56 lines
		
	
	
		
			995 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			995 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	Vector2
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} from 'three';
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/**
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 * Normal map shader
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 * - compute normals from heightmap
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 */
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const NormalMapShader = {
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	name: 'NormalMapShader',
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	uniforms: {
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		'heightMap': { value: null },
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		'resolution': { value: new Vector2( 512, 512 ) },
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		'scale': { value: new Vector2( 1, 1 ) },
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		'height': { value: 0.05 }
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	},
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	vertexShader: /* glsl */`
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		varying vec2 vUv;
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		void main() {
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			vUv = uv;
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			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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		}`,
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	fragmentShader: /* glsl */`
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		uniform float height;
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		uniform vec2 resolution;
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		uniform sampler2D heightMap;
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		varying vec2 vUv;
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		void main() {
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			float val = texture2D( heightMap, vUv ).x;
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			float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
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			float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
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			gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height  ) ) + 0.5 ), 1.0 );
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		}`
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};
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export { NormalMapShader };
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