1340 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1340 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*// debugger tools
 | |
| import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
 | |
| //*/
 | |
| 
 | |
| import { WebGPUCoordinateSystem } from 'three';
 | |
| 
 | |
| import { GPUFeatureName, GPUTextureFormat, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension } from './utils/WebGPUConstants.js';
 | |
| 
 | |
| import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
 | |
| import Backend from '../common/Backend.js';
 | |
| 
 | |
| import WebGPUUtils from './utils/WebGPUUtils.js';
 | |
| import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
 | |
| import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
 | |
| import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
 | |
| import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
 | |
| 
 | |
| //
 | |
| 
 | |
| class WebGPUBackend extends Backend {
 | |
| 
 | |
| 	constructor( parameters = {} ) {
 | |
| 
 | |
| 		super( parameters );
 | |
| 
 | |
| 		this.isWebGPUBackend = true;
 | |
| 
 | |
| 		// some parameters require default values other than "undefined"
 | |
| 		this.parameters.alpha = ( parameters.alpha === undefined ) ? true : parameters.alpha;
 | |
| 
 | |
| 		this.parameters.antialias = ( parameters.antialias === true );
 | |
| 
 | |
| 		if ( this.parameters.antialias === true ) {
 | |
| 
 | |
| 			this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			this.parameters.sampleCount = 1;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
 | |
| 
 | |
| 		this.trackTimestamp = ( parameters.trackTimestamp === true );
 | |
| 
 | |
| 		this.device = null;
 | |
| 		this.context = null;
 | |
| 		this.colorBuffer = null;
 | |
| 		this.defaultRenderPassdescriptor = null;
 | |
| 
 | |
| 		this.utils = new WebGPUUtils( this );
 | |
| 		this.attributeUtils = new WebGPUAttributeUtils( this );
 | |
| 		this.bindingUtils = new WebGPUBindingUtils( this );
 | |
| 		this.pipelineUtils = new WebGPUPipelineUtils( this );
 | |
| 		this.textureUtils = new WebGPUTextureUtils( this );
 | |
| 		this.occludedResolveCache = new Map();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	async init( renderer ) {
 | |
| 
 | |
| 		await super.init( renderer );
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		const parameters = this.parameters;
 | |
| 
 | |
| 		// create the device if it is not passed with parameters
 | |
| 
 | |
| 		let device;
 | |
| 
 | |
| 		if ( parameters.device === undefined ) {
 | |
| 
 | |
| 			const adapterOptions = {
 | |
| 				powerPreference: parameters.powerPreference
 | |
| 			};
 | |
| 
 | |
| 			const adapter = await navigator.gpu.requestAdapter( adapterOptions );
 | |
| 
 | |
| 			if ( adapter === null ) {
 | |
| 
 | |
| 				throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			// feature support
 | |
| 
 | |
| 			const features = Object.values( GPUFeatureName );
 | |
| 
 | |
| 			const supportedFeatures = [];
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| 
 | |
| 			for ( const name of features ) {
 | |
| 
 | |
| 				if ( adapter.features.has( name ) ) {
 | |
| 
 | |
| 					supportedFeatures.push( name );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			const deviceDescriptor = {
 | |
| 				requiredFeatures: supportedFeatures,
 | |
| 				requiredLimits: parameters.requiredLimits
 | |
| 			};
 | |
| 
 | |
| 			device = await adapter.requestDevice( deviceDescriptor );
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			device = parameters.device;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
 | |
| 
 | |
| 		this.device = device;
 | |
| 		this.context = context;
 | |
| 
 | |
| 		const alphaMode = parameters.alpha ? 'premultiplied' : 'opaque';
 | |
| 
 | |
| 		this.context.configure( {
 | |
| 			device: this.device,
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| 			format: GPUTextureFormat.BGRA8Unorm,
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| 			usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
 | |
| 			alphaMode: alphaMode
 | |
| 		} );
 | |
| 
 | |
| 		this.updateSize();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	get coordinateSystem() {
 | |
| 
 | |
| 		return WebGPUCoordinateSystem;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	async getArrayBufferAsync( attribute ) {
 | |
| 
 | |
| 		return await this.attributeUtils.getArrayBufferAsync( attribute );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	getContext() {
 | |
| 
 | |
| 		return this.context;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	_getDefaultRenderPassDescriptor() {
 | |
| 
 | |
| 		let descriptor = this.defaultRenderPassdescriptor;
 | |
| 
 | |
| 		const antialias = this.parameters.antialias;
 | |
| 
 | |
| 		if ( descriptor === null ) {
 | |
| 
 | |
| 			const renderer = this.renderer;
 | |
| 
 | |
| 			descriptor = {
 | |
| 				colorAttachments: [ {
 | |
| 					view: null
 | |
| 				} ],
 | |
| 				depthStencilAttachment: {
 | |
| 					view: this.textureUtils.getDepthBuffer( renderer.depth, renderer.stencil ).createView()
 | |
| 				}
 | |
| 			};
 | |
| 
 | |
| 			const colorAttachment = descriptor.colorAttachments[ 0 ];
 | |
| 
 | |
| 			if ( antialias === true ) {
 | |
| 
 | |
| 				colorAttachment.view = this.colorBuffer.createView();
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				colorAttachment.resolveTarget = undefined;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.defaultRenderPassdescriptor = descriptor;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const colorAttachment = descriptor.colorAttachments[ 0 ];
 | |
| 
 | |
| 		if ( antialias === true ) {
 | |
| 
 | |
| 			colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			colorAttachment.view = this.context.getCurrentTexture().createView();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return descriptor;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	_getRenderPassDescriptor( renderContext ) {
 | |
| 
 | |
| 		const renderTarget = renderContext.renderTarget;
 | |
| 		const renderTargetData = this.get( renderTarget );
 | |
| 
 | |
| 		let descriptors = renderTargetData.descriptors;
 | |
| 
 | |
| 		if ( descriptors === undefined ) {
 | |
| 
 | |
| 			descriptors = [];
 | |
| 
 | |
| 			renderTargetData.descriptors = descriptors;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( renderTargetData.width !== renderTarget.width ||
 | |
| 			renderTargetData.height !== renderTarget.height ||
 | |
| 			renderTargetData.activeMipmapLevel !== renderTarget.activeMipmapLevel ||
 | |
| 			renderTargetData.samples !== renderTarget.samples
 | |
| 		) {
 | |
| 
 | |
| 			descriptors.length = 0;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		let descriptor = descriptors[ renderContext.activeCubeFace ];
 | |
| 
 | |
| 		if ( descriptor === undefined ) {
 | |
| 
 | |
| 			const textures = renderContext.textures;
 | |
| 			const colorAttachments = [];
 | |
| 
 | |
| 			for ( let i = 0; i < textures.length; i ++ ) {
 | |
| 
 | |
| 				const textureData = this.get( textures[ i ] );
 | |
| 
 | |
| 				const textureView = textureData.texture.createView( {
 | |
| 					baseMipLevel: renderContext.activeMipmapLevel,
 | |
| 					mipLevelCount: 1,
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| 					baseArrayLayer: renderContext.activeCubeFace,
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| 					dimension: GPUTextureViewDimension.TwoD
 | |
| 				} );
 | |
| 
 | |
| 				let view, resolveTarget;
 | |
| 
 | |
| 				if ( textureData.msaaTexture !== undefined ) {
 | |
| 
 | |
| 					view = textureData.msaaTexture.createView();
 | |
| 					resolveTarget = textureView;
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					view = textureView;
 | |
| 					resolveTarget = undefined;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				colorAttachments.push( {
 | |
| 					view,
 | |
| 					resolveTarget,
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| 					loadOp: GPULoadOp.Load,
 | |
| 					storeOp: GPUStoreOp.Store
 | |
| 				} );
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| 
 | |
| 			}
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| 
 | |
| 			const depthTextureData = this.get( renderContext.depthTexture );
 | |
| 
 | |
| 			const depthStencilAttachment = {
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| 				view: depthTextureData.texture.createView(),
 | |
| 			};
 | |
| 
 | |
| 			descriptor = {
 | |
| 				colorAttachments,
 | |
| 				depthStencilAttachment
 | |
| 			};
 | |
| 
 | |
| 			descriptors[ renderContext.activeCubeFace ] = descriptor;
 | |
| 
 | |
| 			renderTargetData.width = renderTarget.width;
 | |
| 			renderTargetData.height = renderTarget.height;
 | |
| 			renderTargetData.samples = renderTarget.samples;
 | |
| 			renderTargetData.activeMipmapLevel = renderTarget.activeMipmapLevel;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return descriptor;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	beginRender( renderContext ) {
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 
 | |
| 		const device = this.device;
 | |
| 		const occlusionQueryCount = renderContext.occlusionQueryCount;
 | |
| 
 | |
| 		let occlusionQuerySet;
 | |
| 
 | |
| 		if ( occlusionQueryCount > 0 ) {
 | |
| 
 | |
| 			if ( renderContextData.currentOcclusionQuerySet ) renderContextData.currentOcclusionQuerySet.destroy();
 | |
| 			if ( renderContextData.currentOcclusionQueryBuffer ) renderContextData.currentOcclusionQueryBuffer.destroy();
 | |
| 
 | |
| 			// Get a reference to the array of objects with queries. The renderContextData property
 | |
| 			// can be changed by another render pass before the buffer.mapAsyc() completes.
 | |
| 			renderContextData.currentOcclusionQuerySet = renderContextData.occlusionQuerySet;
 | |
| 			renderContextData.currentOcclusionQueryBuffer = renderContextData.occlusionQueryBuffer;
 | |
| 			renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
 | |
| 
 | |
| 			//
 | |
| 
 | |
| 			occlusionQuerySet = device.createQuerySet( { type: 'occlusion', count: occlusionQueryCount } );
 | |
| 
 | |
| 			renderContextData.occlusionQuerySet = occlusionQuerySet;
 | |
| 			renderContextData.occlusionQueryIndex = 0;
 | |
| 			renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
 | |
| 
 | |
| 			renderContextData.lastOcclusionObject = null;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		let descriptor;
 | |
| 
 | |
| 		if ( renderContext.textures === null ) {
 | |
| 
 | |
| 			descriptor = this._getDefaultRenderPassDescriptor();
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			descriptor = this._getRenderPassDescriptor( renderContext );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.initTimestampQuery( renderContext, descriptor );
 | |
| 
 | |
| 		descriptor.occlusionQuerySet = occlusionQuerySet;
 | |
| 
 | |
| 		const depthStencilAttachment = descriptor.depthStencilAttachment;
 | |
| 
 | |
| 		if ( renderContext.textures !== null ) {
 | |
| 
 | |
| 			const colorAttachments = descriptor.colorAttachments;
 | |
| 
 | |
| 			for ( let i = 0; i < colorAttachments.length; i ++ ) {
 | |
| 
 | |
| 				const colorAttachment = colorAttachments[ i ];
 | |
| 
 | |
| 				if ( renderContext.clearColor ) {
 | |
| 
 | |
| 					colorAttachment.clearValue = renderContext.clearColorValue;
 | |
| 					colorAttachment.loadOp = GPULoadOp.Clear;
 | |
| 					colorAttachment.storeOp = GPUStoreOp.Store;
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					colorAttachment.loadOp = GPULoadOp.Load;
 | |
| 					colorAttachment.storeOp = GPUStoreOp.Store;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			const colorAttachment = descriptor.colorAttachments[ 0 ];
 | |
| 
 | |
| 			if ( renderContext.clearColor ) {
 | |
| 
 | |
| 				colorAttachment.clearValue = renderContext.clearColorValue;
 | |
| 				colorAttachment.loadOp = GPULoadOp.Clear;
 | |
| 				colorAttachment.storeOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				colorAttachment.loadOp = GPULoadOp.Load;
 | |
| 				colorAttachment.storeOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		if ( renderContext.depth ) {
 | |
| 
 | |
| 			if ( renderContext.clearDepth ) {
 | |
| 
 | |
| 				depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
 | |
| 				depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
 | |
| 				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
 | |
| 				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( renderContext.stencil ) {
 | |
| 
 | |
| 			if ( renderContext.clearStencil ) {
 | |
| 
 | |
| 				depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
 | |
| 				depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
 | |
| 				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
 | |
| 				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
 | |
| 		const currentPass = encoder.beginRenderPass( descriptor );
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		renderContextData.descriptor = descriptor;
 | |
| 		renderContextData.encoder = encoder;
 | |
| 		renderContextData.currentPass = currentPass;
 | |
| 		renderContextData.currentSets = { attributes: {} };
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		if ( renderContext.viewport ) {
 | |
| 
 | |
| 			this.updateViewport( renderContext );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( renderContext.scissor ) {
 | |
| 
 | |
| 			const { x, y, width, height } = renderContext.scissorValue;
 | |
| 
 | |
| 			currentPass.setScissorRect( x, renderContext.height - height - y, width, height );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	finishRender( renderContext ) {
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 		const occlusionQueryCount = renderContext.occlusionQueryCount;
 | |
| 
 | |
| 		if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
 | |
| 
 | |
| 			renderContextData.currentPass.endOcclusionQuery();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		renderContextData.currentPass.end();
 | |
| 
 | |
| 		if ( occlusionQueryCount > 0 ) {
 | |
| 
 | |
| 			const bufferSize = occlusionQueryCount * 8; // 8 byte entries for query results
 | |
| 
 | |
| 			//
 | |
| 
 | |
| 			let queryResolveBuffer = this.occludedResolveCache.get( bufferSize );
 | |
| 
 | |
| 			if ( queryResolveBuffer === undefined ) {
 | |
| 
 | |
| 				queryResolveBuffer = this.device.createBuffer(
 | |
| 					{
 | |
| 						size: bufferSize,
 | |
| 						usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
 | |
| 					}
 | |
| 				);
 | |
| 
 | |
| 				this.occludedResolveCache.set( bufferSize, queryResolveBuffer );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			//
 | |
| 
 | |
| 			const readBuffer = this.device.createBuffer(
 | |
| 				{
 | |
| 					size: bufferSize,
 | |
| 					usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
 | |
| 				}
 | |
| 			);
 | |
| 
 | |
| 			// two buffers required here - WebGPU doesn't allow usage of QUERY_RESOLVE & MAP_READ to be combined
 | |
| 			renderContextData.encoder.resolveQuerySet( renderContextData.occlusionQuerySet, 0, occlusionQueryCount, queryResolveBuffer, 0 );
 | |
| 			renderContextData.encoder.copyBufferToBuffer( queryResolveBuffer, 0, readBuffer, 0, bufferSize );
 | |
| 
 | |
| 			renderContextData.occlusionQueryBuffer = readBuffer;
 | |
| 
 | |
| 			//
 | |
| 
 | |
| 			this.resolveOccludedAsync( renderContext );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.prepareTimestampBuffer( renderContext, renderContextData.encoder );
 | |
| 
 | |
| 		this.device.queue.submit( [ renderContextData.encoder.finish() ] );
 | |
| 
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		if ( renderContext.textures !== null ) {
 | |
| 
 | |
| 			const textures = renderContext.textures;
 | |
| 
 | |
| 			for ( let i = 0; i < textures.length; i ++ ) {
 | |
| 
 | |
| 				const texture = textures[ i ];
 | |
| 
 | |
| 				if ( texture.generateMipmaps === true ) {
 | |
| 
 | |
| 					this.textureUtils.generateMipmaps( texture );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	isOccluded( renderContext, object ) {
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 
 | |
| 		return renderContextData.occluded && renderContextData.occluded.has( object );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	async resolveOccludedAsync( renderContext ) {
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 
 | |
| 		// handle occlusion query results
 | |
| 
 | |
| 		const { currentOcclusionQueryBuffer, currentOcclusionQueryObjects } = renderContextData;
 | |
| 
 | |
| 		if ( currentOcclusionQueryBuffer && currentOcclusionQueryObjects ) {
 | |
| 
 | |
| 			const occluded = new WeakSet();
 | |
| 
 | |
| 			renderContextData.currentOcclusionQueryObjects = null;
 | |
| 			renderContextData.currentOcclusionQueryBuffer = null;
 | |
| 
 | |
| 			await currentOcclusionQueryBuffer.mapAsync( GPUMapMode.READ );
 | |
| 
 | |
| 			const buffer = currentOcclusionQueryBuffer.getMappedRange();
 | |
| 			const results = new BigUint64Array( buffer );
 | |
| 
 | |
| 			for ( let i = 0; i < currentOcclusionQueryObjects.length; i ++ ) {
 | |
| 
 | |
| 				if ( results[ i ] !== 0n ) {
 | |
| 
 | |
| 					occluded.add( currentOcclusionQueryObjects[ i ] );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			currentOcclusionQueryBuffer.destroy();
 | |
| 
 | |
| 			renderContextData.occluded = occluded;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	updateViewport( renderContext ) {
 | |
| 
 | |
| 		const { currentPass } = this.get( renderContext );
 | |
| 		const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
 | |
| 
 | |
| 		currentPass.setViewport( x, renderContext.height - height - y, width, height, minDepth, maxDepth );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	clear( color, depth, stencil, renderTargetData = null ) {
 | |
| 
 | |
| 		const device = this.device;
 | |
| 		const renderer = this.renderer;
 | |
| 
 | |
| 		let colorAttachments = [];
 | |
| 
 | |
| 		let depthStencilAttachment;
 | |
| 		let clearValue;
 | |
| 
 | |
| 		let supportsDepth;
 | |
| 		let supportsStencil;
 | |
| 
 | |
| 		if ( color ) {
 | |
| 
 | |
| 			const clearColor = this.getClearColor();
 | |
| 
 | |
| 			clearValue = { r: clearColor.r, g: clearColor.g, b: clearColor.b, a: clearColor.a };
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( renderTargetData === null ) {
 | |
| 
 | |
| 			supportsDepth = renderer.depth;
 | |
| 			supportsStencil = renderer.stencil;
 | |
| 
 | |
| 			const descriptor = this._getDefaultRenderPassDescriptor();
 | |
| 
 | |
| 			if ( color ) {
 | |
| 
 | |
| 				colorAttachments = descriptor.colorAttachments;
 | |
| 
 | |
| 				const colorAttachment = colorAttachments[ 0 ];
 | |
| 
 | |
| 				colorAttachment.clearValue = clearValue;
 | |
| 				colorAttachment.loadOp = GPULoadOp.Clear;
 | |
| 				colorAttachment.storeOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			if ( supportsDepth || supportsStencil ) {
 | |
| 
 | |
| 				depthStencilAttachment = descriptor.depthStencilAttachment;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			supportsDepth = renderTargetData.depth;
 | |
| 			supportsStencil = renderTargetData.stencil;
 | |
| 
 | |
| 			if ( color ) {
 | |
| 
 | |
| 				for ( const texture of renderTargetData.textures ) {
 | |
| 
 | |
| 					const textureData = this.get( texture );
 | |
| 					const textureView = textureData.texture.createView();
 | |
| 
 | |
| 					let view, resolveTarget;
 | |
| 
 | |
| 					if ( textureData.msaaTexture !== undefined ) {
 | |
| 
 | |
| 						view = textureData.msaaTexture.createView();
 | |
| 						resolveTarget = textureView;
 | |
| 
 | |
| 					} else {
 | |
| 
 | |
| 						view = textureView;
 | |
| 						resolveTarget = undefined;
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 					colorAttachments.push( {
 | |
| 						view,
 | |
| 						resolveTarget,
 | |
| 						clearValue,
 | |
| 						loadOp: GPULoadOp.Clear,
 | |
| 						storeOp: GPUStoreOp.Store
 | |
| 					} );
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			if ( supportsDepth || supportsStencil ) {
 | |
| 
 | |
| 				const depthTextureData = this.get( renderTargetData.depthTexture );
 | |
| 
 | |
| 				depthStencilAttachment = {
 | |
| 					view: depthTextureData.texture.createView()
 | |
| 				};
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		if ( supportsDepth ) {
 | |
| 
 | |
| 			if ( depth ) {
 | |
| 
 | |
| 				depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
 | |
| 				depthStencilAttachment.depthClearValue = renderer.getClearDepth();
 | |
| 				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
 | |
| 				depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		if ( supportsStencil ) {
 | |
| 
 | |
| 			if ( stencil ) {
 | |
| 
 | |
| 				depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
 | |
| 				depthStencilAttachment.stencilClearValue = renderer.getClearStencil();
 | |
| 				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
 | |
| 				depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		const encoder = device.createCommandEncoder( {} );
 | |
| 		const currentPass = encoder.beginRenderPass( {
 | |
| 			colorAttachments,
 | |
| 			depthStencilAttachment
 | |
| 		} );
 | |
| 
 | |
| 		currentPass.end();
 | |
| 
 | |
| 		device.queue.submit( [ encoder.finish() ] );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// compute
 | |
| 
 | |
| 	beginCompute( computeGroup ) {
 | |
| 
 | |
| 		const groupGPU = this.get( computeGroup );
 | |
| 
 | |
| 
 | |
| 		const descriptor = {};
 | |
| 
 | |
| 		this.initTimestampQuery( computeGroup, descriptor );
 | |
| 
 | |
| 		groupGPU.cmdEncoderGPU = this.device.createCommandEncoder();
 | |
| 
 | |
| 		groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( descriptor );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	compute( computeGroup, computeNode, bindings, pipeline ) {
 | |
| 
 | |
| 		const { passEncoderGPU } = this.get( computeGroup );
 | |
| 
 | |
| 		// pipeline
 | |
| 
 | |
| 		const pipelineGPU = this.get( pipeline ).pipeline;
 | |
| 		passEncoderGPU.setPipeline( pipelineGPU );
 | |
| 
 | |
| 		// bind group
 | |
| 
 | |
| 		const bindGroupGPU = this.get( bindings ).group;
 | |
| 		passEncoderGPU.setBindGroup( 0, bindGroupGPU );
 | |
| 
 | |
| 		passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	finishCompute( computeGroup ) {
 | |
| 
 | |
| 		const groupData = this.get( computeGroup );
 | |
| 
 | |
| 		groupData.passEncoderGPU.end();
 | |
| 
 | |
| 		this.prepareTimestampBuffer( computeGroup, groupData.cmdEncoderGPU );
 | |
| 
 | |
| 		this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// render object
 | |
| 
 | |
| 	draw( renderObject, info ) {
 | |
| 
 | |
| 		const { object, geometry, context, pipeline } = renderObject;
 | |
| 
 | |
| 		const bindingsData = this.get( renderObject.getBindings() );
 | |
| 		const contextData = this.get( context );
 | |
| 		const pipelineGPU = this.get( pipeline ).pipeline;
 | |
| 		const currentSets = contextData.currentSets;
 | |
| 
 | |
| 		// pipeline
 | |
| 
 | |
| 		const passEncoderGPU = contextData.currentPass;
 | |
| 
 | |
| 		if ( currentSets.pipeline !== pipelineGPU ) {
 | |
| 
 | |
| 			passEncoderGPU.setPipeline( pipelineGPU );
 | |
| 
 | |
| 			currentSets.pipeline = pipelineGPU;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// bind group
 | |
| 
 | |
| 		const bindGroupGPU = bindingsData.group;
 | |
| 		passEncoderGPU.setBindGroup( 0, bindGroupGPU );
 | |
| 
 | |
| 		// attributes
 | |
| 
 | |
| 		const index = renderObject.getIndex();
 | |
| 
 | |
| 		const hasIndex = ( index !== null );
 | |
| 
 | |
| 		// index
 | |
| 
 | |
| 		if ( hasIndex === true ) {
 | |
| 
 | |
| 			if ( currentSets.index !== index ) {
 | |
| 
 | |
| 				const buffer = this.get( index ).buffer;
 | |
| 				const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
 | |
| 
 | |
| 				passEncoderGPU.setIndexBuffer( buffer, indexFormat );
 | |
| 
 | |
| 				currentSets.index = index;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// vertex buffers
 | |
| 
 | |
| 		const vertexBuffers = renderObject.getVertexBuffers();
 | |
| 
 | |
| 		for ( let i = 0, l = vertexBuffers.length; i < l; i ++ ) {
 | |
| 
 | |
| 			const vertexBuffer = vertexBuffers[ i ];
 | |
| 
 | |
| 			if ( currentSets.attributes[ i ] !== vertexBuffer ) {
 | |
| 
 | |
| 				const buffer = this.get( vertexBuffer ).buffer;
 | |
| 				passEncoderGPU.setVertexBuffer( i, buffer );
 | |
| 
 | |
| 				currentSets.attributes[ i ] = vertexBuffer;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// occlusion queries - handle multiple consecutive draw calls for an object
 | |
| 
 | |
| 		if ( contextData.occlusionQuerySet !== undefined ) {
 | |
| 
 | |
| 			const lastObject = contextData.lastOcclusionObject;
 | |
| 
 | |
| 			if ( lastObject !== object ) {
 | |
| 
 | |
| 				if ( lastObject !== null && lastObject.occlusionTest === true ) {
 | |
| 
 | |
| 					passEncoderGPU.endOcclusionQuery();
 | |
| 					contextData.occlusionQueryIndex ++;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				if ( object.occlusionTest === true ) {
 | |
| 
 | |
| 					passEncoderGPU.beginOcclusionQuery( contextData.occlusionQueryIndex );
 | |
| 					contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
 | |
| 
 | |
| 				}
 | |
| 
 | |
| 				contextData.lastOcclusionObject = object;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// draw
 | |
| 
 | |
| 		const drawRange = renderObject.drawRange;
 | |
| 		const firstVertex = drawRange.start;
 | |
| 
 | |
| 		const instanceCount = this.getInstanceCount( renderObject );
 | |
| 		if ( instanceCount === 0 ) return;
 | |
| 
 | |
| 		if ( hasIndex === true ) {
 | |
| 
 | |
| 			const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
 | |
| 
 | |
| 			passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
 | |
| 
 | |
| 			info.update( object, indexCount, instanceCount );
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			const positionAttribute = geometry.attributes.position;
 | |
| 			const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
 | |
| 
 | |
| 			passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
 | |
| 
 | |
| 			info.update( object, vertexCount, instanceCount );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// cache key
 | |
| 
 | |
| 	needsRenderUpdate( renderObject ) {
 | |
| 
 | |
| 		const data = this.get( renderObject );
 | |
| 
 | |
| 		const { object, material } = renderObject;
 | |
| 
 | |
| 		const utils = this.utils;
 | |
| 
 | |
| 		const sampleCount = utils.getSampleCount( renderObject.context );
 | |
| 		const colorSpace = utils.getCurrentColorSpace( renderObject.context );
 | |
| 		const colorFormat = utils.getCurrentColorFormat( renderObject.context );
 | |
| 		const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
 | |
| 		const primitiveTopology = utils.getPrimitiveTopology( object, material );
 | |
| 
 | |
| 		let needsUpdate = false;
 | |
| 
 | |
| 		if ( data.material !== material || data.materialVersion !== material.version ||
 | |
| 			data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
 | |
| 			data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
 | |
| 			data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
 | |
| 			data.colorWrite !== material.colorWrite || data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
 | |
| 			data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
 | |
| 			data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
 | |
| 			data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
 | |
| 			data.side !== material.side || data.alphaToCoverage !== material.alphaToCoverage ||
 | |
| 			data.sampleCount !== sampleCount || data.colorSpace !== colorSpace ||
 | |
| 			data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat ||
 | |
| 			data.primitiveTopology !== primitiveTopology ||
 | |
| 			data.clippingContextVersion !== renderObject.clippingContextVersion
 | |
| 		) {
 | |
| 
 | |
| 			data.material = material; data.materialVersion = material.version;
 | |
| 			data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
 | |
| 			data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
 | |
| 			data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
 | |
| 			data.colorWrite = material.colorWrite;
 | |
| 			data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
 | |
| 			data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
 | |
| 			data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
 | |
| 			data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
 | |
| 			data.side = material.side; data.alphaToCoverage = material.alphaToCoverage;
 | |
| 			data.sampleCount = sampleCount;
 | |
| 			data.colorSpace = colorSpace;
 | |
| 			data.colorFormat = colorFormat;
 | |
| 			data.depthStencilFormat = depthStencilFormat;
 | |
| 			data.primitiveTopology = primitiveTopology;
 | |
| 			data.clippingContextVersion = renderObject.clippingContextVersion;
 | |
| 
 | |
| 			needsUpdate = true;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return needsUpdate;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	getRenderCacheKey( renderObject ) {
 | |
| 
 | |
| 		const { object, material } = renderObject;
 | |
| 
 | |
| 		const utils = this.utils;
 | |
| 		const renderContext = renderObject.context;
 | |
| 
 | |
| 		return [
 | |
| 			material.transparent, material.blending, material.premultipliedAlpha,
 | |
| 			material.blendSrc, material.blendDst, material.blendEquation,
 | |
| 			material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
 | |
| 			material.colorWrite,
 | |
| 			material.depthWrite, material.depthTest, material.depthFunc,
 | |
| 			material.stencilWrite, material.stencilFunc,
 | |
| 			material.stencilFail, material.stencilZFail, material.stencilZPass,
 | |
| 			material.stencilFuncMask, material.stencilWriteMask,
 | |
| 			material.side,
 | |
| 			utils.getSampleCount( renderContext ),
 | |
| 			utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
 | |
| 			utils.getPrimitiveTopology( object, material ),
 | |
| 			renderObject.clippingContextVersion
 | |
| 		].join();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// textures
 | |
| 
 | |
| 	createSampler( texture ) {
 | |
| 
 | |
| 		this.textureUtils.createSampler( texture );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	destroySampler( texture ) {
 | |
| 
 | |
| 		this.textureUtils.destroySampler( texture );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	createDefaultTexture( texture ) {
 | |
| 
 | |
| 		this.textureUtils.createDefaultTexture( texture );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	createTexture( texture, options ) {
 | |
| 
 | |
| 		this.textureUtils.createTexture( texture, options );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	updateTexture( texture, options ) {
 | |
| 
 | |
| 		this.textureUtils.updateTexture( texture, options );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	generateMipmaps( texture ) {
 | |
| 
 | |
| 		this.textureUtils.generateMipmaps( texture );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	destroyTexture( texture ) {
 | |
| 
 | |
| 		this.textureUtils.destroyTexture( texture );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	copyTextureToBuffer( texture, x, y, width, height ) {
 | |
| 
 | |
| 		return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	initTimestampQuery( renderContext, descriptor ) {
 | |
| 
 | |
| 		if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 
 | |
| 		if ( ! renderContextData.timeStampQuerySet ) {
 | |
| 
 | |
| 			// Create a GPUQuerySet which holds 2 timestamp query results: one for the
 | |
| 			// beginning and one for the end of compute pass execution.
 | |
| 			const timeStampQuerySet = this.device.createQuerySet( { type: 'timestamp', count: 2 } );
 | |
| 
 | |
| 			const timestampWrites = {
 | |
| 				querySet: timeStampQuerySet,
 | |
| 				beginningOfPassWriteIndex: 0, // Write timestamp in index 0 when pass begins.
 | |
| 				endOfPassWriteIndex: 1, // Write timestamp in index 1 when pass ends.
 | |
| 			};
 | |
| 
 | |
| 			Object.assign( descriptor, {
 | |
| 				timestampWrites,
 | |
| 			} );
 | |
| 
 | |
| 			renderContextData.timeStampQuerySet = timeStampQuerySet;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// timestamp utils
 | |
| 
 | |
| 	prepareTimestampBuffer( renderContext, encoder ) {
 | |
| 
 | |
| 		if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 
 | |
| 		const size = 2 * BigInt64Array.BYTES_PER_ELEMENT;
 | |
| 		const resolveBuffer = this.device.createBuffer( {
 | |
| 			size,
 | |
| 			usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,
 | |
| 		} );
 | |
| 
 | |
| 		const resultBuffer = this.device.createBuffer( {
 | |
| 			size,
 | |
| 			usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
 | |
| 		} );
 | |
| 
 | |
| 		encoder.resolveQuerySet( renderContextData.timeStampQuerySet, 0, 2, resolveBuffer, 0 );
 | |
| 		encoder.copyBufferToBuffer( resolveBuffer, 0, resultBuffer, 0, size );
 | |
| 
 | |
| 		renderContextData.currentTimestampQueryBuffer = resultBuffer;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	async resolveTimestampAsync(renderContext, type = 'render') {
 | |
| 		if (!this.hasFeature(GPUFeatureName.TimestampQuery) || !this.trackTimestamp) return;
 | |
| 	
 | |
| 		const renderContextData = this.get(renderContext);
 | |
| 		const { currentTimestampQueryBuffer } = renderContextData;
 | |
| 	
 | |
| 		if (currentTimestampQueryBuffer === undefined) return;
 | |
| 
 | |
| 		const buffer = currentTimestampQueryBuffer;
 | |
| 
 | |
| 		try {
 | |
| 			await buffer.mapAsync(GPUMapMode.READ);
 | |
| 			const times = new BigUint64Array(buffer.getMappedRange());
 | |
| 			const duration = Number(times[1] - times[0]) / 1000000;
 | |
| 			this.renderer.info.updateTimestamp(type, duration);
 | |
| 		} catch (error) {
 | |
| 			console.error(`Error mapping buffer: ${error}`);
 | |
| 			// Optionally handle the error, e.g., re-queue the buffer or skip it
 | |
| 		} finally {
 | |
| 			buffer.unmap(); 
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 
 | |
| 	// node builder
 | |
| 
 | |
| 	createNodeBuilder( object, renderer, scene = null ) {
 | |
| 
 | |
| 		return new WGSLNodeBuilder( object, renderer, scene );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// program
 | |
| 
 | |
| 	createProgram( program ) {
 | |
| 
 | |
| 		const programGPU = this.get( program );
 | |
| 
 | |
| 		programGPU.module = {
 | |
| 			module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
 | |
| 			entryPoint: 'main'
 | |
| 		};
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	destroyProgram( program ) {
 | |
| 
 | |
| 		this.delete( program );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// pipelines
 | |
| 
 | |
| 	createRenderPipeline( renderObject, promises ) {
 | |
| 
 | |
| 		this.pipelineUtils.createRenderPipeline( renderObject, promises );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	createComputePipeline( computePipeline, bindings ) {
 | |
| 
 | |
| 		this.pipelineUtils.createComputePipeline( computePipeline, bindings );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// bindings
 | |
| 
 | |
| 	createBindings( bindings ) {
 | |
| 
 | |
| 		this.bindingUtils.createBindings( bindings );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	updateBindings( bindings ) {
 | |
| 
 | |
| 		this.bindingUtils.createBindings( bindings );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	updateBinding( binding ) {
 | |
| 
 | |
| 		this.bindingUtils.updateBinding( binding );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// attributes
 | |
| 
 | |
| 	createIndexAttribute( attribute ) {
 | |
| 
 | |
| 		this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	createAttribute( attribute ) {
 | |
| 
 | |
| 		this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	createStorageAttribute( attribute ) {
 | |
| 
 | |
| 		this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	updateAttribute( attribute ) {
 | |
| 
 | |
| 		this.attributeUtils.updateAttribute( attribute );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	destroyAttribute( attribute ) {
 | |
| 
 | |
| 		this.attributeUtils.destroyAttribute( attribute );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// canvas
 | |
| 
 | |
| 	updateSize() {
 | |
| 
 | |
| 		this.colorBuffer = this.textureUtils.getColorBuffer();
 | |
| 		this.defaultRenderPassdescriptor = null;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// utils public
 | |
| 
 | |
| 	getMaxAnisotropy() {
 | |
| 
 | |
| 		return 16;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	hasFeature( name ) {
 | |
| 
 | |
| 		return this.device.features.has( name );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	copyTextureToTexture( position, srcTexture, dstTexture, level = 0 ) {
 | |
| 
 | |
| 		const encoder = this.device.createCommandEncoder( { label: 'copyTextureToTexture_' + srcTexture.id + '_' + dstTexture.id } );
 | |
| 
 | |
| 		const sourceGPU = this.get( srcTexture ).texture;
 | |
| 		const destinationGPU = this.get( dstTexture ).texture;
 | |
| 
 | |
| 		encoder.copyTextureToTexture(
 | |
| 			{
 | |
| 				texture: sourceGPU,
 | |
| 				mipLevel: level,
 | |
| 				origin: { x: 0, y: 0, z: 0 }
 | |
| 			},
 | |
| 			{
 | |
| 				texture: destinationGPU,
 | |
| 				mipLevel: level,
 | |
| 				origin: { x: position.x, y: position.y, z: position.z }
 | |
| 			},
 | |
| 			[
 | |
| 				srcTexture.image.width,
 | |
| 				srcTexture.image.height
 | |
| 			]
 | |
| 		);
 | |
| 
 | |
| 		this.device.queue.submit( [ encoder.finish() ] );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	copyFramebufferToTexture( texture, renderContext ) {
 | |
| 
 | |
| 		const renderContextData = this.get( renderContext );
 | |
| 
 | |
| 		const { encoder, descriptor } = renderContextData;
 | |
| 
 | |
| 		let sourceGPU = null;
 | |
| 
 | |
| 		if ( renderContext.renderTarget ) {
 | |
| 
 | |
| 			if ( texture.isDepthTexture ) {
 | |
| 
 | |
| 				sourceGPU = this.get( renderContext.depthTexture ).texture;
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				sourceGPU = this.get( renderContext.textures[ 0 ] ).texture;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			if ( texture.isDepthTexture ) {
 | |
| 
 | |
| 				sourceGPU = this.textureUtils.getDepthBuffer( renderContext.depth, renderContext.stencil );
 | |
| 
 | |
| 			} else {
 | |
| 
 | |
| 				sourceGPU = this.context.getCurrentTexture();
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const destinationGPU = this.get( texture ).texture;
 | |
| 
 | |
| 		if ( sourceGPU.format !== destinationGPU.format ) {
 | |
| 
 | |
| 			console.error( 'WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.', sourceGPU.format, destinationGPU.format );
 | |
| 
 | |
| 			return;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		renderContextData.currentPass.end();
 | |
| 
 | |
| 		encoder.copyTextureToTexture(
 | |
| 			{
 | |
| 				texture: sourceGPU,
 | |
| 				origin: { x: 0, y: 0, z: 0 }
 | |
| 			},
 | |
| 			{
 | |
| 				texture: destinationGPU
 | |
| 			},
 | |
| 			[
 | |
| 				texture.image.width,
 | |
| 				texture.image.height
 | |
| 			]
 | |
| 		);
 | |
| 
 | |
| 		if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
 | |
| 
 | |
| 		descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
 | |
| 		if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
 | |
| 		if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
 | |
| 
 | |
| 		renderContextData.currentPass = encoder.beginRenderPass( descriptor );
 | |
| 		renderContextData.currentSets = { attributes: {} };
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| export default WebGPUBackend;
 |