return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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|             },
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|         }),
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|         Circular: Object.freeze({
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|             In: function (amount) {
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|                 return 1 - Math.sqrt(1 - amount * amount);
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|             },
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|             Out: function (amount) {
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|                 return Math.sqrt(1 - --amount * amount);
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|             },
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|             InOut: function (amount) {
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|                 if ((amount *= 2) < 1) {
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|                     return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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|                 }
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|                 return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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|             },
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|         }),
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|         Elastic: Object.freeze({
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|             In: function (amount) {
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|                 if (amount === 0) {
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|                     return 0;
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|                 }
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|                 if (amount === 1) {
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|                     return 1;
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|                 }
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|                 return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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|             },
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|             Out: function (amount) {
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|                 if (amount === 0) {
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|                     return 0;
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|                 }
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|                 if (amount === 1) {
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|                     return 1;
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|                 }
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|                 return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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|             },
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|             InOut: function (amount) {
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|                 if (amount === 0) {
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|                     return 0;
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|                 }
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|                 if (amount === 1) {
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|                     return 1;
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|                 }
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|                 amount *= 2;
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|                 if (amount < 1) {
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|                     return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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|                 }
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|                 return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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|             },
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|         }),
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|         Back: Object.freeze({
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|             In: function (amount) {
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|                 var s = 1.70158;
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|                 return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
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|             },
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|             Out: function (amount) {
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|                 var s = 1.70158;
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|                 return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
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|             },
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|             InOut: function (amount) {
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|                 var s = 1.70158 * 1.525;
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|                 if ((amount *= 2) < 1) {
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|                     return 0.5 * (amount * amount * ((s + 1) * amount - s));
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|                 }
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|                 return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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|             },
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|         }),
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|         Bounce: Object.freeze({
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|             In: function (amount) {
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|                 return 1 - Easing.Bounce.Out(1 - amount);
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|             },
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|             Out: function (amount) {
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|                 if (amount < 1 / 2.75) {
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|                     return 7.5625 * amount * amount;
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|                 }
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|                 else if (amount < 2 / 2.75) {
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|                     return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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|                 }
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|                 else if (amount < 2.5 / 2.75) {
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|                     return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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|                 }
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|                 else {
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|                     return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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|                 }
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|             },
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|             InOut: function (amount) {
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|                 if (amount < 0.5) {
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|                     return Easing.Bounce.In(amount * 2) * 0.5;
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|                 }
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|                 return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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|             },
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|         }),
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|         generatePow: function (power) {
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|             if (power === void 0) { power = 4; }
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|             power = power < Number.EPSILON ? Number.EPSILON : power;
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|             power = power > 10000 ? 10000 : power;
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|             return {
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|                 In: function (amount) {
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|                     return Math.pow(amount, power);
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|                 },
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|                 Out: function (amount) {
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|                     return 1 - Math.pow((1 - amount), power);
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|                 },
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|                 InOut: function (amount) {
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|                     if (amount < 0.5) {
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|                         return Math.pow((amount * 2), power) / 2;
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|                     }
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|                     return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5;
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|                 },
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|             };
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|         },
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|     });
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| 
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|     var now = function () { return performance.now(); };
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| 
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|     /**
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|      * Controlling groups of tweens
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|      *
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|      * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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|      * In these cases, you may want to create your own smaller groups of tween
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|      */
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|     var Group = /** @class */ (function () {
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|         function Group() {
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|             this._tweens = {};
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|             this._tweensAddedDuringUpdate = {};
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|         }
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|         Group.prototype.getAll = function () {
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|             var _this = this;
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|             return Object.keys(this._tweens).map(function (tweenId) {
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|                 return _this._tweens[tweenId];
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|             });
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|         };
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|         Group.prototype.removeAll = function () {
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|             this._tweens = {};
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|         };
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|         Group.prototype.add = function (tween) {
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|             this._tweens[tween.getId()] = tween;
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|             this._tweensAddedDuringUpdate[tween.getId()] = tween;
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|         };
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|         Group.prototype.remove = function (tween) {
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|             delete this._tweens[tween.getId()];
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|             delete this._tweensAddedDuringUpdate[tween.getId()];
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|         };
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|         Group.prototype.update = function (time, preserve) {
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|             if (time === void 0) { time = now(); }
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|             if (preserve === void 0) { preserve = false; }
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|             var tweenIds = Object.keys(this._tweens);
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|             if (tweenIds.length === 0) {
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|                 return false;
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|             }
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|             // Tweens are updated in "batches". If you add a new tween during an
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|             // update, then the new tween will be updated in the next batch.
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|             // If you remove a tween during an update, it may or may not be updated.
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|             // However, if the removed tween was added during the current batch,
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|             // then it will not be updated.
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|             while (tweenIds.length > 0) {
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|                 this._tweensAddedDuringUpdate = {};
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|                 for (var i = 0; i < tweenIds.length; i++) {
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|                     var tween = this._tweens[tweenIds[i]];
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|                     var autoStart = !preserve;
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|                     if (tween && tween.update(time, autoStart) === false && !preserve) {
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|                         delete this._tweens[tweenIds[i]];
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|                     }
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|                 }
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|                 tweenIds = Object.keys(this._tweensAddedDuringUpdate);
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|             }
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|             return true;
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|         };
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|         return Group;
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|     }());
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| 
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|     /**
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|      *
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|      */
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|     var Interpolation = {
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|         Linear: function (v, k) {
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|             var m = v.length - 1;
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|             var f = m * k;
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|             var i = Math.floor(f);
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|             var fn = Interpolation.Utils.Linear;
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|             if (k < 0) {
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|                 return fn(v[0], v[1], f);
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|             }
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|             if (k > 1) {
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|                 return fn(v[m], v[m - 1], m - f);
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|             }
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|             return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
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|         },
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|         Bezier: function (v, k) {
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|             var b = 0;
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|             var n = v.length - 1;
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|             var pw = Math.pow;
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|             var bn = Interpolation.Utils.Bernstein;
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|             for (var i = 0; i <= n; i++) {
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|                 b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
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|             }
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|             return b;
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|         },
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|         CatmullRom: function (v, k) {
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|             var m = v.length - 1;
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|             var f = m * k;
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|             var i = Math.floor(f);
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|             var fn = Interpolation.Utils.CatmullRom;
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|             if (v[0] === v[m]) {
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|                 if (k < 0) {
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|                     i = Math.floor((f = m * (1 + k)));
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|                 }
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|                 return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
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|             }
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|             else {
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|                 if (k < 0) {
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|                     return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
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|                 }
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|                 if (k > 1) {
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|                     return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
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|                 }
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|                 return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
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|             }
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|         },
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|         Utils: {
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|             Linear: function (p0, p1, t) {
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|                 return (p1 - p0) * t + p0;
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|             },
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|             Bernstein: function (n, i) {
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|                 var fc = Interpolation.Utils.Factorial;
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|                 return fc(n) / fc(i) / fc(n - i);
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|             },
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|             Factorial: (function () {
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|                 var a = [1];
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|                 return function (n) {
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|                     var s = 1;
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|                     if (a[n]) {
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|                         return a[n];
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|                     }
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|                     for (var i = n; i > 1; i--) {
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|                         s *= i;
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|                     }
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|                     a[n] = s;
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|                     return s;
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|                 };
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|             })(),
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|             CatmullRom: function (p0, p1, p2, p3, t) {
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|                 var v0 = (p2 - p0) * 0.5;
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|                 var v1 = (p3 - p1) * 0.5;
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|                 var t2 = t * t;
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|                 var t3 = t * t2;
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|                 return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
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|             },
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|         },
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|     };
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| 
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|     /**
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|      * Utils
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|      */
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|     var Sequence = /** @class */ (function () {
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|         function Sequence() {
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|         }
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|         Sequence.nextId = function () {
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|             return Sequence._nextId++;
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|         };
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|         Sequence._nextId = 0;
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|         return Sequence;
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|     }());
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| 
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|     var mainGroup = new Group();
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| 
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|     /**
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|      * Tween.js - Licensed under the MIT license
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|      * https://github.com/tweenjs/tween.js
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|      * ----------------------------------------------
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|      *
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|      * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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|      * Thank you all, you're awesome!
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|      */
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|     var Tween = /** @class */ (function () {
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|         function Tween(_object, _group) {
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|             if (_group === void 0) { _group = mainGroup; }
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|             this._object = _object;
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|             this._group = _group;
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|             this._isPaused = false;
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|             this._pauseStart = 0;
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|             this._valuesStart = {};
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|             this._valuesEnd = {};
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|             this._valuesStartRepeat = {};
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|             this._duration = 1000;
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|             this._isDynamic = false;
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|             this._initialRepeat = 0;
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|             this._repeat = 0;
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|             this._yoyo = false;
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|             this._isPlaying = false;
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|             this._reversed = false;
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|             this._delayTime = 0;
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|             this._startTime = 0;
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|             this._easingFunction = Easing.Linear.None;
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|             this._interpolationFunction = Interpolation.Linear;
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|             // eslint-disable-next-line
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|             this._chainedTweens = [];
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|             this._onStartCallbackFired = false;
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|             this._onEveryStartCallbackFired = false;
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|             this._id = Sequence.nextId();
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|             this._isChainStopped = false;
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|             this._propertiesAreSetUp = false;
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|             this._goToEnd = false;
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|         }
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|         Tween.prototype.getId = function () {
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|             return this._id;
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|         };
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|         Tween.prototype.isPlaying = function () {
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|             return this._isPlaying;
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|         };
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|         Tween.prototype.isPaused = function () {
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|             return this._isPaused;
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|         };
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|         Tween.prototype.to = function (target, duration) {
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|             if (duration === void 0) { duration = 1000; }
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|             if (this._isPlaying)
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|                 throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.');
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|             this._valuesEnd = target;
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|             this._propertiesAreSetUp = false;
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|             this._duration = duration;
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|             return this;
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|         };
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|         Tween.prototype.duration = function (duration) {
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|             if (duration === void 0) { duration = 1000; }
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|             this._duration = duration;
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|             return this;
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|         };
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|         Tween.prototype.dynamic = function (dynamic) {
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|             if (dynamic === void 0) { dynamic = false; }
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|             this._isDynamic = dynamic;
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|             return this;
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|         };
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|         Tween.prototype.start = function (time, overrideStartingValues) {
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|             if (time === void 0) { time = now(); }
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|             if (overrideStartingValues === void 0) { overrideStartingValues = false; }
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|             if (this._isPlaying) {
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|                 return this;
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|             }
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|             // eslint-disable-next-line
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|             this._group && this._group.add(this);
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|             this._repeat = this._initialRepeat;
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|             if (this._reversed) {
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|                 // If we were reversed (f.e. using the yoyo feature) then we need to
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|                 // flip the tween direction back to forward.
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|                 this._reversed = false;
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|                 for (var property in this._valuesStartRepeat) {
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|                     this._swapEndStartRepeatValues(property);
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|                     this._valuesStart[property] = this._valuesStartRepeat[property];
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|                 }
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|             }
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|             this._isPlaying = true;
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|             this._isPaused = false;
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|             this._onStartCallbackFired = false;
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|             this._onEveryStartCallbackFired = false;
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|             this._isChainStopped = false;
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|             this._startTime = time;
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|             this._startTime += this._delayTime;
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|             if (!this._propertiesAreSetUp || overrideStartingValues) {
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|                 this._propertiesAreSetUp = true;
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|                 // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
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|                 if (!this._isDynamic) {
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|                     var tmp = {};
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|                     for (var prop in this._valuesEnd)
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|                         tmp[prop] = this._valuesEnd[prop];
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|                     this._valuesEnd = tmp;
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|                 }
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|                 this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
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|             }
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|             return this;
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|         };
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|         Tween.prototype.startFromCurrentValues = function (time) {
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|             return this.start(time, true);
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|         };
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|         Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
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|             for (var property in _valuesEnd) {
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|                 var startValue = _object[property];
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|                 var startValueIsArray = Array.isArray(startValue);
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|                 var propType = startValueIsArray ? 'array' : typeof startValue;
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|                 var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
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|                 // If `to()` specifies a property that doesn't exist in the source object,
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|                 // we should not set that property in the object
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|                 if (propType === 'undefined' || propType === 'function') {
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|                     continue;
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|                 }
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|                 // Check if an Array was provided as property value
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|                 if (isInterpolationList) {
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|                     var endValues = _valuesEnd[property];
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|                     if (endValues.length === 0) {
 | |
|                         continue;
 | |
|                     }
 | |
|                     // Handle an array of relative values.
 | |
|                     // Creates a local copy of the Array with the start value at the front
 | |
|                     var temp = [startValue];
 | |
|                     for (var i = 0, l = endValues.length; i < l; i += 1) {
 | |
|                         var value = this._handleRelativeValue(startValue, endValues[i]);
 | |
|                         if (isNaN(value)) {
 | |
|                             isInterpolationList = false;
 | |
|                             console.warn('Found invalid interpolation list. Skipping.');
 | |
|                             break;
 | |
|                         }
 | |
|                         temp.push(value);
 | |
|                     }
 | |
|                     if (isInterpolationList) {
 | |
|                         // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.
 | |
|                         _valuesEnd[property] = temp;
 | |
|                         // }
 | |
|                     }
 | |
|                 }
 | |
|                 // handle the deepness of the values
 | |
|                 if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
 | |
|                     _valuesStart[property] = startValueIsArray ? [] : {};
 | |
|                     var nestedObject = startValue;
 | |
|                     for (var prop in nestedObject) {
 | |
|                         _valuesStart[property][prop] = nestedObject[prop];
 | |
|                     }
 | |
|                     // TODO? repeat nested values? And yoyo? And array values?
 | |
|                     _valuesStartRepeat[property] = startValueIsArray ? [] : {};
 | |
|                     var endValues = _valuesEnd[property];
 | |
|                     // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
 | |
|                     if (!this._isDynamic) {
 | |
|                         var tmp = {};
 | |
|                         for (var prop in endValues)
 | |
|                             tmp[prop] = endValues[prop];
 | |
|                         _valuesEnd[property] = endValues = tmp;
 | |
|                     }
 | |
|                     this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
 | |
|                 }
 | |
|                 else {
 | |
|                     // Save the starting value, but only once unless override is requested.
 | |
|                     if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) {
 | |
|                         _valuesStart[property] = startValue;
 | |
|                     }
 | |
|                     if (!startValueIsArray) {
 | |
|                         // eslint-disable-next-line
 | |
|                         // @ts-ignore FIXME?
 | |
|                         _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
 | |
|                     }
 | |
|                     if (isInterpolationList) {
 | |
|                         // eslint-disable-next-line
 | |
|                         // @ts-ignore FIXME?
 | |
|                         _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
 | |
|                     }
 | |
|                     else {
 | |
|                         _valuesStartRepeat[property] = _valuesStart[property] || 0;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         };
 | |
|         Tween.prototype.stop = function () {
 | |
|             if (!this._isChainStopped) {
 | |
|                 this._isChainStopped = true;
 | |
|                 this.stopChainedTweens();
 | |
|             }
 | |
|             if (!this._isPlaying) {
 | |
|                 return this;
 | |
|             }
 | |
|             // eslint-disable-next-line
 | |
|             this._group && this._group.remove(this);
 | |
|             this._isPlaying = false;
 | |
|             this._isPaused = false;
 | |
|             if (this._onStopCallback) {
 | |
|                 this._onStopCallback(this._object);
 | |
|             }
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.end = function () {
 | |
|             this._goToEnd = true;
 | |
|             this.update(Infinity);
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.pause = function (time) {
 | |
|             if (time === void 0) { time = now(); }
 | |
|             if (this._isPaused || !this._isPlaying) {
 | |
|                 return this;
 | |
|             }
 | |
|             this._isPaused = true;
 | |
|             this._pauseStart = time;
 | |
|             // eslint-disable-next-line
 | |
|             this._group && this._group.remove(this);
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.resume = function (time) {
 | |
|             if (time === void 0) { time = now(); }
 | |
|             if (!this._isPaused || !this._isPlaying) {
 | |
|                 return this;
 | |
|             }
 | |
|             this._isPaused = false;
 | |
|             this._startTime += time - this._pauseStart;
 | |
|             this._pauseStart = 0;
 | |
|             // eslint-disable-next-line
 | |
|             this._group && this._group.add(this);
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.stopChainedTweens = function () {
 | |
|             for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
 | |
|                 this._chainedTweens[i].stop();
 | |
|             }
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.group = function (group) {
 | |
|             if (group === void 0) { group = mainGroup; }
 | |
|             this._group = group;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.delay = function (amount) {
 | |
|             if (amount === void 0) { amount = 0; }
 | |
|             this._delayTime = amount;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.repeat = function (times) {
 | |
|             if (times === void 0) { times = 0; }
 | |
|             this._initialRepeat = times;
 | |
|             this._repeat = times;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.repeatDelay = function (amount) {
 | |
|             this._repeatDelayTime = amount;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.yoyo = function (yoyo) {
 | |
|             if (yoyo === void 0) { yoyo = false; }
 | |
|             this._yoyo = yoyo;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.easing = function (easingFunction) {
 | |
|             if (easingFunction === void 0) { easingFunction = Easing.Linear.None; }
 | |
|             this._easingFunction = easingFunction;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.interpolation = function (interpolationFunction) {
 | |
|             if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; }
 | |
|             this._interpolationFunction = interpolationFunction;
 | |
|             return this;
 | |
|         };
 | |
|         // eslint-disable-next-line
 | |
|         Tween.prototype.chain = function () {
 | |
|             var tweens = [];
 | |
|             for (var _i = 0; _i < arguments.length; _i++) {
 | |
|                 tweens[_i] = arguments[_i];
 | |
|             }
 | |
|             this._chainedTweens = tweens;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.onStart = function (callback) {
 | |
|             this._onStartCallback = callback;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.onEveryStart = function (callback) {
 | |
|             this._onEveryStartCallback = callback;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.onUpdate = function (callback) {
 | |
|             this._onUpdateCallback = callback;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.onRepeat = function (callback) {
 | |
|             this._onRepeatCallback = callback;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.onComplete = function (callback) {
 | |
|             this._onCompleteCallback = callback;
 | |
|             return this;
 | |
|         };
 | |
|         Tween.prototype.onStop = function (callback) {
 | |
|             this._onStopCallback = callback;
 | |
|             return this;
 | |
|         };
 | |
|         /**
 | |
|          * @returns true if the tween is still playing after the update, false
 | |
|          * otherwise (calling update on a paused tween still returns true because
 | |
|          * it is still playing, just paused).
 | |
|          */
 | |
|         Tween.prototype.update = function (time, autoStart) {
 | |
|             if (time === void 0) { time = now(); }
 | |
|             if (autoStart === void 0) { autoStart = true; }
 | |
|             if (this._isPaused)
 | |
|                 return true;
 | |
|             var property;
 | |
|             var elapsed;
 | |
|             var endTime = this._startTime + this._duration;
 | |
|             if (!this._goToEnd && !this._isPlaying) {
 | |
|                 if (time > endTime)
 | |
|                     return false;
 | |
|                 if (autoStart)
 | |
|                     this.start(time, true);
 | |
|             }
 | |
|             this._goToEnd = false;
 | |
|             if (time < this._startTime) {
 | |
|                 return true;
 | |
|             }
 | |
|             if (this._onStartCallbackFired === false) {
 | |
|                 if (this._onStartCallback) {
 | |
|                     this._onStartCallback(this._object);
 | |
|                 }
 | |
|                 this._onStartCallbackFired = true;
 | |
|             }
 | |
|             if (this._onEveryStartCallbackFired === false) {
 | |
|                 if (this._onEveryStartCallback) {
 | |
|                     this._onEveryStartCallback(this._object);
 | |
|                 }
 | |
|                 this._onEveryStartCallbackFired = true;
 | |
|             }
 | |
|             elapsed = (time - this._startTime) / this._duration;
 | |
|             elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
 | |
|             var value = this._easingFunction(elapsed);
 | |
|             // properties transformations
 | |
|             this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
 | |
|             if (this._onUpdateCallback) {
 | |
|                 this._onUpdateCallback(this._object, elapsed);
 | |
|             }
 | |
|             if (elapsed === 1) {
 | |
|                 if (this._repeat > 0) {
 | |
|                     if (isFinite(this._repeat)) {
 | |
|                         this._repeat--;
 | |
|                     }
 | |
|                     // Reassign starting values, restart by making startTime = now
 | |
|                     for (property in this._valuesStartRepeat) {
 | |
|                         if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
 | |
|                             this._valuesStartRepeat[property] =
 | |
|                                 // eslint-disable-next-line
 | |
|                                 // @ts-ignore FIXME?
 | |
|                                 this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
 | |
|                         }
 | |
|                         if (this._yoyo) {
 | |
|                             this._swapEndStartRepeatValues(property);
 | |
|                         }
 | |
|                         this._valuesStart[property] = this._valuesStartRepeat[property];
 | |
|                     }
 | |
|                     if (this._yoyo) {
 | |
|                         this._reversed = !this._reversed;
 | |
|                     }
 | |
|                     if (this._repeatDelayTime !== undefined) {
 | |
|                         this._startTime = time + this._repeatDelayTime;
 | |
|                     }
 | |
|                     else {
 | |
|                         this._startTime = time + this._delayTime;
 | |
|                     }
 | |
|                     if (this._onRepeatCallback) {
 | |
|                         this._onRepeatCallback(this._object);
 | |
|                     }
 | |
|                     this._onEveryStartCallbackFired = false;
 | |
|                     return true;
 | |
|                 }
 | |
|                 else {
 | |
|                     if (this._onCompleteCallback) {
 | |
|                         this._onCompleteCallback(this._object);
 | |
|                     }
 | |
|                     for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
 | |
|                         // Make the chained tweens start exactly at the time they should,
 | |
|                         // even if the `update()` method was called way past the duration of the tween
 | |
|                         this._chainedTweens[i].start(this._startTime + this._duration, false);
 | |
|                     }
 | |
|                     this._isPlaying = false;
 | |
|                     return false;
 | |
|                 }
 | |
|             }
 | |
|             return true;
 | |
|         };
 | |
|         Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
 | |
|             for (var property in _valuesEnd) {
 | |
|                 // Don't update properties that do not exist in the source object
 | |
|                 if (_valuesStart[property] === undefined) {
 | |
|                     continue;
 | |
|                 }
 | |
|                 var start = _valuesStart[property] || 0;
 | |
|                 var end = _valuesEnd[property];
 | |
|                 var startIsArray = Array.isArray(_object[property]);
 | |
|                 var endIsArray = Array.isArray(end);
 | |
|                 var isInterpolationList = !startIsArray && endIsArray;
 | |
|                 if (isInterpolationList) {
 | |
|                     _object[property] = this._interpolationFunction(end, value);
 | |
|                 }
 | |
|                 else if (typeof end === 'object' && end) {
 | |
|                     // eslint-disable-next-line
 | |
|                     // @ts-ignore FIXME?
 | |
|                     this._updateProperties(_object[property], start, end, value);
 | |
|                 }
 | |
|                 else {
 | |
|                     // Parses relative end values with start as base (e.g.: +10, -3)
 | |
|                     end = this._handleRelativeValue(start, end);
 | |
|                     // Protect against non numeric properties.
 | |
|                     if (typeof end === 'number') {
 | |
|                         // eslint-disable-next-line
 | |
|                         // @ts-ignore FIXME?
 | |
|                         _object[property] = start + (end - start) * value;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         };
 | |
|         Tween.prototype._handleRelativeValue = function (start, end) {
 | |
|             if (typeof end !== 'string') {
 | |
|                 return end;
 | |
|             }
 | |
|             if (end.charAt(0) === '+' || end.charAt(0) === '-') {
 | |
|                 return start + parseFloat(end);
 | |
|             }
 | |
|             return parseFloat(end);
 | |
|         };
 | |
|         Tween.prototype._swapEndStartRepeatValues = function (property) {
 | |
|             var tmp = this._valuesStartRepeat[property];
 | |
|             var endValue = this._valuesEnd[property];
 | |
|             if (typeof endValue === 'string') {
 | |
|                 this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
 | |
|             }
 | |
|             else {
 | |
|                 this._valuesStartRepeat[property] = this._valuesEnd[property];
 | |
|             }
 | |
|             this._valuesEnd[property] = tmp;
 | |
|         };
 | |
|         return Tween;
 | |
|     }());
 | |
| 
 | |
|     var VERSION = '21.1.1';
 | |
| 
 | |
|     /**
 | |
|      * Tween.js - Licensed under the MIT license
 | |
|      * https://github.com/tweenjs/tween.js
 | |
|      * ----------------------------------------------
 | |
|      *
 | |
|      * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
 | |
|      * Thank you all, you're awesome!
 | |
|      */
 | |
|     var nextId = Sequence.nextId;
 | |
|     /**
 | |
|      * Controlling groups of tweens
 | |
|      *
 | |
|      * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
 | |
|      * In these cases, you may want to create your own smaller groups of tweens.
 | |
|      */
 | |
|     var TWEEN = mainGroup;
 | |
|     // This is the best way to export things in a way that's compatible with both ES
 | |
|     // Modules and CommonJS, without build hacks, and so as not to break the
 | |
|     // existing API.
 | |
|     // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
 | |
|     var getAll = TWEEN.getAll.bind(TWEEN);
 | |
|     var removeAll = TWEEN.removeAll.bind(TWEEN);
 | |
|     var add = TWEEN.add.bind(TWEEN);
 | |
|     var remove = TWEEN.remove.bind(TWEEN);
 | |
|     var update = TWEEN.update.bind(TWEEN);
 | |
|     var exports$1 = {
 | |
|         Easing: Easing,
 | |
|         Group: Group,
 | |
|         Interpolation: Interpolation,
 | |
|         now: now,
 | |
|         Sequence: Sequence,
 | |
|         nextId: nextId,
 | |
|         Tween: Tween,
 | |
|         VERSION: VERSION,
 | |
|         getAll: getAll,
 | |
|         removeAll: removeAll,
 | |
|         add: add,
 | |
|         remove: remove,
 | |
|         update: update,
 | |
|     };
 | |
| 
 | |
|     exports.Easing = Easing;
 | |
|     exports.Group = Group;
 | |
|     exports.Interpolation = Interpolation;
 | |
|     exports.Sequence = Sequence;
 | |
|     exports.Tween = Tween;
 | |
|     exports.VERSION = VERSION;
 | |
|     exports.add = add;
 | |
|     exports.default = exports$1;
 | |
|     exports.getAll = getAll;
 | |
|     exports.nextId = nextId;
 | |
|     exports.now = now;
 | |
|     exports.remove = remove;
 | |
|     exports.removeAll = removeAll;
 | |
|     exports.update = update;
 | |
| 
 | |
|     Object.defineProperty(exports, '__esModule', { value: true });
 | |
| 
 | |
| }));
 |