50 lines
		
	
	
		
			754 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			754 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
 | |
|  * Blend two textures
 | |
|  */
 | |
| 
 | |
| const BlendShader = {
 | |
| 
 | |
| 	name: 'BlendShader',
 | |
| 
 | |
| 	uniforms: {
 | |
| 
 | |
| 		'tDiffuse1': { value: null },
 | |
| 		'tDiffuse2': { value: null },
 | |
| 		'mixRatio': { value: 0.5 },
 | |
| 		'opacity': { value: 1.0 }
 | |
| 
 | |
| 	},
 | |
| 
 | |
| 	vertexShader: /* glsl */`
 | |
| 
 | |
| 		varying vec2 vUv;
 | |
| 
 | |
| 		void main() {
 | |
| 
 | |
| 			vUv = uv;
 | |
| 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 | |
| 
 | |
| 		}`,
 | |
| 
 | |
| 	fragmentShader: /* glsl */`
 | |
| 
 | |
| 		uniform float opacity;
 | |
| 		uniform float mixRatio;
 | |
| 
 | |
| 		uniform sampler2D tDiffuse1;
 | |
| 		uniform sampler2D tDiffuse2;
 | |
| 
 | |
| 		varying vec2 vUv;
 | |
| 
 | |
| 		void main() {
 | |
| 
 | |
| 			vec4 texel1 = texture2D( tDiffuse1, vUv );
 | |
| 			vec4 texel2 = texture2D( tDiffuse2, vUv );
 | |
| 			gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
 | |
| 
 | |
| 		}`
 | |
| 
 | |
| };
 | |
| 
 | |
| export { BlendShader };
 |