110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	BufferGeometry,
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	BufferAttribute,
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	LineBasicMaterial,
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	Line,
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	MathUtils
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} from 'three';
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class PositionalAudioHelper extends Line {
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	constructor( audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2 ) {
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		const geometry = new BufferGeometry();
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		const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;
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		const positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
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		geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
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		const materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } );
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		const materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } );
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		super( geometry, [ materialOuterAngle, materialInnerAngle ] );
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		this.audio = audio;
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		this.range = range;
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		this.divisionsInnerAngle = divisionsInnerAngle;
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		this.divisionsOuterAngle = divisionsOuterAngle;
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		this.type = 'PositionalAudioHelper';
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		this.update();
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	}
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	update() {
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		const audio = this.audio;
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		const range = this.range;
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		const divisionsInnerAngle = this.divisionsInnerAngle;
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		const divisionsOuterAngle = this.divisionsOuterAngle;
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		const coneInnerAngle = MathUtils.degToRad( audio.panner.coneInnerAngle );
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		const coneOuterAngle = MathUtils.degToRad( audio.panner.coneOuterAngle );
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		const halfConeInnerAngle = coneInnerAngle / 2;
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		const halfConeOuterAngle = coneOuterAngle / 2;
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		let start = 0;
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		let count = 0;
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		let i;
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		let stride;
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		const geometry = this.geometry;
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		const positionAttribute = geometry.attributes.position;
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		geometry.clearGroups();
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		//
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		function generateSegment( from, to, divisions, materialIndex ) {
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			const step = ( to - from ) / divisions;
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			positionAttribute.setXYZ( start, 0, 0, 0 );
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			count ++;
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			for ( i = from; i < to; i += step ) {
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				stride = start + count;
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				positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );
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				positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );
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				positionAttribute.setXYZ( stride + 2, 0, 0, 0 );
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				count += 3;
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			}
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			geometry.addGroup( start, count, materialIndex );
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			start += count;
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			count = 0;
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		}
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		//
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		generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
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		generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
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		generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
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		//
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		positionAttribute.needsUpdate = true;
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		if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;
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	}
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	dispose() {
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		this.geometry.dispose();
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		this.material[ 0 ].dispose();
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		this.material[ 1 ].dispose();
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	}
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}
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export { PositionalAudioHelper };
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