55 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * RGB Shift Shader
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 * Shifts red and blue channels from center in opposite directions
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 * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
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 * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
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 *
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 * amount: shift distance (1 is width of input)
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 * angle: shift angle in radians
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 */
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const RGBShiftShader = {
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	name: 'RGBShiftShader',
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	uniforms: {
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		'tDiffuse': { value: null },
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		'amount': { value: 0.005 },
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		'angle': { value: 0.0 }
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	},
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	vertexShader: /* glsl */`
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		varying vec2 vUv;
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		void main() {
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			vUv = uv;
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			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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		}`,
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	fragmentShader: /* glsl */`
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		uniform sampler2D tDiffuse;
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		uniform float amount;
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		uniform float angle;
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		varying vec2 vUv;
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		void main() {
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			vec2 offset = amount * vec2( cos(angle), sin(angle));
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			vec4 cr = texture2D(tDiffuse, vUv + offset);
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			vec4 cga = texture2D(tDiffuse, vUv);
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			vec4 cb = texture2D(tDiffuse, vUv - offset);
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			gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
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		}`
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};
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export { RGBShiftShader };
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