1340 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1340 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*// debugger tools
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import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
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//*/
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import { WebGPUCoordinateSystem } from 'three';
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import { GPUFeatureName, GPUTextureFormat, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension } from './utils/WebGPUConstants.js';
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import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
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import Backend from '../common/Backend.js';
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import WebGPUUtils from './utils/WebGPUUtils.js';
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import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
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import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
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import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
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import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
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//
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class WebGPUBackend extends Backend {
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	constructor( parameters = {} ) {
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		super( parameters );
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		this.isWebGPUBackend = true;
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		// some parameters require default values other than "undefined"
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		this.parameters.alpha = ( parameters.alpha === undefined ) ? true : parameters.alpha;
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		this.parameters.antialias = ( parameters.antialias === true );
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		if ( this.parameters.antialias === true ) {
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			this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
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		} else {
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			this.parameters.sampleCount = 1;
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		}
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		this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
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		this.trackTimestamp = ( parameters.trackTimestamp === true );
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		this.device = null;
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		this.context = null;
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		this.colorBuffer = null;
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		this.defaultRenderPassdescriptor = null;
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		this.utils = new WebGPUUtils( this );
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		this.attributeUtils = new WebGPUAttributeUtils( this );
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		this.bindingUtils = new WebGPUBindingUtils( this );
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		this.pipelineUtils = new WebGPUPipelineUtils( this );
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		this.textureUtils = new WebGPUTextureUtils( this );
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		this.occludedResolveCache = new Map();
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	}
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	async init( renderer ) {
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		await super.init( renderer );
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		//
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		const parameters = this.parameters;
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		// create the device if it is not passed with parameters
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		let device;
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		if ( parameters.device === undefined ) {
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			const adapterOptions = {
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				powerPreference: parameters.powerPreference
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			};
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			const adapter = await navigator.gpu.requestAdapter( adapterOptions );
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			if ( adapter === null ) {
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				throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
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			}
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			// feature support
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			const features = Object.values( GPUFeatureName );
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			const supportedFeatures = [];
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			for ( const name of features ) {
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				if ( adapter.features.has( name ) ) {
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					supportedFeatures.push( name );
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				}
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			}
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			const deviceDescriptor = {
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				requiredFeatures: supportedFeatures,
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				requiredLimits: parameters.requiredLimits
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			};
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			device = await adapter.requestDevice( deviceDescriptor );
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		} else {
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			device = parameters.device;
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		}
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		const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
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		this.device = device;
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		this.context = context;
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		const alphaMode = parameters.alpha ? 'premultiplied' : 'opaque';
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		this.context.configure( {
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			device: this.device,
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			format: GPUTextureFormat.BGRA8Unorm,
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			usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
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			alphaMode: alphaMode
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		} );
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		this.updateSize();
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	}
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	get coordinateSystem() {
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		return WebGPUCoordinateSystem;
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	}
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	async getArrayBufferAsync( attribute ) {
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		return await this.attributeUtils.getArrayBufferAsync( attribute );
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	}
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	getContext() {
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		return this.context;
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	}
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	_getDefaultRenderPassDescriptor() {
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		let descriptor = this.defaultRenderPassdescriptor;
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		const antialias = this.parameters.antialias;
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		if ( descriptor === null ) {
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			const renderer = this.renderer;
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			descriptor = {
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				colorAttachments: [ {
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					view: null
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				} ],
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				depthStencilAttachment: {
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					view: this.textureUtils.getDepthBuffer( renderer.depth, renderer.stencil ).createView()
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				}
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			};
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			const colorAttachment = descriptor.colorAttachments[ 0 ];
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			if ( antialias === true ) {
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				colorAttachment.view = this.colorBuffer.createView();
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			} else {
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				colorAttachment.resolveTarget = undefined;
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			}
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			this.defaultRenderPassdescriptor = descriptor;
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		}
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		const colorAttachment = descriptor.colorAttachments[ 0 ];
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		if ( antialias === true ) {
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			colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
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		} else {
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			colorAttachment.view = this.context.getCurrentTexture().createView();
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		}
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		return descriptor;
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	}
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	_getRenderPassDescriptor( renderContext ) {
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		const renderTarget = renderContext.renderTarget;
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		const renderTargetData = this.get( renderTarget );
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		let descriptors = renderTargetData.descriptors;
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		if ( descriptors === undefined ) {
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			descriptors = [];
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			renderTargetData.descriptors = descriptors;
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		}
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		if ( renderTargetData.width !== renderTarget.width ||
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			renderTargetData.height !== renderTarget.height ||
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			renderTargetData.activeMipmapLevel !== renderTarget.activeMipmapLevel ||
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			renderTargetData.samples !== renderTarget.samples
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		) {
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			descriptors.length = 0;
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		}
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		let descriptor = descriptors[ renderContext.activeCubeFace ];
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		if ( descriptor === undefined ) {
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			const textures = renderContext.textures;
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			const colorAttachments = [];
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			for ( let i = 0; i < textures.length; i ++ ) {
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				const textureData = this.get( textures[ i ] );
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				const textureView = textureData.texture.createView( {
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					baseMipLevel: renderContext.activeMipmapLevel,
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					mipLevelCount: 1,
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					baseArrayLayer: renderContext.activeCubeFace,
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					dimension: GPUTextureViewDimension.TwoD
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				} );
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				let view, resolveTarget;
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				if ( textureData.msaaTexture !== undefined ) {
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					view = textureData.msaaTexture.createView();
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					resolveTarget = textureView;
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				} else {
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					view = textureView;
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					resolveTarget = undefined;
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				}
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				colorAttachments.push( {
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					view,
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					resolveTarget,
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					loadOp: GPULoadOp.Load,
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					storeOp: GPUStoreOp.Store
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				} );
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			}
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			const depthTextureData = this.get( renderContext.depthTexture );
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			const depthStencilAttachment = {
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				view: depthTextureData.texture.createView(),
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			};
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			descriptor = {
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				colorAttachments,
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				depthStencilAttachment
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			};
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			descriptors[ renderContext.activeCubeFace ] = descriptor;
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			renderTargetData.width = renderTarget.width;
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			renderTargetData.height = renderTarget.height;
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			renderTargetData.samples = renderTarget.samples;
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			renderTargetData.activeMipmapLevel = renderTarget.activeMipmapLevel;
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		}
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		return descriptor;
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	}
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	beginRender( renderContext ) {
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		const renderContextData = this.get( renderContext );
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		const device = this.device;
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		const occlusionQueryCount = renderContext.occlusionQueryCount;
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		let occlusionQuerySet;
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		if ( occlusionQueryCount > 0 ) {
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			if ( renderContextData.currentOcclusionQuerySet ) renderContextData.currentOcclusionQuerySet.destroy();
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			if ( renderContextData.currentOcclusionQueryBuffer ) renderContextData.currentOcclusionQueryBuffer.destroy();
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			// Get a reference to the array of objects with queries. The renderContextData property
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			// can be changed by another render pass before the buffer.mapAsyc() completes.
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			renderContextData.currentOcclusionQuerySet = renderContextData.occlusionQuerySet;
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			renderContextData.currentOcclusionQueryBuffer = renderContextData.occlusionQueryBuffer;
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			renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
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			//
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			occlusionQuerySet = device.createQuerySet( { type: 'occlusion', count: occlusionQueryCount } );
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			renderContextData.occlusionQuerySet = occlusionQuerySet;
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			renderContextData.occlusionQueryIndex = 0;
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			renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
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			renderContextData.lastOcclusionObject = null;
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		}
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		let descriptor;
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		if ( renderContext.textures === null ) {
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			descriptor = this._getDefaultRenderPassDescriptor();
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		} else {
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			descriptor = this._getRenderPassDescriptor( renderContext );
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		}
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		this.initTimestampQuery( renderContext, descriptor );
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		descriptor.occlusionQuerySet = occlusionQuerySet;
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		const depthStencilAttachment = descriptor.depthStencilAttachment;
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		if ( renderContext.textures !== null ) {
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			const colorAttachments = descriptor.colorAttachments;
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			for ( let i = 0; i < colorAttachments.length; i ++ ) {
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				const colorAttachment = colorAttachments[ i ];
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				if ( renderContext.clearColor ) {
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					colorAttachment.clearValue = renderContext.clearColorValue;
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					colorAttachment.loadOp = GPULoadOp.Clear;
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					colorAttachment.storeOp = GPUStoreOp.Store;
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				} else {
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					colorAttachment.loadOp = GPULoadOp.Load;
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					colorAttachment.storeOp = GPUStoreOp.Store;
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				}
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			}
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		} else {
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			const colorAttachment = descriptor.colorAttachments[ 0 ];
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			if ( renderContext.clearColor ) {
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				colorAttachment.clearValue = renderContext.clearColorValue;
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				colorAttachment.loadOp = GPULoadOp.Clear;
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				colorAttachment.storeOp = GPUStoreOp.Store;
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			} else {
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				colorAttachment.loadOp = GPULoadOp.Load;
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				colorAttachment.storeOp = GPUStoreOp.Store;
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			}
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		}
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		//
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		if ( renderContext.depth ) {
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			if ( renderContext.clearDepth ) {
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				depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
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				depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
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				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
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			} else {
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				depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
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				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
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			}
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		}
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		if ( renderContext.stencil ) {
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			if ( renderContext.clearStencil ) {
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				depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
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				depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
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				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
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			} else {
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				depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
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				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
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			}
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		}
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		//
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		const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
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		const currentPass = encoder.beginRenderPass( descriptor );
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		//
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		renderContextData.descriptor = descriptor;
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		renderContextData.encoder = encoder;
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		renderContextData.currentPass = currentPass;
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		renderContextData.currentSets = { attributes: {} };
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		//
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		if ( renderContext.viewport ) {
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			this.updateViewport( renderContext );
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		}
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		if ( renderContext.scissor ) {
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			const { x, y, width, height } = renderContext.scissorValue;
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			currentPass.setScissorRect( x, renderContext.height - height - y, width, height );
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		}
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	}
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	finishRender( renderContext ) {
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		const renderContextData = this.get( renderContext );
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		const occlusionQueryCount = renderContext.occlusionQueryCount;
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		if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
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			renderContextData.currentPass.endOcclusionQuery();
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		}
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		renderContextData.currentPass.end();
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		if ( occlusionQueryCount > 0 ) {
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			const bufferSize = occlusionQueryCount * 8; // 8 byte entries for query results
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						|
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						|
			//
 | 
						|
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						|
			let queryResolveBuffer = this.occludedResolveCache.get( bufferSize );
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						|
			if ( queryResolveBuffer === undefined ) {
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				queryResolveBuffer = this.device.createBuffer(
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					{
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						size: bufferSize,
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						usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
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					}
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				);
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				this.occludedResolveCache.set( bufferSize, queryResolveBuffer );
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			}
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						|
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						|
			//
 | 
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 | 
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			const readBuffer = this.device.createBuffer(
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				{
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						|
					size: bufferSize,
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						|
					usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
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				}
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			);
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			// two buffers required here - WebGPU doesn't allow usage of QUERY_RESOLVE & MAP_READ to be combined
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			renderContextData.encoder.resolveQuerySet( renderContextData.occlusionQuerySet, 0, occlusionQueryCount, queryResolveBuffer, 0 );
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			renderContextData.encoder.copyBufferToBuffer( queryResolveBuffer, 0, readBuffer, 0, bufferSize );
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			renderContextData.occlusionQueryBuffer = readBuffer;
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						|
 | 
						|
			//
 | 
						|
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			this.resolveOccludedAsync( renderContext );
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						|
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		}
 | 
						|
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						|
		this.prepareTimestampBuffer( renderContext, renderContextData.encoder );
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						|
		this.device.queue.submit( [ renderContextData.encoder.finish() ] );
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						|
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						|
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						|
		//
 | 
						|
 | 
						|
		if ( renderContext.textures !== null ) {
 | 
						|
 | 
						|
			const textures = renderContext.textures;
 | 
						|
 | 
						|
			for ( let i = 0; i < textures.length; i ++ ) {
 | 
						|
 | 
						|
				const texture = textures[ i ];
 | 
						|
 | 
						|
				if ( texture.generateMipmaps === true ) {
 | 
						|
 | 
						|
					this.textureUtils.generateMipmaps( texture );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	isOccluded( renderContext, object ) {
 | 
						|
 | 
						|
		const renderContextData = this.get( renderContext );
 | 
						|
 | 
						|
		return renderContextData.occluded && renderContextData.occluded.has( object );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	async resolveOccludedAsync( renderContext ) {
 | 
						|
 | 
						|
		const renderContextData = this.get( renderContext );
 | 
						|
 | 
						|
		// handle occlusion query results
 | 
						|
 | 
						|
		const { currentOcclusionQueryBuffer, currentOcclusionQueryObjects } = renderContextData;
 | 
						|
 | 
						|
		if ( currentOcclusionQueryBuffer && currentOcclusionQueryObjects ) {
 | 
						|
 | 
						|
			const occluded = new WeakSet();
 | 
						|
 | 
						|
			renderContextData.currentOcclusionQueryObjects = null;
 | 
						|
			renderContextData.currentOcclusionQueryBuffer = null;
 | 
						|
 | 
						|
			await currentOcclusionQueryBuffer.mapAsync( GPUMapMode.READ );
 | 
						|
 | 
						|
			const buffer = currentOcclusionQueryBuffer.getMappedRange();
 | 
						|
			const results = new BigUint64Array( buffer );
 | 
						|
 | 
						|
			for ( let i = 0; i < currentOcclusionQueryObjects.length; i ++ ) {
 | 
						|
 | 
						|
				if ( results[ i ] !== 0n ) {
 | 
						|
 | 
						|
					occluded.add( currentOcclusionQueryObjects[ i ] );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			currentOcclusionQueryBuffer.destroy();
 | 
						|
 | 
						|
			renderContextData.occluded = occluded;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	updateViewport( renderContext ) {
 | 
						|
 | 
						|
		const { currentPass } = this.get( renderContext );
 | 
						|
		const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
 | 
						|
 | 
						|
		currentPass.setViewport( x, renderContext.height - height - y, width, height, minDepth, maxDepth );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	clear( color, depth, stencil, renderTargetData = null ) {
 | 
						|
 | 
						|
		const device = this.device;
 | 
						|
		const renderer = this.renderer;
 | 
						|
 | 
						|
		let colorAttachments = [];
 | 
						|
 | 
						|
		let depthStencilAttachment;
 | 
						|
		let clearValue;
 | 
						|
 | 
						|
		let supportsDepth;
 | 
						|
		let supportsStencil;
 | 
						|
 | 
						|
		if ( color ) {
 | 
						|
 | 
						|
			const clearColor = this.getClearColor();
 | 
						|
 | 
						|
			clearValue = { r: clearColor.r, g: clearColor.g, b: clearColor.b, a: clearColor.a };
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( renderTargetData === null ) {
 | 
						|
 | 
						|
			supportsDepth = renderer.depth;
 | 
						|
			supportsStencil = renderer.stencil;
 | 
						|
 | 
						|
			const descriptor = this._getDefaultRenderPassDescriptor();
 | 
						|
 | 
						|
			if ( color ) {
 | 
						|
 | 
						|
				colorAttachments = descriptor.colorAttachments;
 | 
						|
 | 
						|
				const colorAttachment = colorAttachments[ 0 ];
 | 
						|
 | 
						|
				colorAttachment.clearValue = clearValue;
 | 
						|
				colorAttachment.loadOp = GPULoadOp.Clear;
 | 
						|
				colorAttachment.storeOp = GPUStoreOp.Store;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( supportsDepth || supportsStencil ) {
 | 
						|
 | 
						|
				depthStencilAttachment = descriptor.depthStencilAttachment;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			supportsDepth = renderTargetData.depth;
 | 
						|
			supportsStencil = renderTargetData.stencil;
 | 
						|
 | 
						|
			if ( color ) {
 | 
						|
 | 
						|
				for ( const texture of renderTargetData.textures ) {
 | 
						|
 | 
						|
					const textureData = this.get( texture );
 | 
						|
					const textureView = textureData.texture.createView();
 | 
						|
 | 
						|
					let view, resolveTarget;
 | 
						|
 | 
						|
					if ( textureData.msaaTexture !== undefined ) {
 | 
						|
 | 
						|
						view = textureData.msaaTexture.createView();
 | 
						|
						resolveTarget = textureView;
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						view = textureView;
 | 
						|
						resolveTarget = undefined;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					colorAttachments.push( {
 | 
						|
						view,
 | 
						|
						resolveTarget,
 | 
						|
						clearValue,
 | 
						|
						loadOp: GPULoadOp.Clear,
 | 
						|
						storeOp: GPUStoreOp.Store
 | 
						|
					} );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( supportsDepth || supportsStencil ) {
 | 
						|
 | 
						|
				const depthTextureData = this.get( renderTargetData.depthTexture );
 | 
						|
 | 
						|
				depthStencilAttachment = {
 | 
						|
					view: depthTextureData.texture.createView()
 | 
						|
				};
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		//
 | 
						|
 | 
						|
		if ( supportsDepth ) {
 | 
						|
 | 
						|
			if ( depth ) {
 | 
						|
 | 
						|
				depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
 | 
						|
				depthStencilAttachment.depthClearValue = renderer.getClearDepth();
 | 
						|
				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
 | 
						|
				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		//
 | 
						|
 | 
						|
		if ( supportsStencil ) {
 | 
						|
 | 
						|
			if ( stencil ) {
 | 
						|
 | 
						|
				depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
 | 
						|
				depthStencilAttachment.stencilClearValue = renderer.getClearStencil();
 | 
						|
				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
 | 
						|
				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		//
 | 
						|
 | 
						|
		const encoder = device.createCommandEncoder( {} );
 | 
						|
		const currentPass = encoder.beginRenderPass( {
 | 
						|
			colorAttachments,
 | 
						|
			depthStencilAttachment
 | 
						|
		} );
 | 
						|
 | 
						|
		currentPass.end();
 | 
						|
 | 
						|
		device.queue.submit( [ encoder.finish() ] );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// compute
 | 
						|
 | 
						|
	beginCompute( computeGroup ) {
 | 
						|
 | 
						|
		const groupGPU = this.get( computeGroup );
 | 
						|
 | 
						|
 | 
						|
		const descriptor = {};
 | 
						|
 | 
						|
		this.initTimestampQuery( computeGroup, descriptor );
 | 
						|
 | 
						|
		groupGPU.cmdEncoderGPU = this.device.createCommandEncoder();
 | 
						|
 | 
						|
		groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( descriptor );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	compute( computeGroup, computeNode, bindings, pipeline ) {
 | 
						|
 | 
						|
		const { passEncoderGPU } = this.get( computeGroup );
 | 
						|
 | 
						|
		// pipeline
 | 
						|
 | 
						|
		const pipelineGPU = this.get( pipeline ).pipeline;
 | 
						|
		passEncoderGPU.setPipeline( pipelineGPU );
 | 
						|
 | 
						|
		// bind group
 | 
						|
 | 
						|
		const bindGroupGPU = this.get( bindings ).group;
 | 
						|
		passEncoderGPU.setBindGroup( 0, bindGroupGPU );
 | 
						|
 | 
						|
		passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	finishCompute( computeGroup ) {
 | 
						|
 | 
						|
		const groupData = this.get( computeGroup );
 | 
						|
 | 
						|
		groupData.passEncoderGPU.end();
 | 
						|
 | 
						|
		this.prepareTimestampBuffer( computeGroup, groupData.cmdEncoderGPU );
 | 
						|
 | 
						|
		this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// render object
 | 
						|
 | 
						|
	draw( renderObject, info ) {
 | 
						|
 | 
						|
		const { object, geometry, context, pipeline } = renderObject;
 | 
						|
 | 
						|
		const bindingsData = this.get( renderObject.getBindings() );
 | 
						|
		const contextData = this.get( context );
 | 
						|
		const pipelineGPU = this.get( pipeline ).pipeline;
 | 
						|
		const currentSets = contextData.currentSets;
 | 
						|
 | 
						|
		// pipeline
 | 
						|
 | 
						|
		const passEncoderGPU = contextData.currentPass;
 | 
						|
 | 
						|
		if ( currentSets.pipeline !== pipelineGPU ) {
 | 
						|
 | 
						|
			passEncoderGPU.setPipeline( pipelineGPU );
 | 
						|
 | 
						|
			currentSets.pipeline = pipelineGPU;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// bind group
 | 
						|
 | 
						|
		const bindGroupGPU = bindingsData.group;
 | 
						|
		passEncoderGPU.setBindGroup( 0, bindGroupGPU );
 | 
						|
 | 
						|
		// attributes
 | 
						|
 | 
						|
		const index = renderObject.getIndex();
 | 
						|
 | 
						|
		const hasIndex = ( index !== null );
 | 
						|
 | 
						|
		// index
 | 
						|
 | 
						|
		if ( hasIndex === true ) {
 | 
						|
 | 
						|
			if ( currentSets.index !== index ) {
 | 
						|
 | 
						|
				const buffer = this.get( index ).buffer;
 | 
						|
				const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
 | 
						|
 | 
						|
				passEncoderGPU.setIndexBuffer( buffer, indexFormat );
 | 
						|
 | 
						|
				currentSets.index = index;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// vertex buffers
 | 
						|
 | 
						|
		const vertexBuffers = renderObject.getVertexBuffers();
 | 
						|
 | 
						|
		for ( let i = 0, l = vertexBuffers.length; i < l; i ++ ) {
 | 
						|
 | 
						|
			const vertexBuffer = vertexBuffers[ i ];
 | 
						|
 | 
						|
			if ( currentSets.attributes[ i ] !== vertexBuffer ) {
 | 
						|
 | 
						|
				const buffer = this.get( vertexBuffer ).buffer;
 | 
						|
				passEncoderGPU.setVertexBuffer( i, buffer );
 | 
						|
 | 
						|
				currentSets.attributes[ i ] = vertexBuffer;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// occlusion queries - handle multiple consecutive draw calls for an object
 | 
						|
 | 
						|
		if ( contextData.occlusionQuerySet !== undefined ) {
 | 
						|
 | 
						|
			const lastObject = contextData.lastOcclusionObject;
 | 
						|
 | 
						|
			if ( lastObject !== object ) {
 | 
						|
 | 
						|
				if ( lastObject !== null && lastObject.occlusionTest === true ) {
 | 
						|
 | 
						|
					passEncoderGPU.endOcclusionQuery();
 | 
						|
					contextData.occlusionQueryIndex ++;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( object.occlusionTest === true ) {
 | 
						|
 | 
						|
					passEncoderGPU.beginOcclusionQuery( contextData.occlusionQueryIndex );
 | 
						|
					contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				contextData.lastOcclusionObject = object;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// draw
 | 
						|
 | 
						|
		const drawRange = renderObject.drawRange;
 | 
						|
		const firstVertex = drawRange.start;
 | 
						|
 | 
						|
		const instanceCount = this.getInstanceCount( renderObject );
 | 
						|
		if ( instanceCount === 0 ) return;
 | 
						|
 | 
						|
		if ( hasIndex === true ) {
 | 
						|
 | 
						|
			const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
 | 
						|
 | 
						|
			passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
 | 
						|
 | 
						|
			info.update( object, indexCount, instanceCount );
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			const positionAttribute = geometry.attributes.position;
 | 
						|
			const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
 | 
						|
 | 
						|
			passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
 | 
						|
 | 
						|
			info.update( object, vertexCount, instanceCount );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// cache key
 | 
						|
 | 
						|
	needsRenderUpdate( renderObject ) {
 | 
						|
 | 
						|
		const data = this.get( renderObject );
 | 
						|
 | 
						|
		const { object, material } = renderObject;
 | 
						|
 | 
						|
		const utils = this.utils;
 | 
						|
 | 
						|
		const sampleCount = utils.getSampleCount( renderObject.context );
 | 
						|
		const colorSpace = utils.getCurrentColorSpace( renderObject.context );
 | 
						|
		const colorFormat = utils.getCurrentColorFormat( renderObject.context );
 | 
						|
		const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
 | 
						|
		const primitiveTopology = utils.getPrimitiveTopology( object, material );
 | 
						|
 | 
						|
		let needsUpdate = false;
 | 
						|
 | 
						|
		if ( data.material !== material || data.materialVersion !== material.version ||
 | 
						|
			data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
 | 
						|
			data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
 | 
						|
			data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
 | 
						|
			data.colorWrite !== material.colorWrite || data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
 | 
						|
			data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
 | 
						|
			data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
 | 
						|
			data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
 | 
						|
			data.side !== material.side || data.alphaToCoverage !== material.alphaToCoverage ||
 | 
						|
			data.sampleCount !== sampleCount || data.colorSpace !== colorSpace ||
 | 
						|
			data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat ||
 | 
						|
			data.primitiveTopology !== primitiveTopology ||
 | 
						|
			data.clippingContextVersion !== renderObject.clippingContextVersion
 | 
						|
		) {
 | 
						|
 | 
						|
			data.material = material; data.materialVersion = material.version;
 | 
						|
			data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
 | 
						|
			data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
 | 
						|
			data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
 | 
						|
			data.colorWrite = material.colorWrite;
 | 
						|
			data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
 | 
						|
			data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
 | 
						|
			data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
 | 
						|
			data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
 | 
						|
			data.side = material.side; data.alphaToCoverage = material.alphaToCoverage;
 | 
						|
			data.sampleCount = sampleCount;
 | 
						|
			data.colorSpace = colorSpace;
 | 
						|
			data.colorFormat = colorFormat;
 | 
						|
			data.depthStencilFormat = depthStencilFormat;
 | 
						|
			data.primitiveTopology = primitiveTopology;
 | 
						|
			data.clippingContextVersion = renderObject.clippingContextVersion;
 | 
						|
 | 
						|
			needsUpdate = true;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return needsUpdate;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	getRenderCacheKey( renderObject ) {
 | 
						|
 | 
						|
		const { object, material } = renderObject;
 | 
						|
 | 
						|
		const utils = this.utils;
 | 
						|
		const renderContext = renderObject.context;
 | 
						|
 | 
						|
		return [
 | 
						|
			material.transparent, material.blending, material.premultipliedAlpha,
 | 
						|
			material.blendSrc, material.blendDst, material.blendEquation,
 | 
						|
			material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
 | 
						|
			material.colorWrite,
 | 
						|
			material.depthWrite, material.depthTest, material.depthFunc,
 | 
						|
			material.stencilWrite, material.stencilFunc,
 | 
						|
			material.stencilFail, material.stencilZFail, material.stencilZPass,
 | 
						|
			material.stencilFuncMask, material.stencilWriteMask,
 | 
						|
			material.side,
 | 
						|
			utils.getSampleCount( renderContext ),
 | 
						|
			utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
 | 
						|
			utils.getPrimitiveTopology( object, material ),
 | 
						|
			renderObject.clippingContextVersion
 | 
						|
		].join();
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// textures
 | 
						|
 | 
						|
	createSampler( texture ) {
 | 
						|
 | 
						|
		this.textureUtils.createSampler( texture );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	destroySampler( texture ) {
 | 
						|
 | 
						|
		this.textureUtils.destroySampler( texture );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	createDefaultTexture( texture ) {
 | 
						|
 | 
						|
		this.textureUtils.createDefaultTexture( texture );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	createTexture( texture, options ) {
 | 
						|
 | 
						|
		this.textureUtils.createTexture( texture, options );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	updateTexture( texture, options ) {
 | 
						|
 | 
						|
		this.textureUtils.updateTexture( texture, options );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	generateMipmaps( texture ) {
 | 
						|
 | 
						|
		this.textureUtils.generateMipmaps( texture );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	destroyTexture( texture ) {
 | 
						|
 | 
						|
		this.textureUtils.destroyTexture( texture );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	copyTextureToBuffer( texture, x, y, width, height ) {
 | 
						|
 | 
						|
		return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	initTimestampQuery( renderContext, descriptor ) {
 | 
						|
 | 
						|
		if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
 | 
						|
 | 
						|
		const renderContextData = this.get( renderContext );
 | 
						|
 | 
						|
		if ( ! renderContextData.timeStampQuerySet ) {
 | 
						|
 | 
						|
			// Create a GPUQuerySet which holds 2 timestamp query results: one for the
 | 
						|
			// beginning and one for the end of compute pass execution.
 | 
						|
			const timeStampQuerySet = this.device.createQuerySet( { type: 'timestamp', count: 2 } );
 | 
						|
 | 
						|
			const timestampWrites = {
 | 
						|
				querySet: timeStampQuerySet,
 | 
						|
				beginningOfPassWriteIndex: 0, // Write timestamp in index 0 when pass begins.
 | 
						|
				endOfPassWriteIndex: 1, // Write timestamp in index 1 when pass ends.
 | 
						|
			};
 | 
						|
 | 
						|
			Object.assign( descriptor, {
 | 
						|
				timestampWrites,
 | 
						|
			} );
 | 
						|
 | 
						|
			renderContextData.timeStampQuerySet = timeStampQuerySet;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// timestamp utils
 | 
						|
 | 
						|
	prepareTimestampBuffer( renderContext, encoder ) {
 | 
						|
 | 
						|
		if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
 | 
						|
 | 
						|
		const renderContextData = this.get( renderContext );
 | 
						|
 | 
						|
		const size = 2 * BigInt64Array.BYTES_PER_ELEMENT;
 | 
						|
		const resolveBuffer = this.device.createBuffer( {
 | 
						|
			size,
 | 
						|
			usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,
 | 
						|
		} );
 | 
						|
 | 
						|
		const resultBuffer = this.device.createBuffer( {
 | 
						|
			size,
 | 
						|
			usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
 | 
						|
		} );
 | 
						|
 | 
						|
		encoder.resolveQuerySet( renderContextData.timeStampQuerySet, 0, 2, resolveBuffer, 0 );
 | 
						|
		encoder.copyBufferToBuffer( resolveBuffer, 0, resultBuffer, 0, size );
 | 
						|
 | 
						|
		renderContextData.currentTimestampQueryBuffer = resultBuffer;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	async resolveTimestampAsync(renderContext, type = 'render') {
 | 
						|
		if (!this.hasFeature(GPUFeatureName.TimestampQuery) || !this.trackTimestamp) return;
 | 
						|
	
 | 
						|
		const renderContextData = this.get(renderContext);
 | 
						|
		const { currentTimestampQueryBuffer } = renderContextData;
 | 
						|
	
 | 
						|
		if (currentTimestampQueryBuffer === undefined) return;
 | 
						|
 | 
						|
		const buffer = currentTimestampQueryBuffer;
 | 
						|
 | 
						|
		try {
 | 
						|
			await buffer.mapAsync(GPUMapMode.READ);
 | 
						|
			const times = new BigUint64Array(buffer.getMappedRange());
 | 
						|
			const duration = Number(times[1] - times[0]) / 1000000;
 | 
						|
			this.renderer.info.updateTimestamp(type, duration);
 | 
						|
		} catch (error) {
 | 
						|
			console.error(`Error mapping buffer: ${error}`);
 | 
						|
			// Optionally handle the error, e.g., re-queue the buffer or skip it
 | 
						|
		} finally {
 | 
						|
			buffer.unmap(); 
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
 | 
						|
	// node builder
 | 
						|
 | 
						|
	createNodeBuilder( object, renderer, scene = null ) {
 | 
						|
 | 
						|
		return new WGSLNodeBuilder( object, renderer, scene );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// program
 | 
						|
 | 
						|
	createProgram( program ) {
 | 
						|
 | 
						|
		const programGPU = this.get( program );
 | 
						|
 | 
						|
		programGPU.module = {
 | 
						|
			module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
 | 
						|
			entryPoint: 'main'
 | 
						|
		};
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	destroyProgram( program ) {
 | 
						|
 | 
						|
		this.delete( program );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// pipelines
 | 
						|
 | 
						|
	createRenderPipeline( renderObject, promises ) {
 | 
						|
 | 
						|
		this.pipelineUtils.createRenderPipeline( renderObject, promises );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	createComputePipeline( computePipeline, bindings ) {
 | 
						|
 | 
						|
		this.pipelineUtils.createComputePipeline( computePipeline, bindings );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// bindings
 | 
						|
 | 
						|
	createBindings( bindings ) {
 | 
						|
 | 
						|
		this.bindingUtils.createBindings( bindings );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	updateBindings( bindings ) {
 | 
						|
 | 
						|
		this.bindingUtils.createBindings( bindings );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	updateBinding( binding ) {
 | 
						|
 | 
						|
		this.bindingUtils.updateBinding( binding );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// attributes
 | 
						|
 | 
						|
	createIndexAttribute( attribute ) {
 | 
						|
 | 
						|
		this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	createAttribute( attribute ) {
 | 
						|
 | 
						|
		this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	createStorageAttribute( attribute ) {
 | 
						|
 | 
						|
		this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	updateAttribute( attribute ) {
 | 
						|
 | 
						|
		this.attributeUtils.updateAttribute( attribute );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	destroyAttribute( attribute ) {
 | 
						|
 | 
						|
		this.attributeUtils.destroyAttribute( attribute );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// canvas
 | 
						|
 | 
						|
	updateSize() {
 | 
						|
 | 
						|
		this.colorBuffer = this.textureUtils.getColorBuffer();
 | 
						|
		this.defaultRenderPassdescriptor = null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// utils public
 | 
						|
 | 
						|
	getMaxAnisotropy() {
 | 
						|
 | 
						|
		return 16;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	hasFeature( name ) {
 | 
						|
 | 
						|
		return this.device.features.has( name );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	copyTextureToTexture( position, srcTexture, dstTexture, level = 0 ) {
 | 
						|
 | 
						|
		const encoder = this.device.createCommandEncoder( { label: 'copyTextureToTexture_' + srcTexture.id + '_' + dstTexture.id } );
 | 
						|
 | 
						|
		const sourceGPU = this.get( srcTexture ).texture;
 | 
						|
		const destinationGPU = this.get( dstTexture ).texture;
 | 
						|
 | 
						|
		encoder.copyTextureToTexture(
 | 
						|
			{
 | 
						|
				texture: sourceGPU,
 | 
						|
				mipLevel: level,
 | 
						|
				origin: { x: 0, y: 0, z: 0 }
 | 
						|
			},
 | 
						|
			{
 | 
						|
				texture: destinationGPU,
 | 
						|
				mipLevel: level,
 | 
						|
				origin: { x: position.x, y: position.y, z: position.z }
 | 
						|
			},
 | 
						|
			[
 | 
						|
				srcTexture.image.width,
 | 
						|
				srcTexture.image.height
 | 
						|
			]
 | 
						|
		);
 | 
						|
 | 
						|
		this.device.queue.submit( [ encoder.finish() ] );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	copyFramebufferToTexture( texture, renderContext ) {
 | 
						|
 | 
						|
		const renderContextData = this.get( renderContext );
 | 
						|
 | 
						|
		const { encoder, descriptor } = renderContextData;
 | 
						|
 | 
						|
		let sourceGPU = null;
 | 
						|
 | 
						|
		if ( renderContext.renderTarget ) {
 | 
						|
 | 
						|
			if ( texture.isDepthTexture ) {
 | 
						|
 | 
						|
				sourceGPU = this.get( renderContext.depthTexture ).texture;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				sourceGPU = this.get( renderContext.textures[ 0 ] ).texture;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			if ( texture.isDepthTexture ) {
 | 
						|
 | 
						|
				sourceGPU = this.textureUtils.getDepthBuffer( renderContext.depth, renderContext.stencil );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				sourceGPU = this.context.getCurrentTexture();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		const destinationGPU = this.get( texture ).texture;
 | 
						|
 | 
						|
		if ( sourceGPU.format !== destinationGPU.format ) {
 | 
						|
 | 
						|
			console.error( 'WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.', sourceGPU.format, destinationGPU.format );
 | 
						|
 | 
						|
			return;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		renderContextData.currentPass.end();
 | 
						|
 | 
						|
		encoder.copyTextureToTexture(
 | 
						|
			{
 | 
						|
				texture: sourceGPU,
 | 
						|
				origin: { x: 0, y: 0, z: 0 }
 | 
						|
			},
 | 
						|
			{
 | 
						|
				texture: destinationGPU
 | 
						|
			},
 | 
						|
			[
 | 
						|
				texture.image.width,
 | 
						|
				texture.image.height
 | 
						|
			]
 | 
						|
		);
 | 
						|
 | 
						|
		if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
 | 
						|
 | 
						|
		descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
 | 
						|
		if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
 | 
						|
		if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
 | 
						|
 | 
						|
		renderContextData.currentPass = encoder.beginRenderPass( descriptor );
 | 
						|
		renderContextData.currentSets = { attributes: {} };
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export default WebGPUBackend;
 |