54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	BufferGeometry,
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| 	Float32BufferAttribute
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| } from 'three';
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| import { ConvexHull } from '../math/ConvexHull.js';
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| 
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| class ConvexGeometry extends BufferGeometry {
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| 
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| 	constructor( points = [] ) {
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| 
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| 		super();
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| 
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| 		// buffers
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| 
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| 		const vertices = [];
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| 		const normals = [];
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| 
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| 		const convexHull = new ConvexHull().setFromPoints( points );
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| 
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| 		// generate vertices and normals
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| 
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| 		const faces = convexHull.faces;
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| 
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| 		for ( let i = 0; i < faces.length; i ++ ) {
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| 
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| 			const face = faces[ i ];
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| 			let edge = face.edge;
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| 
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| 			// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
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| 
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| 			do {
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| 
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| 				const point = edge.head().point;
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| 
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| 				vertices.push( point.x, point.y, point.z );
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| 				normals.push( face.normal.x, face.normal.y, face.normal.z );
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| 
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| 				edge = edge.next;
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| 
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| 			} while ( edge !== face.edge );
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| 
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| 		}
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| 
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| 		// build geometry
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| 
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| 		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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| 		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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| 
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| 	}
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| 
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| }
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| 
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| export { ConvexGeometry };
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