50 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { Return, VariableDeclaration, Accessor } from './AST.js';
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| import GLSLDecoder from './GLSLDecoder.js';
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| 
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| class ShaderToyDecoder extends GLSLDecoder {
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| 
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| 	constructor() {
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| 
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| 		super();
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| 
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| 		this.addPolyfill( 'iTime', 'float iTime = timerGlobal();' );
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| 		this.addPolyfill( 'iResolution', 'vec2 iResolution = viewportResolution;' );
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| 		this.addPolyfill( 'fragCoord', 'vec3 fragCoord = vec3( viewportCoordinate.x, viewportResolution.y - viewportCoordinate.y, viewportCoordinate.z );' );
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| 
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| 	}
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| 
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| 	parseFunction() {
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| 
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| 		const node = super.parseFunction();
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| 
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| 		if ( node.name === 'mainImage' ) {
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| 
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| 			node.params = []; // remove default parameters
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| 			node.type = 'vec4';
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| 			node.layout = false; // for now
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| 
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| 			const fragColor = new Accessor( 'fragColor' );
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| 
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| 			for ( const subNode of node.body ) {
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| 
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| 				if ( subNode.isReturn ) {
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| 
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| 					subNode.value = fragColor;
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| 
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| 				}
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| 
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| 			}
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| 
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| 			node.body.unshift( new VariableDeclaration( 'vec4', 'fragColor' ) );
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| 			node.body.push( new Return( fragColor ) );
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| 
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| 		}
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| 
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| 		return node;
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| 
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| 	}
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| 
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| }
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| 
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| export default ShaderToyDecoder;
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