80 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	ShaderMaterial,
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	UniformsUtils
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { HalftoneShader } from '../shaders/HalftoneShader.js';
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/**
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 * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
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 */
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class HalftonePass extends Pass {
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	constructor( width, height, params ) {
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		super();
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	 	this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
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	 	this.material = new ShaderMaterial( {
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	 		uniforms: this.uniforms,
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	 		fragmentShader: HalftoneShader.fragmentShader,
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	 		vertexShader: HalftoneShader.vertexShader
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	 	} );
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		// set params
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		this.uniforms.width.value = width;
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		this.uniforms.height.value = height;
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		for ( const key in params ) {
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			if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
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				this.uniforms[ key ].value = params[ key ];
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			}
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		}
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		this.fsQuad = new FullScreenQuad( this.material );
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	}
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	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
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 		this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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 		if ( this.renderToScreen ) {
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 			renderer.setRenderTarget( null );
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 			this.fsQuad.render( renderer );
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		} else {
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 			renderer.setRenderTarget( writeBuffer );
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 			if ( this.clear ) renderer.clear();
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			this.fsQuad.render( renderer );
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		}
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 	}
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 	setSize( width, height ) {
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 		this.uniforms.width.value = width;
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 		this.uniforms.height.value = height;
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 	}
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	dispose() {
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		this.material.dispose();
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		this.fsQuad.dispose();
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	}
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}
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export { HalftonePass };
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