59 lines
		
	
	
		
			1014 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1014 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * Kaleidoscope Shader
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|  * Radial reflection around center point
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|  * Ported from: http://pixelshaders.com/editor/
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|  * by Toby Schachman / http://tobyschachman.com/
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|  *
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|  * sides: number of reflections
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|  * angle: initial angle in radians
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|  */
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| 
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| const KaleidoShader = {
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| 
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| 	name: 'KaleidoShader',
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| 
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| 	uniforms: {
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| 
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| 		'tDiffuse': { value: null },
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| 		'sides': { value: 6.0 },
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| 		'angle': { value: 0.0 }
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| 
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| 	},
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| 
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| 	vertexShader: /* glsl */`
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vUv = uv;
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| 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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| 
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| 		}`,
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| 
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| 	fragmentShader: /* glsl */`
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| 
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| 		uniform sampler2D tDiffuse;
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| 		uniform float sides;
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| 		uniform float angle;
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vec2 p = vUv - 0.5;
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| 			float r = length(p);
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| 			float a = atan(p.y, p.x) + angle;
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| 			float tau = 2. * 3.1416 ;
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| 			a = mod(a, tau/sides);
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| 			a = abs(a - tau/sides/2.) ;
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| 			p = r * vec2(cos(a), sin(a));
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| 			vec4 color = texture2D(tDiffuse, p + 0.5);
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| 			gl_FragColor = color;
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| 
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| 		}`
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| 
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| };
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| 
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| export { KaleidoShader };
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