105 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { Pass } from './Pass.js';
 | 
						|
 | 
						|
class MaskPass extends Pass {
 | 
						|
 | 
						|
	constructor( scene, camera ) {
 | 
						|
 | 
						|
		super();
 | 
						|
 | 
						|
		this.scene = scene;
 | 
						|
		this.camera = camera;
 | 
						|
 | 
						|
		this.clear = true;
 | 
						|
		this.needsSwap = false;
 | 
						|
 | 
						|
		this.inverse = false;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
 | 
						|
 | 
						|
		const context = renderer.getContext();
 | 
						|
		const state = renderer.state;
 | 
						|
 | 
						|
		// don't update color or depth
 | 
						|
 | 
						|
		state.buffers.color.setMask( false );
 | 
						|
		state.buffers.depth.setMask( false );
 | 
						|
 | 
						|
		// lock buffers
 | 
						|
 | 
						|
		state.buffers.color.setLocked( true );
 | 
						|
		state.buffers.depth.setLocked( true );
 | 
						|
 | 
						|
		// set up stencil
 | 
						|
 | 
						|
		let writeValue, clearValue;
 | 
						|
 | 
						|
		if ( this.inverse ) {
 | 
						|
 | 
						|
			writeValue = 0;
 | 
						|
			clearValue = 1;
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			writeValue = 1;
 | 
						|
			clearValue = 0;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		state.buffers.stencil.setTest( true );
 | 
						|
		state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
 | 
						|
		state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
 | 
						|
		state.buffers.stencil.setClear( clearValue );
 | 
						|
		state.buffers.stencil.setLocked( true );
 | 
						|
 | 
						|
		// draw into the stencil buffer
 | 
						|
 | 
						|
		renderer.setRenderTarget( readBuffer );
 | 
						|
		if ( this.clear ) renderer.clear();
 | 
						|
		renderer.render( this.scene, this.camera );
 | 
						|
 | 
						|
		renderer.setRenderTarget( writeBuffer );
 | 
						|
		if ( this.clear ) renderer.clear();
 | 
						|
		renderer.render( this.scene, this.camera );
 | 
						|
 | 
						|
		// unlock color and depth buffer and make them writable for subsequent rendering/clearing
 | 
						|
 | 
						|
		state.buffers.color.setLocked( false );
 | 
						|
		state.buffers.depth.setLocked( false );
 | 
						|
 | 
						|
		state.buffers.color.setMask( true );
 | 
						|
		state.buffers.depth.setMask( true );
 | 
						|
 | 
						|
		// only render where stencil is set to 1
 | 
						|
 | 
						|
		state.buffers.stencil.setLocked( false );
 | 
						|
		state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
 | 
						|
		state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
 | 
						|
		state.buffers.stencil.setLocked( true );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
class ClearMaskPass extends Pass {
 | 
						|
 | 
						|
	constructor() {
 | 
						|
 | 
						|
		super();
 | 
						|
 | 
						|
		this.needsSwap = false;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
 | 
						|
 | 
						|
		renderer.state.buffers.stencil.setLocked( false );
 | 
						|
		renderer.state.buffers.stencil.setTest( false );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { MaskPass, ClearMaskPass };
 |