57 lines
		
	
	
		
			914 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			914 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * Mirror Shader
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|  * Copies half the input to the other half
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|  *
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|  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
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|  */
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| 
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| const MirrorShader = {
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| 
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| 	name: 'MirrorShader',
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| 
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| 	uniforms: {
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| 
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| 		'tDiffuse': { value: null },
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| 		'side': { value: 1 }
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| 
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| 	},
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| 
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| 	vertexShader: /* glsl */`
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vUv = uv;
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| 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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| 
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| 		}`,
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| 
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| 	fragmentShader: /* glsl */`
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| 
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| 		uniform sampler2D tDiffuse;
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| 		uniform int side;
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vec2 p = vUv;
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| 			if (side == 0){
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| 				if (p.x > 0.5) p.x = 1.0 - p.x;
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| 			}else if (side == 1){
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| 				if (p.x < 0.5) p.x = 1.0 - p.x;
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| 			}else if (side == 2){
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| 				if (p.y < 0.5) p.y = 1.0 - p.y;
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| 			}else if (side == 3){
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| 				if (p.y > 0.5) p.y = 1.0 - p.y;
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| 			}
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| 			vec4 color = texture2D(tDiffuse, p);
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| 			gl_FragColor = color;
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| 
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| 		}`
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| 
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| };
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| 
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| export { MirrorShader };
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