53 lines
		
	
	
		
			936 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			936 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * Sepia tone shader
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|  * based on glfx.js sepia shader
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|  * https://github.com/evanw/glfx.js
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|  */
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| 
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| const SepiaShader = {
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| 
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| 	name: 'SepiaShader',
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| 
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| 	uniforms: {
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| 
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| 		'tDiffuse': { value: null },
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| 		'amount': { value: 1.0 }
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| 
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| 	},
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| 
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| 	vertexShader: /* glsl */`
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vUv = uv;
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| 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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| 
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| 		}`,
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| 
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| 	fragmentShader: /* glsl */`
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| 
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| 		uniform float amount;
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| 
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| 		uniform sampler2D tDiffuse;
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vec4 color = texture2D( tDiffuse, vUv );
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| 			vec3 c = color.rgb;
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| 
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| 			color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
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| 			color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
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| 			color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
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| 
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| 			gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
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| 
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| 		}`
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| 
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| };
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| 
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| export { SepiaShader };
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