897 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			897 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
const _object_pattern = /^[og]\s*(.+)?/;
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const _material_library_pattern = /^mtllib /;
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const _material_use_pattern = /^usemtl /;
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const _map_use_pattern = /^usemap /;
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const _face_vertex_data_separator_pattern = /\s+/;
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const _color = new Cesium.Color();
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function ParserState() {
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    const state = {
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        objects: [],
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        object: {},
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        vertices: [],
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        normals: [],
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        colors: [],
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        uvs: [],
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        materials: {},
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        materialLibraries: [],
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        startObject: function (name, fromDeclaration) {
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            if (this.object && this.object.fromDeclaration === false) {
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                this.object.name = name;
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                this.object.fromDeclaration = (fromDeclaration !== false);
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                return;
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            }
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            const previousMaterial = (this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined);
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            if (this.object && typeof this.object._finalize === 'function') {
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                this.object._finalize(true);
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            }
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            this.object = {
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                name: name || '',
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                fromDeclaration: (fromDeclaration !== false),
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                geometry: {
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                    vertices: [],
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                    normals: [],
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                    colors: [],
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                    uvs: [],
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                    hasUVIndices: false
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                },
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                materials: [],
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                smooth: true,
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                startMaterial: function (name, libraries) {
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                    const previous = this._finalize(false);
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                    if (previous && (previous.inherited || previous.groupCount <= 0)) {
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                        this.materials.splice(previous.index, 1);
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                    }
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                    const material = {
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                        index: this.materials.length,
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                        name: name || '',
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                        mtllib: (Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : ''),
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                        smooth: (previous !== undefined ? previous.smooth : this.smooth),
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                        groupStart: (previous !== undefined ? previous.groupEnd : 0),
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                        groupEnd: -1,
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                        groupCount: -1,
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                        inherited: false,
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                        clone: function (index) {
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                            const cloned = {
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                                index: (typeof index === 'number' ? index : this.index),
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                                name: this.name,
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                                mtllib: this.mtllib,
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                                smooth: this.smooth,
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                                groupStart: 0,
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                                groupEnd: -1,
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                                groupCount: -1,
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                                inherited: false
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                            };
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                            cloned.clone = this.clone.bind(cloned);
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                            return cloned;
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                        }
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                    };
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                    this.materials.push(material);
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                    return material;
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                },
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                currentMaterial: function () {
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                    if (this.materials.length > 0) {
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                        return this.materials[this.materials.length - 1];
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                    }
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                    return undefined;
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                },
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                _finalize: function (end) {
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                    const lastMultiMaterial = this.currentMaterial();
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                    if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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                        lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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                        lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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                        lastMultiMaterial.inherited = false;
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                    }
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                    if (end && this.materials.length > 1) {
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                        for (let mi = this.materials.length - 1; mi >= 0; mi--) {
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                            if (this.materials[mi].groupCount <= 0) {
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                                this.materials.splice(mi, 1);
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                            }
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                        }
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                    }
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                    if (end && this.materials.length === 0) {
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                        this.materials.push({
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                            name: '',
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                            smooth: this.smooth
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                        });
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                    }
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                    return lastMultiMaterial;
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                }
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            };
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            if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
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                const declared = previousMaterial.clone(0);
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                declared.inherited = true;
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                this.object.materials.push(declared);
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            }
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            this.objects.push(this.object);
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        },
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        finalize: function () {
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            if (this.object && typeof this.object._finalize === 'function') {
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                this.object._finalize(true);
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            }
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        },
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        parseVertexIndex: function (value, len) {
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            const index = parseInt(value, 10);
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            return (index >= 0 ? index - 1 : index + len / 3) * 3;
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        },
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        parseNormalIndex: function (value, len) {
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            const index = parseInt(value, 10);
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            return (index >= 0 ? index - 1 : index + len / 3) * 3;
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        },
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        parseUVIndex: function (value, len) {
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            const index = parseInt(value, 10);
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            return (index >= 0 ? index - 1 : index + len / 2) * 2;
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        },
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        addVertex: function (a, b, c) {
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            const src = this.vertices;
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            const dst = this.object.geometry.vertices;
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            dst.push(src[a + 0], src[a + 1], src[a + 2]);
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            dst.push(src[b + 0], src[b + 1], src[b + 2]);
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            dst.push(src[c + 0], src[c + 1], src[c + 2]);
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        },
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        addVertexPoint: function (a) {
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            const src = this.vertices;
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            const dst = this.object.geometry.vertices;
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            dst.push(src[a + 0], src[a + 1], src[a + 2]);
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        },
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        addVertexLine: function (a) {
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            const src = this.vertices;
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            const dst = this.object.geometry.vertices;
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            dst.push(src[a + 0], src[a + 1], src[a + 2]);
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        },
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        addNormal: function (a, b, c) {
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            const src = this.normals;
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            const dst = this.object.geometry.normals;
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            dst.push(src[a + 0], src[a + 1], src[a + 2]);
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            dst.push(src[b + 0], src[b + 1], src[b + 2]);
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            dst.push(src[c + 0], src[c + 1], src[c + 2]);
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        },
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        addFaceNormal: function (a, b, c) {
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            console.warn("addFaceNormal");
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            // const src = this.vertices;
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            // const dst = this.object.geometry.normals;
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            // _vA.fromArray( src, a );
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            // _vB.fromArray( src, b );
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            // _vC.fromArray( src, c );
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            // _cb.subVectors( _vC, _vB );
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            // _ab.subVectors( _vA, _vB );
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            // _cb.cross( _ab );
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            // _cb.normalize();
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            // dst.push( _cb.x, _cb.y, _cb.z );
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            // dst.push( _cb.x, _cb.y, _cb.z );
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            // dst.push( _cb.x, _cb.y, _cb.z );
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        },
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        addColor: function (a, b, c) {
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            const src = this.colors;
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            const dst = this.object.geometry.colors;
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            if (src[a] !== undefined) dst.push(src[a + 0], src[a + 1], src[a + 2]);
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            if (src[b] !== undefined) dst.push(src[b + 0], src[b + 1], src[b + 2]);
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            if (src[c] !== undefined) dst.push(src[c + 0], src[c + 1], src[c + 2]);
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        },
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        addUV: function (a, b, c) {
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            const src = this.uvs;
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            const dst = this.object.geometry.uvs;
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            dst.push(src[a + 0], src[a + 1]);
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            dst.push(src[b + 0], src[b + 1]);
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            dst.push(src[c + 0], src[c + 1]);
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        },
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        addDefaultUV: function () {
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            const dst = this.object.geometry.uvs;
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            dst.push(0, 0);
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            dst.push(0, 0);
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            dst.push(0, 0);
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        },
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        addUVLine: function (a) {
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            const src = this.uvs;
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            const dst = this.object.geometry.uvs;
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            dst.push(src[a + 0], src[a + 1]);
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        },
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        addFace: function (a, b, c, ua, ub, uc, na, nb, nc) {
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            const vLen = this.vertices.length;
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            let ia = this.parseVertexIndex(a, vLen);
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            let ib = this.parseVertexIndex(b, vLen);
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            let ic = this.parseVertexIndex(c, vLen);
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            this.addVertex(ia, ib, ic);
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            this.addColor(ia, ib, ic);
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            if (na !== undefined && na !== '') {
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                const nLen = this.normals.length;
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                ia = this.parseNormalIndex(na, nLen);
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                ib = this.parseNormalIndex(nb, nLen);
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                ic = this.parseNormalIndex(nc, nLen);
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                this.addNormal(ia, ib, ic);
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            } else {
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                this.addFaceNormal(ia, ib, ic);
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            }
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            if (ua !== undefined && ua !== '') {
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                const uvLen = this.uvs.length;
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                ia = this.parseUVIndex(ua, uvLen);
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                ib = this.parseUVIndex(ub, uvLen);
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                ic = this.parseUVIndex(uc, uvLen);
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                this.addUV(ia, ib, ic);
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                this.object.geometry.hasUVIndices = true;
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            } else {
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                this.addDefaultUV();
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            }
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        },
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        addPointGeometry: function (vertices) {
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            this.object.geometry.type = 'Points';
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            const vLen = this.vertices.length;
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            for (let vi = 0, l = vertices.length; vi < l; vi++) {
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                const index = this.parseVertexIndex(vertices[vi], vLen);
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                this.addVertexPoint(index);
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                this.addColor(index);
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            }
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        },
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        addLineGeometry: function (vertices, uvs) {
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            this.object.geometry.type = 'Line';
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            const vLen = this.vertices.length;
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            const uvLen = this.uvs.length;
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            for (let vi = 0, l = vertices.length; vi < l; vi++) {
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                this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
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            }
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            for (let uvi = 0, l = uvs.length; uvi < l; uvi++) {
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                this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
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            }
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        }
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    };
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    state.startObject('', false);
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    return state;
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}
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class AModelLoader {
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    constructor(context) {
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        this.context = context;
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    }
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    /**
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     * 异步调用
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     * @param {*} url
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     */
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    Load(url) {
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        //解析obj数据
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        return Cesium.Resource.fetchText(url).then((result) => {
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            return this.Parse(result, url.substring(0, url.lastIndexOf('/') + 1));
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        });
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    }
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    Parse(text, path) {
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        const state = new ParserState();
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        if (text.indexOf('\r\n') !== -1) {
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            text = text.replace(/\r\n/g, '\n');
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        }
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        if (text.indexOf('\\\n') !== -1) {
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            text = text.replace(/\\\n/g, '');
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        }
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        const lines = text.split('\n');
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        let result = [];
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        for (let i = 0, l = lines.length; i < l; i++) {
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            const line = lines[i].trimStart();
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            if (line.length === 0) continue;
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            const lineFirstChar = line.charAt(0);
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            if (lineFirstChar === '#') continue;
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            if (lineFirstChar === 'v') {
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                const data = line.split(_face_vertex_data_separator_pattern);
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                switch (data[0]) {
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                    case 'v':
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                        state.vertices.push(
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                            parseFloat(data[1]),
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                            parseFloat(data[2]),
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                            parseFloat(data[3])
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                        );
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                        if (data.length >= 7) {
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                            Cesium.Color.fromBytes(
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                                parseFloat(data[4]),
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                                parseFloat(data[5]),
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                                parseFloat(data[6]),
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                                1,
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                                _color
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                            );
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                            state.colors.push(_color.red, _color.green, _color.blue);
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                        } else {
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                            state.colors.push(undefined, undefined, undefined);
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                        }
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                        break;
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                    case 'vn':
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                        state.normals.push(
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                            parseFloat(data[1]),
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                            parseFloat(data[2]),
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                            parseFloat(data[3])
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                        );
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                        break;
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                    case 'vt':
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                        state.uvs.push(
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                            parseFloat(data[1]),
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                            parseFloat(data[2])
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                        );
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                        break;
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                }
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            } else if (lineFirstChar === 'f') {
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                const lineData = line.slice(1).trim();
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                const vertexData = lineData.split(_face_vertex_data_separator_pattern);
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                const faceVertices = [];
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                for (let j = 0, jl = vertexData.length; j < jl; j++) {
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                    const vertex = vertexData[j];
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                    if (vertex.length > 0) {
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                        const vertexParts = vertex.split('/');
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                        faceVertices.push(vertexParts);
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                    }
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                }
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                const v1 = faceVertices[0];
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                for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {
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                    const v2 = faceVertices[j];
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                    const v3 = faceVertices[j + 1];
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                    state.addFace(
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                        v1[0], v2[0], v3[0],
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                        v1[1], v2[1], v3[1],
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                        v1[2], v2[2], v3[2]
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                    );
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                }
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            } else if (lineFirstChar === 'l') {
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                const lineParts = line.substring(1).trim().split(' ');
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                let lineVertices = [];
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                const lineUVs = [];
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                if (line.indexOf('/') === -1) {
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                    lineVertices = lineParts;
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                } else {
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                    for (let li = 0, llen = lineParts.length; li < llen; li++) {
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                        const parts = lineParts[li].split('/');
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                        if (parts[0] !== '') lineVertices.push(parts[0]);
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                        if (parts[1] !== '') lineUVs.push(parts[1]);
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                    }
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                }
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                state.addLineGeometry(lineVertices, lineUVs);
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            } else if (lineFirstChar === 'p') {
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                const lineData = line.slice(1).trim();
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                const pointData = lineData.split(' ');
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                state.addPointGeometry(pointData);
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            } else if ((result = _object_pattern.exec(line)) !== null) {
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                const name = (' ' + result[0].slice(1).trim()).slice(1);
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                state.startObject(name);
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            } else if (_material_use_pattern.test(line)) {
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                state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
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            } else if (_material_library_pattern.test(line)) {
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                state.materialLibraries.push(line.substring(7).trim());
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            } else if (_map_use_pattern.test(line)) {
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                console.warn('Rendering identifier "usemap" not supported. Textures must be defined in MTL files.');
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            } else if (lineFirstChar === 's') {
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                result = line.split(' ');
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						|
                if (result.length > 1) {
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                    const value = result[1].trim().toLowerCase();
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                    state.object.smooth = (value !== '0' && value !== 'off');
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                } else {
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                    state.object.smooth = true;
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                }
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                const material = state.object.currentMaterial();
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                if (material) material.smooth = state.object.smooth;
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            } else {
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                if (line === '\0') continue;
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                console.warn('Unexpected line: "' + line + '"');
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            }
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        }
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        state.finalize();
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        const container = new Node();
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        const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0);
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        if (hasPrimitives === true) {
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            for (let i = 0, l = state.objects.length; i < l; i++) {
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                const object = state.objects[i];
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                const geometry = object.geometry;
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                const materials = object.materials;
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                if (geometry.vertices.length === 0) continue;
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                let mesh = new Mesh(this.context, geometry);
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                for (let mi = 0, miLen = materials.length; mi < miLen; mi++) {
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                    const sourceMaterial = materials[mi];
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                    const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_';
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                    let material = state.materials[materialHash];
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                    if (this.materials !== null) {
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                        console.log("material");
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                    }
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                    if (material === undefined) {
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                        material = new Material(this.context, geometry, path, sourceMaterial.mtllib);
 | 
						|
                        material.name = sourceMaterial.name;
 | 
						|
                        material.flatShading = sourceMaterial.smooth ? false : true;
 | 
						|
 | 
						|
                        state.materials[materialHash] = material;
 | 
						|
                    }
 | 
						|
                    mesh.setMaterial(material);
 | 
						|
                }
 | 
						|
 | 
						|
                mesh.name = object.name;
 | 
						|
 | 
						|
                container.add(mesh);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return container;
 | 
						|
    }
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
class Material {
 | 
						|
    constructor(context, geometry, path, mtllib) {
 | 
						|
        this.context = context;
 | 
						|
        this.ready = false;
 | 
						|
 | 
						|
        const canvas = document.createElement("canvas");
 | 
						|
        canvas.width = 512; //默认
 | 
						|
        canvas.height = 512; //默认
 | 
						|
        this.canvas = canvas;
 | 
						|
 | 
						|
        let promise = Cesium.Resource.fetchText(path + mtllib)
 | 
						|
            .then(async (text) => {
 | 
						|
                let result = [];
 | 
						|
                const lines = text.split('\n');
 | 
						|
                for (let i = 0, l = lines.length; i < l; i++) {
 | 
						|
                    const line = lines[i].trimStart();
 | 
						|
                    if (line.length === 0) continue;
 | 
						|
                    const t = line.split(' ')[0];
 | 
						|
                    if (t === "map_Kd") {
 | 
						|
                        let map = line.split(' ')[1];
 | 
						|
                        result.push({
 | 
						|
                            diffusemap: await this.loadTexture(path + map)
 | 
						|
                        })
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                return Promise.all(result);
 | 
						|
            });
 | 
						|
 | 
						|
        //创建shader
 | 
						|
        let vs = "attribute vec3 position;\n";
 | 
						|
        let fs = "";
 | 
						|
 | 
						|
        let outVS = "";
 | 
						|
 | 
						|
        let hasNormal = false;
 | 
						|
        let hasVertexColors = false;
 | 
						|
        let hasSt = false;
 | 
						|
 | 
						|
        if (geometry.normals.length > 0) {
 | 
						|
            hasNormal = true;
 | 
						|
        }
 | 
						|
        //顶点色
 | 
						|
        if (geometry.colors.length > 0) {
 | 
						|
            hasVertexColors = true;
 | 
						|
        }
 | 
						|
        // UV
 | 
						|
        if (geometry.hasUVIndices === true) {
 | 
						|
            hasSt = true;
 | 
						|
        }
 | 
						|
 | 
						|
        if (hasNormal) {
 | 
						|
            vs += "attribute vec3 normal;\n";
 | 
						|
 | 
						|
            vs += "varying vec3 v_normal;\n";
 | 
						|
            fs += "varying vec3 v_normal;\n";
 | 
						|
            outVS += "v_normal = normal;\n";
 | 
						|
        }
 | 
						|
 | 
						|
        if (hasVertexColors) {
 | 
						|
            vs += "attribute vec3 color;\n";
 | 
						|
 | 
						|
            vs += "varying vec2 v_color;\n";
 | 
						|
            fs += "varying vec2 v_color;\n";
 | 
						|
            outVS += "v_color = color;\n";
 | 
						|
        }
 | 
						|
 | 
						|
        if (hasSt) {
 | 
						|
            vs += "attribute vec2 uv;\n";
 | 
						|
            vs += "varying vec2 v_uv;\n";
 | 
						|
 | 
						|
            fs += "varying vec2 v_uv;\n";
 | 
						|
            outVS += "v_uv = uv;\n";
 | 
						|
        }
 | 
						|
 | 
						|
        vs += `
 | 
						|
        void main() {
 | 
						|
            gl_Position = czm_modelViewProjection * vec4(position, 1.);
 | 
						|
            ${outVS}
 | 
						|
        }
 | 
						|
        `;
 | 
						|
 | 
						|
        fs += `
 | 
						|
		uniform sampler2D colorTexture;
 | 
						|
        void main() {
 | 
						|
			vec4 color = texture2D(colorTexture, v_uv);
 | 
						|
            gl_FragColor = color;
 | 
						|
        }
 | 
						|
        `;
 | 
						|
 | 
						|
        this.program = Cesium.ShaderProgram.fromCache({
 | 
						|
            context: context,
 | 
						|
            vertexShaderSource: vs,
 | 
						|
            fragmentShaderSource: fs
 | 
						|
        });
 | 
						|
 | 
						|
        this.uniformMap = {};
 | 
						|
 | 
						|
        let that = this;
 | 
						|
        promise.then((images) => {
 | 
						|
            for (let i = 0; i < images.length; i++) {
 | 
						|
                const element = images[i];
 | 
						|
                let diffusemap = element.diffusemap;
 | 
						|
                this.uniformMap.colorTexture = () => {
 | 
						|
                    return diffusemap;
 | 
						|
                };
 | 
						|
            }
 | 
						|
            that.ready = true;
 | 
						|
        });
 | 
						|
    }
 | 
						|
 | 
						|
    updateColorTexture(video, width, height) {
 | 
						|
        if (this.ready && Cesium.defined(video.videojs)) {
 | 
						|
            video.videojs.play();
 | 
						|
            let colorTexture = this.uniformMap.colorTexture();
 | 
						|
            if (video.playing && video.timeupdate) {
 | 
						|
                if (width !== colorTexture.width || height !== colorTexture.height) {
 | 
						|
 | 
						|
                    this.canvas.width = width;
 | 
						|
                    this.canvas.height = height;
 | 
						|
 | 
						|
                    // 重新创建texture
 | 
						|
                    const canvasContext = this.canvas.getContext("2d");
 | 
						|
                    canvasContext.drawImage(
 | 
						|
                        video.dom,
 | 
						|
                        0,
 | 
						|
                        0,
 | 
						|
                        video.width,
 | 
						|
                        video.height,
 | 
						|
                        0,
 | 
						|
                        0,
 | 
						|
                        this.canvas.width,
 | 
						|
                        this.canvas.height
 | 
						|
                    );
 | 
						|
 | 
						|
                    let texture = new Cesium.Texture({
 | 
						|
                        context: this.context,
 | 
						|
                        source: this.canvas
 | 
						|
                    });
 | 
						|
 | 
						|
                    this.uniformMap.colorTexture = () => {
 | 
						|
                        return texture;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                const canvasContext = this.canvas.getContext("2d");
 | 
						|
                canvasContext.drawImage(
 | 
						|
                    video.dom,
 | 
						|
                    0,
 | 
						|
                    0,
 | 
						|
                    video.width,
 | 
						|
                    video.height,
 | 
						|
                    0,
 | 
						|
                    0,
 | 
						|
                    this.canvas.width,
 | 
						|
                    this.canvas.height
 | 
						|
                );
 | 
						|
                this.uniformMap.colorTexture().copyFrom({
 | 
						|
                    source: this.canvas
 | 
						|
                });
 | 
						|
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    setCommand(drawCommand) {
 | 
						|
        drawCommand.shaderProgram = this.program;
 | 
						|
        drawCommand.uniformMap = this.uniformMap;
 | 
						|
    }
 | 
						|
 | 
						|
    loadTexture(url) {
 | 
						|
        return Cesium.Resource.fetchImage(url)
 | 
						|
            .then((image) => {
 | 
						|
                this.canvas.width = image.width;
 | 
						|
                this.canvas.height = image.height;
 | 
						|
                const canvasContext = this.canvas.getContext("2d");
 | 
						|
                canvasContext.drawImage(
 | 
						|
                    image,
 | 
						|
                    0,
 | 
						|
                    0,
 | 
						|
                    image.width,
 | 
						|
                    image.height,
 | 
						|
                    0,
 | 
						|
                    0,
 | 
						|
                    this.canvas.width,
 | 
						|
                    this.canvas.height,
 | 
						|
                );
 | 
						|
                let texture = new Cesium.Texture({
 | 
						|
                    context: this.context,
 | 
						|
                    source: this.canvas,
 | 
						|
                    sampler: Cesium.Sampler.NEAREST
 | 
						|
                });
 | 
						|
                return texture;
 | 
						|
            });
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
class Mesh {
 | 
						|
    constructor(context, geometry) {
 | 
						|
        this.name = undefined;
 | 
						|
        this.geometry = geometry;
 | 
						|
        const vaAttributes = [];
 | 
						|
        let index = 0;
 | 
						|
 | 
						|
        this.material = undefined;
 | 
						|
 | 
						|
        //创建顶点索引
 | 
						|
        const vertexBuffer = Cesium.Buffer.createVertexBuffer({
 | 
						|
            context: context,
 | 
						|
            typedArray: Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, geometry.vertices),
 | 
						|
            usage: Cesium.BufferUsage.STATIC_DRAW
 | 
						|
        });
 | 
						|
        vaAttributes.push({
 | 
						|
            index: index,
 | 
						|
            enabled: true,
 | 
						|
            vertexBuffer: vertexBuffer,
 | 
						|
            componentDatatype: Cesium.ComponentDatatype.FLOAT,
 | 
						|
            componentsPerAttribute: 3,
 | 
						|
            normalize: false
 | 
						|
        });
 | 
						|
        //法线
 | 
						|
        if (geometry.normals.length > 0) {
 | 
						|
            index++;
 | 
						|
            const normalBuffer = Cesium.Buffer.createVertexBuffer({
 | 
						|
                context: context,
 | 
						|
                typedArray: Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, geometry.normals),
 | 
						|
                usage: Cesium.BufferUsage.STATIC_DRAW
 | 
						|
            });
 | 
						|
 | 
						|
            vaAttributes.push({
 | 
						|
                index: index,
 | 
						|
                enabled: true,
 | 
						|
                vertexBuffer: normalBuffer,
 | 
						|
                componentDatatype: Cesium.ComponentDatatype.FLOAT,
 | 
						|
                componentsPerAttribute: 3,
 | 
						|
                normalize: false
 | 
						|
            });
 | 
						|
        }
 | 
						|
        //顶点色
 | 
						|
        if (geometry.colors.length > 0) {
 | 
						|
            index++;
 | 
						|
            const colorBuffer = Cesium.Buffer.createVertexBuffer({
 | 
						|
                context: context,
 | 
						|
                typedArray: Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, geometry.colors),
 | 
						|
                usage: Cesium.BufferUsage.STATIC_DRAW
 | 
						|
            });
 | 
						|
 | 
						|
            vaAttributes.push({
 | 
						|
                index: index,
 | 
						|
                enabled: true,
 | 
						|
                vertexBuffer: colorBuffer,
 | 
						|
                componentDatatype: Cesium.ComponentDatatype.FLOAT,
 | 
						|
                componentsPerAttribute: 3,
 | 
						|
                normalize: false
 | 
						|
            });
 | 
						|
        }
 | 
						|
        // UV
 | 
						|
        if (geometry.hasUVIndices === true) {
 | 
						|
            index++;
 | 
						|
            const uvBuffer = Cesium.Buffer.createVertexBuffer({
 | 
						|
                context: context,
 | 
						|
                typedArray: Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, geometry.uvs),
 | 
						|
                usage: Cesium.BufferUsage.STATIC_DRAW
 | 
						|
            });
 | 
						|
 | 
						|
            vaAttributes.push({
 | 
						|
                index: index,
 | 
						|
                enabled: true,
 | 
						|
                vertexBuffer: uvBuffer,
 | 
						|
                componentDatatype: Cesium.ComponentDatatype.FLOAT,
 | 
						|
                componentsPerAttribute: 2,
 | 
						|
                normalize: false
 | 
						|
            });
 | 
						|
        }
 | 
						|
 | 
						|
        const vertexArray = new Cesium.VertexArray({
 | 
						|
            context: context,
 | 
						|
            attributes: vaAttributes
 | 
						|
        });
 | 
						|
 | 
						|
        const renderState = Cesium.RenderState.fromCache({
 | 
						|
            cull: {
 | 
						|
                enabled: false
 | 
						|
            },
 | 
						|
            depthMask: true,
 | 
						|
            depthTest: {
 | 
						|
                enabled: true,
 | 
						|
            }
 | 
						|
        });
 | 
						|
 | 
						|
        this.drawCommand = new Cesium.DrawCommand({
 | 
						|
            owner: this,
 | 
						|
            primitiveType: Cesium.PrimitiveType.TRIANGLES,
 | 
						|
            vertexArray: vertexArray,
 | 
						|
            renderState: renderState,
 | 
						|
            pass: Cesium.Pass.OPAQUE,
 | 
						|
            // debugShowBoundingVolume: true
 | 
						|
        });
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    setMaterial(material) {
 | 
						|
        this.material = material;
 | 
						|
        material.setCommand(this.drawCommand);
 | 
						|
    }
 | 
						|
 | 
						|
    update(frameState) {
 | 
						|
        if (Cesium.defined(this.material)) {
 | 
						|
            if (this.material.ready) {
 | 
						|
                frameState.commandList.push(this.drawCommand);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    updateVideo(camera, video, cullingVolume) {
 | 
						|
        if (Cesium.defined(this.material)) {
 | 
						|
            if (this.material.ready) {
 | 
						|
                const visibility = cullingVolume.computeVisibility(this.drawCommand.boundingVolume);
 | 
						|
                if (visibility >= 0 && this.material.ready) {
 | 
						|
                    //如果视频可见
 | 
						|
                    //计算level
 | 
						|
                    // cam
 | 
						|
                    let distance = camera.distanceToBoundingSphere(this.drawCommand.boundingVolume);
 | 
						|
                    let width = video.width;
 | 
						|
                    let height = video.height;
 | 
						|
                    if (distance >= 20 && distance < 100) {
 | 
						|
                        width = video.width / 2;
 | 
						|
                        height = video.height / 2;
 | 
						|
                    } else if (distance >= 100) {
 | 
						|
                        width = video.width / 10;
 | 
						|
                        height = video.height / 10;
 | 
						|
                    }
 | 
						|
                    this.material.updateColorTexture(video, width, height)
 | 
						|
                } else {
 | 
						|
                    if (video.videojs) {
 | 
						|
                        video.videojs.pause();
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
class Node {
 | 
						|
    constructor() {
 | 
						|
        this._modelMatrix = Cesium.Matrix4.IDENTITY;
 | 
						|
 | 
						|
        this.parent = null;
 | 
						|
        this.children = [];
 | 
						|
 | 
						|
        this.video = {
 | 
						|
            videojs: null,
 | 
						|
            dom: null,
 | 
						|
            playing: false,
 | 
						|
            timeupdate: false,
 | 
						|
            width: 0,
 | 
						|
            height: 0
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    get modelMatrix() {
 | 
						|
        return this._modelMatrix;
 | 
						|
    }
 | 
						|
 | 
						|
    set modelMatrix(matrix) {
 | 
						|
        this._modelMatrix = matrix.clone();
 | 
						|
        this.updateModelMatrix();
 | 
						|
    }
 | 
						|
 | 
						|
    updateModelMatrix() {
 | 
						|
        for (let i = 0; i < this.children.length; i++) {
 | 
						|
            const child = this.children[i];
 | 
						|
 | 
						|
            child.drawCommand.modelMatrix = this._modelMatrix;
 | 
						|
            //计算包围盒
 | 
						|
            const sphere = Cesium.BoundingSphere.fromVertices(child.geometry.vertices);
 | 
						|
            let newMat = Cesium.Matrix4.multiplyByTranslation(this._modelMatrix, sphere.center, new Cesium.Matrix4());
 | 
						|
            sphere.center = Cesium.Matrix4.getTranslation(newMat, new Cesium.Cartesian3());
 | 
						|
            child.drawCommand.boundingVolume = sphere;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    setPosition(position) {
 | 
						|
        Cesium.Matrix4.multiplyByTranslation(this._modelMatrix, position, this._modelMatrix);
 | 
						|
        this.updateModelMatrix();
 | 
						|
    }
 | 
						|
 | 
						|
    add(object) {
 | 
						|
        object.parent = this;
 | 
						|
        this.children.push(object);
 | 
						|
    }
 | 
						|
 | 
						|
    update(frameState) {
 | 
						|
        let camera = frameState.camera;
 | 
						|
        const cullingVolume = camera.frustum.computeCullingVolume(
 | 
						|
            camera.positionWC,
 | 
						|
            camera.directionWC,
 | 
						|
            camera.upWC
 | 
						|
        );
 | 
						|
 | 
						|
        for (let i = 0; i < this.children.length; i++) {
 | 
						|
            const child = this.children[i];
 | 
						|
            child.update(frameState);
 | 
						|
 | 
						|
            if (Cesium.defined(this.video.videojs)) {
 | 
						|
                child.updateVideo(camera, this.video, cullingVolume);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * 设置视频
 | 
						|
     * @param {*} url
 | 
						|
     */
 | 
						|
    setVideo(url) {
 | 
						|
        this.video.playing = false;
 | 
						|
        this.video.timeupdate = false;
 | 
						|
 | 
						|
        let videoType = /^.+\.m3u8$/.test(url) ? "application/x-mpegURL" : "video/mp4";
 | 
						|
        if (!Cesium.defined(this.video.videojs)) {
 | 
						|
            //
 | 
						|
            const video = document.createElement('video');
 | 
						|
            video.setAttribute("id", "video_" + Cesium.createGuid());
 | 
						|
            video.setAttribute('crossorigin', 'anonymous');
 | 
						|
            video.setAttribute('muted', '');
 | 
						|
            // video.muted = true;
 | 
						|
            video.autoplay = true;
 | 
						|
            video.loop = true;
 | 
						|
            video.preload = "auto";
 | 
						|
            video.style.display = 'none';
 | 
						|
            video.width = 512;
 | 
						|
            video.height = 512;
 | 
						|
            video.style.objectFit = 'fill'
 | 
						|
 | 
						|
            this.video.videojs = videojs(video, {
 | 
						|
                techOrder: ['html5']
 | 
						|
            }, () => {
 | 
						|
            });
 | 
						|
 | 
						|
            video.addEventListener('playing', () => {
 | 
						|
                // console.log(video.videoWidth)
 | 
						|
                // //获取video 宽高
 | 
						|
                this.video.width = video.videoWidth;
 | 
						|
                this.video.height = video.videoHeight;
 | 
						|
                this.video.playing = true;
 | 
						|
            }, true);
 | 
						|
 | 
						|
            video.addEventListener('timeupdate', () => {
 | 
						|
                this.video.timeupdate = true;
 | 
						|
            }, true);
 | 
						|
 | 
						|
            this.video.dom = video;
 | 
						|
            // document.body.appendChild(video)
 | 
						|
        }
 | 
						|
 | 
						|
        this.video.videojs.src([{
 | 
						|
            src: url,
 | 
						|
            type: videoType
 | 
						|
        }]);
 | 
						|
        this.video.videojs.play();
 | 
						|
    }
 | 
						|
}
 |