98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	ColorManagement,
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	RawShaderMaterial,
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	UniformsUtils,
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	LinearToneMapping,
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	ReinhardToneMapping,
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	CineonToneMapping,
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	AgXToneMapping,
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	ACESFilmicToneMapping,
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	NeutralToneMapping,
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	SRGBTransfer
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { OutputShader } from '../shaders/OutputShader.js';
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class OutputPass extends Pass {
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	constructor() {
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		super();
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		//
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		const shader = OutputShader;
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		this.uniforms = UniformsUtils.clone( shader.uniforms );
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		this.material = new RawShaderMaterial( {
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			name: shader.name,
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			uniforms: this.uniforms,
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			vertexShader: shader.vertexShader,
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			fragmentShader: shader.fragmentShader
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		} );
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		this.fsQuad = new FullScreenQuad( this.material );
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		// internal cache
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		this._outputColorSpace = null;
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		this._toneMapping = null;
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	}
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	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
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		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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		this.uniforms[ 'toneMappingExposure' ].value = renderer.toneMappingExposure;
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		// rebuild defines if required
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		if ( this._outputColorSpace !== renderer.outputColorSpace || this._toneMapping !== renderer.toneMapping ) {
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			this._outputColorSpace = renderer.outputColorSpace;
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			this._toneMapping = renderer.toneMapping;
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			this.material.defines = {};
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			if ( ColorManagement.getTransfer( this._outputColorSpace ) === SRGBTransfer ) this.material.defines.SRGB_TRANSFER = '';
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			if ( this._toneMapping === LinearToneMapping ) this.material.defines.LINEAR_TONE_MAPPING = '';
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			else if ( this._toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = '';
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			else if ( this._toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = '';
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			else if ( this._toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
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			else if ( this._toneMapping === AgXToneMapping ) this.material.defines.AGX_TONE_MAPPING = '';
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			else if ( this._toneMapping === NeutralToneMapping ) this.material.defines.NEUTRAL_TONE_MAPPING = '';
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			this.material.needsUpdate = true;
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		}
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		//
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		if ( this.renderToScreen === true ) {
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			renderer.setRenderTarget( null );
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			this.fsQuad.render( renderer );
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		} else {
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			renderer.setRenderTarget( writeBuffer );
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			if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
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			this.fsQuad.render( renderer );
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		}
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	}
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	dispose() {
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		this.material.dispose();
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		this.fsQuad.dispose();
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	}
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}
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export { OutputPass };
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