70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	BufferGeometry,
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	Float32BufferAttribute
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} from 'three';
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class BoxLineGeometry extends BufferGeometry {
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	constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
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		super();
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		widthSegments = Math.floor( widthSegments );
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		heightSegments = Math.floor( heightSegments );
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		depthSegments = Math.floor( depthSegments );
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		const widthHalf = width / 2;
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		const heightHalf = height / 2;
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		const depthHalf = depth / 2;
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		const segmentWidth = width / widthSegments;
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		const segmentHeight = height / heightSegments;
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		const segmentDepth = depth / depthSegments;
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		const vertices = [];
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		let x = - widthHalf;
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		let y = - heightHalf;
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		let z = - depthHalf;
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		for ( let i = 0; i <= widthSegments; i ++ ) {
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			vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
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			vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
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			vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
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			vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
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			x += segmentWidth;
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		}
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		for ( let i = 0; i <= heightSegments; i ++ ) {
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			vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
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			vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
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			vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
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			vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
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			y += segmentHeight;
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		}
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		for ( let i = 0; i <= depthSegments; i ++ ) {
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			vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
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			vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
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			vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
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			vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
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			z += segmentDepth;
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		}
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		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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	}
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}
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export { BoxLineGeometry };
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