51 lines
		
	
	
		
			970 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			970 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { BufferGeometry, Float32BufferAttribute, Mesh, OrthographicCamera } from 'three';
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// Helper for passes that need to fill the viewport with a single quad.
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const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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// https://github.com/mrdoob/three.js/pull/21358
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class QuadGeometry extends BufferGeometry {
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	constructor( flipY = false ) {
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		super();
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		const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
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		this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
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		this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
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	}
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}
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const _geometry = new QuadGeometry();
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class QuadMesh extends Mesh {
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	constructor( material = null ) {
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		super( _geometry, material );
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		this.camera = _camera;
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	}
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	renderAsync( renderer ) {
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		return renderer.renderAsync( this, _camera );
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	}
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	render( renderer ) {
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		renderer.render( this, _camera );
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	}
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}
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export default QuadMesh;
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