232 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
 | 
						|
	Clock,
 | 
						|
	HalfFloatType,
 | 
						|
	NoBlending,
 | 
						|
	Vector2,
 | 
						|
	WebGLRenderTarget
 | 
						|
} from 'three';
 | 
						|
import { CopyShader } from '../shaders/CopyShader.js';
 | 
						|
import { ShaderPass } from './ShaderPass.js';
 | 
						|
import { MaskPass } from './MaskPass.js';
 | 
						|
import { ClearMaskPass } from './MaskPass.js';
 | 
						|
 | 
						|
class EffectComposer {
 | 
						|
 | 
						|
	constructor( renderer, renderTarget ) {
 | 
						|
 | 
						|
		this.renderer = renderer;
 | 
						|
 | 
						|
		this._pixelRatio = renderer.getPixelRatio();
 | 
						|
 | 
						|
		if ( renderTarget === undefined ) {
 | 
						|
 | 
						|
			const size = renderer.getSize( new Vector2() );
 | 
						|
			this._width = size.width;
 | 
						|
			this._height = size.height;
 | 
						|
 | 
						|
			renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
 | 
						|
			renderTarget.texture.name = 'EffectComposer.rt1';
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			this._width = renderTarget.width;
 | 
						|
			this._height = renderTarget.height;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		this.renderTarget1 = renderTarget;
 | 
						|
		this.renderTarget2 = renderTarget.clone();
 | 
						|
		this.renderTarget2.texture.name = 'EffectComposer.rt2';
 | 
						|
 | 
						|
		this.writeBuffer = this.renderTarget1;
 | 
						|
		this.readBuffer = this.renderTarget2;
 | 
						|
 | 
						|
		this.renderToScreen = true;
 | 
						|
 | 
						|
		this.passes = [];
 | 
						|
 | 
						|
		this.copyPass = new ShaderPass( CopyShader );
 | 
						|
		this.copyPass.material.blending = NoBlending;
 | 
						|
 | 
						|
		this.clock = new Clock();
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	swapBuffers() {
 | 
						|
 | 
						|
		const tmp = this.readBuffer;
 | 
						|
		this.readBuffer = this.writeBuffer;
 | 
						|
		this.writeBuffer = tmp;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	addPass( pass ) {
 | 
						|
 | 
						|
		this.passes.push( pass );
 | 
						|
		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	insertPass( pass, index ) {
 | 
						|
 | 
						|
		this.passes.splice( index, 0, pass );
 | 
						|
		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	removePass( pass ) {
 | 
						|
 | 
						|
		const index = this.passes.indexOf( pass );
 | 
						|
 | 
						|
		if ( index !== - 1 ) {
 | 
						|
 | 
						|
			this.passes.splice( index, 1 );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	isLastEnabledPass( passIndex ) {
 | 
						|
 | 
						|
		for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
 | 
						|
 | 
						|
			if ( this.passes[ i ].enabled ) {
 | 
						|
 | 
						|
				return false;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return true;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	render( deltaTime ) {
 | 
						|
 | 
						|
		// deltaTime value is in seconds
 | 
						|
 | 
						|
		if ( deltaTime === undefined ) {
 | 
						|
 | 
						|
			deltaTime = this.clock.getDelta();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		const currentRenderTarget = this.renderer.getRenderTarget();
 | 
						|
 | 
						|
		let maskActive = false;
 | 
						|
 | 
						|
		for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
 | 
						|
 | 
						|
			const pass = this.passes[ i ];
 | 
						|
 | 
						|
			if ( pass.enabled === false ) continue;
 | 
						|
 | 
						|
			pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
 | 
						|
			pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
 | 
						|
 | 
						|
			if ( pass.needsSwap ) {
 | 
						|
 | 
						|
				if ( maskActive ) {
 | 
						|
 | 
						|
					const context = this.renderer.getContext();
 | 
						|
					const stencil = this.renderer.state.buffers.stencil;
 | 
						|
 | 
						|
					//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
 | 
						|
					stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
 | 
						|
 | 
						|
					this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
 | 
						|
 | 
						|
					//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
 | 
						|
					stencil.setFunc( context.EQUAL, 1, 0xffffffff );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				this.swapBuffers();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( MaskPass !== undefined ) {
 | 
						|
 | 
						|
				if ( pass instanceof MaskPass ) {
 | 
						|
 | 
						|
					maskActive = true;
 | 
						|
 | 
						|
				} else if ( pass instanceof ClearMaskPass ) {
 | 
						|
 | 
						|
					maskActive = false;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		this.renderer.setRenderTarget( currentRenderTarget );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	reset( renderTarget ) {
 | 
						|
 | 
						|
		if ( renderTarget === undefined ) {
 | 
						|
 | 
						|
			const size = this.renderer.getSize( new Vector2() );
 | 
						|
			this._pixelRatio = this.renderer.getPixelRatio();
 | 
						|
			this._width = size.width;
 | 
						|
			this._height = size.height;
 | 
						|
 | 
						|
			renderTarget = this.renderTarget1.clone();
 | 
						|
			renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		this.renderTarget1.dispose();
 | 
						|
		this.renderTarget2.dispose();
 | 
						|
		this.renderTarget1 = renderTarget;
 | 
						|
		this.renderTarget2 = renderTarget.clone();
 | 
						|
 | 
						|
		this.writeBuffer = this.renderTarget1;
 | 
						|
		this.readBuffer = this.renderTarget2;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	setSize( width, height ) {
 | 
						|
 | 
						|
		this._width = width;
 | 
						|
		this._height = height;
 | 
						|
 | 
						|
		const effectiveWidth = this._width * this._pixelRatio;
 | 
						|
		const effectiveHeight = this._height * this._pixelRatio;
 | 
						|
 | 
						|
		this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
 | 
						|
		this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
 | 
						|
 | 
						|
		for ( let i = 0; i < this.passes.length; i ++ ) {
 | 
						|
 | 
						|
			this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	setPixelRatio( pixelRatio ) {
 | 
						|
 | 
						|
		this._pixelRatio = pixelRatio;
 | 
						|
 | 
						|
		this.setSize( this._width, this._height );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	dispose() {
 | 
						|
 | 
						|
		this.renderTarget1.dispose();
 | 
						|
		this.renderTarget2.dispose();
 | 
						|
 | 
						|
		this.copyPass.dispose();
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { EffectComposer };
 |