80 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	ShaderMaterial,
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| 	UniformsUtils
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| } from 'three';
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| import { Pass, FullScreenQuad } from './Pass.js';
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| import { HalftoneShader } from '../shaders/HalftoneShader.js';
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| 
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| /**
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|  * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
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|  */
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| 
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| class HalftonePass extends Pass {
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| 
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| 	constructor( width, height, params ) {
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| 
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| 		super();
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| 
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| 	 	this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
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| 	 	this.material = new ShaderMaterial( {
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| 	 		uniforms: this.uniforms,
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| 	 		fragmentShader: HalftoneShader.fragmentShader,
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| 	 		vertexShader: HalftoneShader.vertexShader
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| 	 	} );
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| 
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| 		// set params
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| 		this.uniforms.width.value = width;
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| 		this.uniforms.height.value = height;
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| 
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| 		for ( const key in params ) {
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| 
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| 			if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
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| 
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| 				this.uniforms[ key ].value = params[ key ];
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| 
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| 			}
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| 
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| 		}
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| 
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| 		this.fsQuad = new FullScreenQuad( this.material );
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| 
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| 	}
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| 
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| 	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
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| 
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|  		this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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| 
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|  		if ( this.renderToScreen ) {
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| 
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|  			renderer.setRenderTarget( null );
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|  			this.fsQuad.render( renderer );
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| 
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| 		} else {
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| 
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|  			renderer.setRenderTarget( writeBuffer );
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|  			if ( this.clear ) renderer.clear();
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| 			this.fsQuad.render( renderer );
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| 
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| 		}
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| 
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|  	}
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| 
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|  	setSize( width, height ) {
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| 
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|  		this.uniforms.width.value = width;
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|  		this.uniforms.height.value = height;
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| 
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|  	}
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| 
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| 	dispose() {
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| 
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| 		this.material.dispose();
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| 
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| 		this.fsQuad.dispose();
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| 
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| 	}
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| 
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| }
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| 
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| export { HalftonePass };
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