232 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	Clock,
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| 	HalfFloatType,
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| 	NoBlending,
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| 	Vector2,
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| 	WebGLRenderTarget
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| } from 'three';
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| import { CopyShader } from '../shaders/CopyShader.js';
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| import { ShaderPass } from './ShaderPass.js';
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| import { MaskPass } from './MaskPass.js';
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| import { ClearMaskPass } from './MaskPass.js';
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| 
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| class EffectComposer {
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| 
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| 	constructor( renderer, renderTarget ) {
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| 
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| 		this.renderer = renderer;
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| 
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| 		this._pixelRatio = renderer.getPixelRatio();
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| 
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| 		if ( renderTarget === undefined ) {
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| 
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| 			const size = renderer.getSize( new Vector2() );
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| 			this._width = size.width;
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| 			this._height = size.height;
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| 
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| 			renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
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| 			renderTarget.texture.name = 'EffectComposer.rt1';
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| 
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| 		} else {
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| 
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| 			this._width = renderTarget.width;
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| 			this._height = renderTarget.height;
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| 
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| 		}
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| 
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| 		this.renderTarget1 = renderTarget;
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| 		this.renderTarget2 = renderTarget.clone();
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| 		this.renderTarget2.texture.name = 'EffectComposer.rt2';
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| 
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| 		this.writeBuffer = this.renderTarget1;
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| 		this.readBuffer = this.renderTarget2;
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| 
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| 		this.renderToScreen = true;
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| 
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| 		this.passes = [];
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| 
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| 		this.copyPass = new ShaderPass( CopyShader );
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| 		this.copyPass.material.blending = NoBlending;
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| 
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| 		this.clock = new Clock();
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| 
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| 	}
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| 
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| 	swapBuffers() {
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| 
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| 		const tmp = this.readBuffer;
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| 		this.readBuffer = this.writeBuffer;
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| 		this.writeBuffer = tmp;
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| 
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| 	}
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| 
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| 	addPass( pass ) {
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| 
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| 		this.passes.push( pass );
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| 		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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| 
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| 	}
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| 
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| 	insertPass( pass, index ) {
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| 
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| 		this.passes.splice( index, 0, pass );
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| 		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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| 
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| 	}
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| 
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| 	removePass( pass ) {
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| 
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| 		const index = this.passes.indexOf( pass );
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| 
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| 		if ( index !== - 1 ) {
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| 
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| 			this.passes.splice( index, 1 );
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| 
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| 		}
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| 
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| 	}
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| 
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| 	isLastEnabledPass( passIndex ) {
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| 
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| 		for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
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| 
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| 			if ( this.passes[ i ].enabled ) {
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| 
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| 				return false;
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| 
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| 			}
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| 
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| 		}
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| 
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| 		return true;
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| 
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| 	}
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| 
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| 	render( deltaTime ) {
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| 
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| 		// deltaTime value is in seconds
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| 
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| 		if ( deltaTime === undefined ) {
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| 
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| 			deltaTime = this.clock.getDelta();
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| 
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| 		}
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| 
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| 		const currentRenderTarget = this.renderer.getRenderTarget();
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| 
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| 		let maskActive = false;
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| 
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| 		for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
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| 
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| 			const pass = this.passes[ i ];
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| 
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| 			if ( pass.enabled === false ) continue;
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| 
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| 			pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
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| 			pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
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| 
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| 			if ( pass.needsSwap ) {
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| 
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| 				if ( maskActive ) {
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| 
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| 					const context = this.renderer.getContext();
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| 					const stencil = this.renderer.state.buffers.stencil;
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| 
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| 					//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
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| 					stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
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| 
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| 					this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
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| 
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| 					//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
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| 					stencil.setFunc( context.EQUAL, 1, 0xffffffff );
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| 
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| 				}
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| 
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| 				this.swapBuffers();
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| 
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| 			}
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| 
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| 			if ( MaskPass !== undefined ) {
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| 
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| 				if ( pass instanceof MaskPass ) {
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| 
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| 					maskActive = true;
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| 
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| 				} else if ( pass instanceof ClearMaskPass ) {
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| 
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| 					maskActive = false;
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| 
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| 				}
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| 
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| 			}
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| 
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| 		}
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| 
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| 		this.renderer.setRenderTarget( currentRenderTarget );
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| 
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| 	}
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| 
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| 	reset( renderTarget ) {
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| 
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| 		if ( renderTarget === undefined ) {
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| 
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| 			const size = this.renderer.getSize( new Vector2() );
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| 			this._pixelRatio = this.renderer.getPixelRatio();
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| 			this._width = size.width;
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| 			this._height = size.height;
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| 
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| 			renderTarget = this.renderTarget1.clone();
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| 			renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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| 
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| 		}
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| 
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| 		this.renderTarget1.dispose();
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| 		this.renderTarget2.dispose();
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| 		this.renderTarget1 = renderTarget;
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| 		this.renderTarget2 = renderTarget.clone();
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| 
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| 		this.writeBuffer = this.renderTarget1;
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| 		this.readBuffer = this.renderTarget2;
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| 
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| 	}
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| 
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| 	setSize( width, height ) {
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| 
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| 		this._width = width;
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| 		this._height = height;
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| 
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| 		const effectiveWidth = this._width * this._pixelRatio;
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| 		const effectiveHeight = this._height * this._pixelRatio;
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| 
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| 		this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
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| 		this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
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| 
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| 		for ( let i = 0; i < this.passes.length; i ++ ) {
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| 
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| 			this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
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| 
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| 		}
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| 
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| 	}
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| 
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| 	setPixelRatio( pixelRatio ) {
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| 
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| 		this._pixelRatio = pixelRatio;
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| 
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| 		this.setSize( this._width, this._height );
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| 
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| 	}
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| 
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| 	dispose() {
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| 
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| 		this.renderTarget1.dispose();
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| 		this.renderTarget2.dispose();
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| 
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| 		this.copyPass.dispose();
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| 
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| 	}
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| 
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| }
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| 
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| export { EffectComposer };
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