3225 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			3225 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
 | |
| 	GridHelper,
 | |
| 	EllipseCurve,
 | |
| 	BufferGeometry,
 | |
| 	Line,
 | |
| 	LineBasicMaterial,
 | |
| 	Raycaster,
 | |
| 	Group,
 | |
| 	Box3,
 | |
| 	Sphere,
 | |
| 	Quaternion,
 | |
| 	Vector2,
 | |
| 	Vector3,
 | |
| 	Matrix4,
 | |
| 	MathUtils,
 | |
| 	EventDispatcher
 | |
| } from 'three';
 | |
| 
 | |
| //trackball state
 | |
| const STATE = {
 | |
| 
 | |
| 	IDLE: Symbol(),
 | |
| 	ROTATE: Symbol(),
 | |
| 	PAN: Symbol(),
 | |
| 	SCALE: Symbol(),
 | |
| 	FOV: Symbol(),
 | |
| 	FOCUS: Symbol(),
 | |
| 	ZROTATE: Symbol(),
 | |
| 	TOUCH_MULTI: Symbol(),
 | |
| 	ANIMATION_FOCUS: Symbol(),
 | |
| 	ANIMATION_ROTATE: Symbol()
 | |
| 
 | |
| };
 | |
| 
 | |
| const INPUT = {
 | |
| 
 | |
| 	NONE: Symbol(),
 | |
| 	ONE_FINGER: Symbol(),
 | |
| 	ONE_FINGER_SWITCHED: Symbol(),
 | |
| 	TWO_FINGER: Symbol(),
 | |
| 	MULT_FINGER: Symbol(),
 | |
| 	CURSOR: Symbol()
 | |
| 
 | |
| };
 | |
| 
 | |
| //cursor center coordinates
 | |
| const _center = {
 | |
| 
 | |
| 	x: 0,
 | |
| 	y: 0
 | |
| 
 | |
| };
 | |
| 
 | |
| //transformation matrices for gizmos and camera
 | |
| const _transformation = {
 | |
| 
 | |
| 	camera: new Matrix4(),
 | |
| 	gizmos: new Matrix4()
 | |
| 
 | |
| };
 | |
| 
 | |
| //events
 | |
| const _changeEvent = { type: 'change' };
 | |
| const _startEvent = { type: 'start' };
 | |
| const _endEvent = { type: 'end' };
 | |
| 
 | |
| const _raycaster = new Raycaster();
 | |
| const _offset = new Vector3();
 | |
| 
 | |
| const _gizmoMatrixStateTemp = new Matrix4();
 | |
| const _cameraMatrixStateTemp = new Matrix4();
 | |
| const _scalePointTemp = new Vector3();
 | |
| /**
 | |
|  *
 | |
|  * @param {Camera} camera Virtual camera used in the scene
 | |
|  * @param {HTMLElement} domElement Renderer's dom element
 | |
|  * @param {Scene} scene The scene to be rendered
 | |
|  */
 | |
| class ArcballControls extends EventDispatcher {
 | |
| 
 | |
| 	constructor( camera, domElement, scene = null ) {
 | |
| 
 | |
| 		super();
 | |
| 		this.camera = null;
 | |
| 		this.domElement = domElement;
 | |
| 		this.scene = scene;
 | |
| 		this.target = new Vector3();
 | |
| 		this._currentTarget = new Vector3();
 | |
| 		this.radiusFactor = 0.67;
 | |
| 
 | |
| 		this.mouseActions = [];
 | |
| 		this._mouseOp = null;
 | |
| 
 | |
| 
 | |
| 		//global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
 | |
| 		this._v2_1 = new Vector2();
 | |
| 		this._v3_1 = new Vector3();
 | |
| 		this._v3_2 = new Vector3();
 | |
| 
 | |
| 		this._m4_1 = new Matrix4();
 | |
| 		this._m4_2 = new Matrix4();
 | |
| 
 | |
| 		this._quat = new Quaternion();
 | |
| 
 | |
| 		//transformation matrices
 | |
| 		this._translationMatrix = new Matrix4(); //matrix for translation operation
 | |
| 		this._rotationMatrix = new Matrix4(); //matrix for rotation operation
 | |
| 		this._scaleMatrix = new Matrix4(); //matrix for scaling operation
 | |
| 
 | |
| 		this._rotationAxis = new Vector3(); //axis for rotate operation
 | |
| 
 | |
| 
 | |
| 		//camera state
 | |
| 		this._cameraMatrixState = new Matrix4();
 | |
| 		this._cameraProjectionState = new Matrix4();
 | |
| 
 | |
| 		this._fovState = 1;
 | |
| 		this._upState = new Vector3();
 | |
| 		this._zoomState = 1;
 | |
| 		this._nearPos = 0;
 | |
| 		this._farPos = 0;
 | |
| 
 | |
| 		this._gizmoMatrixState = new Matrix4();
 | |
| 
 | |
| 		//initial values
 | |
| 		this._up0 = new Vector3();
 | |
| 		this._zoom0 = 1;
 | |
| 		this._fov0 = 0;
 | |
| 		this._initialNear = 0;
 | |
| 		this._nearPos0 = 0;
 | |
| 		this._initialFar = 0;
 | |
| 		this._farPos0 = 0;
 | |
| 		this._cameraMatrixState0 = new Matrix4();
 | |
| 		this._gizmoMatrixState0 = new Matrix4();
 | |
| 
 | |
| 		//pointers array
 | |
| 		this._button = - 1;
 | |
| 		this._touchStart = [];
 | |
| 		this._touchCurrent = [];
 | |
| 		this._input = INPUT.NONE;
 | |
| 
 | |
| 		//two fingers touch interaction
 | |
| 		this._switchSensibility = 32;	//minimum movement to be performed to fire single pan start after the second finger has been released
 | |
| 		this._startFingerDistance = 0; //distance between two fingers
 | |
| 		this._currentFingerDistance = 0;
 | |
| 		this._startFingerRotation = 0; //amount of rotation performed with two fingers
 | |
| 		this._currentFingerRotation = 0;
 | |
| 
 | |
| 		//double tap
 | |
| 		this._devPxRatio = 0;
 | |
| 		this._downValid = true;
 | |
| 		this._nclicks = 0;
 | |
| 		this._downEvents = [];
 | |
| 		this._downStart = 0;	//pointerDown time
 | |
| 		this._clickStart = 0;	//first click time
 | |
| 		this._maxDownTime = 250;
 | |
| 		this._maxInterval = 300;
 | |
| 		this._posThreshold = 24;
 | |
| 		this._movementThreshold = 24;
 | |
| 
 | |
| 		//cursor positions
 | |
| 		this._currentCursorPosition = new Vector3();
 | |
| 		this._startCursorPosition = new Vector3();
 | |
| 
 | |
| 		//grid
 | |
| 		this._grid = null; //grid to be visualized during pan operation
 | |
| 		this._gridPosition = new Vector3();
 | |
| 
 | |
| 		//gizmos
 | |
| 		this._gizmos = new Group();
 | |
| 		this._curvePts = 128;
 | |
| 
 | |
| 
 | |
| 		//animations
 | |
| 		this._timeStart = - 1; //initial time
 | |
| 		this._animationId = - 1;
 | |
| 
 | |
| 		//focus animation
 | |
| 		this.focusAnimationTime = 500; //duration of focus animation in ms
 | |
| 
 | |
| 		//rotate animation
 | |
| 		this._timePrev = 0; //time at which previous rotate operation has been detected
 | |
| 		this._timeCurrent = 0; //time at which current rotate operation has been detected
 | |
| 		this._anglePrev = 0; //angle of previous rotation
 | |
| 		this._angleCurrent = 0; //angle of current rotation
 | |
| 		this._cursorPosPrev = new Vector3();	//cursor position when previous rotate operation has been detected
 | |
| 		this._cursorPosCurr = new Vector3();//cursor position when current rotate operation has been detected
 | |
| 		this._wPrev = 0; //angular velocity of the previous rotate operation
 | |
| 		this._wCurr = 0; //angular velocity of the current rotate operation
 | |
| 
 | |
| 
 | |
| 		//parameters
 | |
| 		this.adjustNearFar = false;
 | |
| 		this.scaleFactor = 1.1;	//zoom/distance multiplier
 | |
| 		this.dampingFactor = 25;
 | |
| 		this.wMax = 20;	//maximum angular velocity allowed
 | |
| 		this.enableAnimations = true; //if animations should be performed
 | |
| 		this.enableGrid = false; //if grid should be showed during pan operation
 | |
| 		this.cursorZoom = false;	//if wheel zoom should be cursor centered
 | |
| 		this.minFov = 5;
 | |
| 		this.maxFov = 90;
 | |
| 		this.rotateSpeed = 1;
 | |
| 
 | |
| 		this.enabled = true;
 | |
| 		this.enablePan = true;
 | |
| 		this.enableRotate = true;
 | |
| 		this.enableZoom = true;
 | |
| 		this.enableGizmos = true;
 | |
| 
 | |
| 		this.minDistance = 0;
 | |
| 		this.maxDistance = Infinity;
 | |
| 		this.minZoom = 0;
 | |
| 		this.maxZoom = Infinity;
 | |
| 
 | |
| 		//trackball parameters
 | |
| 		this._tbRadius = 1;
 | |
| 
 | |
| 		//FSA
 | |
| 		this._state = STATE.IDLE;
 | |
| 
 | |
| 		this.setCamera( camera );
 | |
| 
 | |
| 		if ( this.scene != null ) {
 | |
| 
 | |
| 			this.scene.add( this._gizmos );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.domElement.style.touchAction = 'none';
 | |
| 		this._devPxRatio = window.devicePixelRatio;
 | |
| 
 | |
| 		this.initializeMouseActions();
 | |
| 
 | |
| 		this._onContextMenu = onContextMenu.bind( this );
 | |
| 		this._onWheel = onWheel.bind( this );
 | |
| 		this._onPointerUp = onPointerUp.bind( this );
 | |
| 		this._onPointerMove = onPointerMove.bind( this );
 | |
| 		this._onPointerDown = onPointerDown.bind( this );
 | |
| 		this._onPointerCancel = onPointerCancel.bind( this );
 | |
| 		this._onWindowResize = onWindowResize.bind( this );
 | |
| 
 | |
| 		this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
 | |
| 		this.domElement.addEventListener( 'wheel', this._onWheel );
 | |
| 		this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
 | |
| 		this.domElement.addEventListener( 'pointercancel', this._onPointerCancel );
 | |
| 
 | |
| 		window.addEventListener( 'resize', this._onWindowResize );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onSinglePanStart( event, operation ) {
 | |
| 
 | |
| 		if ( this.enabled ) {
 | |
| 
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 			this.setCenter( event.clientX, event.clientY );
 | |
| 
 | |
| 			switch ( operation ) {
 | |
| 
 | |
| 				case 'PAN':
 | |
| 
 | |
| 					if ( ! this.enablePan ) {
 | |
| 
 | |
| 						return;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this._animationId != - 1 ) {
 | |
| 
 | |
| 						cancelAnimationFrame( this._animationId );
 | |
| 						this._animationId = - 1;
 | |
| 						this._timeStart = - 1;
 | |
| 
 | |
| 						this.activateGizmos( false );
 | |
| 						this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.updateTbState( STATE.PAN, true );
 | |
| 					this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
 | |
| 					if ( this.enableGrid ) {
 | |
| 
 | |
| 						this.drawGrid();
 | |
| 						this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 				case 'ROTATE':
 | |
| 
 | |
| 					if ( ! this.enableRotate ) {
 | |
| 
 | |
| 						return;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this._animationId != - 1 ) {
 | |
| 
 | |
| 						cancelAnimationFrame( this._animationId );
 | |
| 						this._animationId = - 1;
 | |
| 						this._timeStart = - 1;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.updateTbState( STATE.ROTATE, true );
 | |
| 					this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
 | |
| 					this.activateGizmos( true );
 | |
| 					if ( this.enableAnimations ) {
 | |
| 
 | |
| 						this._timePrev = this._timeCurrent = performance.now();
 | |
| 						this._angleCurrent = this._anglePrev = 0;
 | |
| 						this._cursorPosPrev.copy( this._startCursorPosition );
 | |
| 						this._cursorPosCurr.copy( this._cursorPosPrev );
 | |
| 						this._wCurr = 0;
 | |
| 						this._wPrev = this._wCurr;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.dispatchEvent( _changeEvent );
 | |
| 					break;
 | |
| 
 | |
| 				case 'FOV':
 | |
| 
 | |
| 					if ( ! this.camera.isPerspectiveCamera || ! this.enableZoom ) {
 | |
| 
 | |
| 						return;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this._animationId != - 1 ) {
 | |
| 
 | |
| 						cancelAnimationFrame( this._animationId );
 | |
| 						this._animationId = - 1;
 | |
| 						this._timeStart = - 1;
 | |
| 
 | |
| 						this.activateGizmos( false );
 | |
| 						this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.updateTbState( STATE.FOV, true );
 | |
| 					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 					this._currentCursorPosition.copy( this._startCursorPosition );
 | |
| 					break;
 | |
| 
 | |
| 				case 'ZOOM':
 | |
| 
 | |
| 					if ( ! this.enableZoom ) {
 | |
| 
 | |
| 						return;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this._animationId != - 1 ) {
 | |
| 
 | |
| 						cancelAnimationFrame( this._animationId );
 | |
| 						this._animationId = - 1;
 | |
| 						this._timeStart = - 1;
 | |
| 
 | |
| 						this.activateGizmos( false );
 | |
| 						this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.updateTbState( STATE.SCALE, true );
 | |
| 					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 					this._currentCursorPosition.copy( this._startCursorPosition );
 | |
| 					break;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onSinglePanMove( event, opState ) {
 | |
| 
 | |
| 		if ( this.enabled ) {
 | |
| 
 | |
| 			const restart = opState != this._state;
 | |
| 			this.setCenter( event.clientX, event.clientY );
 | |
| 
 | |
| 			switch ( opState ) {
 | |
| 
 | |
| 				case STATE.PAN:
 | |
| 
 | |
| 					if ( this.enablePan ) {
 | |
| 
 | |
| 						if ( restart ) {
 | |
| 
 | |
| 							//switch to pan operation
 | |
| 
 | |
| 							this.dispatchEvent( _endEvent );
 | |
| 							this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 							this.updateTbState( opState, true );
 | |
| 							this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
 | |
| 							if ( this.enableGrid ) {
 | |
| 
 | |
| 								this.drawGrid();
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							this.activateGizmos( false );
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							//continue with pan operation
 | |
| 							this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
 | |
| 							this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 				case STATE.ROTATE:
 | |
| 
 | |
| 					if ( this.enableRotate ) {
 | |
| 
 | |
| 						if ( restart ) {
 | |
| 
 | |
| 							//switch to rotate operation
 | |
| 
 | |
| 							this.dispatchEvent( _endEvent );
 | |
| 							this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 							this.updateTbState( opState, true );
 | |
| 							this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
 | |
| 
 | |
| 							if ( this.enableGrid ) {
 | |
| 
 | |
| 								this.disposeGrid();
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							this.activateGizmos( true );
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							//continue with rotate operation
 | |
| 							this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
 | |
| 
 | |
| 							const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition );
 | |
| 							const angle = this._startCursorPosition.angleTo( this._currentCursorPosition );
 | |
| 							const amount = Math.max( distance / this._tbRadius, angle ) * this.rotateSpeed; //effective rotation angle
 | |
| 
 | |
| 							this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) );
 | |
| 
 | |
| 							if ( this.enableAnimations ) {
 | |
| 
 | |
| 								this._timePrev = this._timeCurrent;
 | |
| 								this._timeCurrent = performance.now();
 | |
| 								this._anglePrev = this._angleCurrent;
 | |
| 								this._angleCurrent = amount;
 | |
| 								this._cursorPosPrev.copy( this._cursorPosCurr );
 | |
| 								this._cursorPosCurr.copy( this._currentCursorPosition );
 | |
| 								this._wPrev = this._wCurr;
 | |
| 								this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent );
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 				case STATE.SCALE:
 | |
| 
 | |
| 					if ( this.enableZoom ) {
 | |
| 
 | |
| 						if ( restart ) {
 | |
| 
 | |
| 							//switch to zoom operation
 | |
| 
 | |
| 							this.dispatchEvent( _endEvent );
 | |
| 							this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 							this.updateTbState( opState, true );
 | |
| 							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 							this._currentCursorPosition.copy( this._startCursorPosition );
 | |
| 
 | |
| 							if ( this.enableGrid ) {
 | |
| 
 | |
| 								this.disposeGrid();
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							this.activateGizmos( false );
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							//continue with zoom operation
 | |
| 							const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 | |
| 							this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 
 | |
| 							const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
 | |
| 
 | |
| 							let size = 1;
 | |
| 
 | |
| 							if ( movement < 0 ) {
 | |
| 
 | |
| 								size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
 | |
| 
 | |
| 							} else if ( movement > 0 ) {
 | |
| 
 | |
| 								size = Math.pow( this.scaleFactor, movement * screenNotches );
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );
 | |
| 
 | |
| 							this.applyTransformMatrix( this.scale( size, this._v3_1 ) );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 				case STATE.FOV:
 | |
| 
 | |
| 					if ( this.enableZoom && this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 						if ( restart ) {
 | |
| 
 | |
| 							//switch to fov operation
 | |
| 
 | |
| 							this.dispatchEvent( _endEvent );
 | |
| 							this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 							this.updateTbState( opState, true );
 | |
| 							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 							this._currentCursorPosition.copy( this._startCursorPosition );
 | |
| 
 | |
| 							if ( this.enableGrid ) {
 | |
| 
 | |
| 								this.disposeGrid();
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							this.activateGizmos( false );
 | |
| 
 | |
| 						} else {
 | |
| 
 | |
| 							//continue with fov operation
 | |
| 							const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 | |
| 							this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 
 | |
| 							const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
 | |
| 
 | |
| 							let size = 1;
 | |
| 
 | |
| 							if ( movement < 0 ) {
 | |
| 
 | |
| 								size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
 | |
| 
 | |
| 							} else if ( movement > 0 ) {
 | |
| 
 | |
| 								size = Math.pow( this.scaleFactor, movement * screenNotches );
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 							this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 | |
| 							const x = this._v3_1.distanceTo( this._gizmos.position );
 | |
| 							let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
 | |
| 
 | |
| 							//check min and max distance
 | |
| 							xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
 | |
| 
 | |
| 							const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
 | |
| 
 | |
| 							//calculate new fov
 | |
| 							let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
 | |
| 
 | |
| 							//check min and max fov
 | |
| 							newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
 | |
| 
 | |
| 							const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
 | |
| 							size = x / newDistance;
 | |
| 							this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 | |
| 
 | |
| 							this.setFov( newFov );
 | |
| 							this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
 | |
| 
 | |
| 							//adjusting distance
 | |
| 							_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
 | |
| 							this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onSinglePanEnd() {
 | |
| 
 | |
| 		if ( this._state == STATE.ROTATE ) {
 | |
| 
 | |
| 
 | |
| 			if ( ! this.enableRotate ) {
 | |
| 
 | |
| 				return;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			if ( this.enableAnimations ) {
 | |
| 
 | |
| 				//perform rotation animation
 | |
| 				const deltaTime = ( performance.now() - this._timeCurrent );
 | |
| 				if ( deltaTime < 120 ) {
 | |
| 
 | |
| 					const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 );
 | |
| 
 | |
| 					const self = this;
 | |
| 					this._animationId = window.requestAnimationFrame( function ( t ) {
 | |
| 
 | |
| 						self.updateTbState( STATE.ANIMATION_ROTATE, true );
 | |
| 						const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr );
 | |
| 
 | |
| 						self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) );
 | |
| 
 | |
| 					} );
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					//cursor has been standing still for over 120 ms since last movement
 | |
| 					this.updateTbState( STATE.IDLE, false );
 | |
| 					this.activateGizmos( false );
 | |
| 					this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				this.updateTbState( STATE.IDLE, false );
 | |
| 				this.activateGizmos( false );
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) {
 | |
| 
 | |
| 			this.updateTbState( STATE.IDLE, false );
 | |
| 
 | |
| 			if ( this.enableGrid ) {
 | |
| 
 | |
| 				this.disposeGrid();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.activateGizmos( false );
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onDoubleTap( event ) {
 | |
| 
 | |
| 		if ( this.enabled && this.enablePan && this.scene != null ) {
 | |
| 
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 			this.setCenter( event.clientX, event.clientY );
 | |
| 			const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.camera );
 | |
| 
 | |
| 			if ( hitP != null && this.enableAnimations ) {
 | |
| 
 | |
| 				const self = this;
 | |
| 				if ( this._animationId != - 1 ) {
 | |
| 
 | |
| 					window.cancelAnimationFrame( this._animationId );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				this._timeStart = - 1;
 | |
| 				this._animationId = window.requestAnimationFrame( function ( t ) {
 | |
| 
 | |
| 					self.updateTbState( STATE.ANIMATION_FOCUS, true );
 | |
| 					self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState );
 | |
| 
 | |
| 				} );
 | |
| 
 | |
| 			} else if ( hitP != null && ! this.enableAnimations ) {
 | |
| 
 | |
| 				this.updateTbState( STATE.FOCUS, true );
 | |
| 				this.focus( hitP, this.scaleFactor );
 | |
| 				this.updateTbState( STATE.IDLE, false );
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onDoublePanStart() {
 | |
| 
 | |
| 		if ( this.enabled && this.enablePan ) {
 | |
| 
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 			this.updateTbState( STATE.PAN, true );
 | |
| 
 | |
| 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 | |
| 			this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
 | |
| 			this._currentCursorPosition.copy( this._startCursorPosition );
 | |
| 
 | |
| 			this.activateGizmos( false );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onDoublePanMove() {
 | |
| 
 | |
| 		if ( this.enabled && this.enablePan ) {
 | |
| 
 | |
| 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 | |
| 
 | |
| 			if ( this._state != STATE.PAN ) {
 | |
| 
 | |
| 				this.updateTbState( STATE.PAN, true );
 | |
| 				this._startCursorPosition.copy( this._currentCursorPosition );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
 | |
| 			this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) );
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onDoublePanEnd() {
 | |
| 
 | |
| 		this.updateTbState( STATE.IDLE, false );
 | |
| 		this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onRotateStart() {
 | |
| 
 | |
| 		if ( this.enabled && this.enableRotate ) {
 | |
| 
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 			this.updateTbState( STATE.ZROTATE, true );
 | |
| 
 | |
| 			//this._startFingerRotation = event.rotation;
 | |
| 
 | |
| 			this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
 | |
| 			this._currentFingerRotation = this._startFingerRotation;
 | |
| 
 | |
| 			this.camera.getWorldDirection( this._rotationAxis ); //rotation axis
 | |
| 
 | |
| 			if ( ! this.enablePan && ! this.enableZoom ) {
 | |
| 
 | |
| 				this.activateGizmos( true );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onRotateMove() {
 | |
| 
 | |
| 		if ( this.enabled && this.enableRotate ) {
 | |
| 
 | |
| 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 | |
| 			let rotationPoint;
 | |
| 
 | |
| 			if ( this._state != STATE.ZROTATE ) {
 | |
| 
 | |
| 				this.updateTbState( STATE.ZROTATE, true );
 | |
| 				this._startFingerRotation = this._currentFingerRotation;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			//this._currentFingerRotation = event.rotation;
 | |
| 			this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
 | |
| 
 | |
| 			if ( ! this.enablePan ) {
 | |
| 
 | |
| 				rotationPoint = new Vector3().setFromMatrixPosition( this._gizmoMatrixState );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 | |
| 				rotationPoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._v3_2 );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			const amount = MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation );
 | |
| 
 | |
| 			this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) );
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onRotateEnd() {
 | |
| 
 | |
| 		this.updateTbState( STATE.IDLE, false );
 | |
| 		this.activateGizmos( false );
 | |
| 		this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onPinchStart() {
 | |
| 
 | |
| 		if ( this.enabled && this.enableZoom ) {
 | |
| 
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 			this.updateTbState( STATE.SCALE, true );
 | |
| 
 | |
| 			this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] );
 | |
| 			this._currentFingerDistance = this._startFingerDistance;
 | |
| 
 | |
| 			this.activateGizmos( false );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onPinchMove() {
 | |
| 
 | |
| 		if ( this.enabled && this.enableZoom ) {
 | |
| 
 | |
| 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
 | |
| 			const minDistance = 12; //minimum distance between fingers (in css pixels)
 | |
| 
 | |
| 			if ( this._state != STATE.SCALE ) {
 | |
| 
 | |
| 				this._startFingerDistance = this._currentFingerDistance;
 | |
| 				this.updateTbState( STATE.SCALE, true );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio );
 | |
| 			const amount = this._currentFingerDistance / this._startFingerDistance;
 | |
| 
 | |
| 			let scalePoint;
 | |
| 
 | |
| 			if ( ! this.enablePan ) {
 | |
| 
 | |
| 				scalePoint = this._gizmos.position;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 					scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
 | |
| 						.applyQuaternion( this.camera.quaternion )
 | |
| 						.multiplyScalar( 1 / this.camera.zoom )
 | |
| 						.add( this._gizmos.position );
 | |
| 
 | |
| 				} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 					scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
 | |
| 						.applyQuaternion( this.camera.quaternion )
 | |
| 						.add( this._gizmos.position );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.applyTransformMatrix( this.scale( amount, scalePoint ) );
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onPinchEnd() {
 | |
| 
 | |
| 		this.updateTbState( STATE.IDLE, false );
 | |
| 		this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onTriplePanStart() {
 | |
| 
 | |
| 		if ( this.enabled && this.enableZoom ) {
 | |
| 
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 			this.updateTbState( STATE.SCALE, true );
 | |
| 
 | |
| 			//const center = event.center;
 | |
| 			let clientX = 0;
 | |
| 			let clientY = 0;
 | |
| 			const nFingers = this._touchCurrent.length;
 | |
| 
 | |
| 			for ( let i = 0; i < nFingers; i ++ ) {
 | |
| 
 | |
| 				clientX += this._touchCurrent[ i ].clientX;
 | |
| 				clientY += this._touchCurrent[ i ].clientY;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.setCenter( clientX / nFingers, clientY / nFingers );
 | |
| 
 | |
| 			this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 			this._currentCursorPosition.copy( this._startCursorPosition );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onTriplePanMove() {
 | |
| 
 | |
| 		if ( this.enabled && this.enableZoom ) {
 | |
| 
 | |
| 			//	  fov / 2
 | |
| 			//		|\
 | |
| 			//		| \
 | |
| 			//		|  \
 | |
| 			//	x	|	\
 | |
| 			//		| 	 \
 | |
| 			//		| 	  \
 | |
| 			//		| _ _ _\
 | |
| 			//			y
 | |
| 
 | |
| 			//const center = event.center;
 | |
| 			let clientX = 0;
 | |
| 			let clientY = 0;
 | |
| 			const nFingers = this._touchCurrent.length;
 | |
| 
 | |
| 			for ( let i = 0; i < nFingers; i ++ ) {
 | |
| 
 | |
| 				clientX += this._touchCurrent[ i ].clientX;
 | |
| 				clientY += this._touchCurrent[ i ].clientY;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.setCenter( clientX / nFingers, clientY / nFingers );
 | |
| 
 | |
| 			const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 | |
| 			this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
 | |
| 
 | |
| 			const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
 | |
| 
 | |
| 			let size = 1;
 | |
| 
 | |
| 			if ( movement < 0 ) {
 | |
| 
 | |
| 				size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
 | |
| 
 | |
| 			} else if ( movement > 0 ) {
 | |
| 
 | |
| 				size = Math.pow( this.scaleFactor, movement * screenNotches );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 | |
| 			const x = this._v3_1.distanceTo( this._gizmos.position );
 | |
| 			let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
 | |
| 
 | |
| 			//check min and max distance
 | |
| 			xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
 | |
| 
 | |
| 			const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
 | |
| 
 | |
| 			//calculate new fov
 | |
| 			let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
 | |
| 
 | |
| 			//check min and max fov
 | |
| 			newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
 | |
| 
 | |
| 			const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
 | |
| 			size = x / newDistance;
 | |
| 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 | |
| 
 | |
| 			this.setFov( newFov );
 | |
| 			this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
 | |
| 
 | |
| 			//adjusting distance
 | |
| 			_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
 | |
| 			this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
 | |
| 
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	onTriplePanEnd() {
 | |
| 
 | |
| 		this.updateTbState( STATE.IDLE, false );
 | |
| 		this.dispatchEvent( _endEvent );
 | |
| 		//this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set _center's x/y coordinates
 | |
| 	 * @param {Number} clientX
 | |
| 	 * @param {Number} clientY
 | |
| 	 */
 | |
| 	setCenter( clientX, clientY ) {
 | |
| 
 | |
| 		_center.x = clientX;
 | |
| 		_center.y = clientY;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set default mouse actions
 | |
| 	 */
 | |
| 	initializeMouseActions() {
 | |
| 
 | |
| 		this.setMouseAction( 'PAN', 0, 'CTRL' );
 | |
| 		this.setMouseAction( 'PAN', 2 );
 | |
| 
 | |
| 		this.setMouseAction( 'ROTATE', 0 );
 | |
| 
 | |
| 		this.setMouseAction( 'ZOOM', 'WHEEL' );
 | |
| 		this.setMouseAction( 'ZOOM', 1 );
 | |
| 
 | |
| 		this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' );
 | |
| 		this.setMouseAction( 'FOV', 1, 'SHIFT' );
 | |
| 
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Compare two mouse actions
 | |
| 	 * @param {Object} action1
 | |
| 	 * @param {Object} action2
 | |
| 	 * @returns {Boolean} True if action1 and action 2 are the same mouse action, false otherwise
 | |
| 	 */
 | |
| 	compareMouseAction( action1, action2 ) {
 | |
| 
 | |
| 		if ( action1.operation == action2.operation ) {
 | |
| 
 | |
| 			if ( action1.mouse == action2.mouse && action1.key == action2.key ) {
 | |
| 
 | |
| 				return true;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				return false;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			return false;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
 | |
| 	 * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
 | |
| 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
 | |
| 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
 | |
| 	 * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
 | |
| 	 */
 | |
| 	setMouseAction( operation, mouse, key = null ) {
 | |
| 
 | |
| 		const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ];
 | |
| 		const mouseInput = [ 0, 1, 2, 'WHEEL' ];
 | |
| 		const keyInput = [ 'CTRL', 'SHIFT', null ];
 | |
| 		let state;
 | |
| 
 | |
| 		if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) {
 | |
| 
 | |
| 			//invalid parameters
 | |
| 			return false;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( mouse == 'WHEEL' ) {
 | |
| 
 | |
| 			if ( operation != 'ZOOM' && operation != 'FOV' ) {
 | |
| 
 | |
| 				//cannot associate 2D operation to 1D input
 | |
| 				return false;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		switch ( operation ) {
 | |
| 
 | |
| 			case 'PAN':
 | |
| 
 | |
| 				state = STATE.PAN;
 | |
| 				break;
 | |
| 
 | |
| 			case 'ROTATE':
 | |
| 
 | |
| 				state = STATE.ROTATE;
 | |
| 				break;
 | |
| 
 | |
| 			case 'ZOOM':
 | |
| 
 | |
| 				state = STATE.SCALE;
 | |
| 				break;
 | |
| 
 | |
| 			case 'FOV':
 | |
| 
 | |
| 				state = STATE.FOV;
 | |
| 				break;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const action = {
 | |
| 
 | |
| 			operation: operation,
 | |
| 			mouse: mouse,
 | |
| 			key: key,
 | |
| 			state: state
 | |
| 
 | |
| 		};
 | |
| 
 | |
| 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 			if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) {
 | |
| 
 | |
| 				this.mouseActions.splice( i, 1, action );
 | |
| 				return true;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.mouseActions.push( action );
 | |
| 		return true;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Remove a mouse action by specifying its mouse/key combination
 | |
| 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
 | |
| 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
 | |
| 	 * @returns {Boolean} True if the operation has been succesfully removed, false otherwise
 | |
| 	 */
 | |
| 	unsetMouseAction( mouse, key = null ) {
 | |
| 
 | |
| 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 			if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) {
 | |
| 
 | |
| 				this.mouseActions.splice( i, 1 );
 | |
| 				return true;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return false;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Return the operation associated to a mouse/keyboard combination
 | |
| 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
 | |
| 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
 | |
| 	 * @returns The operation if it has been found, null otherwise
 | |
| 	 */
 | |
| 	getOpFromAction( mouse, key ) {
 | |
| 
 | |
| 		let action;
 | |
| 
 | |
| 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 			action = this.mouseActions[ i ];
 | |
| 			if ( action.mouse == mouse && action.key == key ) {
 | |
| 
 | |
| 				return action.operation;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( key != null ) {
 | |
| 
 | |
| 			for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 				action = this.mouseActions[ i ];
 | |
| 				if ( action.mouse == mouse && action.key == null ) {
 | |
| 
 | |
| 					return action.operation;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return null;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Get the operation associated to mouse and key combination and returns the corresponding FSA state
 | |
| 	 * @param {Number} mouse Mouse button
 | |
| 	 * @param {String} key Keyboard modifier
 | |
| 	 * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
 | |
| 	 */
 | |
| 	getOpStateFromAction( mouse, key ) {
 | |
| 
 | |
| 		let action;
 | |
| 
 | |
| 		for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 			action = this.mouseActions[ i ];
 | |
| 			if ( action.mouse == mouse && action.key == key ) {
 | |
| 
 | |
| 				return action.state;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( key != null ) {
 | |
| 
 | |
| 			for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 				action = this.mouseActions[ i ];
 | |
| 				if ( action.mouse == mouse && action.key == null ) {
 | |
| 
 | |
| 					return action.state;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return null;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the angle between two pointers
 | |
| 	 * @param {PointerEvent} p1
 | |
| 	 * @param {PointerEvent} p2
 | |
| 	 * @returns {Number} The angle between two pointers in degrees
 | |
| 	 */
 | |
| 	getAngle( p1, p2 ) {
 | |
| 
 | |
| 		return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Update a PointerEvent inside current pointerevents array
 | |
| 	 * @param {PointerEvent} event
 | |
| 	 */
 | |
| 	updateTouchEvent( event ) {
 | |
| 
 | |
| 		for ( let i = 0; i < this._touchCurrent.length; i ++ ) {
 | |
| 
 | |
| 			if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
 | |
| 
 | |
| 				this._touchCurrent.splice( i, 1, event );
 | |
| 				break;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Apply a transformation matrix, to the camera and gizmos
 | |
| 	 * @param {Object} transformation Object containing matrices to apply to camera and gizmos
 | |
| 	 */
 | |
| 	applyTransformMatrix( transformation ) {
 | |
| 
 | |
| 		if ( transformation.camera != null ) {
 | |
| 
 | |
| 			this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera );
 | |
| 			this._m4_1.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 | |
| 			this.camera.updateMatrix();
 | |
| 
 | |
| 			//update camera up vector
 | |
| 			if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) {
 | |
| 
 | |
| 				this.camera.up.copy( this._upState ).applyQuaternion( this.camera.quaternion );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( transformation.gizmos != null ) {
 | |
| 
 | |
| 			this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos );
 | |
| 			this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 			this._gizmos.updateMatrix();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) {
 | |
| 
 | |
| 			this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 
 | |
| 			if ( this.adjustNearFar ) {
 | |
| 
 | |
| 				const cameraDistance = this.camera.position.distanceTo( this._gizmos.position );
 | |
| 
 | |
| 				const bb = new Box3();
 | |
| 				bb.setFromObject( this._gizmos );
 | |
| 				const sphere = new Sphere();
 | |
| 				bb.getBoundingSphere( sphere );
 | |
| 
 | |
| 				const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() );
 | |
| 				const regularNearPosition = cameraDistance - this._initialNear;
 | |
| 
 | |
| 				const minNearPos = Math.min( adjustedNearPosition, regularNearPosition );
 | |
| 				this.camera.near = cameraDistance - minNearPos;
 | |
| 
 | |
| 
 | |
| 				const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() );
 | |
| 				const regularFarPosition = cameraDistance - this._initialFar;
 | |
| 
 | |
| 				const minFarPos = Math.min( adjustedFarPosition, regularFarPosition );
 | |
| 				this.camera.far = cameraDistance - minFarPos;
 | |
| 
 | |
| 				this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				let update = false;
 | |
| 
 | |
| 				if ( this.camera.near != this._initialNear ) {
 | |
| 
 | |
| 					this.camera.near = this._initialNear;
 | |
| 					update = true;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				if ( this.camera.far != this._initialFar ) {
 | |
| 
 | |
| 					this.camera.far = this._initialFar;
 | |
| 					update = true;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				if ( update ) {
 | |
| 
 | |
| 					this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the angular speed
 | |
| 	 * @param {Number} p0 Position at t0
 | |
| 	 * @param {Number} p1 Position at t1
 | |
| 	 * @param {Number} t0 Initial time in milliseconds
 | |
| 	 * @param {Number} t1 Ending time in milliseconds
 | |
| 	 */
 | |
| 	calculateAngularSpeed( p0, p1, t0, t1 ) {
 | |
| 
 | |
| 		const s = p1 - p0;
 | |
| 		const t = ( t1 - t0 ) / 1000;
 | |
| 		if ( t == 0 ) {
 | |
| 
 | |
| 			return 0;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return s / t;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the distance between two pointers
 | |
| 	 * @param {PointerEvent} p0 The first pointer
 | |
| 	 * @param {PointerEvent} p1 The second pointer
 | |
| 	 * @returns {number} The distance between the two pointers
 | |
| 	 */
 | |
| 	calculatePointersDistance( p0, p1 ) {
 | |
| 
 | |
| 		return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the rotation axis as the vector perpendicular between two vectors
 | |
| 	 * @param {Vector3} vec1 The first vector
 | |
| 	 * @param {Vector3} vec2 The second vector
 | |
| 	 * @returns {Vector3} The normalized rotation axis
 | |
| 	 */
 | |
| 	calculateRotationAxis( vec1, vec2 ) {
 | |
| 
 | |
| 		this._rotationMatrix.extractRotation( this._cameraMatrixState );
 | |
| 		this._quat.setFromRotationMatrix( this._rotationMatrix );
 | |
| 
 | |
| 		this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat );
 | |
| 		return this._rotationAxis.normalize().clone();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
 | |
| 	 * @param {Camera} camera
 | |
| 	 * @returns {Number} The trackball radius
 | |
| 	 */
 | |
| 	calculateTbRadius( camera ) {
 | |
| 
 | |
| 		const distance = camera.position.distanceTo( this._gizmos.position );
 | |
| 
 | |
| 		if ( camera.type == 'PerspectiveCamera' ) {
 | |
| 
 | |
| 			const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
 | |
| 			const halfFovH = Math.atan( ( camera.aspect ) * Math.tan( halfFovV ) ); //horizontal fov/2 in radians
 | |
| 			return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor;
 | |
| 
 | |
| 		} else if ( camera.type == 'OrthographicCamera' ) {
 | |
| 
 | |
| 			return Math.min( camera.top, camera.right ) * this.radiusFactor;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
 | |
| 	 * @param {Vector3} point The point of interest
 | |
| 	 * @param {Number} size Scale factor
 | |
| 	 * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
 | |
| 	 */
 | |
| 	focus( point, size, amount = 1 ) {
 | |
| 
 | |
| 		//move center of camera (along with gizmos) towards point of interest
 | |
| 		_offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount );
 | |
| 		this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z );
 | |
| 
 | |
| 		_gizmoMatrixStateTemp.copy( this._gizmoMatrixState );
 | |
| 		this._gizmoMatrixState.premultiply( this._translationMatrix );
 | |
| 		this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 
 | |
| 		_cameraMatrixStateTemp.copy( this._cameraMatrixState );
 | |
| 		this._cameraMatrixState.premultiply( this._translationMatrix );
 | |
| 		this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 | |
| 
 | |
| 		//apply zoom
 | |
| 		if ( this.enableZoom ) {
 | |
| 
 | |
| 			this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this._gizmoMatrixState.copy( _gizmoMatrixStateTemp );
 | |
| 		this._cameraMatrixState.copy( _cameraMatrixStateTemp );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Draw a grid and add it to the scene
 | |
| 	 */
 | |
| 	drawGrid() {
 | |
| 
 | |
| 		if ( this.scene != null ) {
 | |
| 
 | |
| 			const color = 0x888888;
 | |
| 			const multiplier = 3;
 | |
| 			let size, divisions, maxLength, tick;
 | |
| 
 | |
| 			if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 				const width = this.camera.right - this.camera.left;
 | |
| 				const height = this.camera.bottom - this.camera.top;
 | |
| 
 | |
| 				maxLength = Math.max( width, height );
 | |
| 				tick = maxLength / 20;
 | |
| 
 | |
| 				size = maxLength / this.camera.zoom * multiplier;
 | |
| 				divisions = size / tick * this.camera.zoom;
 | |
| 
 | |
| 			} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 				const distance = this.camera.position.distanceTo( this._gizmos.position );
 | |
| 				const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5;
 | |
| 				const halfFovH = Math.atan( ( this.camera.aspect ) * Math.tan( halfFovV ) );
 | |
| 
 | |
| 				maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2;
 | |
| 				tick = maxLength / 20;
 | |
| 
 | |
| 				size = maxLength * multiplier;
 | |
| 				divisions = size / tick;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			if ( this._grid == null ) {
 | |
| 
 | |
| 				this._grid = new GridHelper( size, divisions, color, color );
 | |
| 				this._grid.position.copy( this._gizmos.position );
 | |
| 				this._gridPosition.copy( this._grid.position );
 | |
| 				this._grid.quaternion.copy( this.camera.quaternion );
 | |
| 				this._grid.rotateX( Math.PI * 0.5 );
 | |
| 
 | |
| 				this.scene.add( this._grid );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Remove all listeners, stop animations and clean scene
 | |
| 	 */
 | |
| 	dispose() {
 | |
| 
 | |
| 		if ( this._animationId != - 1 ) {
 | |
| 
 | |
| 			window.cancelAnimationFrame( this._animationId );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
 | |
| 		this.domElement.removeEventListener( 'pointercancel', this._onPointerCancel );
 | |
| 		this.domElement.removeEventListener( 'wheel', this._onWheel );
 | |
| 		this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
 | |
| 
 | |
| 		window.removeEventListener( 'pointermove', this._onPointerMove );
 | |
| 		window.removeEventListener( 'pointerup', this._onPointerUp );
 | |
| 
 | |
| 		window.removeEventListener( 'resize', this._onWindowResize );
 | |
| 
 | |
| 		if ( this.scene !== null ) this.scene.remove( this._gizmos );
 | |
| 		this.disposeGrid();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * remove the grid from the scene
 | |
| 	 */
 | |
| 	disposeGrid() {
 | |
| 
 | |
| 		if ( this._grid != null && this.scene != null ) {
 | |
| 
 | |
| 			this.scene.remove( this._grid );
 | |
| 			this._grid = null;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Compute the easing out cubic function for ease out effect in animation
 | |
| 	 * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
 | |
| 	 * @returns {Number} Result of easing out cubic at time t
 | |
| 	 */
 | |
| 	easeOutCubic( t ) {
 | |
| 
 | |
| 		return 1 - Math.pow( 1 - t, 3 );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Make rotation gizmos more or less visible
 | |
| 	 * @param {Boolean} isActive If true, make gizmos more visible
 | |
| 	 */
 | |
| 	activateGizmos( isActive ) {
 | |
| 
 | |
| 		const gizmoX = this._gizmos.children[ 0 ];
 | |
| 		const gizmoY = this._gizmos.children[ 1 ];
 | |
| 		const gizmoZ = this._gizmos.children[ 2 ];
 | |
| 
 | |
| 		if ( isActive ) {
 | |
| 
 | |
| 			gizmoX.material.setValues( { opacity: 1 } );
 | |
| 			gizmoY.material.setValues( { opacity: 1 } );
 | |
| 			gizmoZ.material.setValues( { opacity: 1 } );
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			gizmoX.material.setValues( { opacity: 0.6 } );
 | |
| 			gizmoY.material.setValues( { opacity: 0.6 } );
 | |
| 			gizmoZ.material.setValues( { opacity: 0.6 } );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the cursor position in NDC
 | |
| 	 * @param {number} x Cursor horizontal coordinate within the canvas
 | |
| 	 * @param {number} y Cursor vertical coordinate within the canvas
 | |
| 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 | |
| 	 * @returns {Vector2} Cursor normalized position inside the canvas
 | |
| 	 */
 | |
| 	getCursorNDC( cursorX, cursorY, canvas ) {
 | |
| 
 | |
| 		const canvasRect = canvas.getBoundingClientRect();
 | |
| 		this._v2_1.setX( ( ( cursorX - canvasRect.left ) / canvasRect.width ) * 2 - 1 );
 | |
| 		this._v2_1.setY( ( ( canvasRect.bottom - cursorY ) / canvasRect.height ) * 2 - 1 );
 | |
| 		return this._v2_1.clone();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
 | |
| 	 * @param {Number} x Cursor horizontal coordinate within the canvas
 | |
| 	 * @param {Number} y Cursor vertical coordinate within the canvas
 | |
| 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 | |
| 	 * @returns {Vector2} Cursor position inside the canvas
 | |
| 	 */
 | |
| 	getCursorPosition( cursorX, cursorY, canvas ) {
 | |
| 
 | |
| 		this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
 | |
| 		this._v2_1.x *= ( this.camera.right - this.camera.left ) * 0.5;
 | |
| 		this._v2_1.y *= ( this.camera.top - this.camera.bottom ) * 0.5;
 | |
| 		return this._v2_1.clone();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set the camera to be controlled
 | |
| 	 * @param {Camera} camera The virtual camera to be controlled
 | |
| 	 */
 | |
| 	setCamera( camera ) {
 | |
| 
 | |
| 		camera.lookAt( this.target );
 | |
| 		camera.updateMatrix();
 | |
| 
 | |
| 		//setting state
 | |
| 		if ( camera.type == 'PerspectiveCamera' ) {
 | |
| 
 | |
| 			this._fov0 = camera.fov;
 | |
| 			this._fovState = camera.fov;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this._cameraMatrixState0.copy( camera.matrix );
 | |
| 		this._cameraMatrixState.copy( this._cameraMatrixState0 );
 | |
| 		this._cameraProjectionState.copy( camera.projectionMatrix );
 | |
| 		this._zoom0 = camera.zoom;
 | |
| 		this._zoomState = this._zoom0;
 | |
| 
 | |
| 		this._initialNear = camera.near;
 | |
| 		this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near;
 | |
| 		this._nearPos = this._initialNear;
 | |
| 
 | |
| 		this._initialFar = camera.far;
 | |
| 		this._farPos0 = camera.position.distanceTo( this.target ) - camera.far;
 | |
| 		this._farPos = this._initialFar;
 | |
| 
 | |
| 		this._up0.copy( camera.up );
 | |
| 		this._upState.copy( camera.up );
 | |
| 
 | |
| 		this.camera = camera;
 | |
| 		this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 		//making gizmos
 | |
| 		this._tbRadius = this.calculateTbRadius( camera );
 | |
| 		this.makeGizmos( this.target, this._tbRadius );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set gizmos visibility
 | |
| 	 * @param {Boolean} value Value of gizmos visibility
 | |
| 	 */
 | |
| 	setGizmosVisible( value ) {
 | |
| 
 | |
| 		this._gizmos.visible = value;
 | |
| 		this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set gizmos radius factor and redraws gizmos
 | |
| 	 * @param {Float} value Value of radius factor
 | |
| 	 */
 | |
| 	setTbRadius( value ) {
 | |
| 
 | |
| 		this.radiusFactor = value;
 | |
| 		this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 
 | |
| 		const curve = new EllipseCurve( 0, 0, this._tbRadius, this._tbRadius );
 | |
| 		const points = curve.getPoints( this._curvePts );
 | |
| 		const curveGeometry = new BufferGeometry().setFromPoints( points );
 | |
| 
 | |
| 
 | |
| 		for ( const gizmo in this._gizmos.children ) {
 | |
| 
 | |
| 			this._gizmos.children[ gizmo ].geometry = curveGeometry;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Creates the rotation gizmos matching trackball center and radius
 | |
| 	 * @param {Vector3} tbCenter The trackball center
 | |
| 	 * @param {number} tbRadius The trackball radius
 | |
| 	 */
 | |
| 	makeGizmos( tbCenter, tbRadius ) {
 | |
| 
 | |
| 		const curve = new EllipseCurve( 0, 0, tbRadius, tbRadius );
 | |
| 		const points = curve.getPoints( this._curvePts );
 | |
| 
 | |
| 		//geometry
 | |
| 		const curveGeometry = new BufferGeometry().setFromPoints( points );
 | |
| 
 | |
| 		//material
 | |
| 		const curveMaterialX = new LineBasicMaterial( { color: 0xff8080, fog: false, transparent: true, opacity: 0.6 } );
 | |
| 		const curveMaterialY = new LineBasicMaterial( { color: 0x80ff80, fog: false, transparent: true, opacity: 0.6 } );
 | |
| 		const curveMaterialZ = new LineBasicMaterial( { color: 0x8080ff, fog: false, transparent: true, opacity: 0.6 } );
 | |
| 
 | |
| 		//line
 | |
| 		const gizmoX = new Line( curveGeometry, curveMaterialX );
 | |
| 		const gizmoY = new Line( curveGeometry, curveMaterialY );
 | |
| 		const gizmoZ = new Line( curveGeometry, curveMaterialZ );
 | |
| 
 | |
| 		const rotation = Math.PI * 0.5;
 | |
| 		gizmoX.rotation.x = rotation;
 | |
| 		gizmoY.rotation.y = rotation;
 | |
| 
 | |
| 
 | |
| 		//setting state
 | |
| 		this._gizmoMatrixState0.identity().setPosition( tbCenter );
 | |
| 		this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
 | |
| 
 | |
| 		if ( this.camera.zoom !== 1 ) {
 | |
| 
 | |
| 			//adapt gizmos size to camera zoom
 | |
| 			const size = 1 / this.camera.zoom;
 | |
| 			this._scaleMatrix.makeScale( size, size, size );
 | |
| 			this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z );
 | |
| 
 | |
| 			this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix );
 | |
| 			this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z );
 | |
| 			this._gizmoMatrixState.premultiply( this._translationMatrix );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		this._gizmos.traverse( function ( object ) {
 | |
| 
 | |
| 			if ( object.isLine ) {
 | |
| 
 | |
| 				object.geometry.dispose();
 | |
| 				object.material.dispose();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} );
 | |
| 
 | |
| 		this._gizmos.clear();
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		this._gizmos.add( gizmoX );
 | |
| 		this._gizmos.add( gizmoY );
 | |
| 		this._gizmos.add( gizmoZ );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Perform animation for focus operation
 | |
| 	 * @param {Number} time Instant in which this function is called as performance.now()
 | |
| 	 * @param {Vector3} point Point of interest for focus operation
 | |
| 	 * @param {Matrix4} cameraMatrix Camera matrix
 | |
| 	 * @param {Matrix4} gizmoMatrix Gizmos matrix
 | |
| 	 */
 | |
| 	onFocusAnim( time, point, cameraMatrix, gizmoMatrix ) {
 | |
| 
 | |
| 		if ( this._timeStart == - 1 ) {
 | |
| 
 | |
| 			//animation start
 | |
| 			this._timeStart = time;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( this._state == STATE.ANIMATION_FOCUS ) {
 | |
| 
 | |
| 			const deltaTime = time - this._timeStart;
 | |
| 			const animTime = deltaTime / this.focusAnimationTime;
 | |
| 
 | |
| 			this._gizmoMatrixState.copy( gizmoMatrix );
 | |
| 
 | |
| 			if ( animTime >= 1 ) {
 | |
| 
 | |
| 				//animation end
 | |
| 
 | |
| 				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 
 | |
| 				this.focus( point, this.scaleFactor );
 | |
| 
 | |
| 				this._timeStart = - 1;
 | |
| 				this.updateTbState( STATE.IDLE, false );
 | |
| 				this.activateGizmos( false );
 | |
| 
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				const amount = this.easeOutCubic( animTime );
 | |
| 				const size = ( ( 1 - amount ) + ( this.scaleFactor * amount ) );
 | |
| 
 | |
| 				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 				this.focus( point, size, amount );
 | |
| 
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 				const self = this;
 | |
| 				this._animationId = window.requestAnimationFrame( function ( t ) {
 | |
| 
 | |
| 					self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() );
 | |
| 
 | |
| 				} );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			//interrupt animation
 | |
| 
 | |
| 			this._animationId = - 1;
 | |
| 			this._timeStart = - 1;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Perform animation for rotation operation
 | |
| 	 * @param {Number} time Instant in which this function is called as performance.now()
 | |
| 	 * @param {Vector3} rotationAxis Rotation axis
 | |
| 	 * @param {number} w0 Initial angular velocity
 | |
| 	 */
 | |
| 	onRotationAnim( time, rotationAxis, w0 ) {
 | |
| 
 | |
| 		if ( this._timeStart == - 1 ) {
 | |
| 
 | |
| 			//animation start
 | |
| 			this._anglePrev = 0;
 | |
| 			this._angleCurrent = 0;
 | |
| 			this._timeStart = time;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( this._state == STATE.ANIMATION_ROTATE ) {
 | |
| 
 | |
| 			//w = w0 + alpha * t
 | |
| 			const deltaTime = ( time - this._timeStart ) / 1000;
 | |
| 			const w = w0 + ( ( - this.dampingFactor ) * deltaTime );
 | |
| 
 | |
| 			if ( w > 0 ) {
 | |
| 
 | |
| 				//tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
 | |
| 				this._angleCurrent = 0.5 * ( - this.dampingFactor ) * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0;
 | |
| 				this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) );
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 				const self = this;
 | |
| 				this._animationId = window.requestAnimationFrame( function ( t ) {
 | |
| 
 | |
| 					self.onRotationAnim( t, rotationAxis, w0 );
 | |
| 
 | |
| 				} );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				this._animationId = - 1;
 | |
| 				this._timeStart = - 1;
 | |
| 
 | |
| 				this.updateTbState( STATE.IDLE, false );
 | |
| 				this.activateGizmos( false );
 | |
| 
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			//interrupt animation
 | |
| 
 | |
| 			this._animationId = - 1;
 | |
| 			this._timeStart = - 1;
 | |
| 
 | |
| 			if ( this._state != STATE.ROTATE ) {
 | |
| 
 | |
| 				this.activateGizmos( false );
 | |
| 				this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * Perform pan operation moving camera between two points
 | |
| 	 * @param {Vector3} p0 Initial point
 | |
| 	 * @param {Vector3} p1 Ending point
 | |
| 	 * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
 | |
| 	 */
 | |
| 	pan( p0, p1, adjust = false ) {
 | |
| 
 | |
| 		const movement = p0.clone().sub( p1 );
 | |
| 
 | |
| 		if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 			//adjust movement amount
 | |
| 			movement.multiplyScalar( 1 / this.camera.zoom );
 | |
| 
 | |
| 		} else if ( this.camera.isPerspectiveCamera && adjust ) {
 | |
| 
 | |
| 			//adjust movement amount
 | |
| 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 );	//camera's initial position
 | |
| 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 );	//gizmo's initial position
 | |
| 			const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.camera.position.distanceTo( this._gizmos.position );
 | |
| 			movement.multiplyScalar( 1 / distanceFactor );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.camera.quaternion );
 | |
| 
 | |
| 		this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z );
 | |
| 
 | |
| 		this.setTransformationMatrices( this._m4_1, this._m4_1 );
 | |
| 		return _transformation;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Reset trackball
 | |
| 	 */
 | |
| 	reset() {
 | |
| 
 | |
| 		this.camera.zoom = this._zoom0;
 | |
| 
 | |
| 		if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			this.camera.fov = this._fov0;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.camera.near = this._nearPos;
 | |
| 		this.camera.far = this._farPos;
 | |
| 		this._cameraMatrixState.copy( this._cameraMatrixState0 );
 | |
| 		this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 | |
| 		this.camera.up.copy( this._up0 );
 | |
| 
 | |
| 		this.camera.updateMatrix();
 | |
| 		this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 		this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
 | |
| 		this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 		this._gizmos.updateMatrix();
 | |
| 
 | |
| 		this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 		this.makeGizmos( this._gizmos.position, this._tbRadius );
 | |
| 
 | |
| 		this.camera.lookAt( this._gizmos.position );
 | |
| 
 | |
| 		this.updateTbState( STATE.IDLE, false );
 | |
| 
 | |
| 		this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Rotate the camera around an axis passing by trackball's center
 | |
| 	 * @param {Vector3} axis Rotation axis
 | |
| 	 * @param {number} angle Angle in radians
 | |
| 	 * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
 | |
| 	 */
 | |
| 	rotate( axis, angle ) {
 | |
| 
 | |
| 		const point = this._gizmos.position; //rotation center
 | |
| 		this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
 | |
| 		this._rotationMatrix.makeRotationAxis( axis, - angle );
 | |
| 
 | |
| 		//rotate camera
 | |
| 		this._m4_1.makeTranslation( point.x, point.y, point.z );
 | |
| 		this._m4_1.multiply( this._rotationMatrix );
 | |
| 		this._m4_1.multiply( this._translationMatrix );
 | |
| 
 | |
| 		this.setTransformationMatrices( this._m4_1 );
 | |
| 
 | |
| 		return _transformation;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	copyState() {
 | |
| 
 | |
| 		let state;
 | |
| 		if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 			state = JSON.stringify( { arcballState: {
 | |
| 
 | |
| 				cameraFar: this.camera.far,
 | |
| 				cameraMatrix: this.camera.matrix,
 | |
| 				cameraNear: this.camera.near,
 | |
| 				cameraUp: this.camera.up,
 | |
| 				cameraZoom: this.camera.zoom,
 | |
| 				gizmoMatrix: this._gizmos.matrix
 | |
| 
 | |
| 			} } );
 | |
| 
 | |
| 		} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			state = JSON.stringify( { arcballState: {
 | |
| 				cameraFar: this.camera.far,
 | |
| 				cameraFov: this.camera.fov,
 | |
| 				cameraMatrix: this.camera.matrix,
 | |
| 				cameraNear: this.camera.near,
 | |
| 				cameraUp: this.camera.up,
 | |
| 				cameraZoom: this.camera.zoom,
 | |
| 				gizmoMatrix: this._gizmos.matrix
 | |
| 
 | |
| 			} } );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		navigator.clipboard.writeText( state );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	pasteState() {
 | |
| 
 | |
| 		const self = this;
 | |
| 		navigator.clipboard.readText().then( function resolved( value ) {
 | |
| 
 | |
| 			self.setStateFromJSON( value );
 | |
| 
 | |
| 		} );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Save the current state of the control. This can later be recover with .reset
 | |
| 	 */
 | |
| 	saveState() {
 | |
| 
 | |
| 		this._cameraMatrixState0.copy( this.camera.matrix );
 | |
| 		this._gizmoMatrixState0.copy( this._gizmos.matrix );
 | |
| 		this._nearPos = this.camera.near;
 | |
| 		this._farPos = this.camera.far;
 | |
| 		this._zoom0 = this.camera.zoom;
 | |
| 		this._up0.copy( this.camera.up );
 | |
| 
 | |
| 		if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			this._fov0 = this.camera.fov;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Perform uniform scale operation around a given point
 | |
| 	 * @param {Number} size Scale factor
 | |
| 	 * @param {Vector3} point Point around which scale
 | |
| 	 * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
 | |
| 	 * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
 | |
| 	 */
 | |
| 	scale( size, point, scaleGizmos = true ) {
 | |
| 
 | |
| 		_scalePointTemp.copy( point );
 | |
| 		let sizeInverse = 1 / size;
 | |
| 
 | |
| 		if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 			//camera zoom
 | |
| 			this.camera.zoom = this._zoomState;
 | |
| 			this.camera.zoom *= size;
 | |
| 
 | |
| 			//check min and max zoom
 | |
| 			if ( this.camera.zoom > this.maxZoom ) {
 | |
| 
 | |
| 				this.camera.zoom = this.maxZoom;
 | |
| 				sizeInverse = this._zoomState / this.maxZoom;
 | |
| 
 | |
| 			} else if ( this.camera.zoom < this.minZoom ) {
 | |
| 
 | |
| 				this.camera.zoom = this.minZoom;
 | |
| 				sizeInverse = this._zoomState / this.minZoom;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 			this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );	//gizmos position
 | |
| 
 | |
| 			//scale gizmos so they appear in the same spot having the same dimension
 | |
| 			this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
 | |
| 			this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z );
 | |
| 
 | |
| 			this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix );
 | |
| 			this._m4_2.multiply( this._translationMatrix );
 | |
| 
 | |
| 
 | |
| 			//move camera and gizmos to obtain pinch effect
 | |
| 			_scalePointTemp.sub( this._v3_1 );
 | |
| 
 | |
| 			const amount = _scalePointTemp.clone().multiplyScalar( sizeInverse );
 | |
| 			_scalePointTemp.sub( amount );
 | |
| 
 | |
| 			this._m4_1.makeTranslation( _scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z );
 | |
| 			this._m4_2.premultiply( this._m4_1 );
 | |
| 
 | |
| 			this.setTransformationMatrices( this._m4_1, this._m4_2 );
 | |
| 			return _transformation;
 | |
| 
 | |
| 		} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 | |
| 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
 | |
| 
 | |
| 			//move camera
 | |
| 			let distance = this._v3_1.distanceTo( _scalePointTemp );
 | |
| 			let amount = distance - ( distance * sizeInverse );
 | |
| 
 | |
| 			//check min and max distance
 | |
| 			const newDistance = distance - amount;
 | |
| 			if ( newDistance < this.minDistance ) {
 | |
| 
 | |
| 				sizeInverse = this.minDistance / distance;
 | |
| 				amount = distance - ( distance * sizeInverse );
 | |
| 
 | |
| 			} else if ( newDistance > this.maxDistance ) {
 | |
| 
 | |
| 				sizeInverse = this.maxDistance / distance;
 | |
| 				amount = distance - ( distance * sizeInverse );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			_offset.copy( _scalePointTemp ).sub( this._v3_1 ).normalize().multiplyScalar( amount );
 | |
| 
 | |
| 			this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
 | |
| 
 | |
| 
 | |
| 			if ( scaleGizmos ) {
 | |
| 
 | |
| 				//scale gizmos so they appear in the same spot having the same dimension
 | |
| 				const pos = this._v3_2;
 | |
| 
 | |
| 				distance = pos.distanceTo( _scalePointTemp );
 | |
| 				amount = distance - ( distance * sizeInverse );
 | |
| 				_offset.copy( _scalePointTemp ).sub( this._v3_2 ).normalize().multiplyScalar( amount );
 | |
| 
 | |
| 				this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z );
 | |
| 				this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
 | |
| 
 | |
| 				this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix );
 | |
| 				this._m4_2.multiply( this._scaleMatrix );
 | |
| 
 | |
| 				this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z );
 | |
| 
 | |
| 				this._m4_2.multiply( this._translationMatrix );
 | |
| 				this.setTransformationMatrices( this._m4_1, this._m4_2 );
 | |
| 
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				this.setTransformationMatrices( this._m4_1 );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			return _transformation;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set camera fov
 | |
| 	 * @param {Number} value fov to be setted
 | |
| 	 */
 | |
| 	setFov( value ) {
 | |
| 
 | |
| 		if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			this.camera.fov = MathUtils.clamp( value, this.minFov, this.maxFov );
 | |
| 			this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Set values in transformation object
 | |
| 	 * @param {Matrix4} camera Transformation to be applied to the camera
 | |
| 	 * @param {Matrix4} gizmos Transformation to be applied to gizmos
 | |
| 	 */
 | |
| 	 setTransformationMatrices( camera = null, gizmos = null ) {
 | |
| 
 | |
| 		if ( camera != null ) {
 | |
| 
 | |
| 			if ( _transformation.camera != null ) {
 | |
| 
 | |
| 				_transformation.camera.copy( camera );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				_transformation.camera = camera.clone();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			_transformation.camera = null;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( gizmos != null ) {
 | |
| 
 | |
| 			if ( _transformation.gizmos != null ) {
 | |
| 
 | |
| 				_transformation.gizmos.copy( gizmos );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				_transformation.gizmos = gizmos.clone();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			_transformation.gizmos = null;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Rotate camera around its direction axis passing by a given point by a given angle
 | |
| 	 * @param {Vector3} point The point where the rotation axis is passing trough
 | |
| 	 * @param {Number} angle Angle in radians
 | |
| 	 * @returns The computed transormation matix
 | |
| 	 */
 | |
| 	zRotate( point, angle ) {
 | |
| 
 | |
| 		this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle );
 | |
| 		this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
 | |
| 
 | |
| 		this._m4_1.makeTranslation( point.x, point.y, point.z );
 | |
| 		this._m4_1.multiply( this._rotationMatrix );
 | |
| 		this._m4_1.multiply( this._translationMatrix );
 | |
| 
 | |
| 		this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point );	//vector from rotation center to gizmos position
 | |
| 		this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle );	//apply rotation
 | |
| 		this._v3_2.sub( this._v3_1 );
 | |
| 
 | |
| 		this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z );
 | |
| 
 | |
| 		this.setTransformationMatrices( this._m4_1, this._m4_2 );
 | |
| 		return _transformation;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	getRaycaster() {
 | |
| 
 | |
| 		return _raycaster;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * Unproject the cursor on the 3D object surface
 | |
| 	 * @param {Vector2} cursor Cursor coordinates in NDC
 | |
| 	 * @param {Camera} camera Virtual camera
 | |
| 	 * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
 | |
| 	 */
 | |
| 	unprojectOnObj( cursor, camera ) {
 | |
| 
 | |
| 		const raycaster = this.getRaycaster();
 | |
| 		raycaster.near = camera.near;
 | |
| 		raycaster.far = camera.far;
 | |
| 		raycaster.setFromCamera( cursor, camera );
 | |
| 
 | |
| 		const intersect = raycaster.intersectObjects( this.scene.children, true );
 | |
| 
 | |
| 		for ( let i = 0; i < intersect.length; i ++ ) {
 | |
| 
 | |
| 			if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) {
 | |
| 
 | |
| 				return intersect[ i ].point.clone();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return null;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Unproject the cursor on the trackball surface
 | |
| 	 * @param {Camera} camera The virtual camera
 | |
| 	 * @param {Number} cursorX Cursor horizontal coordinate on screen
 | |
| 	 * @param {Number} cursorY Cursor vertical coordinate on screen
 | |
| 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 | |
| 	 * @param {number} tbRadius The trackball radius
 | |
| 	 * @returns {Vector3} The unprojected point on the trackball surface
 | |
| 	 */
 | |
| 	unprojectOnTbSurface( camera, cursorX, cursorY, canvas, tbRadius ) {
 | |
| 
 | |
| 		if ( camera.type == 'OrthographicCamera' ) {
 | |
| 
 | |
| 			this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
 | |
| 			this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
 | |
| 
 | |
| 			const x2 = Math.pow( this._v2_1.x, 2 );
 | |
| 			const y2 = Math.pow( this._v2_1.y, 2 );
 | |
| 			const r2 = Math.pow( this._tbRadius, 2 );
 | |
| 
 | |
| 			if ( x2 + y2 <= r2 * 0.5 ) {
 | |
| 
 | |
| 				//intersection with sphere
 | |
| 				this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				//intersection with hyperboloid
 | |
| 				this._v3_1.setZ( ( r2 * 0.5 ) / ( Math.sqrt( x2 + y2 ) ) );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			return this._v3_1;
 | |
| 
 | |
| 		} else if ( camera.type == 'PerspectiveCamera' ) {
 | |
| 
 | |
| 			//unproject cursor on the near plane
 | |
| 			this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
 | |
| 
 | |
| 			this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
 | |
| 			this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
 | |
| 
 | |
| 			const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
 | |
| 			const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
 | |
| 			const radius2 = Math.pow( tbRadius, 2 );
 | |
| 
 | |
| 			//	  camera
 | |
| 			//		|\
 | |
| 			//		| \
 | |
| 			//		|  \
 | |
| 			//	h	|	\
 | |
| 			//		| 	 \
 | |
| 			//		| 	  \
 | |
| 			//	_ _ | _ _ _\ _ _  near plane
 | |
| 			//			l
 | |
| 
 | |
| 			const h = this._v3_1.z;
 | |
| 			const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
 | |
| 
 | |
| 			if ( l == 0 ) {
 | |
| 
 | |
| 				//ray aligned with camera
 | |
| 				rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius );
 | |
| 				return rayDir;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			const m = h / l;
 | |
| 			const q = cameraGizmoDistance;
 | |
| 
 | |
| 			/*
 | |
| 			 * calculate intersection point between unprojected ray and trackball surface
 | |
| 			 *|y = m * x + q
 | |
| 			 *|x^2 + y^2 = r^2
 | |
| 			 *
 | |
| 			 * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0
 | |
| 			 */
 | |
| 			let a = Math.pow( m, 2 ) + 1;
 | |
| 			let b = 2 * m * q;
 | |
| 			let c = Math.pow( q, 2 ) - radius2;
 | |
| 			let delta = Math.pow( b, 2 ) - ( 4 * a * c );
 | |
| 
 | |
| 			if ( delta >= 0 ) {
 | |
| 
 | |
| 				//intersection with sphere
 | |
| 				this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
 | |
| 				this._v2_1.setY( m * this._v2_1.x + q );
 | |
| 
 | |
| 				const angle = MathUtils.RAD2DEG * this._v2_1.angle();
 | |
| 
 | |
| 				if ( angle >= 45 ) {
 | |
| 
 | |
| 					//if angle between intersection point and X' axis is >= 45°, return that point
 | |
| 					//otherwise, calculate intersection point with hyperboloid
 | |
| 
 | |
| 					const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
 | |
| 					rayDir.multiplyScalar( rayLength );
 | |
| 					rayDir.z += cameraGizmoDistance;
 | |
| 					return rayDir;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			//intersection with hyperboloid
 | |
| 			/*
 | |
| 			 *|y = m * x + q
 | |
| 			 *|y = (1 / x) * (r^2 / 2)
 | |
| 			 *
 | |
| 			 * m * x^2 + q * x - r^2 / 2 = 0
 | |
| 			 */
 | |
| 
 | |
| 			a = m;
 | |
| 			b = q;
 | |
| 			c = - radius2 * 0.5;
 | |
| 			delta = Math.pow( b, 2 ) - ( 4 * a * c );
 | |
| 			this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
 | |
| 			this._v2_1.setY( m * this._v2_1.x + q );
 | |
| 
 | |
| 			const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
 | |
| 
 | |
| 			rayDir.multiplyScalar( rayLength );
 | |
| 			rayDir.z += cameraGizmoDistance;
 | |
| 			return rayDir;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
 | |
| 	 * @param {Camera} camera The virtual camera
 | |
| 	 * @param {Number} cursorX Cursor horizontal coordinate on screen
 | |
| 	 * @param {Number} cursorY Cursor vertical coordinate on screen
 | |
| 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output
 | |
| 	 * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
 | |
| 	 * @returns {Vector3} The unprojected point on the trackball plane
 | |
| 	 */
 | |
| 	unprojectOnTbPlane( camera, cursorX, cursorY, canvas, initialDistance = false ) {
 | |
| 
 | |
| 		if ( camera.type == 'OrthographicCamera' ) {
 | |
| 
 | |
| 			this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
 | |
| 			this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
 | |
| 
 | |
| 			return this._v3_1.clone();
 | |
| 
 | |
| 		} else if ( camera.type == 'PerspectiveCamera' ) {
 | |
| 
 | |
| 			this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
 | |
| 
 | |
| 			//unproject cursor on the near plane
 | |
| 			this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
 | |
| 			this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
 | |
| 
 | |
| 			const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
 | |
| 
 | |
| 			//	  camera
 | |
| 			//		|\
 | |
| 			//		| \
 | |
| 			//		|  \
 | |
| 			//	h	|	\
 | |
| 			//		| 	 \
 | |
| 			//		| 	  \
 | |
| 			//	_ _ | _ _ _\ _ _  near plane
 | |
| 			//			l
 | |
| 
 | |
| 			const h = this._v3_1.z;
 | |
| 			const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
 | |
| 			let cameraGizmoDistance;
 | |
| 
 | |
| 			if ( initialDistance ) {
 | |
| 
 | |
| 				cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 			 * calculate intersection point between unprojected ray and the plane
 | |
| 			 *|y = mx + q
 | |
| 			 *|y = 0
 | |
| 			 *
 | |
| 			 * x = -q/m
 | |
| 			*/
 | |
| 			if ( l == 0 ) {
 | |
| 
 | |
| 				//ray aligned with camera
 | |
| 				rayDir.set( 0, 0, 0 );
 | |
| 				return rayDir;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			const m = h / l;
 | |
| 			const q = cameraGizmoDistance;
 | |
| 			const x = - q / m;
 | |
| 
 | |
| 			const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) );
 | |
| 			rayDir.multiplyScalar( rayLength );
 | |
| 			rayDir.z = 0;
 | |
| 			return rayDir;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Update camera and gizmos state
 | |
| 	 */
 | |
| 	updateMatrixState() {
 | |
| 
 | |
| 		//update camera and gizmos state
 | |
| 		this._cameraMatrixState.copy( this.camera.matrix );
 | |
| 		this._gizmoMatrixState.copy( this._gizmos.matrix );
 | |
| 
 | |
| 		if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 			this._cameraProjectionState.copy( this.camera.projectionMatrix );
 | |
| 			this.camera.updateProjectionMatrix();
 | |
| 			this._zoomState = this.camera.zoom;
 | |
| 
 | |
| 		} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			this._fovState = this.camera.fov;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Update the trackball FSA
 | |
| 	 * @param {STATE} newState New state of the FSA
 | |
| 	 * @param {Boolean} updateMatrices If matriices state should be updated
 | |
| 	 */
 | |
| 	updateTbState( newState, updateMatrices ) {
 | |
| 
 | |
| 		this._state = newState;
 | |
| 		if ( updateMatrices ) {
 | |
| 
 | |
| 			this.updateMatrixState();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	update() {
 | |
| 
 | |
| 		const EPS = 0.000001;
 | |
| 
 | |
| 		if ( this.target.equals( this._currentTarget ) === false ) {
 | |
| 
 | |
| 			this._gizmos.position.copy( this.target );	//for correct radius calculation
 | |
| 			this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 			this.makeGizmos( this.target, this._tbRadius );
 | |
| 			this._currentTarget.copy( this.target );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		//check min/max parameters
 | |
| 		if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 			//check zoom
 | |
| 			if ( this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom ) {
 | |
| 
 | |
| 				const newZoom = MathUtils.clamp( this.camera.zoom, this.minZoom, this.maxZoom );
 | |
| 				this.applyTransformMatrix( this.scale( newZoom / this.camera.zoom, this._gizmos.position, true ) );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 			//check distance
 | |
| 			const distance = this.camera.position.distanceTo( this._gizmos.position );
 | |
| 
 | |
| 			if ( distance > this.maxDistance + EPS || distance < this.minDistance - EPS ) {
 | |
| 
 | |
| 				const newDistance = MathUtils.clamp( distance, this.minDistance, this.maxDistance );
 | |
| 				this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) );
 | |
| 				this.updateMatrixState();
 | |
| 
 | |
| 			 }
 | |
| 
 | |
| 			//check fov
 | |
| 			if ( this.camera.fov < this.minFov || this.camera.fov > this.maxFov ) {
 | |
| 
 | |
| 				this.camera.fov = MathUtils.clamp( this.camera.fov, this.minFov, this.maxFov );
 | |
| 				this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			const oldRadius = this._tbRadius;
 | |
| 			this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 
 | |
| 			if ( oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS ) {
 | |
| 
 | |
| 				const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
 | |
| 				const newRadius = this._tbRadius / scale;
 | |
| 				const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
 | |
| 				const points = curve.getPoints( this._curvePts );
 | |
| 				const curveGeometry = new BufferGeometry().setFromPoints( points );
 | |
| 
 | |
| 				for ( const gizmo in this._gizmos.children ) {
 | |
| 
 | |
| 					this._gizmos.children[ gizmo ].geometry = curveGeometry;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.camera.lookAt( this._gizmos.position );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	setStateFromJSON( json ) {
 | |
| 
 | |
| 		const state = JSON.parse( json );
 | |
| 
 | |
| 		if ( state.arcballState != undefined ) {
 | |
| 
 | |
| 			this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );
 | |
| 			this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
 | |
| 
 | |
| 			this.camera.up.copy( state.arcballState.cameraUp );
 | |
| 			this.camera.near = state.arcballState.cameraNear;
 | |
| 			this.camera.far = state.arcballState.cameraFar;
 | |
| 
 | |
| 			this.camera.zoom = state.arcballState.cameraZoom;
 | |
| 
 | |
| 			if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 				this.camera.fov = state.arcballState.cameraFov;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );
 | |
| 			this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
 | |
| 
 | |
| 			this.camera.updateMatrix();
 | |
| 			this.camera.updateProjectionMatrix();
 | |
| 
 | |
| 			this._gizmos.updateMatrix();
 | |
| 
 | |
| 			this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 			const gizmoTmp = new Matrix4().copy( this._gizmoMatrixState0 );
 | |
| 			this.makeGizmos( this._gizmos.position, this._tbRadius );
 | |
| 			this._gizmoMatrixState0.copy( gizmoTmp );
 | |
| 
 | |
| 			this.camera.lookAt( this._gizmos.position );
 | |
| 			this.updateTbState( STATE.IDLE, false );
 | |
| 
 | |
| 			this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| //listeners
 | |
| 
 | |
| function onWindowResize() {
 | |
| 
 | |
| 	const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
 | |
| 	this._tbRadius = this.calculateTbRadius( this.camera );
 | |
| 
 | |
| 	const newRadius = this._tbRadius / scale;
 | |
| 	const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
 | |
| 	const points = curve.getPoints( this._curvePts );
 | |
| 	const curveGeometry = new BufferGeometry().setFromPoints( points );
 | |
| 
 | |
| 
 | |
| 	for ( const gizmo in this._gizmos.children ) {
 | |
| 
 | |
| 		this._gizmos.children[ gizmo ].geometry = curveGeometry;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	this.dispatchEvent( _changeEvent );
 | |
| 
 | |
| }
 | |
| 
 | |
| function onContextMenu( event ) {
 | |
| 
 | |
| 	if ( ! this.enabled ) {
 | |
| 
 | |
| 		return;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	for ( let i = 0; i < this.mouseActions.length; i ++ ) {
 | |
| 
 | |
| 		if ( this.mouseActions[ i ].mouse == 2 ) {
 | |
| 
 | |
| 			//prevent only if button 2 is actually used
 | |
| 			event.preventDefault();
 | |
| 			break;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| function onPointerCancel() {
 | |
| 
 | |
| 	this._touchStart.splice( 0, this._touchStart.length );
 | |
| 	this._touchCurrent.splice( 0, this._touchCurrent.length );
 | |
| 	this._input = INPUT.NONE;
 | |
| 
 | |
| }
 | |
| 
 | |
| function onPointerDown( event ) {
 | |
| 
 | |
| 	if ( event.button == 0 && event.isPrimary ) {
 | |
| 
 | |
| 		this._downValid = true;
 | |
| 		this._downEvents.push( event );
 | |
| 		this._downStart = performance.now();
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		this._downValid = false;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
 | |
| 
 | |
| 		this._touchStart.push( event );
 | |
| 		this._touchCurrent.push( event );
 | |
| 
 | |
| 		switch ( this._input ) {
 | |
| 
 | |
| 			case INPUT.NONE:
 | |
| 
 | |
| 				//singleStart
 | |
| 				this._input = INPUT.ONE_FINGER;
 | |
| 				this.onSinglePanStart( event, 'ROTATE' );
 | |
| 
 | |
| 				window.addEventListener( 'pointermove', this._onPointerMove );
 | |
| 				window.addEventListener( 'pointerup', this._onPointerUp );
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.ONE_FINGER:
 | |
| 			case INPUT.ONE_FINGER_SWITCHED:
 | |
| 
 | |
| 				//doubleStart
 | |
| 				this._input = INPUT.TWO_FINGER;
 | |
| 
 | |
| 				this.onRotateStart();
 | |
| 				this.onPinchStart();
 | |
| 				this.onDoublePanStart();
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.TWO_FINGER:
 | |
| 
 | |
| 				//multipleStart
 | |
| 				this._input = INPUT.MULT_FINGER;
 | |
| 				this.onTriplePanStart( event );
 | |
| 				break;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	} else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) {
 | |
| 
 | |
| 		let modifier = null;
 | |
| 
 | |
| 		if ( event.ctrlKey || event.metaKey ) {
 | |
| 
 | |
| 			modifier = 'CTRL';
 | |
| 
 | |
| 		} else if ( event.shiftKey ) {
 | |
| 
 | |
| 			modifier = 'SHIFT';
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this._mouseOp = this.getOpFromAction( event.button, modifier );
 | |
| 		if ( this._mouseOp != null ) {
 | |
| 
 | |
| 			window.addEventListener( 'pointermove', this._onPointerMove );
 | |
| 			window.addEventListener( 'pointerup', this._onPointerUp );
 | |
| 
 | |
| 			//singleStart
 | |
| 			this._input = INPUT.CURSOR;
 | |
| 			this._button = event.button;
 | |
| 			this.onSinglePanStart( event, this._mouseOp );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| function onPointerMove( event ) {
 | |
| 
 | |
| 	if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
 | |
| 
 | |
| 		switch ( this._input ) {
 | |
| 
 | |
| 			case INPUT.ONE_FINGER:
 | |
| 
 | |
| 				//singleMove
 | |
| 				this.updateTouchEvent( event );
 | |
| 
 | |
| 				this.onSinglePanMove( event, STATE.ROTATE );
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.ONE_FINGER_SWITCHED:
 | |
| 
 | |
| 				const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio;
 | |
| 
 | |
| 				if ( movement >= this._switchSensibility ) {
 | |
| 
 | |
| 					//singleMove
 | |
| 					this._input = INPUT.ONE_FINGER;
 | |
| 					this.updateTouchEvent( event );
 | |
| 
 | |
| 					this.onSinglePanStart( event, 'ROTATE' );
 | |
| 					break;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.TWO_FINGER:
 | |
| 
 | |
| 				//rotate/pan/pinchMove
 | |
| 				this.updateTouchEvent( event );
 | |
| 
 | |
| 				this.onRotateMove();
 | |
| 				this.onPinchMove();
 | |
| 				this.onDoublePanMove();
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.MULT_FINGER:
 | |
| 
 | |
| 				//multMove
 | |
| 				this.updateTouchEvent( event );
 | |
| 
 | |
| 				this.onTriplePanMove( event );
 | |
| 				break;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
 | |
| 
 | |
| 		let modifier = null;
 | |
| 
 | |
| 		if ( event.ctrlKey || event.metaKey ) {
 | |
| 
 | |
| 			modifier = 'CTRL';
 | |
| 
 | |
| 		} else if ( event.shiftKey ) {
 | |
| 
 | |
| 			modifier = 'SHIFT';
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const mouseOpState = this.getOpStateFromAction( this._button, modifier );
 | |
| 
 | |
| 		if ( mouseOpState != null ) {
 | |
| 
 | |
| 			this.onSinglePanMove( event, mouseOpState );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	//checkDistance
 | |
| 	if ( this._downValid ) {
 | |
| 
 | |
| 		const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio;
 | |
| 		if ( movement > this._movementThreshold ) {
 | |
| 
 | |
| 			this._downValid = false;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| function onPointerUp( event ) {
 | |
| 
 | |
| 	if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
 | |
| 
 | |
| 		const nTouch = this._touchCurrent.length;
 | |
| 
 | |
| 		for ( let i = 0; i < nTouch; i ++ ) {
 | |
| 
 | |
| 			if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
 | |
| 
 | |
| 				this._touchCurrent.splice( i, 1 );
 | |
| 				this._touchStart.splice( i, 1 );
 | |
| 				break;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		switch ( this._input ) {
 | |
| 
 | |
| 			case INPUT.ONE_FINGER:
 | |
| 			case INPUT.ONE_FINGER_SWITCHED:
 | |
| 
 | |
| 				//singleEnd
 | |
| 				window.removeEventListener( 'pointermove', this._onPointerMove );
 | |
| 				window.removeEventListener( 'pointerup', this._onPointerUp );
 | |
| 
 | |
| 				this._input = INPUT.NONE;
 | |
| 				this.onSinglePanEnd();
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.TWO_FINGER:
 | |
| 
 | |
| 				//doubleEnd
 | |
| 				this.onDoublePanEnd( event );
 | |
| 				this.onPinchEnd( event );
 | |
| 				this.onRotateEnd( event );
 | |
| 
 | |
| 				//switching to singleStart
 | |
| 				this._input = INPUT.ONE_FINGER_SWITCHED;
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 			case INPUT.MULT_FINGER:
 | |
| 
 | |
| 				if ( this._touchCurrent.length == 0 ) {
 | |
| 
 | |
| 					window.removeEventListener( 'pointermove', this._onPointerMove );
 | |
| 					window.removeEventListener( 'pointerup', this._onPointerUp );
 | |
| 
 | |
| 					//multCancel
 | |
| 					this._input = INPUT.NONE;
 | |
| 					this.onTriplePanEnd();
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				break;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
 | |
| 
 | |
| 		window.removeEventListener( 'pointermove', this._onPointerMove );
 | |
| 		window.removeEventListener( 'pointerup', this._onPointerUp );
 | |
| 
 | |
| 		this._input = INPUT.NONE;
 | |
| 		this.onSinglePanEnd();
 | |
| 		this._button = - 1;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	if ( event.isPrimary ) {
 | |
| 
 | |
| 		if ( this._downValid ) {
 | |
| 
 | |
| 			const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp;
 | |
| 
 | |
| 			if ( downTime <= this._maxDownTime ) {
 | |
| 
 | |
| 				if ( this._nclicks == 0 ) {
 | |
| 
 | |
| 					//first valid click detected
 | |
| 					this._nclicks = 1;
 | |
| 					this._clickStart = performance.now();
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					const clickInterval = event.timeStamp - this._clickStart;
 | |
| 					const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio;
 | |
| 
 | |
| 					if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) {
 | |
| 
 | |
| 						//second valid click detected
 | |
| 						//fire double tap and reset values
 | |
| 						this._nclicks = 0;
 | |
| 						this._downEvents.splice( 0, this._downEvents.length );
 | |
| 						this.onDoubleTap( event );
 | |
| 
 | |
| 					} else {
 | |
| 
 | |
| 						//new 'first click'
 | |
| 						this._nclicks = 1;
 | |
| 						this._downEvents.shift();
 | |
| 						this._clickStart = performance.now();
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				this._downValid = false;
 | |
| 				this._nclicks = 0;
 | |
| 				this._downEvents.splice( 0, this._downEvents.length );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			this._nclicks = 0;
 | |
| 			this._downEvents.splice( 0, this._downEvents.length );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| function onWheel( event ) {
 | |
| 
 | |
| 	if ( this.enabled && this.enableZoom ) {
 | |
| 
 | |
| 		let modifier = null;
 | |
| 
 | |
| 		if ( event.ctrlKey || event.metaKey ) {
 | |
| 
 | |
| 			modifier = 'CTRL';
 | |
| 
 | |
| 		} else if ( event.shiftKey ) {
 | |
| 
 | |
| 			modifier = 'SHIFT';
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const mouseOp = this.getOpFromAction( 'WHEEL', modifier );
 | |
| 
 | |
| 		if ( mouseOp != null ) {
 | |
| 
 | |
| 			event.preventDefault();
 | |
| 			this.dispatchEvent( _startEvent );
 | |
| 
 | |
| 			const notchDeltaY = 125; //distance of one notch of mouse wheel
 | |
| 			let sgn = event.deltaY / notchDeltaY;
 | |
| 
 | |
| 			let size = 1;
 | |
| 
 | |
| 			if ( sgn > 0 ) {
 | |
| 
 | |
| 				size = 1 / this.scaleFactor;
 | |
| 
 | |
| 			} else if ( sgn < 0 ) {
 | |
| 
 | |
| 				size = this.scaleFactor;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			switch ( mouseOp ) {
 | |
| 
 | |
| 				case 'ZOOM':
 | |
| 
 | |
| 					this.updateTbState( STATE.SCALE, true );
 | |
| 
 | |
| 					if ( sgn > 0 ) {
 | |
| 
 | |
| 						size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
 | |
| 
 | |
| 					} else if ( sgn < 0 ) {
 | |
| 
 | |
| 						size = Math.pow( this.scaleFactor, - sgn );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this.cursorZoom && this.enablePan ) {
 | |
| 
 | |
| 						let scalePoint;
 | |
| 
 | |
| 						if ( this.camera.isOrthographicCamera ) {
 | |
| 
 | |
| 							scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position );
 | |
| 
 | |
| 						} else if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 							scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position );
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						this.applyTransformMatrix( this.scale( size, scalePoint ) );
 | |
| 
 | |
| 					} else {
 | |
| 
 | |
| 						this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this._grid != null ) {
 | |
| 
 | |
| 						this.disposeGrid();
 | |
| 						this.drawGrid();
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.updateTbState( STATE.IDLE, false );
 | |
| 
 | |
| 					this.dispatchEvent( _changeEvent );
 | |
| 					this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 				case 'FOV':
 | |
| 
 | |
| 					if ( this.camera.isPerspectiveCamera ) {
 | |
| 
 | |
| 						this.updateTbState( STATE.FOV, true );
 | |
| 
 | |
| 
 | |
| 						//Vertigo effect
 | |
| 
 | |
| 						//	  fov / 2
 | |
| 						//		|\
 | |
| 						//		| \
 | |
| 						//		|  \
 | |
| 						//	x	|	\
 | |
| 						//		| 	 \
 | |
| 						//		| 	  \
 | |
| 						//		| _ _ _\
 | |
| 						//			y
 | |
| 
 | |
| 						//check for iOs shift shortcut
 | |
| 						if ( event.deltaX != 0 ) {
 | |
| 
 | |
| 							sgn = event.deltaX / notchDeltaY;
 | |
| 
 | |
| 							size = 1;
 | |
| 
 | |
| 							if ( sgn > 0 ) {
 | |
| 
 | |
| 								size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
 | |
| 
 | |
| 							} else if ( sgn < 0 ) {
 | |
| 
 | |
| 								size = Math.pow( this.scaleFactor, - sgn );
 | |
| 
 | |
| 							}
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
 | |
| 						const x = this._v3_1.distanceTo( this._gizmos.position );
 | |
| 						let xNew = x / size;	//distance between camera and gizmos if scale(size, scalepoint) would be performed
 | |
| 
 | |
| 						//check min and max distance
 | |
| 						xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
 | |
| 
 | |
| 						const y = x * Math.tan( MathUtils.DEG2RAD * this.camera.fov * 0.5 );
 | |
| 
 | |
| 						//calculate new fov
 | |
| 						let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
 | |
| 
 | |
| 						//check min and max fov
 | |
| 						if ( newFov > this.maxFov ) {
 | |
| 
 | |
| 							newFov = this.maxFov;
 | |
| 
 | |
| 						} else if ( newFov < this.minFov ) {
 | |
| 
 | |
| 							newFov = this.minFov;
 | |
| 
 | |
| 						}
 | |
| 
 | |
| 						const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
 | |
| 						size = x / newDistance;
 | |
| 
 | |
| 						this.setFov( newFov );
 | |
| 						this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) );
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					if ( this._grid != null ) {
 | |
| 
 | |
| 						this.disposeGrid();
 | |
| 						this.drawGrid();
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					this.updateTbState( STATE.IDLE, false );
 | |
| 
 | |
| 					this.dispatchEvent( _changeEvent );
 | |
| 					this.dispatchEvent( _endEvent );
 | |
| 
 | |
| 					break;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| export { ArcballControls };
 |