18 lines
		
	
	
		
			649 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			649 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { tslFn } from '../shadernode/ShaderNode.js';
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| 
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| export const getDistanceAttenuation = tslFn( ( inputs ) => {
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| 
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| 	const { lightDistance, cutoffDistance, decayExponent } = inputs;
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| 
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| 	// based upon Frostbite 3 Moving to Physically-based Rendering
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| 	// page 32, equation 26: E[window1]
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| 	// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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| 	const distanceFalloff = lightDistance.pow( decayExponent ).max( 0.01 ).reciprocal();
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| 
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| 	return cutoffDistance.greaterThan( 0 ).cond(
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| 		distanceFalloff.mul( lightDistance.div( cutoffDistance ).pow4().oneMinus().clamp().pow2() ),
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| 		distanceFalloff
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| 	);
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| 
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| } ); // validated
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