323 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			323 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	MathUtils,
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| 	Mesh
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| } from 'three';
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| 
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| class MorphBlendMesh extends Mesh {
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| 
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| 	constructor( geometry, material ) {
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| 
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| 		super( geometry, material );
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| 
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| 		this.animationsMap = {};
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| 		this.animationsList = [];
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| 
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| 		// prepare default animation
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| 		// (all frames played together in 1 second)
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| 
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| 		const numFrames = Object.keys( this.morphTargetDictionary ).length;
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| 
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| 		const name = '__default';
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| 
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| 		const startFrame = 0;
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| 		const endFrame = numFrames - 1;
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| 
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| 		const fps = numFrames / 1;
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| 
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| 		this.createAnimation( name, startFrame, endFrame, fps );
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| 		this.setAnimationWeight( name, 1 );
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| 
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| 	}
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| 
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| 	createAnimation( name, start, end, fps ) {
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| 
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| 		const animation = {
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| 
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| 			start: start,
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| 			end: end,
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| 
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| 			length: end - start + 1,
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| 
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| 			fps: fps,
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| 			duration: ( end - start ) / fps,
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| 
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| 			lastFrame: 0,
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| 			currentFrame: 0,
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| 
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| 			active: false,
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| 
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| 			time: 0,
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| 			direction: 1,
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| 			weight: 1,
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| 
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| 			directionBackwards: false,
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| 			mirroredLoop: false
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| 
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| 		};
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| 
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| 		this.animationsMap[ name ] = animation;
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| 		this.animationsList.push( animation );
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| 
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| 	}
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| 
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| 	autoCreateAnimations( fps ) {
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| 
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| 		const pattern = /([a-z]+)_?(\d+)/i;
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| 
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| 		let firstAnimation;
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| 
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| 		const frameRanges = {};
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| 
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| 		let i = 0;
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| 
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| 		for ( const key in this.morphTargetDictionary ) {
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| 
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| 			const chunks = key.match( pattern );
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| 
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| 			if ( chunks && chunks.length > 1 ) {
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| 
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| 				const name = chunks[ 1 ];
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| 
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| 				if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
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| 
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| 				const range = frameRanges[ name ];
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| 
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| 				if ( i < range.start ) range.start = i;
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| 				if ( i > range.end ) range.end = i;
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| 
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| 				if ( ! firstAnimation ) firstAnimation = name;
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| 
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| 			}
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| 
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| 			i ++;
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| 
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| 		}
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| 
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| 		for ( const name in frameRanges ) {
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| 
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| 			const range = frameRanges[ name ];
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| 			this.createAnimation( name, range.start, range.end, fps );
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| 
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| 		}
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| 
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| 		this.firstAnimation = firstAnimation;
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| 
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| 	}
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| 
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| 	setAnimationDirectionForward( name ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.direction = 1;
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| 			animation.directionBackwards = false;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	setAnimationDirectionBackward( name ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.direction = - 1;
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| 			animation.directionBackwards = true;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	setAnimationFPS( name, fps ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.fps = fps;
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| 			animation.duration = ( animation.end - animation.start ) / animation.fps;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	setAnimationDuration( name, duration ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.duration = duration;
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| 			animation.fps = ( animation.end - animation.start ) / animation.duration;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	setAnimationWeight( name, weight ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.weight = weight;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	setAnimationTime( name, time ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.time = time;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	getAnimationTime( name ) {
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| 
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| 		let time = 0;
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			time = animation.time;
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| 
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| 		}
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| 
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| 		return time;
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| 
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| 	}
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| 
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| 	getAnimationDuration( name ) {
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| 
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| 		let duration = - 1;
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			duration = animation.duration;
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| 
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| 		}
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| 
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| 		return duration;
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| 
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| 	}
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| 
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| 	playAnimation( name ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.time = 0;
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| 			animation.active = true;
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| 
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| 		} else {
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| 
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| 			console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
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| 
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| 		}
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| 
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| 	}
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| 
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| 	stopAnimation( name ) {
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| 
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| 		const animation = this.animationsMap[ name ];
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| 
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| 		if ( animation ) {
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| 
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| 			animation.active = false;
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| 
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| 		}
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| 
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| 	}
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| 
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| 	update( delta ) {
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| 
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| 		for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
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| 
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| 			const animation = this.animationsList[ i ];
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| 
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| 			if ( ! animation.active ) continue;
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| 
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| 			const frameTime = animation.duration / animation.length;
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| 
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| 			animation.time += animation.direction * delta;
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| 
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| 			if ( animation.mirroredLoop ) {
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| 
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| 				if ( animation.time > animation.duration || animation.time < 0 ) {
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| 
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| 					animation.direction *= - 1;
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| 
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| 					if ( animation.time > animation.duration ) {
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| 
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| 						animation.time = animation.duration;
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| 						animation.directionBackwards = true;
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| 
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| 					}
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| 
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| 					if ( animation.time < 0 ) {
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| 
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| 						animation.time = 0;
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| 						animation.directionBackwards = false;
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| 
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| 					}
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| 
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| 				}
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| 
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| 			} else {
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| 
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| 				animation.time = animation.time % animation.duration;
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| 
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| 				if ( animation.time < 0 ) animation.time += animation.duration;
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| 
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| 			}
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| 
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| 			const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
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| 			const weight = animation.weight;
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| 
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| 			if ( keyframe !== animation.currentFrame ) {
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| 
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| 				this.morphTargetInfluences[ animation.lastFrame ] = 0;
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| 				this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
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| 
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| 				this.morphTargetInfluences[ keyframe ] = 0;
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| 
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| 				animation.lastFrame = animation.currentFrame;
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| 				animation.currentFrame = keyframe;
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| 
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| 			}
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| 
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| 			let mix = ( animation.time % frameTime ) / frameTime;
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| 
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| 			if ( animation.directionBackwards ) mix = 1 - mix;
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| 
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| 			if ( animation.currentFrame !== animation.lastFrame ) {
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| 
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| 				this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
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| 				this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
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| 
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| 			} else {
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| 
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| 				this.morphTargetInfluences[ animation.currentFrame ] = weight;
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| 
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| 			}
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| 
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| 		}
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| 
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| 	}
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| 
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| }
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| 
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| export { MorphBlendMesh };
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