97 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
 | |
| 	BufferGeometry,
 | |
| 	Float32BufferAttribute,
 | |
| 	LineSegments,
 | |
| 	LineBasicMaterial,
 | |
| 	Matrix3,
 | |
| 	Vector3
 | |
| } from 'three';
 | |
| 
 | |
| const _v1 = new Vector3();
 | |
| const _v2 = new Vector3();
 | |
| const _normalMatrix = new Matrix3();
 | |
| 
 | |
| class VertexNormalsHelper extends LineSegments {
 | |
| 
 | |
| 	constructor( object, size = 1, color = 0xff0000 ) {
 | |
| 
 | |
| 		const geometry = new BufferGeometry();
 | |
| 
 | |
| 		const nNormals = object.geometry.attributes.normal.count;
 | |
| 		const positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
 | |
| 
 | |
| 		geometry.setAttribute( 'position', positions );
 | |
| 
 | |
| 		super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
 | |
| 
 | |
| 		this.object = object;
 | |
| 		this.size = size;
 | |
| 		this.type = 'VertexNormalsHelper';
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		this.matrixAutoUpdate = false;
 | |
| 
 | |
| 		this.update();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	update() {
 | |
| 
 | |
| 		this.object.updateMatrixWorld( true );
 | |
| 
 | |
| 		_normalMatrix.getNormalMatrix( this.object.matrixWorld );
 | |
| 
 | |
| 		const matrixWorld = this.object.matrixWorld;
 | |
| 
 | |
| 		const position = this.geometry.attributes.position;
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		const objGeometry = this.object.geometry;
 | |
| 
 | |
| 		if ( objGeometry ) {
 | |
| 
 | |
| 			const objPos = objGeometry.attributes.position;
 | |
| 
 | |
| 			const objNorm = objGeometry.attributes.normal;
 | |
| 
 | |
| 			let idx = 0;
 | |
| 
 | |
| 			// for simplicity, ignore index and drawcalls, and render every normal
 | |
| 
 | |
| 			for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
 | |
| 
 | |
| 				_v1.fromBufferAttribute( objPos, j ).applyMatrix4( matrixWorld );
 | |
| 
 | |
| 				_v2.fromBufferAttribute( objNorm, j );
 | |
| 
 | |
| 				_v2.applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );
 | |
| 
 | |
| 				position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
 | |
| 
 | |
| 				idx = idx + 1;
 | |
| 
 | |
| 				position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
 | |
| 
 | |
| 				idx = idx + 1;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		position.needsUpdate = true;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	dispose() {
 | |
| 
 | |
| 		this.geometry.dispose();
 | |
| 		this.material.dispose();
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| export { VertexNormalsHelper };
 |