1765 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1765 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	BufferGeometryLoader,
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	CanvasTexture,
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	ClampToEdgeWrapping,
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	Color,
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	DirectionalLight,
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	DoubleSide,
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	FileLoader,
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	LinearFilter,
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	Line,
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	LineBasicMaterial,
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	Loader,
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	Matrix4,
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	Mesh,
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	MeshPhysicalMaterial,
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	MeshStandardMaterial,
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	Object3D,
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	PointLight,
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	Points,
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	PointsMaterial,
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	RectAreaLight,
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	RepeatWrapping,
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	SpotLight,
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	Sprite,
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	SpriteMaterial,
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	TextureLoader
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} from 'three';
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import { EXRLoader } from '../loaders/EXRLoader.js';
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const _taskCache = new WeakMap();
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class Rhino3dmLoader extends Loader {
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	constructor( manager ) {
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		super( manager );
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		this.libraryPath = '';
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		this.libraryPending = null;
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		this.libraryBinary = null;
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		this.libraryConfig = {};
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		this.url = '';
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		this.workerLimit = 4;
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		this.workerPool = [];
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		this.workerNextTaskID = 1;
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		this.workerSourceURL = '';
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		this.workerConfig = {};
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		this.materials = [];
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		this.warnings = [];
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	}
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	setLibraryPath( path ) {
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		this.libraryPath = path;
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		return this;
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	}
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	setWorkerLimit( workerLimit ) {
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		this.workerLimit = workerLimit;
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		return this;
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	}
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	load( url, onLoad, onProgress, onError ) {
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		const loader = new FileLoader( this.manager );
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		loader.setPath( this.path );
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		loader.setResponseType( 'arraybuffer' );
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		loader.setRequestHeader( this.requestHeader );
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		this.url = url;
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		loader.load( url, ( buffer ) => {
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			// Check for an existing task using this buffer. A transferred buffer cannot be transferred
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			// again from this thread.
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			if ( _taskCache.has( buffer ) ) {
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				const cachedTask = _taskCache.get( buffer );
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				return cachedTask.promise.then( onLoad ).catch( onError );
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			}
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			this.decodeObjects( buffer, url )
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				.then( result => {
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					result.userData.warnings = this.warnings;
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					onLoad( result );
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				 } )
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				.catch( e => onError( e ) );
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		}, onProgress, onError );
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	}
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	debug() {
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		console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
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	}
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	decodeObjects( buffer, url ) {
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		let worker;
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		let taskID;
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		const taskCost = buffer.byteLength;
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		const objectPending = this._getWorker( taskCost )
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			.then( ( _worker ) => {
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				worker = _worker;
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				taskID = this.workerNextTaskID ++;
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				return new Promise( ( resolve, reject ) => {
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					worker._callbacks[ taskID ] = { resolve, reject };
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					worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
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					// this.debug();
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				} );
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			} )
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			.then( ( message ) => this._createGeometry( message.data ) )
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			.catch( e => {
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				throw e;
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			} );
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		// Remove task from the task list.
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		// Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
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		objectPending
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			.catch( () => true )
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			.then( () => {
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				if ( worker && taskID ) {
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					this._releaseTask( worker, taskID );
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					//this.debug();
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				}
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			} );
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		// Cache the task result.
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		_taskCache.set( buffer, {
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			url: url,
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			promise: objectPending
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		} );
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		return objectPending;
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	}
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	parse( data, onLoad, onError ) {
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		this.decodeObjects( data, '' )
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			.then( result => {
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				result.userData.warnings = this.warnings;
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				onLoad( result );
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			} )
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			.catch( e => onError( e ) );
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	}
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	_compareMaterials( material ) {
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		const mat = {};
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		mat.name = material.name;
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		mat.color = {};
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		mat.color.r = material.color.r;
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		mat.color.g = material.color.g;
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		mat.color.b = material.color.b;
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		mat.type = material.type;
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		mat.vertexColors = material.vertexColors;
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		const json = JSON.stringify( mat );
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		for ( let i = 0; i < this.materials.length; i ++ ) {
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			const m = this.materials[ i ];
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			const _mat = {};
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			_mat.name = m.name;
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			_mat.color = {};
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			_mat.color.r = m.color.r;
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			_mat.color.g = m.color.g;
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			_mat.color.b = m.color.b;
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			_mat.type = m.type;
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			_mat.vertexColors = m.vertexColors;
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			if ( JSON.stringify( _mat ) === json ) {
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				return m;
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			}
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		}
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		this.materials.push( material );
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		return material;
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	}
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	_createMaterial( material, renderEnvironment ) {
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		if ( material === undefined ) {
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			return new MeshStandardMaterial( {
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				color: new Color( 1, 1, 1 ),
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				metalness: 0.8,
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				name: Loader.DEFAULT_MATERIAL_NAME,
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				side: DoubleSide
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			} );
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		}
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		//console.log(material)
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		const mat = new MeshPhysicalMaterial( {
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			color: new Color( material.diffuseColor.r / 255.0, material.diffuseColor.g / 255.0, material.diffuseColor.b / 255.0 ),
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			emissive: new Color( material.emissionColor.r, material.emissionColor.g, material.emissionColor.b ),
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			flatShading: material.disableLighting,
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			ior: material.indexOfRefraction,
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			name: material.name,
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			reflectivity: material.reflectivity,
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			opacity: 1.0 - material.transparency,
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			side: DoubleSide,
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			specularColor: material.specularColor,
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			transparent: material.transparency > 0 ? true : false
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		} );
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		mat.userData.id = material.id;
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		if ( material.pbrSupported ) {
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			const pbr = material.pbr;
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			mat.anisotropy = pbr.anisotropic;
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			mat.anisotropyRotation = pbr.anisotropicRotation;
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			mat.color = new Color( pbr.baseColor.r, pbr.baseColor.g, pbr.baseColor.b );
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			mat.clearcoat = pbr.clearcoat;
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			mat.clearcoatRoughness = pbr.clearcoatRoughness;
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			mat.metalness = pbr.metallic;
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			mat.transmission = 1 - pbr.opacity;
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			mat.roughness = pbr.roughness;
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			mat.sheen = pbr.sheen;
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			mat.specularIntensity = pbr.specular;
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			mat.thickness = pbr.subsurface;
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		}
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		if ( material.pbrSupported && material.pbr.opacity === 0 && material.transparency === 1 ) {
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			//some compromises
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			mat.opacity = 0.2;
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			mat.transmission = 1.00;
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		}
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		const textureLoader = new TextureLoader();
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		for ( let i = 0; i < material.textures.length; i ++ ) {
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			const texture = material.textures[ i ];
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			if ( texture.image !== null ) {
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				const map = textureLoader.load( texture.image );
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				//console.log(texture.type )
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				switch ( texture.type ) {
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					case 'Bump':
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						mat.bumpMap = map;
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						break;
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					case 'Diffuse':
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						mat.map = map;
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						break;
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					case 'Emap':
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						mat.envMap = map;
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						break;
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					case 'Opacity':
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						mat.transmissionMap = map;
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						break;
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					case 'Transparency':
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						mat.alphaMap = map;
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						mat.transparent = true;
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						break;
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					case 'PBR_Alpha':
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						mat.alphaMap = map;
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						mat.transparent = true;
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						break;
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					case 'PBR_AmbientOcclusion':
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						mat.aoMap = map;
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						break;
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					case 'PBR_Anisotropic':
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						mat.anisotropyMap = map;
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						break;
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					case 'PBR_BaseColor':
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						mat.map = map;
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						break;
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					case 'PBR_Clearcoat':
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						mat.clearcoatMap = map;
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						break;
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					case 'PBR_ClearcoatBump':
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						mat.clearcoatNormalMap = map;
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						break;
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					case 'PBR_ClearcoatRoughness':
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						mat.clearcoatRoughnessMap = map;
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						break;
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					case 'PBR_Displacement':
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						mat.displacementMap = map;
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						break;
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					case 'PBR_Emission':
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						mat.emissiveMap = map;
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						break;
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					case 'PBR_Metallic':
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						mat.metalnessMap = map;
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						break;
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					case 'PBR_Roughness':
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						mat.roughnessMap = map;
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						break;
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					case 'PBR_Sheen':
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						mat.sheenColorMap = map;
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						break;
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					case 'PBR_Specular':
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						mat.specularColorMap = map;
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						break;
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					case 'PBR_Subsurface':
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						mat.thicknessMap = map;
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						break;
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					default:
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						this.warnings.push( {
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							message: `THREE.3DMLoader: No conversion exists for 3dm ${texture.type}.`,
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							type: 'no conversion'
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						} );
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						break;
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				}
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				map.wrapS = texture.wrapU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
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				map.wrapT = texture.wrapV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
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				if ( texture.repeat ) {
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					map.repeat.set( texture.repeat[ 0 ], texture.repeat[ 1 ] );
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				}
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			}
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		}
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		if ( renderEnvironment ) {
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			new EXRLoader().load( renderEnvironment.image, function ( texture ) {
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				texture.mapping = THREE.EquirectangularReflectionMapping;
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				mat.envMap = texture;
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			} );
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		}
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		return mat;
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	}
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	_createGeometry( data ) {
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		const object = new Object3D();
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		const instanceDefinitionObjects = [];
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		const instanceDefinitions = [];
 | 
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		const instanceReferences = [];
 | 
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		object.userData[ 'layers' ] = data.layers;
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						|
		object.userData[ 'groups' ] = data.groups;
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		object.userData[ 'settings' ] = data.settings;
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		object.userData.settings[ 'renderSettings' ] = data.renderSettings;
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		object.userData[ 'objectType' ] = 'File3dm';
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		object.userData[ 'materials' ] = null;
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		object.name = this.url;
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 | 
						|
		let objects = data.objects;
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						|
		const materials = data.materials;
 | 
						|
 | 
						|
		for ( let i = 0; i < objects.length; i ++ ) {
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						|
 | 
						|
			const obj = objects[ i ];
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						|
			const attributes = obj.attributes;
 | 
						|
 | 
						|
			switch ( obj.objectType ) {
 | 
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 | 
						|
				case 'InstanceDefinition':
 | 
						|
 | 
						|
					instanceDefinitions.push( obj );
 | 
						|
 | 
						|
					break;
 | 
						|
 | 
						|
				case 'InstanceReference':
 | 
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 | 
						|
					instanceReferences.push( obj );
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 | 
						|
					break;
 | 
						|
 | 
						|
				default:
 | 
						|
 | 
						|
					let matId = null;
 | 
						|
 | 
						|
					switch ( attributes.materialSource.name ) {
 | 
						|
 | 
						|
						case 'ObjectMaterialSource_MaterialFromLayer':
 | 
						|
							//check layer index
 | 
						|
							if ( attributes.layerIndex >= 0 ) {
 | 
						|
 | 
						|
								matId = data.layers[ attributes.layerIndex ].renderMaterialIndex;
 | 
						|
 | 
						|
							}
 | 
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 | 
						|
							break;
 | 
						|
 | 
						|
						case 'ObjectMaterialSource_MaterialFromObject':
 | 
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 | 
						|
							if ( attributes.materialIndex >= 0 ) {
 | 
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 | 
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								matId = attributes.materialIndex;
 | 
						|
 | 
						|
							}
 | 
						|
 | 
						|
							break;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					let material = null;
 | 
						|
 | 
						|
					if ( matId >= 0 ) {
 | 
						|
 | 
						|
						const rMaterial = materials[ matId ];
 | 
						|
						material = this._createMaterial( rMaterial, data.renderEnvironment );
 | 
						|
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					const _object = this._createObject( obj, material );
 | 
						|
 | 
						|
					if ( _object === undefined ) {
 | 
						|
 | 
						|
						continue;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					const layer = data.layers[ attributes.layerIndex ];
 | 
						|
 | 
						|
					_object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
 | 
						|
 | 
						|
					if ( attributes.isInstanceDefinitionObject ) {
 | 
						|
 | 
						|
						instanceDefinitionObjects.push( _object );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						object.add( _object );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					break;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		for ( let i = 0; i < instanceDefinitions.length; i ++ ) {
 | 
						|
 | 
						|
			const iDef = instanceDefinitions[ i ];
 | 
						|
 | 
						|
			objects = [];
 | 
						|
 | 
						|
			for ( let j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
 | 
						|
 | 
						|
				const objId = iDef.attributes.objectIds[ j ];
 | 
						|
 | 
						|
				for ( let p = 0; p < instanceDefinitionObjects.length; p ++ ) {
 | 
						|
 | 
						|
					const idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
 | 
						|
 | 
						|
					if ( objId === idoId ) {
 | 
						|
 | 
						|
						objects.push( instanceDefinitionObjects[ p ] );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// Currently clones geometry and does not take advantage of instancing
 | 
						|
 | 
						|
			for ( let j = 0; j < instanceReferences.length; j ++ ) {
 | 
						|
 | 
						|
				const iRef = instanceReferences[ j ];
 | 
						|
 | 
						|
				if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
 | 
						|
 | 
						|
					const iRefObject = new Object3D();
 | 
						|
					const xf = iRef.geometry.xform.array;
 | 
						|
 | 
						|
					const matrix = new Matrix4();
 | 
						|
					matrix.set( ...xf );
 | 
						|
 | 
						|
					iRefObject.applyMatrix4( matrix );
 | 
						|
 | 
						|
					for ( let p = 0; p < objects.length; p ++ ) {
 | 
						|
 | 
						|
						iRefObject.add( objects[ p ].clone( true ) );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					object.add( iRefObject );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		object.userData[ 'materials' ] = this.materials;
 | 
						|
		object.name = '';
 | 
						|
		return object;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	_createObject( obj, mat ) {
 | 
						|
 | 
						|
		const loader = new BufferGeometryLoader();
 | 
						|
 | 
						|
		const attributes = obj.attributes;
 | 
						|
 | 
						|
		let geometry, material, _color, color;
 | 
						|
 | 
						|
		switch ( obj.objectType ) {
 | 
						|
 | 
						|
			case 'Point':
 | 
						|
			case 'PointSet':
 | 
						|
 | 
						|
				geometry = loader.parse( obj.geometry );
 | 
						|
 | 
						|
				if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
 | 
						|
 | 
						|
					material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					_color = attributes.drawColor;
 | 
						|
					color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
 | 
						|
					material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				material = this._compareMaterials( material );
 | 
						|
 | 
						|
				const points = new Points( geometry, material );
 | 
						|
				points.userData[ 'attributes' ] = attributes;
 | 
						|
				points.userData[ 'objectType' ] = obj.objectType;
 | 
						|
 | 
						|
				if ( attributes.name ) {
 | 
						|
 | 
						|
					points.name = attributes.name;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return points;
 | 
						|
 | 
						|
			case 'Mesh':
 | 
						|
			case 'Extrusion':
 | 
						|
			case 'SubD':
 | 
						|
			case 'Brep':
 | 
						|
 | 
						|
				if ( obj.geometry === null ) return;
 | 
						|
 | 
						|
				geometry = loader.parse( obj.geometry );
 | 
						|
 | 
						|
 | 
						|
				if ( mat === null ) {
 | 
						|
 | 
						|
					mat = this._createMaterial();
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
 | 
						|
				if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
 | 
						|
 | 
						|
					mat.vertexColors = true;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				mat = this._compareMaterials( mat );
 | 
						|
 | 
						|
				const mesh = new Mesh( geometry, mat );
 | 
						|
				mesh.castShadow = attributes.castsShadows;
 | 
						|
				mesh.receiveShadow = attributes.receivesShadows;
 | 
						|
				mesh.userData[ 'attributes' ] = attributes;
 | 
						|
				mesh.userData[ 'objectType' ] = obj.objectType;
 | 
						|
 | 
						|
				if ( attributes.name ) {
 | 
						|
 | 
						|
					mesh.name = attributes.name;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return mesh;
 | 
						|
 | 
						|
			case 'Curve':
 | 
						|
 | 
						|
				geometry = loader.parse( obj.geometry );
 | 
						|
 | 
						|
				_color = attributes.drawColor;
 | 
						|
				color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
 | 
						|
 | 
						|
				material = new LineBasicMaterial( { color: color } );
 | 
						|
				material = this._compareMaterials( material );
 | 
						|
 | 
						|
				const lines = new Line( geometry, material );
 | 
						|
				lines.userData[ 'attributes' ] = attributes;
 | 
						|
				lines.userData[ 'objectType' ] = obj.objectType;
 | 
						|
 | 
						|
				if ( attributes.name ) {
 | 
						|
 | 
						|
					lines.name = attributes.name;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return lines;
 | 
						|
 | 
						|
			case 'TextDot':
 | 
						|
 | 
						|
				geometry = obj.geometry;
 | 
						|
 | 
						|
				const ctx = document.createElement( 'canvas' ).getContext( '2d' );
 | 
						|
				const font = `${geometry.fontHeight}px ${geometry.fontFace}`;
 | 
						|
				ctx.font = font;
 | 
						|
				const width = ctx.measureText( geometry.text ).width + 10;
 | 
						|
				const height = geometry.fontHeight + 10;
 | 
						|
 | 
						|
				const r = window.devicePixelRatio;
 | 
						|
 | 
						|
				ctx.canvas.width = width * r;
 | 
						|
				ctx.canvas.height = height * r;
 | 
						|
				ctx.canvas.style.width = width + 'px';
 | 
						|
				ctx.canvas.style.height = height + 'px';
 | 
						|
				ctx.setTransform( r, 0, 0, r, 0, 0 );
 | 
						|
 | 
						|
				ctx.font = font;
 | 
						|
				ctx.textBaseline = 'middle';
 | 
						|
				ctx.textAlign = 'center';
 | 
						|
				color = attributes.drawColor;
 | 
						|
				ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
 | 
						|
				ctx.fillRect( 0, 0, width, height );
 | 
						|
				ctx.fillStyle = 'white';
 | 
						|
				ctx.fillText( geometry.text, width / 2, height / 2 );
 | 
						|
 | 
						|
				const texture = new CanvasTexture( ctx.canvas );
 | 
						|
				texture.minFilter = LinearFilter;
 | 
						|
				texture.wrapS = ClampToEdgeWrapping;
 | 
						|
				texture.wrapT = ClampToEdgeWrapping;
 | 
						|
 | 
						|
				material = new SpriteMaterial( { map: texture, depthTest: false } );
 | 
						|
				const sprite = new Sprite( material );
 | 
						|
				sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
 | 
						|
				sprite.scale.set( width / 10, height / 10, 1.0 );
 | 
						|
 | 
						|
				sprite.userData[ 'attributes' ] = attributes;
 | 
						|
				sprite.userData[ 'objectType' ] = obj.objectType;
 | 
						|
 | 
						|
				if ( attributes.name ) {
 | 
						|
 | 
						|
					sprite.name = attributes.name;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return sprite;
 | 
						|
 | 
						|
			case 'Light':
 | 
						|
 | 
						|
				geometry = obj.geometry;
 | 
						|
 | 
						|
				let light;
 | 
						|
 | 
						|
				switch ( geometry.lightStyle.name ) {
 | 
						|
 | 
						|
					case 'LightStyle_WorldPoint':
 | 
						|
 | 
						|
						light = new PointLight();
 | 
						|
						light.castShadow = attributes.castsShadows;
 | 
						|
						light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
 | 
						|
						light.shadow.normalBias = 0.1;
 | 
						|
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'LightStyle_WorldSpot':
 | 
						|
 | 
						|
						light = new SpotLight();
 | 
						|
						light.castShadow = attributes.castsShadows;
 | 
						|
						light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
 | 
						|
						light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
 | 
						|
						light.angle = geometry.spotAngleRadians;
 | 
						|
						light.shadow.normalBias = 0.1;
 | 
						|
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'LightStyle_WorldRectangular':
 | 
						|
 | 
						|
						light = new RectAreaLight();
 | 
						|
						const width = Math.abs( geometry.width[ 2 ] );
 | 
						|
						const height = Math.abs( geometry.length[ 0 ] );
 | 
						|
						light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
 | 
						|
						light.height = height;
 | 
						|
						light.width = width;
 | 
						|
						light.lookAt( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
 | 
						|
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'LightStyle_WorldDirectional':
 | 
						|
 | 
						|
						light = new DirectionalLight();
 | 
						|
						light.castShadow = attributes.castsShadows;
 | 
						|
						light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
 | 
						|
						light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
 | 
						|
						light.shadow.normalBias = 0.1;
 | 
						|
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'LightStyle_WorldLinear':
 | 
						|
						// no conversion exists, warning has already been printed to the console
 | 
						|
						break;
 | 
						|
 | 
						|
					default:
 | 
						|
						break;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( light ) {
 | 
						|
 | 
						|
					light.intensity = geometry.intensity;
 | 
						|
					_color = geometry.diffuse;
 | 
						|
					color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
 | 
						|
					light.color = color;
 | 
						|
					light.userData[ 'attributes' ] = attributes;
 | 
						|
					light.userData[ 'objectType' ] = obj.objectType;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return light;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	_initLibrary() {
 | 
						|
 | 
						|
		if ( ! this.libraryPending ) {
 | 
						|
 | 
						|
			// Load rhino3dm wrapper.
 | 
						|
			const jsLoader = new FileLoader( this.manager );
 | 
						|
			jsLoader.setPath( this.libraryPath );
 | 
						|
			const jsContent = new Promise( ( resolve, reject ) => {
 | 
						|
 | 
						|
				jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
			// Load rhino3dm WASM binary.
 | 
						|
			const binaryLoader = new FileLoader( this.manager );
 | 
						|
			binaryLoader.setPath( this.libraryPath );
 | 
						|
			binaryLoader.setResponseType( 'arraybuffer' );
 | 
						|
			const binaryContent = new Promise( ( resolve, reject ) => {
 | 
						|
 | 
						|
				binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
			this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
 | 
						|
				.then( ( [ jsContent, binaryContent ] ) => {
 | 
						|
 | 
						|
					//this.libraryBinary = binaryContent;
 | 
						|
					this.libraryConfig.wasmBinary = binaryContent;
 | 
						|
 | 
						|
					const fn = Rhino3dmWorker.toString();
 | 
						|
 | 
						|
					const body = [
 | 
						|
						'/* rhino3dm.js */',
 | 
						|
						jsContent,
 | 
						|
						'/* worker */',
 | 
						|
						fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
 | 
						|
					].join( '\n' );
 | 
						|
 | 
						|
					this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
 | 
						|
 | 
						|
				} );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return this.libraryPending;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	_getWorker( taskCost ) {
 | 
						|
 | 
						|
		return this._initLibrary().then( () => {
 | 
						|
 | 
						|
			if ( this.workerPool.length < this.workerLimit ) {
 | 
						|
 | 
						|
				const worker = new Worker( this.workerSourceURL );
 | 
						|
 | 
						|
				worker._callbacks = {};
 | 
						|
				worker._taskCosts = {};
 | 
						|
				worker._taskLoad = 0;
 | 
						|
 | 
						|
				worker.postMessage( {
 | 
						|
					type: 'init',
 | 
						|
					libraryConfig: this.libraryConfig
 | 
						|
				} );
 | 
						|
 | 
						|
				worker.onmessage = e => {
 | 
						|
 | 
						|
					const message = e.data;
 | 
						|
 | 
						|
					switch ( message.type ) {
 | 
						|
 | 
						|
						case 'warning':
 | 
						|
							this.warnings.push( message.data );
 | 
						|
							console.warn( message.data );
 | 
						|
							break;
 | 
						|
 | 
						|
						case 'decode':
 | 
						|
							worker._callbacks[ message.id ].resolve( message );
 | 
						|
							break;
 | 
						|
 | 
						|
						case 'error':
 | 
						|
							worker._callbacks[ message.id ].reject( message );
 | 
						|
							break;
 | 
						|
 | 
						|
						default:
 | 
						|
							console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				};
 | 
						|
 | 
						|
				this.workerPool.push( worker );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				this.workerPool.sort( function ( a, b ) {
 | 
						|
 | 
						|
					return a._taskLoad > b._taskLoad ? - 1 : 1;
 | 
						|
 | 
						|
				} );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const worker = this.workerPool[ this.workerPool.length - 1 ];
 | 
						|
 | 
						|
			worker._taskLoad += taskCost;
 | 
						|
 | 
						|
			return worker;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	_releaseTask( worker, taskID ) {
 | 
						|
 | 
						|
		worker._taskLoad -= worker._taskCosts[ taskID ];
 | 
						|
		delete worker._callbacks[ taskID ];
 | 
						|
		delete worker._taskCosts[ taskID ];
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	dispose() {
 | 
						|
 | 
						|
		for ( let i = 0; i < this.workerPool.length; ++ i ) {
 | 
						|
 | 
						|
			this.workerPool[ i ].terminate();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		this.workerPool.length = 0;
 | 
						|
 | 
						|
		return this;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/* WEB WORKER */
 | 
						|
 | 
						|
function Rhino3dmWorker() {
 | 
						|
 | 
						|
	let libraryPending;
 | 
						|
	let libraryConfig;
 | 
						|
	let rhino;
 | 
						|
	let taskID;
 | 
						|
 | 
						|
	onmessage = function ( e ) {
 | 
						|
 | 
						|
		const message = e.data;
 | 
						|
 | 
						|
		switch ( message.type ) {
 | 
						|
 | 
						|
			case 'init':
 | 
						|
 | 
						|
				libraryConfig = message.libraryConfig;
 | 
						|
				const wasmBinary = libraryConfig.wasmBinary;
 | 
						|
				let RhinoModule;
 | 
						|
				libraryPending = new Promise( function ( resolve ) {
 | 
						|
 | 
						|
					/* Like Basis Loader */
 | 
						|
					RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
 | 
						|
 | 
						|
					rhino3dm( RhinoModule ); // eslint-disable-line no-undef
 | 
						|
 | 
						|
				 } ).then( () => {
 | 
						|
 | 
						|
					rhino = RhinoModule;
 | 
						|
 | 
						|
				 } );
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case 'decode':
 | 
						|
 | 
						|
				taskID = message.id;
 | 
						|
				const buffer = message.buffer;
 | 
						|
				libraryPending.then( () => {
 | 
						|
 | 
						|
					try {
 | 
						|
 | 
						|
						const data = decodeObjects( rhino, buffer );
 | 
						|
						self.postMessage( { type: 'decode', id: message.id, data } );
 | 
						|
 | 
						|
					} catch ( error ) {
 | 
						|
 | 
						|
						self.postMessage( { type: 'error', id: message.id, error } );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				} );
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	function decodeObjects( rhino, buffer ) {
 | 
						|
 | 
						|
		const arr = new Uint8Array( buffer );
 | 
						|
		const doc = rhino.File3dm.fromByteArray( arr );
 | 
						|
 | 
						|
		const objects = [];
 | 
						|
		const materials = [];
 | 
						|
		const layers = [];
 | 
						|
		const views = [];
 | 
						|
		const namedViews = [];
 | 
						|
		const groups = [];
 | 
						|
		const strings = [];
 | 
						|
 | 
						|
		//Handle objects
 | 
						|
 | 
						|
		const objs = doc.objects();
 | 
						|
		const cnt = objs.count;
 | 
						|
 | 
						|
		for ( let i = 0; i < cnt; i ++ ) {
 | 
						|
 | 
						|
			const _object = objs.get( i );
 | 
						|
 | 
						|
			const object = extractObjectData( _object, doc );
 | 
						|
 | 
						|
			_object.delete();
 | 
						|
 | 
						|
			if ( object ) {
 | 
						|
 | 
						|
				objects.push( object );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle instance definitions
 | 
						|
		// console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
 | 
						|
 | 
						|
		for ( let i = 0; i < doc.instanceDefinitions().count; i ++ ) {
 | 
						|
 | 
						|
			const idef = doc.instanceDefinitions().get( i );
 | 
						|
			const idefAttributes = extractProperties( idef );
 | 
						|
			idefAttributes.objectIds = idef.getObjectIds();
 | 
						|
 | 
						|
			objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle materials
 | 
						|
 | 
						|
		const textureTypes = [
 | 
						|
			// rhino.TextureType.Bitmap,
 | 
						|
			rhino.TextureType.Diffuse,
 | 
						|
			rhino.TextureType.Bump,
 | 
						|
			rhino.TextureType.Transparency,
 | 
						|
			rhino.TextureType.Opacity,
 | 
						|
			rhino.TextureType.Emap
 | 
						|
		];
 | 
						|
 | 
						|
		const pbrTextureTypes = [
 | 
						|
			rhino.TextureType.PBR_BaseColor,
 | 
						|
			rhino.TextureType.PBR_Subsurface,
 | 
						|
			rhino.TextureType.PBR_SubsurfaceScattering,
 | 
						|
			rhino.TextureType.PBR_SubsurfaceScatteringRadius,
 | 
						|
			rhino.TextureType.PBR_Metallic,
 | 
						|
			rhino.TextureType.PBR_Specular,
 | 
						|
			rhino.TextureType.PBR_SpecularTint,
 | 
						|
			rhino.TextureType.PBR_Roughness,
 | 
						|
			rhino.TextureType.PBR_Anisotropic,
 | 
						|
			rhino.TextureType.PBR_Anisotropic_Rotation,
 | 
						|
			rhino.TextureType.PBR_Sheen,
 | 
						|
			rhino.TextureType.PBR_SheenTint,
 | 
						|
			rhino.TextureType.PBR_Clearcoat,
 | 
						|
			rhino.TextureType.PBR_ClearcoatBump,
 | 
						|
			rhino.TextureType.PBR_ClearcoatRoughness,
 | 
						|
			rhino.TextureType.PBR_OpacityIor,
 | 
						|
			rhino.TextureType.PBR_OpacityRoughness,
 | 
						|
			rhino.TextureType.PBR_Emission,
 | 
						|
			rhino.TextureType.PBR_AmbientOcclusion,
 | 
						|
			rhino.TextureType.PBR_Displacement
 | 
						|
		];
 | 
						|
 | 
						|
		for ( let i = 0; i < doc.materials().count; i ++ ) {
 | 
						|
 | 
						|
			const _material = doc.materials().get( i );
 | 
						|
 | 
						|
			const material = extractProperties( _material );
 | 
						|
 | 
						|
			const textures = [];
 | 
						|
 | 
						|
			textures.push( ...extractTextures( _material, textureTypes, doc ) );
 | 
						|
 | 
						|
			material.pbrSupported = _material.physicallyBased().supported;
 | 
						|
 | 
						|
			if ( material.pbrSupported ) {
 | 
						|
 | 
						|
				textures.push( ...extractTextures( _material, pbrTextureTypes, doc ) );
 | 
						|
				material.pbr = extractProperties( _material.physicallyBased() );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			material.textures = textures;
 | 
						|
 | 
						|
			materials.push( material );
 | 
						|
 | 
						|
			_material.delete();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle layers
 | 
						|
 | 
						|
		for ( let i = 0; i < doc.layers().count; i ++ ) {
 | 
						|
 | 
						|
			const _layer = doc.layers().get( i );
 | 
						|
			const layer = extractProperties( _layer );
 | 
						|
 | 
						|
			layers.push( layer );
 | 
						|
 | 
						|
			_layer.delete();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle views
 | 
						|
 | 
						|
		for ( let i = 0; i < doc.views().count; i ++ ) {
 | 
						|
 | 
						|
			const _view = doc.views().get( i );
 | 
						|
			const view = extractProperties( _view );
 | 
						|
 | 
						|
			views.push( view );
 | 
						|
 | 
						|
			_view.delete();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle named views
 | 
						|
 | 
						|
		for ( let i = 0; i < doc.namedViews().count; i ++ ) {
 | 
						|
 | 
						|
			const _namedView = doc.namedViews().get( i );
 | 
						|
			const namedView = extractProperties( _namedView );
 | 
						|
 | 
						|
			namedViews.push( namedView );
 | 
						|
 | 
						|
			_namedView.delete();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle groups
 | 
						|
 | 
						|
		for ( let i = 0; i < doc.groups().count; i ++ ) {
 | 
						|
 | 
						|
			const _group = doc.groups().get( i );
 | 
						|
			const group = extractProperties( _group );
 | 
						|
 | 
						|
			groups.push( group );
 | 
						|
 | 
						|
			_group.delete();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle settings
 | 
						|
 | 
						|
		const settings = extractProperties( doc.settings() );
 | 
						|
 | 
						|
		//TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
 | 
						|
 | 
						|
		// Handle dimstyles
 | 
						|
		// console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
 | 
						|
 | 
						|
		// Handle bitmaps
 | 
						|
		// console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
 | 
						|
 | 
						|
		// Handle strings
 | 
						|
		// console.log( `Document Strings Count: ${doc.strings().count()}` );
 | 
						|
		// Note: doc.strings().documentUserTextCount() counts any doc.strings defined in a section
 | 
						|
		// console.log( `Document User Text Count: ${doc.strings().documentUserTextCount()}` );
 | 
						|
 | 
						|
		const strings_count = doc.strings().count;
 | 
						|
 | 
						|
		for ( let i = 0; i < strings_count; i ++ ) {
 | 
						|
 | 
						|
			strings.push( doc.strings().get( i ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle Render Environments for Material Environment
 | 
						|
 | 
						|
		// get the id of the active render environment skylight, which we'll use for environment texture
 | 
						|
		const reflectionId = doc.settings().renderSettings().renderEnvironments.reflectionId;
 | 
						|
 | 
						|
		const rc = doc.renderContent();
 | 
						|
 | 
						|
		let renderEnvironment = null;
 | 
						|
 | 
						|
		for ( let i = 0; i < rc.count; i ++ ) {
 | 
						|
 | 
						|
			const content = rc.get( i );
 | 
						|
 | 
						|
			switch ( content.kind ) {
 | 
						|
 | 
						|
				case 'environment':
 | 
						|
 | 
						|
					const id = content.id;
 | 
						|
 | 
						|
					// there could be multiple render environments in a 3dm file
 | 
						|
					if ( id !== reflectionId ) break;
 | 
						|
 | 
						|
					const renderTexture = content.findChild( 'texture' );
 | 
						|
					const fileName = renderTexture.fileName;
 | 
						|
 | 
						|
					for ( let j = 0; j < doc.embeddedFiles().count; j ++ ) {
 | 
						|
 | 
						|
						const _fileName = doc.embeddedFiles().get( j ).fileName;
 | 
						|
 | 
						|
						if ( fileName === _fileName ) {
 | 
						|
 | 
						|
							const background = doc.getEmbeddedFileAsBase64( fileName );
 | 
						|
							const backgroundImage = 'data:image/png;base64,' + background;
 | 
						|
							renderEnvironment = { type: 'renderEnvironment', image: backgroundImage, name: fileName };
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					break;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Handle Render Settings
 | 
						|
 | 
						|
		const renderSettings = {
 | 
						|
			ambientLight: doc.settings().renderSettings().ambientLight,
 | 
						|
			backgroundColorTop: doc.settings().renderSettings().backgroundColorTop,
 | 
						|
			backgroundColorBottom: doc.settings().renderSettings().backgroundColorBottom,
 | 
						|
			useHiddenLights: doc.settings().renderSettings().useHiddenLights,
 | 
						|
			depthCue: doc.settings().renderSettings().depthCue,
 | 
						|
			flatShade: doc.settings().renderSettings().flatShade,
 | 
						|
			renderBackFaces: doc.settings().renderSettings().renderBackFaces,
 | 
						|
			renderPoints: doc.settings().renderSettings().renderPoints,
 | 
						|
			renderCurves: doc.settings().renderSettings().renderCurves,
 | 
						|
			renderIsoParams: doc.settings().renderSettings().renderIsoParams,
 | 
						|
			renderMeshEdges: doc.settings().renderSettings().renderMeshEdges,
 | 
						|
			renderAnnotations: doc.settings().renderSettings().renderAnnotations,
 | 
						|
			useViewportSize: doc.settings().renderSettings().useViewportSize,
 | 
						|
			scaleBackgroundToFit: doc.settings().renderSettings().scaleBackgroundToFit,
 | 
						|
			transparentBackground: doc.settings().renderSettings().transparentBackground,
 | 
						|
			imageDpi: doc.settings().renderSettings().imageDpi,
 | 
						|
			shadowMapLevel: doc.settings().renderSettings().shadowMapLevel,
 | 
						|
			namedView: doc.settings().renderSettings().namedView,
 | 
						|
			snapShot: doc.settings().renderSettings().snapShot,
 | 
						|
			specificViewport: doc.settings().renderSettings().specificViewport,
 | 
						|
			groundPlane: extractProperties( doc.settings().renderSettings().groundPlane ),
 | 
						|
			safeFrame: extractProperties( doc.settings().renderSettings().safeFrame ),
 | 
						|
			dithering: extractProperties( doc.settings().renderSettings().dithering ),
 | 
						|
			skylight: extractProperties( doc.settings().renderSettings().skylight ),
 | 
						|
			linearWorkflow: extractProperties( doc.settings().renderSettings().linearWorkflow ),
 | 
						|
			renderChannels: extractProperties( doc.settings().renderSettings().renderChannels ),
 | 
						|
			sun: extractProperties( doc.settings().renderSettings().sun ),
 | 
						|
			renderEnvironments: extractProperties( doc.settings().renderSettings().renderEnvironments ),
 | 
						|
			postEffects: extractProperties( doc.settings().renderSettings().postEffects ),
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		doc.delete();
 | 
						|
 | 
						|
		return { objects, materials, layers, views, namedViews, groups, strings, settings, renderSettings, renderEnvironment };
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function extractTextures( m, tTypes, d ) {
 | 
						|
 | 
						|
		const textures = [];
 | 
						|
 | 
						|
		for ( let i = 0; i < tTypes.length; i ++ ) {
 | 
						|
 | 
						|
			const _texture = m.getTexture( tTypes[ i ] );
 | 
						|
			if ( _texture ) {
 | 
						|
 | 
						|
				let textureType = tTypes[ i ].constructor.name;
 | 
						|
				textureType = textureType.substring( 12, textureType.length );
 | 
						|
				const texture = extractTextureData( _texture, textureType, d );
 | 
						|
				textures.push( texture );
 | 
						|
				_texture.delete();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return textures;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function extractTextureData( t, tType, d ) {
 | 
						|
 | 
						|
		const texture = { type: tType };
 | 
						|
 | 
						|
		const image = d.getEmbeddedFileAsBase64( t.fileName );
 | 
						|
 | 
						|
		texture.wrapU = t.wrapU;
 | 
						|
		texture.wrapV = t.wrapV;
 | 
						|
		texture.wrapW = t.wrapW;
 | 
						|
		const uvw = t.uvwTransform.toFloatArray( true );
 | 
						|
 | 
						|
		texture.repeat = [ uvw[ 0 ], uvw[ 5 ] ];
 | 
						|
 | 
						|
		if ( image ) {
 | 
						|
 | 
						|
			texture.image = 'data:image/png;base64,' + image;
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			self.postMessage( { type: 'warning', id: taskID, data: {
 | 
						|
				message: `THREE.3DMLoader: Image for ${tType} texture not embedded in file.`,
 | 
						|
				type: 'missing resource'
 | 
						|
			}
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
			texture.image = null;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return texture;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function extractObjectData( object, doc ) {
 | 
						|
 | 
						|
		const _geometry = object.geometry();
 | 
						|
		const _attributes = object.attributes();
 | 
						|
		let objectType = _geometry.objectType;
 | 
						|
		let geometry, attributes, position, data, mesh;
 | 
						|
 | 
						|
		// skip instance definition objects
 | 
						|
		//if( _attributes.isInstanceDefinitionObject ) { continue; }
 | 
						|
 | 
						|
		// TODO: handle other geometry types
 | 
						|
		switch ( objectType ) {
 | 
						|
 | 
						|
			case rhino.ObjectType.Curve:
 | 
						|
 | 
						|
				const pts = curveToPoints( _geometry, 100 );
 | 
						|
 | 
						|
				position = {};
 | 
						|
				attributes = {};
 | 
						|
				data = {};
 | 
						|
 | 
						|
				position.itemSize = 3;
 | 
						|
				position.type = 'Float32Array';
 | 
						|
				position.array = [];
 | 
						|
 | 
						|
				for ( let j = 0; j < pts.length; j ++ ) {
 | 
						|
 | 
						|
					position.array.push( pts[ j ][ 0 ] );
 | 
						|
					position.array.push( pts[ j ][ 1 ] );
 | 
						|
					position.array.push( pts[ j ][ 2 ] );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				attributes.position = position;
 | 
						|
				data.attributes = attributes;
 | 
						|
 | 
						|
				geometry = { data };
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.Point:
 | 
						|
 | 
						|
				const pt = _geometry.location;
 | 
						|
 | 
						|
				position = {};
 | 
						|
				const color = {};
 | 
						|
				attributes = {};
 | 
						|
				data = {};
 | 
						|
 | 
						|
				position.itemSize = 3;
 | 
						|
				position.type = 'Float32Array';
 | 
						|
				position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
 | 
						|
 | 
						|
				const _color = _attributes.drawColor( doc );
 | 
						|
 | 
						|
				color.itemSize = 3;
 | 
						|
				color.type = 'Float32Array';
 | 
						|
				color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
 | 
						|
 | 
						|
				attributes.position = position;
 | 
						|
				attributes.color = color;
 | 
						|
				data.attributes = attributes;
 | 
						|
 | 
						|
				geometry = { data };
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.PointSet:
 | 
						|
			case rhino.ObjectType.Mesh:
 | 
						|
 | 
						|
				geometry = _geometry.toThreejsJSON();
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.Brep:
 | 
						|
 | 
						|
				const faces = _geometry.faces();
 | 
						|
				mesh = new rhino.Mesh();
 | 
						|
 | 
						|
				for ( let faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
 | 
						|
 | 
						|
					const face = faces.get( faceIndex );
 | 
						|
					const _mesh = face.getMesh( rhino.MeshType.Any );
 | 
						|
 | 
						|
					if ( _mesh ) {
 | 
						|
 | 
						|
						mesh.append( _mesh );
 | 
						|
						_mesh.delete();
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					face.delete();
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( mesh.faces().count > 0 ) {
 | 
						|
 | 
						|
					mesh.compact();
 | 
						|
					geometry = mesh.toThreejsJSON();
 | 
						|
					faces.delete();
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				mesh.delete();
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.Extrusion:
 | 
						|
 | 
						|
				mesh = _geometry.getMesh( rhino.MeshType.Any );
 | 
						|
 | 
						|
				if ( mesh ) {
 | 
						|
 | 
						|
					geometry = mesh.toThreejsJSON();
 | 
						|
					mesh.delete();
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.TextDot:
 | 
						|
 | 
						|
				geometry = extractProperties( _geometry );
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.Light:
 | 
						|
 | 
						|
				geometry = extractProperties( _geometry );
 | 
						|
 | 
						|
				if ( geometry.lightStyle.name === 'LightStyle_WorldLinear' ) {
 | 
						|
 | 
						|
					self.postMessage( { type: 'warning', id: taskID, data: {
 | 
						|
						message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`,
 | 
						|
						type: 'no conversion',
 | 
						|
						guid: _attributes.id
 | 
						|
					}
 | 
						|
 | 
						|
					} );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.InstanceReference:
 | 
						|
 | 
						|
				geometry = extractProperties( _geometry );
 | 
						|
				geometry.xform = extractProperties( _geometry.xform );
 | 
						|
				geometry.xform.array = _geometry.xform.toFloatArray( true );
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
			case rhino.ObjectType.SubD:
 | 
						|
 | 
						|
				// TODO: precalculate resulting vertices and faces and warn on excessive results
 | 
						|
				_geometry.subdivide( 3 );
 | 
						|
				mesh = rhino.Mesh.createFromSubDControlNet( _geometry, false );
 | 
						|
				if ( mesh ) {
 | 
						|
 | 
						|
					geometry = mesh.toThreejsJSON();
 | 
						|
					mesh.delete();
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
				/*
 | 
						|
				case rhino.ObjectType.Annotation:
 | 
						|
				case rhino.ObjectType.Hatch:
 | 
						|
				case rhino.ObjectType.ClipPlane:
 | 
						|
				*/
 | 
						|
 | 
						|
			default:
 | 
						|
 | 
						|
				self.postMessage( { type: 'warning', id: taskID, data: {
 | 
						|
					message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`,
 | 
						|
					type: 'not implemented',
 | 
						|
					guid: _attributes.id
 | 
						|
				}
 | 
						|
 | 
						|
				} );
 | 
						|
 | 
						|
				break;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( geometry ) {
 | 
						|
 | 
						|
			attributes = extractProperties( _attributes );
 | 
						|
			attributes.geometry = extractProperties( _geometry );
 | 
						|
 | 
						|
			if ( _attributes.groupCount > 0 ) {
 | 
						|
 | 
						|
				attributes.groupIds = _attributes.getGroupList();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( _attributes.userStringCount > 0 ) {
 | 
						|
 | 
						|
				attributes.userStrings = _attributes.getUserStrings();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( _geometry.userStringCount > 0 ) {
 | 
						|
 | 
						|
				attributes.geometry.userStrings = _geometry.getUserStrings();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( _attributes.decals().count > 0 ) {
 | 
						|
 | 
						|
				self.postMessage( { type: 'warning', id: taskID, data: {
 | 
						|
					message: 'THREE.3DMLoader: No conversion exists for the decals associated with this object.',
 | 
						|
					type: 'no conversion',
 | 
						|
					guid: _attributes.id
 | 
						|
				}
 | 
						|
 | 
						|
				} );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			attributes.drawColor = _attributes.drawColor( doc );
 | 
						|
 | 
						|
			objectType = objectType.constructor.name;
 | 
						|
			objectType = objectType.substring( 11, objectType.length );
 | 
						|
 | 
						|
			return { geometry, attributes, objectType };
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			self.postMessage( { type: 'warning', id: taskID, data: {
 | 
						|
				message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`,
 | 
						|
				type: 'missing mesh',
 | 
						|
				guid: _attributes.id
 | 
						|
			}
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function extractProperties( object ) {
 | 
						|
 | 
						|
		const result = {};
 | 
						|
 | 
						|
		for ( const property in object ) {
 | 
						|
 | 
						|
			const value = object[ property ];
 | 
						|
 | 
						|
			if ( typeof value !== 'function' ) {
 | 
						|
 | 
						|
				if ( typeof value === 'object' && value !== null && value.hasOwnProperty( 'constructor' ) ) {
 | 
						|
 | 
						|
					result[ property ] = { name: value.constructor.name, value: value.value };
 | 
						|
 | 
						|
				} else if ( typeof value === 'object' && value !== null ) {
 | 
						|
 | 
						|
					result[ property ] = extractProperties( value );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					result[ property ] = value;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				// these are functions that could be called to extract more data.
 | 
						|
				//console.log( `${property}: ${object[ property ].constructor.name}` );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return result;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function curveToPoints( curve, pointLimit ) {
 | 
						|
 | 
						|
		let pointCount = pointLimit;
 | 
						|
		let rc = [];
 | 
						|
		const ts = [];
 | 
						|
 | 
						|
		if ( curve instanceof rhino.LineCurve ) {
 | 
						|
 | 
						|
			return [ curve.pointAtStart, curve.pointAtEnd ];
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( curve instanceof rhino.PolylineCurve ) {
 | 
						|
 | 
						|
			pointCount = curve.pointCount;
 | 
						|
			for ( let i = 0; i < pointCount; i ++ ) {
 | 
						|
 | 
						|
				rc.push( curve.point( i ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return rc;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( curve instanceof rhino.PolyCurve ) {
 | 
						|
 | 
						|
			const segmentCount = curve.segmentCount;
 | 
						|
 | 
						|
			for ( let i = 0; i < segmentCount; i ++ ) {
 | 
						|
 | 
						|
				const segment = curve.segmentCurve( i );
 | 
						|
				const segmentArray = curveToPoints( segment, pointCount );
 | 
						|
				rc = rc.concat( segmentArray );
 | 
						|
				segment.delete();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return rc;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( curve instanceof rhino.ArcCurve ) {
 | 
						|
 | 
						|
			pointCount = Math.floor( curve.angleDegrees / 5 );
 | 
						|
			pointCount = pointCount < 2 ? 2 : pointCount;
 | 
						|
			// alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
 | 
						|
 | 
						|
			const pLine = curve.tryGetPolyline();
 | 
						|
 | 
						|
			for ( let i = 0; i < pLine.count; i ++ ) {
 | 
						|
 | 
						|
				rc.push( pLine.get( i ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			pLine.delete();
 | 
						|
 | 
						|
			return rc;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		const domain = curve.domain;
 | 
						|
		const divisions = pointCount - 1.0;
 | 
						|
 | 
						|
		for ( let j = 0; j < pointCount; j ++ ) {
 | 
						|
 | 
						|
			const t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
 | 
						|
 | 
						|
			if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
 | 
						|
 | 
						|
				ts.push( t );
 | 
						|
				continue;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const tan = curve.tangentAt( t );
 | 
						|
			const prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
 | 
						|
 | 
						|
			// Duplicated from THREE.Vector3
 | 
						|
			// How to pass imports to worker?
 | 
						|
 | 
						|
			const tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
 | 
						|
			const ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
 | 
						|
 | 
						|
			const denominator = Math.sqrt( tS * ptS );
 | 
						|
 | 
						|
			let angle;
 | 
						|
 | 
						|
			if ( denominator === 0 ) {
 | 
						|
 | 
						|
				angle = Math.PI / 2;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				const theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
 | 
						|
				angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( angle < 0.1 ) continue;
 | 
						|
 | 
						|
			ts.push( t );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		rc = ts.map( t => curve.pointAt( t ) );
 | 
						|
		return rc;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { Rhino3dmLoader };
 |