68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	ShaderMaterial,
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	UniformsUtils
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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class TexturePass extends Pass {
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	constructor( map, opacity ) {
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		super();
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		const shader = CopyShader;
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		this.map = map;
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		this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
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		this.uniforms = UniformsUtils.clone( shader.uniforms );
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		this.material = new ShaderMaterial( {
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			uniforms: this.uniforms,
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			vertexShader: shader.vertexShader,
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			fragmentShader: shader.fragmentShader,
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			depthTest: false,
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			depthWrite: false,
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			premultipliedAlpha: true
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		} );
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		this.needsSwap = false;
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		this.fsQuad = new FullScreenQuad( null );
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	}
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	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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		const oldAutoClear = renderer.autoClear;
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		renderer.autoClear = false;
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		this.fsQuad.material = this.material;
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		this.uniforms[ 'opacity' ].value = this.opacity;
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		this.uniforms[ 'tDiffuse' ].value = this.map;
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		this.material.transparent = ( this.opacity < 1.0 );
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		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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		if ( this.clear ) renderer.clear();
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		this.fsQuad.render( renderer );
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		renderer.autoClear = oldAutoClear;
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	}
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	dispose() {
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		this.material.dispose();
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		this.fsQuad.dispose();
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	}
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}
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export { TexturePass };
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