54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
 | 
						|
	BufferGeometry,
 | 
						|
	Float32BufferAttribute
 | 
						|
} from 'three';
 | 
						|
import { ConvexHull } from '../math/ConvexHull.js';
 | 
						|
 | 
						|
class ConvexGeometry extends BufferGeometry {
 | 
						|
 | 
						|
	constructor( points = [] ) {
 | 
						|
 | 
						|
		super();
 | 
						|
 | 
						|
		// buffers
 | 
						|
 | 
						|
		const vertices = [];
 | 
						|
		const normals = [];
 | 
						|
 | 
						|
		const convexHull = new ConvexHull().setFromPoints( points );
 | 
						|
 | 
						|
		// generate vertices and normals
 | 
						|
 | 
						|
		const faces = convexHull.faces;
 | 
						|
 | 
						|
		for ( let i = 0; i < faces.length; i ++ ) {
 | 
						|
 | 
						|
			const face = faces[ i ];
 | 
						|
			let edge = face.edge;
 | 
						|
 | 
						|
			// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
 | 
						|
 | 
						|
			do {
 | 
						|
 | 
						|
				const point = edge.head().point;
 | 
						|
 | 
						|
				vertices.push( point.x, point.y, point.z );
 | 
						|
				normals.push( face.normal.x, face.normal.y, face.normal.z );
 | 
						|
 | 
						|
				edge = edge.next;
 | 
						|
 | 
						|
			} while ( edge !== face.edge );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// build geometry
 | 
						|
 | 
						|
		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
 | 
						|
		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { ConvexGeometry };
 |