1372 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1372 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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						|
	BufferAttribute,
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	BufferGeometry,
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	Float32BufferAttribute,
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	InstancedBufferAttribute,
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	InterleavedBuffer,
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	InterleavedBufferAttribute,
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	TriangleFanDrawMode,
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	TriangleStripDrawMode,
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	TrianglesDrawMode,
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						|
	Vector3,
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						|
} from '../../three.module.min.js';
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function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
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	if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
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		throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
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	}
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	if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
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		throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
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	}
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	function getAttributeArray( attribute ) {
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		if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
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			const dstArray = new Float32Array( attribute.count * attribute.itemSize );
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			for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
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				dstArray[ j ++ ] = attribute.getX( i );
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				dstArray[ j ++ ] = attribute.getY( i );
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				if ( attribute.itemSize > 2 ) {
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					dstArray[ j ++ ] = attribute.getZ( i );
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				}
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			}
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			return dstArray;
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		}
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		if ( attribute.array instanceof Float32Array ) {
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			return attribute.array;
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		}
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		return new Float32Array( attribute.array );
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	}
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	// MikkTSpace algorithm requires non-indexed input.
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	const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
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	// Compute vertex tangents.
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	const tangents = MikkTSpace.generateTangents(
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		getAttributeArray( _geometry.attributes.position ),
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		getAttributeArray( _geometry.attributes.normal ),
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		getAttributeArray( _geometry.attributes.uv )
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	);
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	// Texture coordinate convention of glTF differs from the apparent
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	// default of the MikkTSpace library; .w component must be flipped.
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	if ( negateSign ) {
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		for ( let i = 3; i < tangents.length; i += 4 ) {
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			tangents[ i ] *= - 1;
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		}
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	}
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	//
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	_geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
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	if ( geometry !== _geometry ) {
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		geometry.copy( _geometry );
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	}
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	return geometry;
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}
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/**
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 * @param  {Array<BufferGeometry>} geometries
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 * @param  {Boolean} useGroups
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 * @return {BufferGeometry}
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 */
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function mergeGeometries( geometries, useGroups = false ) {
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	const isIndexed = geometries[ 0 ].index !== null;
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	const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
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	const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
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	const attributes = {};
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	const morphAttributes = {};
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	const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
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	const mergedGeometry = new BufferGeometry();
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	let offset = 0;
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	for ( let i = 0; i < geometries.length; ++ i ) {
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		const geometry = geometries[ i ];
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		let attributesCount = 0;
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		// ensure that all geometries are indexed, or none
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		if ( isIndexed !== ( geometry.index !== null ) ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
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			return null;
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		}
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		// gather attributes, exit early if they're different
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		for ( const name in geometry.attributes ) {
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			if ( ! attributesUsed.has( name ) ) {
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				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
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				return null;
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			}
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			if ( attributes[ name ] === undefined ) attributes[ name ] = [];
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			attributes[ name ].push( geometry.attributes[ name ] );
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			attributesCount ++;
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		}
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		// ensure geometries have the same number of attributes
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		if ( attributesCount !== attributesUsed.size ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
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			return null;
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		}
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		// gather morph attributes, exit early if they're different
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		if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
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			return null;
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		}
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		for ( const name in geometry.morphAttributes ) {
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			if ( ! morphAttributesUsed.has( name ) ) {
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				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );
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				return null;
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			}
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			if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
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			morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
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		}
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		if ( useGroups ) {
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			let count;
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			if ( isIndexed ) {
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				count = geometry.index.count;
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			} else if ( geometry.attributes.position !== undefined ) {
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				count = geometry.attributes.position.count;
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			} else {
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				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
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				return null;
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			}
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			mergedGeometry.addGroup( offset, count, i );
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			offset += count;
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		}
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	}
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	// merge indices
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	if ( isIndexed ) {
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		let indexOffset = 0;
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		const mergedIndex = [];
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		for ( let i = 0; i < geometries.length; ++ i ) {
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			const index = geometries[ i ].index;
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			for ( let j = 0; j < index.count; ++ j ) {
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				mergedIndex.push( index.getX( j ) + indexOffset );
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			}
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			indexOffset += geometries[ i ].attributes.position.count;
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		}
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		mergedGeometry.setIndex( mergedIndex );
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	}
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	// merge attributes
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	for ( const name in attributes ) {
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		const mergedAttribute = mergeAttributes( attributes[ name ] );
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		if ( ! mergedAttribute ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
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			return null;
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		}
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		mergedGeometry.setAttribute( name, mergedAttribute );
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	}
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	// merge morph attributes
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	for ( const name in morphAttributes ) {
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		const numMorphTargets = morphAttributes[ name ][ 0 ].length;
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		if ( numMorphTargets === 0 ) break;
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		mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
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		mergedGeometry.morphAttributes[ name ] = [];
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		for ( let i = 0; i < numMorphTargets; ++ i ) {
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			const morphAttributesToMerge = [];
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			for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
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				morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
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			}
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			const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
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			if ( ! mergedMorphAttribute ) {
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				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
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				return null;
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			}
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			mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
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		}
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	}
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	return mergedGeometry;
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}
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/**
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 * @param {Array<BufferAttribute>} attributes
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 * @return {BufferAttribute}
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 */
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function mergeAttributes( attributes ) {
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	let TypedArray;
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	let itemSize;
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	let normalized;
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	let gpuType = - 1;
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	let arrayLength = 0;
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	for ( let i = 0; i < attributes.length; ++ i ) {
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		const attribute = attributes[ i ];
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		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
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		if ( TypedArray !== attribute.array.constructor ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
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			return null;
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		}
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		if ( itemSize === undefined ) itemSize = attribute.itemSize;
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		if ( itemSize !== attribute.itemSize ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
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			return null;
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		}
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		if ( normalized === undefined ) normalized = attribute.normalized;
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		if ( normalized !== attribute.normalized ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
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			return null;
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		}
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		if ( gpuType === - 1 ) gpuType = attribute.gpuType;
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		if ( gpuType !== attribute.gpuType ) {
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			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
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			return null;
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		}
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		arrayLength += attribute.count * itemSize;
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	}
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	const array = new TypedArray( arrayLength );
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	const result = new BufferAttribute( array, itemSize, normalized );
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	let offset = 0;
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	for ( let i = 0; i < attributes.length; ++ i ) {
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		const attribute = attributes[ i ];
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		if ( attribute.isInterleavedBufferAttribute ) {
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			const tupleOffset = offset / itemSize;
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			for ( let j = 0, l = attribute.count; j < l; j ++ ) {
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				for ( let c = 0; c < itemSize; c ++ ) {
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					const value = attribute.getComponent( j, c );
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					result.setComponent( j + tupleOffset, c, value );
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				}
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			}
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		} else {
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			array.set( attribute.array, offset );
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		}
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		offset += attribute.count * itemSize;
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	}
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	if ( gpuType !== undefined ) {
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		result.gpuType = gpuType;
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	}
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	return result;
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}
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/**
 | 
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 * @param {BufferAttribute}
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 * @return {BufferAttribute}
 | 
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 */
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export function deepCloneAttribute( attribute ) {
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	if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
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		return deinterleaveAttribute( attribute );
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	}
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	if ( attribute.isInstancedBufferAttribute ) {
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		return new InstancedBufferAttribute().copy( attribute );
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	}
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 | 
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	return new BufferAttribute().copy( attribute );
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 | 
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}
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 | 
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/**
 | 
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 * @param {Array<BufferAttribute>} attributes
 | 
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 * @return {Array<InterleavedBufferAttribute>}
 | 
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 */
 | 
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function interleaveAttributes( attributes ) {
 | 
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 | 
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	// Interleaves the provided attributes into an InterleavedBuffer and returns
 | 
						|
	// a set of InterleavedBufferAttributes for each attribute
 | 
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	let TypedArray;
 | 
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	let arrayLength = 0;
 | 
						|
	let stride = 0;
 | 
						|
 | 
						|
	// calculate the length and type of the interleavedBuffer
 | 
						|
	for ( let i = 0, l = attributes.length; i < l; ++ i ) {
 | 
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 | 
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		const attribute = attributes[ i ];
 | 
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 | 
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		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
 | 
						|
		if ( TypedArray !== attribute.array.constructor ) {
 | 
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 | 
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			console.error( 'AttributeBuffers of different types cannot be interleaved' );
 | 
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			return null;
 | 
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 | 
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		}
 | 
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 | 
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		arrayLength += attribute.array.length;
 | 
						|
		stride += attribute.itemSize;
 | 
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 | 
						|
	}
 | 
						|
 | 
						|
	// Create the set of buffer attributes
 | 
						|
	const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
 | 
						|
	let offset = 0;
 | 
						|
	const res = [];
 | 
						|
	const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
 | 
						|
	const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
 | 
						|
 | 
						|
	for ( let j = 0, l = attributes.length; j < l; j ++ ) {
 | 
						|
 | 
						|
		const attribute = attributes[ j ];
 | 
						|
		const itemSize = attribute.itemSize;
 | 
						|
		const count = attribute.count;
 | 
						|
		const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
 | 
						|
		res.push( iba );
 | 
						|
 | 
						|
		offset += itemSize;
 | 
						|
 | 
						|
		// Move the data for each attribute into the new interleavedBuffer
 | 
						|
		// at the appropriate offset
 | 
						|
		for ( let c = 0; c < count; c ++ ) {
 | 
						|
 | 
						|
			for ( let k = 0; k < itemSize; k ++ ) {
 | 
						|
 | 
						|
				iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	return res;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// returns a new, non-interleaved version of the provided attribute
 | 
						|
export function deinterleaveAttribute( attribute ) {
 | 
						|
 | 
						|
	const cons = attribute.data.array.constructor;
 | 
						|
	const count = attribute.count;
 | 
						|
	const itemSize = attribute.itemSize;
 | 
						|
	const normalized = attribute.normalized;
 | 
						|
 | 
						|
	const array = new cons( count * itemSize );
 | 
						|
	let newAttribute;
 | 
						|
	if ( attribute.isInstancedInterleavedBufferAttribute ) {
 | 
						|
 | 
						|
		newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
 | 
						|
 | 
						|
	} else {
 | 
						|
 | 
						|
		newAttribute = new BufferAttribute( array, itemSize, normalized );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	for ( let i = 0; i < count; i ++ ) {
 | 
						|
 | 
						|
		newAttribute.setX( i, attribute.getX( i ) );
 | 
						|
 | 
						|
		if ( itemSize >= 2 ) {
 | 
						|
 | 
						|
			newAttribute.setY( i, attribute.getY( i ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( itemSize >= 3 ) {
 | 
						|
 | 
						|
			newAttribute.setZ( i, attribute.getZ( i ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( itemSize >= 4 ) {
 | 
						|
 | 
						|
			newAttribute.setW( i, attribute.getW( i ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	return newAttribute;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// deinterleaves all attributes on the geometry
 | 
						|
export function deinterleaveGeometry( geometry ) {
 | 
						|
 | 
						|
	const attributes = geometry.attributes;
 | 
						|
	const morphTargets = geometry.morphTargets;
 | 
						|
	const attrMap = new Map();
 | 
						|
 | 
						|
	for ( const key in attributes ) {
 | 
						|
 | 
						|
		const attr = attributes[ key ];
 | 
						|
		if ( attr.isInterleavedBufferAttribute ) {
 | 
						|
 | 
						|
			if ( ! attrMap.has( attr ) ) {
 | 
						|
 | 
						|
				attrMap.set( attr, deinterleaveAttribute( attr ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			attributes[ key ] = attrMap.get( attr );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	for ( const key in morphTargets ) {
 | 
						|
 | 
						|
		const attr = morphTargets[ key ];
 | 
						|
		if ( attr.isInterleavedBufferAttribute ) {
 | 
						|
 | 
						|
			if ( ! attrMap.has( attr ) ) {
 | 
						|
 | 
						|
				attrMap.set( attr, deinterleaveAttribute( attr ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			morphTargets[ key ] = attrMap.get( attr );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * @param {BufferGeometry} geometry
 | 
						|
 * @return {number}
 | 
						|
 */
 | 
						|
function estimateBytesUsed( geometry ) {
 | 
						|
 | 
						|
	// Return the estimated memory used by this geometry in bytes
 | 
						|
	// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
 | 
						|
	// for InterleavedBufferAttributes.
 | 
						|
	let mem = 0;
 | 
						|
	for ( const name in geometry.attributes ) {
 | 
						|
 | 
						|
		const attr = geometry.getAttribute( name );
 | 
						|
		mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	const indices = geometry.getIndex();
 | 
						|
	mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
 | 
						|
	return mem;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * @param {BufferGeometry} geometry
 | 
						|
 * @param {number} tolerance
 | 
						|
 * @return {BufferGeometry}
 | 
						|
 */
 | 
						|
function mergeVertices( geometry, tolerance = 1e-4 ) {
 | 
						|
 | 
						|
	tolerance = Math.max( tolerance, Number.EPSILON );
 | 
						|
 | 
						|
	// Generate an index buffer if the geometry doesn't have one, or optimize it
 | 
						|
	// if it's already available.
 | 
						|
	const hashToIndex = {};
 | 
						|
	const indices = geometry.getIndex();
 | 
						|
	const positions = geometry.getAttribute( 'position' );
 | 
						|
	const vertexCount = indices ? indices.count : positions.count;
 | 
						|
 | 
						|
	// next value for triangle indices
 | 
						|
	let nextIndex = 0;
 | 
						|
 | 
						|
	// attributes and new attribute arrays
 | 
						|
	const attributeNames = Object.keys( geometry.attributes );
 | 
						|
	const tmpAttributes = {};
 | 
						|
	const tmpMorphAttributes = {};
 | 
						|
	const newIndices = [];
 | 
						|
	const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
 | 
						|
	const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
 | 
						|
 | 
						|
	// Initialize the arrays, allocating space conservatively. Extra
 | 
						|
	// space will be trimmed in the last step.
 | 
						|
	for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
 | 
						|
 | 
						|
		const name = attributeNames[ i ];
 | 
						|
		const attr = geometry.attributes[ name ];
 | 
						|
 | 
						|
		tmpAttributes[ name ] = new BufferAttribute(
 | 
						|
			new attr.array.constructor( attr.count * attr.itemSize ),
 | 
						|
			attr.itemSize,
 | 
						|
			attr.normalized
 | 
						|
		);
 | 
						|
 | 
						|
		const morphAttr = geometry.morphAttributes[ name ];
 | 
						|
		if ( morphAttr ) {
 | 
						|
 | 
						|
			tmpMorphAttributes[ name ] = new BufferAttribute(
 | 
						|
				new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
 | 
						|
				morphAttr.itemSize,
 | 
						|
				morphAttr.normalized
 | 
						|
			);
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// convert the error tolerance to an amount of decimal places to truncate to
 | 
						|
	const halfTolerance = tolerance * 0.5;
 | 
						|
	const exponent = Math.log10( 1 / tolerance );
 | 
						|
	const hashMultiplier = Math.pow( 10, exponent );
 | 
						|
	const hashAdditive = halfTolerance * hashMultiplier;
 | 
						|
	for ( let i = 0; i < vertexCount; i ++ ) {
 | 
						|
 | 
						|
		const index = indices ? indices.getX( i ) : i;
 | 
						|
 | 
						|
		// Generate a hash for the vertex attributes at the current index 'i'
 | 
						|
		let hash = '';
 | 
						|
		for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
 | 
						|
 | 
						|
			const name = attributeNames[ j ];
 | 
						|
			const attribute = geometry.getAttribute( name );
 | 
						|
			const itemSize = attribute.itemSize;
 | 
						|
 | 
						|
			for ( let k = 0; k < itemSize; k ++ ) {
 | 
						|
 | 
						|
				// double tilde truncates the decimal value
 | 
						|
				hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Add another reference to the vertex if it's already
 | 
						|
		// used by another index
 | 
						|
		if ( hash in hashToIndex ) {
 | 
						|
 | 
						|
			newIndices.push( hashToIndex[ hash ] );
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			// copy data to the new index in the temporary attributes
 | 
						|
			for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
 | 
						|
 | 
						|
				const name = attributeNames[ j ];
 | 
						|
				const attribute = geometry.getAttribute( name );
 | 
						|
				const morphAttr = geometry.morphAttributes[ name ];
 | 
						|
				const itemSize = attribute.itemSize;
 | 
						|
				const newarray = tmpAttributes[ name ];
 | 
						|
				const newMorphArrays = tmpMorphAttributes[ name ];
 | 
						|
 | 
						|
				for ( let k = 0; k < itemSize; k ++ ) {
 | 
						|
 | 
						|
					const getterFunc = getters[ k ];
 | 
						|
					const setterFunc = setters[ k ];
 | 
						|
					newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
 | 
						|
 | 
						|
					if ( morphAttr ) {
 | 
						|
 | 
						|
						for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
 | 
						|
 | 
						|
							newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			hashToIndex[ hash ] = nextIndex;
 | 
						|
			newIndices.push( nextIndex );
 | 
						|
			nextIndex ++;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// generate result BufferGeometry
 | 
						|
	const result = geometry.clone();
 | 
						|
	for ( const name in geometry.attributes ) {
 | 
						|
 | 
						|
		const tmpAttribute = tmpAttributes[ name ];
 | 
						|
 | 
						|
		result.setAttribute( name, new BufferAttribute(
 | 
						|
			tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
 | 
						|
			tmpAttribute.itemSize,
 | 
						|
			tmpAttribute.normalized,
 | 
						|
		) );
 | 
						|
 | 
						|
		if ( ! ( name in tmpMorphAttributes ) ) continue;
 | 
						|
 | 
						|
		for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
 | 
						|
 | 
						|
			const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
 | 
						|
 | 
						|
			result.morphAttributes[ name ][ j ] = new BufferAttribute(
 | 
						|
				tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
 | 
						|
				tmpMorphAttribute.itemSize,
 | 
						|
				tmpMorphAttribute.normalized,
 | 
						|
			);
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// indices
 | 
						|
 | 
						|
	result.setIndex( newIndices );
 | 
						|
 | 
						|
	return result;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * @param {BufferGeometry} geometry
 | 
						|
 * @param {number} drawMode
 | 
						|
 * @return {BufferGeometry}
 | 
						|
 */
 | 
						|
function toTrianglesDrawMode( geometry, drawMode ) {
 | 
						|
 | 
						|
	if ( drawMode === TrianglesDrawMode ) {
 | 
						|
 | 
						|
		console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
 | 
						|
		return geometry;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
 | 
						|
 | 
						|
		let index = geometry.getIndex();
 | 
						|
 | 
						|
		// generate index if not present
 | 
						|
 | 
						|
		if ( index === null ) {
 | 
						|
 | 
						|
			const indices = [];
 | 
						|
 | 
						|
			const position = geometry.getAttribute( 'position' );
 | 
						|
 | 
						|
			if ( position !== undefined ) {
 | 
						|
 | 
						|
				for ( let i = 0; i < position.count; i ++ ) {
 | 
						|
 | 
						|
					indices.push( i );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				geometry.setIndex( indices );
 | 
						|
				index = geometry.getIndex();
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
 | 
						|
				return geometry;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		//
 | 
						|
 | 
						|
		const numberOfTriangles = index.count - 2;
 | 
						|
		const newIndices = [];
 | 
						|
 | 
						|
		if ( drawMode === TriangleFanDrawMode ) {
 | 
						|
 | 
						|
			// gl.TRIANGLE_FAN
 | 
						|
 | 
						|
			for ( let i = 1; i <= numberOfTriangles; i ++ ) {
 | 
						|
 | 
						|
				newIndices.push( index.getX( 0 ) );
 | 
						|
				newIndices.push( index.getX( i ) );
 | 
						|
				newIndices.push( index.getX( i + 1 ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			// gl.TRIANGLE_STRIP
 | 
						|
 | 
						|
			for ( let i = 0; i < numberOfTriangles; i ++ ) {
 | 
						|
 | 
						|
				if ( i % 2 === 0 ) {
 | 
						|
 | 
						|
					newIndices.push( index.getX( i ) );
 | 
						|
					newIndices.push( index.getX( i + 1 ) );
 | 
						|
					newIndices.push( index.getX( i + 2 ) );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					newIndices.push( index.getX( i + 2 ) );
 | 
						|
					newIndices.push( index.getX( i + 1 ) );
 | 
						|
					newIndices.push( index.getX( i ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
 | 
						|
 | 
						|
			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// build final geometry
 | 
						|
 | 
						|
		const newGeometry = geometry.clone();
 | 
						|
		newGeometry.setIndex( newIndices );
 | 
						|
		newGeometry.clearGroups();
 | 
						|
 | 
						|
		return newGeometry;
 | 
						|
 | 
						|
	} else {
 | 
						|
 | 
						|
		console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
 | 
						|
		return geometry;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
 | 
						|
 * Helpful for Raytracing or Decals.
 | 
						|
 * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
 | 
						|
 * @return {Object} An Object with original position/normal attributes and morphed ones.
 | 
						|
 */
 | 
						|
function computeMorphedAttributes( object ) {
 | 
						|
 | 
						|
	const _vA = new Vector3();
 | 
						|
	const _vB = new Vector3();
 | 
						|
	const _vC = new Vector3();
 | 
						|
 | 
						|
	const _tempA = new Vector3();
 | 
						|
	const _tempB = new Vector3();
 | 
						|
	const _tempC = new Vector3();
 | 
						|
 | 
						|
	const _morphA = new Vector3();
 | 
						|
	const _morphB = new Vector3();
 | 
						|
	const _morphC = new Vector3();
 | 
						|
 | 
						|
	function _calculateMorphedAttributeData(
 | 
						|
		object,
 | 
						|
		attribute,
 | 
						|
		morphAttribute,
 | 
						|
		morphTargetsRelative,
 | 
						|
		a,
 | 
						|
		b,
 | 
						|
		c,
 | 
						|
		modifiedAttributeArray
 | 
						|
	) {
 | 
						|
 | 
						|
		_vA.fromBufferAttribute( attribute, a );
 | 
						|
		_vB.fromBufferAttribute( attribute, b );
 | 
						|
		_vC.fromBufferAttribute( attribute, c );
 | 
						|
 | 
						|
		const morphInfluences = object.morphTargetInfluences;
 | 
						|
 | 
						|
		if ( morphAttribute && morphInfluences ) {
 | 
						|
 | 
						|
			_morphA.set( 0, 0, 0 );
 | 
						|
			_morphB.set( 0, 0, 0 );
 | 
						|
			_morphC.set( 0, 0, 0 );
 | 
						|
 | 
						|
			for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				const influence = morphInfluences[ i ];
 | 
						|
				const morph = morphAttribute[ i ];
 | 
						|
 | 
						|
				if ( influence === 0 ) continue;
 | 
						|
 | 
						|
				_tempA.fromBufferAttribute( morph, a );
 | 
						|
				_tempB.fromBufferAttribute( morph, b );
 | 
						|
				_tempC.fromBufferAttribute( morph, c );
 | 
						|
 | 
						|
				if ( morphTargetsRelative ) {
 | 
						|
 | 
						|
					_morphA.addScaledVector( _tempA, influence );
 | 
						|
					_morphB.addScaledVector( _tempB, influence );
 | 
						|
					_morphC.addScaledVector( _tempC, influence );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					_morphA.addScaledVector( _tempA.sub( _vA ), influence );
 | 
						|
					_morphB.addScaledVector( _tempB.sub( _vB ), influence );
 | 
						|
					_morphC.addScaledVector( _tempC.sub( _vC ), influence );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			_vA.add( _morphA );
 | 
						|
			_vB.add( _morphB );
 | 
						|
			_vC.add( _morphC );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( object.isSkinnedMesh ) {
 | 
						|
 | 
						|
			object.applyBoneTransform( a, _vA );
 | 
						|
			object.applyBoneTransform( b, _vB );
 | 
						|
			object.applyBoneTransform( c, _vC );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
 | 
						|
		modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
 | 
						|
		modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
 | 
						|
		modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
 | 
						|
		modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
 | 
						|
		modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
 | 
						|
		modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
 | 
						|
		modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
 | 
						|
		modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	const geometry = object.geometry;
 | 
						|
	const material = object.material;
 | 
						|
 | 
						|
	let a, b, c;
 | 
						|
	const index = geometry.index;
 | 
						|
	const positionAttribute = geometry.attributes.position;
 | 
						|
	const morphPosition = geometry.morphAttributes.position;
 | 
						|
	const morphTargetsRelative = geometry.morphTargetsRelative;
 | 
						|
	const normalAttribute = geometry.attributes.normal;
 | 
						|
	const morphNormal = geometry.morphAttributes.position;
 | 
						|
 | 
						|
	const groups = geometry.groups;
 | 
						|
	const drawRange = geometry.drawRange;
 | 
						|
	let i, j, il, jl;
 | 
						|
	let group;
 | 
						|
	let start, end;
 | 
						|
 | 
						|
	const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
 | 
						|
	const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
 | 
						|
 | 
						|
	if ( index !== null ) {
 | 
						|
 | 
						|
		// indexed buffer geometry
 | 
						|
 | 
						|
		if ( Array.isArray( material ) ) {
 | 
						|
 | 
						|
			for ( i = 0, il = groups.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				group = groups[ i ];
 | 
						|
 | 
						|
				start = Math.max( group.start, drawRange.start );
 | 
						|
				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
 | 
						|
 | 
						|
				for ( j = start, jl = end; j < jl; j += 3 ) {
 | 
						|
 | 
						|
					a = index.getX( j );
 | 
						|
					b = index.getX( j + 1 );
 | 
						|
					c = index.getX( j + 2 );
 | 
						|
 | 
						|
					_calculateMorphedAttributeData(
 | 
						|
						object,
 | 
						|
						positionAttribute,
 | 
						|
						morphPosition,
 | 
						|
						morphTargetsRelative,
 | 
						|
						a, b, c,
 | 
						|
						modifiedPosition
 | 
						|
					);
 | 
						|
 | 
						|
					_calculateMorphedAttributeData(
 | 
						|
						object,
 | 
						|
						normalAttribute,
 | 
						|
						morphNormal,
 | 
						|
						morphTargetsRelative,
 | 
						|
						a, b, c,
 | 
						|
						modifiedNormal
 | 
						|
					);
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			start = Math.max( 0, drawRange.start );
 | 
						|
			end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
 | 
						|
 | 
						|
			for ( i = start, il = end; i < il; i += 3 ) {
 | 
						|
 | 
						|
				a = index.getX( i );
 | 
						|
				b = index.getX( i + 1 );
 | 
						|
				c = index.getX( i + 2 );
 | 
						|
 | 
						|
				_calculateMorphedAttributeData(
 | 
						|
					object,
 | 
						|
					positionAttribute,
 | 
						|
					morphPosition,
 | 
						|
					morphTargetsRelative,
 | 
						|
					a, b, c,
 | 
						|
					modifiedPosition
 | 
						|
				);
 | 
						|
 | 
						|
				_calculateMorphedAttributeData(
 | 
						|
					object,
 | 
						|
					normalAttribute,
 | 
						|
					morphNormal,
 | 
						|
					morphTargetsRelative,
 | 
						|
					a, b, c,
 | 
						|
					modifiedNormal
 | 
						|
				);
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	} else {
 | 
						|
 | 
						|
		// non-indexed buffer geometry
 | 
						|
 | 
						|
		if ( Array.isArray( material ) ) {
 | 
						|
 | 
						|
			for ( i = 0, il = groups.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				group = groups[ i ];
 | 
						|
 | 
						|
				start = Math.max( group.start, drawRange.start );
 | 
						|
				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
 | 
						|
 | 
						|
				for ( j = start, jl = end; j < jl; j += 3 ) {
 | 
						|
 | 
						|
					a = j;
 | 
						|
					b = j + 1;
 | 
						|
					c = j + 2;
 | 
						|
 | 
						|
					_calculateMorphedAttributeData(
 | 
						|
						object,
 | 
						|
						positionAttribute,
 | 
						|
						morphPosition,
 | 
						|
						morphTargetsRelative,
 | 
						|
						a, b, c,
 | 
						|
						modifiedPosition
 | 
						|
					);
 | 
						|
 | 
						|
					_calculateMorphedAttributeData(
 | 
						|
						object,
 | 
						|
						normalAttribute,
 | 
						|
						morphNormal,
 | 
						|
						morphTargetsRelative,
 | 
						|
						a, b, c,
 | 
						|
						modifiedNormal
 | 
						|
					);
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			start = Math.max( 0, drawRange.start );
 | 
						|
			end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
 | 
						|
 | 
						|
			for ( i = start, il = end; i < il; i += 3 ) {
 | 
						|
 | 
						|
				a = i;
 | 
						|
				b = i + 1;
 | 
						|
				c = i + 2;
 | 
						|
 | 
						|
				_calculateMorphedAttributeData(
 | 
						|
					object,
 | 
						|
					positionAttribute,
 | 
						|
					morphPosition,
 | 
						|
					morphTargetsRelative,
 | 
						|
					a, b, c,
 | 
						|
					modifiedPosition
 | 
						|
				);
 | 
						|
 | 
						|
				_calculateMorphedAttributeData(
 | 
						|
					object,
 | 
						|
					normalAttribute,
 | 
						|
					morphNormal,
 | 
						|
					morphTargetsRelative,
 | 
						|
					a, b, c,
 | 
						|
					modifiedNormal
 | 
						|
				);
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
 | 
						|
	const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
 | 
						|
 | 
						|
	return {
 | 
						|
 | 
						|
		positionAttribute: positionAttribute,
 | 
						|
		normalAttribute: normalAttribute,
 | 
						|
		morphedPositionAttribute: morphedPositionAttribute,
 | 
						|
		morphedNormalAttribute: morphedNormalAttribute
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
function mergeGroups( geometry ) {
 | 
						|
 | 
						|
	if ( geometry.groups.length === 0 ) {
 | 
						|
 | 
						|
		console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
 | 
						|
		return geometry;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	let groups = geometry.groups;
 | 
						|
 | 
						|
	// sort groups by material index
 | 
						|
 | 
						|
	groups = groups.sort( ( a, b ) => {
 | 
						|
 | 
						|
		if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
 | 
						|
 | 
						|
		return a.start - b.start;
 | 
						|
 | 
						|
	} );
 | 
						|
 | 
						|
	// create index for non-indexed geometries
 | 
						|
 | 
						|
	if ( geometry.getIndex() === null ) {
 | 
						|
 | 
						|
		const positionAttribute = geometry.getAttribute( 'position' );
 | 
						|
		const indices = [];
 | 
						|
 | 
						|
		for ( let i = 0; i < positionAttribute.count; i += 3 ) {
 | 
						|
 | 
						|
			indices.push( i, i + 1, i + 2 );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		geometry.setIndex( indices );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// sort index
 | 
						|
 | 
						|
	const index = geometry.getIndex();
 | 
						|
 | 
						|
	const newIndices = [];
 | 
						|
 | 
						|
	for ( let i = 0; i < groups.length; i ++ ) {
 | 
						|
 | 
						|
		const group = groups[ i ];
 | 
						|
 | 
						|
		const groupStart = group.start;
 | 
						|
		const groupLength = groupStart + group.count;
 | 
						|
 | 
						|
		for ( let j = groupStart; j < groupLength; j ++ ) {
 | 
						|
 | 
						|
			newIndices.push( index.getX( j ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	geometry.dispose(); // Required to force buffer recreation
 | 
						|
	geometry.setIndex( newIndices );
 | 
						|
 | 
						|
	// update groups indices
 | 
						|
 | 
						|
	let start = 0;
 | 
						|
 | 
						|
	for ( let i = 0; i < groups.length; i ++ ) {
 | 
						|
 | 
						|
		const group = groups[ i ];
 | 
						|
 | 
						|
		group.start = start;
 | 
						|
		start += group.count;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// merge groups
 | 
						|
 | 
						|
	let currentGroup = groups[ 0 ];
 | 
						|
 | 
						|
	geometry.groups = [ currentGroup ];
 | 
						|
 | 
						|
	for ( let i = 1; i < groups.length; i ++ ) {
 | 
						|
 | 
						|
		const group = groups[ i ];
 | 
						|
 | 
						|
		if ( currentGroup.materialIndex === group.materialIndex ) {
 | 
						|
 | 
						|
			currentGroup.count += group.count;
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			currentGroup = group;
 | 
						|
			geometry.groups.push( currentGroup );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	return geometry;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
 | 
						|
 * non-indexed geometry. Returns the geometry with smooth normals everywhere except
 | 
						|
 * faces that meet at an angle greater than the crease angle.
 | 
						|
 *
 | 
						|
 * @param {BufferGeometry} geometry
 | 
						|
 * @param {number} [creaseAngle]
 | 
						|
 * @return {BufferGeometry}
 | 
						|
 */
 | 
						|
function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
 | 
						|
 | 
						|
	const creaseDot = Math.cos( creaseAngle );
 | 
						|
	const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
 | 
						|
 | 
						|
	// reusable vectors
 | 
						|
	const verts = [ new Vector3(), new Vector3(), new Vector3() ];
 | 
						|
	const tempVec1 = new Vector3();
 | 
						|
	const tempVec2 = new Vector3();
 | 
						|
	const tempNorm = new Vector3();
 | 
						|
	const tempNorm2 = new Vector3();
 | 
						|
 | 
						|
	// hashes a vector
 | 
						|
	function hashVertex( v ) {
 | 
						|
 | 
						|
		const x = ~ ~ ( v.x * hashMultiplier );
 | 
						|
		const y = ~ ~ ( v.y * hashMultiplier );
 | 
						|
		const z = ~ ~ ( v.z * hashMultiplier );
 | 
						|
		return `${x},${y},${z}`;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
 | 
						|
	// and returns the original geometry
 | 
						|
	const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
 | 
						|
	const posAttr = resultGeometry.attributes.position;
 | 
						|
	const vertexMap = {};
 | 
						|
 | 
						|
	// find all the normals shared by commonly located vertices
 | 
						|
	for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
 | 
						|
 | 
						|
		const i3 = 3 * i;
 | 
						|
		const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
 | 
						|
		const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
 | 
						|
		const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
 | 
						|
 | 
						|
		tempVec1.subVectors( c, b );
 | 
						|
		tempVec2.subVectors( a, b );
 | 
						|
 | 
						|
		// add the normal to the map for all vertices
 | 
						|
		const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
 | 
						|
		for ( let n = 0; n < 3; n ++ ) {
 | 
						|
 | 
						|
			const vert = verts[ n ];
 | 
						|
			const hash = hashVertex( vert );
 | 
						|
			if ( ! ( hash in vertexMap ) ) {
 | 
						|
 | 
						|
				vertexMap[ hash ] = [];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			vertexMap[ hash ].push( normal );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// average normals from all vertices that share a common location if they are within the
 | 
						|
	// provided crease threshold
 | 
						|
	const normalArray = new Float32Array( posAttr.count * 3 );
 | 
						|
	const normAttr = new BufferAttribute( normalArray, 3, false );
 | 
						|
	for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
 | 
						|
 | 
						|
		// get the face normal for this vertex
 | 
						|
		const i3 = 3 * i;
 | 
						|
		const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
 | 
						|
		const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
 | 
						|
		const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
 | 
						|
 | 
						|
		tempVec1.subVectors( c, b );
 | 
						|
		tempVec2.subVectors( a, b );
 | 
						|
 | 
						|
		tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
 | 
						|
 | 
						|
		// average all normals that meet the threshold and set the normal value
 | 
						|
		for ( let n = 0; n < 3; n ++ ) {
 | 
						|
 | 
						|
			const vert = verts[ n ];
 | 
						|
			const hash = hashVertex( vert );
 | 
						|
			const otherNormals = vertexMap[ hash ];
 | 
						|
			tempNorm2.set( 0, 0, 0 );
 | 
						|
 | 
						|
			for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
 | 
						|
 | 
						|
				const otherNorm = otherNormals[ k ];
 | 
						|
				if ( tempNorm.dot( otherNorm ) > creaseDot ) {
 | 
						|
 | 
						|
					tempNorm2.add( otherNorm );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			tempNorm2.normalize();
 | 
						|
			normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	resultGeometry.setAttribute( 'normal', normAttr );
 | 
						|
	return resultGeometry;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export {
 | 
						|
	computeMikkTSpaceTangents,
 | 
						|
	mergeGeometries,
 | 
						|
	mergeAttributes,
 | 
						|
	interleaveAttributes,
 | 
						|
	estimateBytesUsed,
 | 
						|
	mergeVertices,
 | 
						|
	toTrianglesDrawMode,
 | 
						|
	computeMorphedAttributes,
 | 
						|
	mergeGroups,
 | 
						|
	toCreasedNormals
 | 
						|
};
 |