91 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import AnalyticLightNode from './AnalyticLightNode.js';
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import { lightTargetDirection } from './LightNode.js';
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import { addLightNode } from './LightsNode.js';
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import { getDistanceAttenuation } from './LightUtils.js';
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import { uniform } from '../core/UniformNode.js';
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import { smoothstep } from '../math/MathNode.js';
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import { objectViewPosition } from '../accessors/Object3DNode.js';
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import { positionView } from '../accessors/PositionNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { SpotLight } from 'three';
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class SpotLightNode extends AnalyticLightNode {
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	constructor( light = null ) {
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		super( light );
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		this.coneCosNode = uniform( 0 );
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		this.penumbraCosNode = uniform( 0 );
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		this.cutoffDistanceNode = uniform( 0 );
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		this.decayExponentNode = uniform( 0 );
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	}
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	update( frame ) {
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		super.update( frame );
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		const { light } = this;
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		this.coneCosNode.value = Math.cos( light.angle );
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		this.penumbraCosNode.value = Math.cos( light.angle * ( 1 - light.penumbra ) );
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		this.cutoffDistanceNode.value = light.distance;
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		this.decayExponentNode.value = light.decay;
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	}
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	getSpotAttenuation( angleCosine ) {
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		const { coneCosNode, penumbraCosNode } = this;
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		return smoothstep( coneCosNode, penumbraCosNode, angleCosine );
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	}
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	setup( builder ) {
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		super.setup( builder );
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		const lightingModel = builder.context.lightingModel;
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		const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this;
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		const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
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		const lightDirection = lVector.normalize();
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		const angleCos = lightDirection.dot( lightTargetDirection( light ) );
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		const spotAttenuation = this.getSpotAttenuation( angleCos );
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		const lightDistance = lVector.length();
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		const lightAttenuation = getDistanceAttenuation( {
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			lightDistance,
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			cutoffDistance: cutoffDistanceNode,
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			decayExponent: decayExponentNode
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		} );
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		const lightColor = colorNode.mul( spotAttenuation ).mul( lightAttenuation );
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		const reflectedLight = builder.context.reflectedLight;
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		lightingModel.direct( {
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			lightDirection,
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			lightColor,
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			reflectedLight,
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			shadowMask: this.shadowMaskNode
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		}, builder.stack, builder );
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	}
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}
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export default SpotLightNode;
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addNodeClass( 'SpotLightNode', SpotLightNode );
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addLightNode( SpotLight, SpotLightNode );
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