60 lines
		
	
	
		
			923 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			923 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
const FilmShader = {
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	name: 'FilmShader',
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	uniforms: {
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		'tDiffuse': { value: null },
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		'time': { value: 0.0 },
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		'intensity': { value: 0.5 },
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		'grayscale': { value: false }
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	},
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	vertexShader: /* glsl */`
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		varying vec2 vUv;
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		void main() {
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			vUv = uv;
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			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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		}`,
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	fragmentShader: /* glsl */`
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		#include <common>
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		uniform float intensity;
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		uniform bool grayscale;
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		uniform float time;
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		uniform sampler2D tDiffuse;
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		varying vec2 vUv;
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		void main() {
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			vec4 base = texture2D( tDiffuse, vUv );
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			float noise = rand( fract( vUv + time ) );
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			vec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );
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			color = mix( base.rgb, color, intensity );
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			if ( grayscale ) {
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				color = vec3( luminance( color ) ); // assuming linear-srgb
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			}
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			gl_FragColor = vec4( color, base.a );
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		}`,
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};
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export { FilmShader };
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