146 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| class WebGLBufferRenderer {
 | |
| 
 | |
| 	constructor( backend ) {
 | |
| 
 | |
| 		this.gl = backend.gl;
 | |
| 		this.extensions = backend.extensions;
 | |
| 		this.info = backend.renderer.info;
 | |
| 		this.mode = null;
 | |
| 		this.index = 0;
 | |
| 		this.type = null;
 | |
| 		this.object = null;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	render( start, count ) {
 | |
| 
 | |
| 		const { gl, mode, object, type, info, index } = this;
 | |
| 
 | |
| 		if ( index !== 0 ) {
 | |
| 
 | |
| 			gl.drawElements( mode, count, type, start );
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			gl.drawArrays( mode, start, count );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		info.update( object, count, mode, 1 );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	renderInstances( start, count, primcount ) {
 | |
| 
 | |
| 		const { gl, mode, type, index, object, info } = this;
 | |
| 
 | |
| 		if ( primcount === 0 ) return;
 | |
| 
 | |
| 		if ( index !== 0 ) {
 | |
| 
 | |
| 			gl.drawElementsInstanced( mode, count, type, start, primcount );
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			gl.drawArraysInstanced( mode, start, count, primcount );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		info.update( object, count, mode, primcount );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	renderMultiDraw( starts, counts, drawCount ) {
 | |
| 
 | |
| 		const { extensions, mode, object, info } = this;
 | |
| 
 | |
| 		if ( drawCount === 0 ) return;
 | |
| 
 | |
| 		const extension = extensions.get( 'WEBGL_multi_draw' );
 | |
| 
 | |
| 		if ( extension === null ) {
 | |
| 
 | |
| 			for ( let i = 0; i < drawCount; i ++ ) {
 | |
| 
 | |
| 				this.render( starts[ i ], counts[ i ] );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			if ( this.index !== 0 ) {
 | |
| 
 | |
| 				extension.multiDrawElementsWEBGL( mode, counts, 0, this.type, starts, 0, drawCount );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			let elementCount = 0;
 | |
| 			for ( let i = 0; i < drawCount; i ++ ) {
 | |
| 
 | |
| 				elementCount += counts[ i ];
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			info.update( object, elementCount, mode, 1 );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	renderMultiDrawInstances( starts, counts, drawCount, primcount ) {
 | |
| 
 | |
| 		const { extensions, mode, object, info } = this;
 | |
| 
 | |
| 		if ( drawCount === 0 ) return;
 | |
| 
 | |
| 		const extension = extensions.get( 'WEBGL_multi_draw' );
 | |
| 
 | |
| 		if ( extension === null ) {
 | |
| 
 | |
| 			for ( let i = 0; i < drawCount; i ++ ) {
 | |
| 
 | |
| 				this.renderInstances( starts[ i ], counts[ i ], primcount[ i ] );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			if ( this.index !== 0 ) {
 | |
| 
 | |
| 				extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, this.type, starts, 0, primcount, 0, drawCount );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			let elementCount = 0;
 | |
| 
 | |
| 			for ( let i = 0; i < drawCount; i ++ ) {
 | |
| 
 | |
| 				elementCount += counts[ i ];
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			for ( let i = 0; i < primcount.length; i ++ ) {
 | |
| 
 | |
| 				info.update( object, elementCount, mode, primcount[ i ] );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	//
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| export { WebGLBufferRenderer };
 |