383 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // MIT License:
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| //
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| // Copyright (c) 2010-2012, Joe Walnes
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| /**
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|  * This behaves like a WebSocket in every way, except if it fails to connect,
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|  * or it gets disconnected, it will repeatedly poll until it successfully connects
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|  * again.
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|  *
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|  * It is API compatible, so when you have:
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|  *   ws = new WebSocket('ws://....');
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|  * you can replace with:
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|  *   ws = new ReconnectingWebSocket('ws://....');
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|  *
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|  * The event stream will typically look like:
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|  *  onconnecting
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|  *  onopen
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|  *  onmessage
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|  *  onmessage
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|  *  onclose // lost connection
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|  *  onconnecting
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|  *  onopen  // sometime later...
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|  *  onmessage
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|  *  onmessage
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|  *  etc...
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|  *
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|  * It is API compatible with the standard WebSocket API, apart from the following members:
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|  *
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|  * - `bufferedAmount`
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|  * - `extensions`
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|  * - `binaryType`
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|  *
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|  * Latest version: https://github.com/joewalnes/reconnecting-websocket/
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|  * - Joe Walnes
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|  *
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|  * Syntax
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|  * ======
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|  * var socket = new ReconnectingWebSocket(url, protocols, options);
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|  *
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|  * Parameters
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|  * ==========
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|  * url - The url you are connecting to.
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|  * protocols - Optional string or array of protocols.
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|  * options - See below
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|  *
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|  * Options
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|  * =======
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|  * Options can either be passed upon instantiation or set after instantiation:
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|  *
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|  * var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 });
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|  *
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|  * or
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|  *
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|  * var socket = new ReconnectingWebSocket(url);
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|  * socket.debug = true;
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|  * socket.reconnectInterval = 4000;
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|  *
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|  * debug
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|  * - Whether this instance should log debug messages. Accepts true or false. Default: false.
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|  *
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|  * automaticOpen
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|  * - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close().
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|  *
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|  * reconnectInterval
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|  * - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000.
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|  *
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|  * maxReconnectInterval
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|  * - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000.
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|  *
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|  * reconnectDecay
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|  * - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5.
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|  *
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|  * timeoutInterval
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|  * - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000.
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|  *
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|  */
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| // (function (global, factory) {
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| //     if (typeof define === 'function' && define.amd) {
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| //         define([], factory);
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| //     } else if (typeof module !== 'undefined' && module.exports){
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| //         module.exports = factory();
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| //     } else {
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| //         global.ReconnectingWebSocket = factory();
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| //     }
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| // })(this, function () {
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| //
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| //     if (!('WebSocket' in window)) {
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| //         return;
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| //     }
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| 
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| function ReconnectingWebSocket(url, protocols, options) {
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| 
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|   // Default settings
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|   var settings = {
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| 
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|     /** Whether this instance should log debug messages. */
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|     debug: false,
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| 
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|     /** Whether or not the websocket should attempt to connect immediately upon instantiation. */
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|     automaticOpen: true,
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| 
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|     /** The number of milliseconds to delay before attempting to reconnect. */
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|     reconnectInterval: 1000,
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|     /** The maximum number of milliseconds to delay a reconnection attempt. */
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|     maxReconnectInterval: 30000,
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|     /** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */
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|     reconnectDecay: 1.5,
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| 
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|     /** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */
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|     timeoutInterval: 2000,
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| 
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|     /** The maximum number of reconnection attempts to make. Unlimited if null. */
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|     maxReconnectAttempts: null,
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| 
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|     /** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */
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|     binaryType: 'blob'
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|   }
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|   if (!options) {
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|     options = {};
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|   }
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| 
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|   // Overwrite and define settings with options if they exist.
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|   for (var key in settings) {
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|     if (typeof options[key] !== 'undefined') {
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|       this[key] = options[key];
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|     } else {
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|       this[key] = settings[key];
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|     }
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|   }
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| 
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|   // These should be treated as read-only properties
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| 
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|   /** The URL as resolved by the constructor. This is always an absolute URL. Read only. */
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|   this.url = url;
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| 
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|   /** The number of attempted reconnects since starting, or the last successful connection. Read only. */
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|   this.reconnectAttempts = 0;
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| 
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|   /**
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|    * The current state of the connection.
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|    * Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED
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|    * Read only.
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|    */
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|   this.readyState = WebSocket.CONNECTING;
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| 
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|   /**
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|    * A string indicating the name of the sub-protocol the server selected; this will be one of
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|    * the strings specified in the protocols parameter when creating the WebSocket object.
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|    * Read only.
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|    */
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|   this.protocol = null;
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| 
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|   // Private state variables
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| 
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|   var self = this;
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|   var ws;
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|   var forcedClose = false;
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|   var timedOut = false;
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|   var eventTarget = document.createElement('div');
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| 
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|   // Wire up "on*" properties as event handlers
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| 
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|   eventTarget.addEventListener('open', function (event) {
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|     self.onopen(event);
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|   });
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|   eventTarget.addEventListener('close', function (event) {
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|     self.onclose(event);
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|   });
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|   eventTarget.addEventListener('connecting', function (event) {
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|     self.onconnecting(event);
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|   });
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|   eventTarget.addEventListener('message', function (event) {
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|     self.onmessage(event);
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|   });
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|   eventTarget.addEventListener('error', function (event) {
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|     self.onerror(event);
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|   });
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| 
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|   // Expose the API required by EventTarget
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| 
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|   this.addEventListener = eventTarget.addEventListener.bind(eventTarget);
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|   this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget);
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|   this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget);
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| 
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|   /**
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|    * This function generates an event that is compatible with standard
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|    * compliant browsers and IE9 - IE11
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|    *
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|    * This will prevent the error:
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|    * Object doesn't support this action
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|    *
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|    * http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563
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|    * @param s String The name that the event should use
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|    * @param args Object an optional object that the event will use
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|    */
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|   function generateEvent(s, args) {
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|     var evt = document.createEvent("CustomEvent");
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|     evt.initCustomEvent(s, false, false, args);
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|     return evt;
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|   };
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| 
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|   this.open = function (reconnectAttempt) {
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|     ws = new WebSocket(self.url, protocols || []);
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|     ws.binaryType = this.binaryType;
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| 
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|     if (reconnectAttempt) {
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|       if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) {
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|         return;
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|       }
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|     } else {
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|       eventTarget.dispatchEvent(generateEvent('connecting'));
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|       this.reconnectAttempts = 0;
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|     }
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| 
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|     if (self.debug || ReconnectingWebSocket.debugAll) {
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|       console.debug('ReconnectingWebSocket', 'attempt-connect', self.url);
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|     }
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| 
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|     var localWs = ws;
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|     var timeout = setTimeout(function () {
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|       if (self.debug || ReconnectingWebSocket.debugAll) {
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|         console.debug('ReconnectingWebSocket', 'connection-timeout', self.url);
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|       }
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|       timedOut = true;
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|       localWs.close();
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|       timedOut = false;
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|     }, self.timeoutInterval);
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| 
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|     ws.onopen = function (event) {
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|       clearTimeout(timeout);
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|       if (self.debug || ReconnectingWebSocket.debugAll) {
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|         console.debug('ReconnectingWebSocket', 'onopen', self.url);
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|       }
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|       self.protocol = ws.protocol;
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|       self.readyState = WebSocket.OPEN;
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|       self.reconnectAttempts = 0;
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|       var e = generateEvent('open');
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|       e.isReconnect = reconnectAttempt;
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|       reconnectAttempt = false;
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|       eventTarget.dispatchEvent(e);
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|     };
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| 
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|     ws.onclose = function (event) {
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|       clearTimeout(timeout);
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|       ws = null;
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|       if (forcedClose) {
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|         self.readyState = WebSocket.CLOSED;
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|         eventTarget.dispatchEvent(generateEvent('close'));
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|       } else {
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|         self.readyState = WebSocket.CONNECTING;
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|         var e = generateEvent('connecting');
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|         e.code = event.code;
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|         e.reason = event.reason;
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|         e.wasClean = event.wasClean;
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|         eventTarget.dispatchEvent(e);
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|         if (!reconnectAttempt && !timedOut) {
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|           if (self.debug || ReconnectingWebSocket.debugAll) {
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|             console.debug('ReconnectingWebSocket', 'onclose', self.url);
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|           }
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|           eventTarget.dispatchEvent(generateEvent('close'));
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|         }
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| 
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|         var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts);
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|         setTimeout(function () {
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|           self.reconnectAttempts++;
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|           self.open(true);
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|         }, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout);
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|       }
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|     };
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|     ws.onmessage = function (event) {
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|       if (self.debug || ReconnectingWebSocket.debugAll) {
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|         console.debug('ReconnectingWebSocket', 'onmessage', self.url, event.data);
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|       }
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|       var e = generateEvent('message');
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|       e.data = event.data;
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|       eventTarget.dispatchEvent(e);
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|     };
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|     ws.onerror = function (event) {
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|       if (self.debug || ReconnectingWebSocket.debugAll) {
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|         console.debug('ReconnectingWebSocket', 'onerror', self.url, event);
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|       }
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|       eventTarget.dispatchEvent(generateEvent('error'));
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|     };
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|   }
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| 
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|   // Whether or not to create a websocket upon instantiation
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|   if (this.automaticOpen == true) {
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|     this.open(false);
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|   }
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| 
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|   /**
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|    * Transmits data to the server over the WebSocket connection.
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|    *
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|    * @param data a text string, ArrayBuffer or Blob to send to the server.
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|    */
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|   this.send = function (data) {
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|     if (ws) {
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|       if (self.debug || ReconnectingWebSocket.debugAll) {
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|         console.debug('ReconnectingWebSocket', 'send', self.url, data);
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|       }
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|       return ws.send(data);
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|     } else {
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|       throw 'INVALID_STATE_ERR : Pausing to reconnect websocket';
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|     }
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|   };
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| 
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|   /**
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|    * Closes the WebSocket connection or connection attempt, if any.
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|    * If the connection is already CLOSED, this method does nothing.
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|    */
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|   this.close = function (code, reason) {
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|     // Default CLOSE_NORMAL code
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|     if (typeof code == 'undefined') {
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|       code = 1000;
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|     }
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|     forcedClose = true;
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|     if (ws) {
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|       ws.close(code, reason);
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|     }
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|   };
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| 
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|   /**
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|    * Additional public API method to refresh the connection if still open (close, re-open).
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|    * For example, if the app suspects bad data / missed heart beats, it can try to refresh.
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|    */
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|   this.refresh = function () {
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|     if (ws) {
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|       ws.close();
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|     }
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|   };
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| }
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| 
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| /**
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|  * An event listener to be called when the WebSocket connection's readyState changes to OPEN;
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|  * this indicates that the connection is ready to send and receive data.
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|  */
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| ReconnectingWebSocket.prototype.onopen = function (event) {
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| };
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| /** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */
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| ReconnectingWebSocket.prototype.onclose = function (event) {
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| };
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| /** An event listener to be called when a connection begins being attempted. */
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| ReconnectingWebSocket.prototype.onconnecting = function (event) {
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| };
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| /** An event listener to be called when a message is received from the server. */
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| ReconnectingWebSocket.prototype.onmessage = function (event) {
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| };
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| /** An event listener to be called when an error occurs. */
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| ReconnectingWebSocket.prototype.onerror = function (event) {
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| };
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| 
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| /**
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|  * Whether all instances of ReconnectingWebSocket should log debug messages.
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|  * Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
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|  */
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| ReconnectingWebSocket.debugAll = false;
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| 
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| ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING;
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| ReconnectingWebSocket.OPEN = WebSocket.OPEN;
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| ReconnectingWebSocket.CLOSING = WebSocket.CLOSING;
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| ReconnectingWebSocket.CLOSED = WebSocket.CLOSED;
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| 
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| // return ReconnectingWebSocket;
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| // });
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