120 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	LinearFilter,
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| 	Mesh,
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| 	NearestFilter,
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| 	OrthographicCamera,
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| 	PlaneGeometry,
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| 	RGBAFormat,
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| 	Scene,
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| 	ShaderMaterial,
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| 	StereoCamera,
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| 	WebGLRenderTarget
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| } from 'three';
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| 
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| class ParallaxBarrierEffect {
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| 
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| 	constructor( renderer ) {
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| 
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| 		const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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| 
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| 		const _scene = new Scene();
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| 
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| 		const _stereo = new StereoCamera();
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| 
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| 		const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
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| 
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| 		const _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
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| 		const _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
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| 
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| 		const _material = new ShaderMaterial( {
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| 
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| 			uniforms: {
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| 
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| 				'mapLeft': { value: _renderTargetL.texture },
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| 				'mapRight': { value: _renderTargetR.texture }
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| 
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| 			},
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| 
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| 			vertexShader: [
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| 
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| 				'varying vec2 vUv;',
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| 
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| 				'void main() {',
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| 
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| 				'	vUv = vec2( uv.x, uv.y );',
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| 				'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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| 
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| 				'}'
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| 
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| 			].join( '\n' ),
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| 
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| 			fragmentShader: [
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| 
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| 				'uniform sampler2D mapLeft;',
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| 				'uniform sampler2D mapRight;',
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| 				'varying vec2 vUv;',
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| 
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| 				'void main() {',
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| 
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| 				'	vec2 uv = vUv;',
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| 
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| 				'	if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',
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| 
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| 				'		gl_FragColor = texture2D( mapLeft, uv );',
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| 
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| 				'	} else {',
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| 
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| 				'		gl_FragColor = texture2D( mapRight, uv );',
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| 
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| 				'	}',
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| 
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| 				'	#include <tonemapping_fragment>',
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| 				'	#include <colorspace_fragment>',
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| 
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| 				'}'
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| 
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| 			].join( '\n' )
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| 
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| 		} );
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| 
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| 		const mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
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| 		_scene.add( mesh );
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| 
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| 		this.setSize = function ( width, height ) {
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| 
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| 			renderer.setSize( width, height );
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| 
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| 			const pixelRatio = renderer.getPixelRatio();
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| 
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| 			_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
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| 			_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
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| 
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| 		};
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| 
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| 		this.render = function ( scene, camera ) {
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| 
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| 			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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| 
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| 			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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| 
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| 			_stereo.update( camera );
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| 
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| 			renderer.setRenderTarget( _renderTargetL );
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| 			renderer.clear();
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| 			renderer.render( scene, _stereo.cameraL );
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| 
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| 			renderer.setRenderTarget( _renderTargetR );
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| 			renderer.clear();
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| 			renderer.render( scene, _stereo.cameraR );
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| 
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| 			renderer.setRenderTarget( null );
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| 			renderer.render( _scene, _camera );
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| 
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| 		};
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| 
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| 	}
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| 
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| }
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| 
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| export { ParallaxBarrierEffect };
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