2025-07-03 13:54:01 +08:00
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import Base from "../index";
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import PolylineImageTrailMaterialProperty from "../../Materail/PolylineImageTrailMaterialProperty";
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class Corridor extends Base {
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// /**
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// * @constructor
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// * @description 道路
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2025-08-22 18:28:38 +08:00
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// * @param sdk
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2025-07-03 13:54:01 +08:00
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// * @param options {object} 属性
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// * @param options.name{string} 名称
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// * @param options.image{string | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement} 指定 Image、URL、Canvas 或 Video 的属性
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// * @param options.width=10{number} 宽度
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// * @param options.height=0{number} 高度
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// * */
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constructor(sdk, options = {}) {
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super(sdk, options);
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this.options.name = options.name || ''
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this.options.image = options.image
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this.options.width = options.width || 10
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this.options.height = options.height || 0
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}
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create(positions) {
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this.computeRoad(positions)
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let fromDegreesArray = []
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for (let i = 0; i < positions.length; i++) {
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fromDegreesArray.push(positions[i].lng, positions[i].lat)
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}
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2025-07-15 10:37:23 +08:00
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let length = this.computeDistance2(positions)
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let geometry = new Cesium.CorridorGeometry({
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positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
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width: this.options.width,
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height: this.options.height,
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cornerType: Cesium.CornerType.MITERED,
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vertexFormat: Cesium.MaterialAppearance.MaterialSupport.ALL.vertexFormat
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})
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// console.log(Cesium.CorridorGeometry.createGeometry(geometry))
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// this.entity = this.sdk.viewer.scene.primitives.add(new Cesium.Primitive({//GroundPrimitive贴地
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// geometryInstances: new Cesium.GeometryInstance({
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// geometry: geometry,
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// attributes: {
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// color: Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 0.5))
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// }
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// }),
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// appearance: new Cesium.MaterialAppearance({
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// material: Cesium.Material.fromType('Image', {
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// image: this.options.image,
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// repeat: new Cesium.Cartesian2(length / this.options.width * 2, 1.0)
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// }),
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// faceForward: true,
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// renderState: {
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// blending: Cesium.BlendingState.ALPHA_BLEND
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// }
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// })
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// }));
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// console.log(this.entity, Outlinegeometry)
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// this.entity = this.sdk.viewer.entities.add({
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// name: "Red corridor on surface with rounded corners",
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// corridor: {
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// positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
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// width: this.options.width,
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// height: 10,
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// cornerType: Cesium.CornerType.MITERED,
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// material: new Cesium.ImageMaterialProperty({
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// image: this.options.image,
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// repeat: new Cesium.Cartesian2(100, 1.0),
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// color: Cesium.Color.TOMATO
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// })
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// }
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// });
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}
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// 编辑框
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async edit(state) { }
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remove() {
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this.sdk.viewer.scene.primitives.remove(this.entity)
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this.entity = null
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}
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computeRoad(positions) {
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let fromDegreesArray = []
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for (let i = 0; i < positions.length; i++) {
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fromDegreesArray.push(positions[i].lng, positions[i].lat)
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}
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let Outlinegeometry = new Cesium.CorridorGeometry({
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positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
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width: this.options.width,
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cornerType: Cesium.CornerType.MITERED,
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vertexFormat: Cesium.MaterialAppearance.MaterialSupport.ALL.vertexFormat
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})
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let geometry = Cesium.CorridorGeometry.createGeometry(Outlinegeometry)
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console.log(geometry)
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let initposition = []
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for (let i = 0; i < geometry.attributes.position.values.length; i += 3) {
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console.log(geometry.attributes.position.values[i], geometry.attributes.position.values[i + 1], geometry.attributes.position.values[i + 2])
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initposition.push(new Cesium.Cartesian3(geometry.attributes.position.values[i], geometry.attributes.position.values[i + 1], geometry.attributes.position.values[i + 2]))
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}
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console.log(initposition, Cesium.Cartesian3.fromDegrees(91.08567036051947, 24.990201656481236))
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let flag = true
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let bearing
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this.entityArray = []
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// 创建一个矩形实体,顶点坐标为世界坐标
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const rectangle = this.sdk.viewer.entities.add({
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rectangle: {
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coordinates: Cesium.Rectangle.fromDegrees(-100.0, 20.0, -90.0, 30.0),
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material: new Cesium.ImageMaterialProperty({
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image: this.options.image,
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repeat: new Cesium.Cartesian2(10, 1.0),
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}),
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},
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});
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for (let i = 0; i < geometry.indices.length; i += 3) {
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// console.log(bearing)
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let angleInDegrees
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let theta
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if (flag) {
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let a = this.cartesian3Towgs84(initposition[geometry.indices[i]], this.sdk.viewer)
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let b = this.cartesian3Towgs84(initposition[geometry.indices[i + 2]], this.sdk.viewer)
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let point1 = turf.point([a.lng, a.lat]);
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let point2 = turf.point([b.lng, b.lat]);
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bearing = turf.bearing(point1, point2);
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// 计算两点之间的角度
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let angle = Cesium.Cartesian3.angleBetween(initposition[geometry.indices[i]], initposition[geometry.indices[i + 2]]);
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// 转换角度为角度而不是弧度
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angleInDegrees = Cesium.Math.toDegrees(angle)
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//以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
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let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(initposition[geometry.indices[i]]);
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//求世界坐标到局部坐标的变换矩阵
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let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4());
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//a点在局部坐标的位置,其实就是局部坐标原点
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let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i]], new Cesium.Cartesian3());
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//B点在以A点为原点的局部的坐标位置
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let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 2]], new Cesium.Cartesian3());
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//弧度
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let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.y - localPosition_A.y), (localPosition_B.x - localPosition_A.x))
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//角度
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theta = angle2 * (180 / Cesium.Math.PI);
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}
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else {
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let a = this.cartesian3Towgs84(initposition[geometry.indices[i + 1]], this.sdk.viewer)
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let b = this.cartesian3Towgs84(initposition[geometry.indices[i + 2]], this.sdk.viewer)
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let point1 = turf.point([a.lng, a.lat]);
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let point2 = turf.point([b.lng, b.lat]);
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bearing = turf.bearing(point1, point2);
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// 计算两点之间的角度
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let angle = Cesium.Cartesian3.angleBetween(initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]);
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// 转换角度为角度而不是弧度
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angleInDegrees = Cesium.Math.toDegrees(angle)
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//以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
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let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(initposition[geometry.indices[i + 1]]);
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//求世界坐标到局部坐标的变换矩阵
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let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4());
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//a点在局部坐标的位置,其实就是局部坐标原点
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let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 1]], new Cesium.Cartesian3());
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//B点在以A点为原点的局部的坐标位置
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let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 2]], new Cesium.Cartesian3());
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//弧度
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let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.y - localPosition_A.y), (localPosition_B.x - localPosition_A.x))
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//角度
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theta = angle2 * (180 / Cesium.Math.PI);
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}
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let point1 = Cesium.Cartesian3.fromDegrees(91, 24.990201656481236);
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let point2 = Cesium.Cartesian3.fromDegrees(91, 24.626517401118033);
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// 计算两点之间的角度
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let angle = Cesium.Cartesian3.angleBetween(point1, point2);
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// 转换角度为角度而不是弧度
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let xx = Cesium.Math.toDegrees(angle)
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flag = !flag
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bearing = bearing - 90 + 0.145
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console.log(bearing, angleInDegrees, angle, xx, theta)
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//以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
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let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(point1);
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//求世界坐标到局部坐标的变换矩阵
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let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4());
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//a点在局部坐标的位置,其实就是局部坐标原点
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let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, point1, new Cesium.Cartesian3());
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//B点在以A点为原点的局部的坐标位置
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let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, point2, new Cesium.Cartesian3());
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//弧度
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let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.z - localPosition_A.z), (localPosition_B.x - localPosition_A.x))
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//角度
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let theta2 = angle2 * (180 / Cesium.Math.PI);
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// alert(theta2)
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// let entity = this.sdk.viewer.entities.add({
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// show: this.options.show,
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// polygon: {
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// hierarchy: new Cesium.PolygonHierarchy([initposition[geometry.indices[i]], initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]]),
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// perPositionHeight: false,
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// // material: new PolylineImageTrailMaterialProperty({
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// // image: this.options.image,
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// // repeat: new Cesium.Cartesian2(10, 1.0),
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// // color: Cesium.Color.TOMATO,
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// // rotate: 0
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// // }),
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// material: new Cesium.ImageMaterialProperty({
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// image: this.options.image,
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// repeat: new Cesium.Cartesian2(1000, 1.0),
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// }),
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// stRotation: Cesium.Math.toRadians(theta - 90 - 0.0128),
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// outline: true,
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// outlineColor: Cesium.Color.BLACK,
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// }
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// })
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let aa = 0
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const shader = `
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uniform sampler2D image;
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uniform vec4 color;
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uniform vec2 repeat;
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czm_material czm_getMaterial(czm_materialInput materialInput){
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czm_material material=czm_getDefaultMaterial(materialInput);
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mat2 rotationMatrix = mat2(cos(radians(-rotate)), sin(radians(-rotate)), -sin(radians(-rotate)), cos(radians(-rotate)));
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vec2 st=repeat*materialInput.st*rotationMatrix;
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float time=fract(czm_frameNumber);
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vec4 colorImage=texture2D(image,vec2(fract(st.s-time),st.t));
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material.alpha=colorImage.a;
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material.diffuse=colorImage.rgb;
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return material;
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}`
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console.log(Cesium.Math.toRadians(theta - 90))
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let entity = this.sdk.viewer.scene.primitives.add(new Cesium.GroundPrimitive({
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geometryInstances: new Cesium.GeometryInstance({
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geometry: new Cesium.PolygonGeometry({
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polygonHierarchy: new Cesium.PolygonHierarchy([initposition[geometry.indices[i]], initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]]),
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}),
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}),
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appearance: new Cesium.EllipsoidSurfaceAppearance({
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aboveGroud: true,
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material: new Cesium.Material({
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fabric: {
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uniforms: {
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color: new Cesium.Color(1.0, 0.0, 0.0, 0.1),
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image: this.options.image,
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repeat: new Cesium.Cartesian2(1000, 1.0),
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rotate: 0
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},
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source: shader
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},
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}),
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}),
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}));
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// console.log(entity)
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// let geometryInstances2 = new Cesium.GeometryInstance({
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// geometry: new Cesium.PolygonGeometry({
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// polygonHierarchy: new Cesium.PolygonHierarchy(Cesium.Cartesian3.fromDegreesArray([100, 1, 101, 1, 101, -1, 100, -1])),
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// }),
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// })
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// let entity2 = this.sdk.viewer.scene.primitives.add(new Cesium.GroundPrimitive({
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// geometryInstances: geometryInstances2,
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// appearance: new Cesium.EllipsoidSurfaceAppearance({
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// aboveGroud: true,
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// material: new Cesium.Material({
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// fabric: {
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// uniforms: {
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// color: new Cesium.Color(1.0, 0.0, 0.0, 0.1),
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// image: this.options.image,
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// repeat: new Cesium.Cartesian2(1000, 1.0),
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// rotate: 0
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// },
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// source: shader
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// },
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// }),
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// }),
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// }));
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// console.log(geometryInstances2)
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// // 获取多边形的边界矩形
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// let boundingSphere = geometryInstances2.geometry.boundingSphere;
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// // 创建一个矩阵,它表示多边形的本地坐标到世界坐标的转换
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// let matrix = Cesium.Transforms.eastNorthUpToFixedFrame(boundingSphere.center);
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// console.log(entity2, matrix)
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// setInterval(() => {
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// }, 100);
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this.entityArray.push(entity)
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console.log(entity)
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}
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// let entity = this.sdk.viewer.entities.add({
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// show: this.options.show,
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// polygon: {
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// hierarchy: new Cesium.PolygonHierarchy([
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|
// new Cesium.Cartesian3(1201222.3498141132, 5794200.4246190665, 2372132.932514765),
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// new Cesium.Cartesian3(1200929.6921250424, 5794615.962987943, 2371271.7244476764),
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|
// new Cesium.Cartesian3(1199139.8791256004, 5794316.892300814, 2372896.7988495603)]),
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// perPositionHeight: true,
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|
// material: new PolylineImageTrailMaterialProperty({
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|
// image: this.options.image,
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// repeat: new Cesium.Cartesian2(10, 1.0),
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// color: Cesium.Color.TOMATO,
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// rotate: 0
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// }),
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// outline: true,
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|
// outlineColor: Cesium.Color.BLACK,
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// }
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// })
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|
// console.log(entity)
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|
|
// 创建新材质
|
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|
|
let newMaterial = new Cesium.Material({
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|
|
|
fabric: {
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|
|
type: 'Color',
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|
|
uniforms: {
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|
|
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0) // 红色
|
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|
}
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|
}
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|
});
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|
console.log(newMaterial)
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|
|
// this.entity = this.sdk.viewer.entities.add({
|
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|
|
// show: this.options.show,
|
|
|
|
|
// polygon: {
|
|
|
|
|
// hierarchy: new Cesium.PolygonHierarchy(initposition),
|
|
|
|
|
// perPositionHeight: false,
|
|
|
|
|
// material: new Cesium.ImageMaterialProperty({
|
|
|
|
|
// image: this.options.image,
|
|
|
|
|
// repeat: new Cesium.Cartesian2(100, 1.0),
|
|
|
|
|
// color: Cesium.Color.AQUA
|
|
|
|
|
// })
|
|
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|
|
// }
|
|
|
|
|
// })
|
|
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|
|
|
|
|
|
for (let i = 0; i < initposition.length; i++) {
|
|
|
|
|
let entity = this.sdk.viewer.entities.add({
|
|
|
|
|
name: 'node-secondary-edit-point',
|
|
|
|
|
index: i,
|
|
|
|
|
position: initposition[i],
|
|
|
|
|
billboard: {
|
|
|
|
|
image: this.getSourceRootPath() + '/img/point.png',
|
|
|
|
|
width: 15,
|
|
|
|
|
height: 15,
|
|
|
|
|
disableDepthTestDistance: Number.POSITIVE_INFINITY,
|
|
|
|
|
color: Cesium.Color.WHITE.withAlpha(0.99)
|
|
|
|
|
},
|
|
|
|
|
label: {
|
|
|
|
|
text: '' + i,
|
|
|
|
|
pixelOffset: { x: 0, y: -20 },
|
|
|
|
|
},
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
this.sdk.viewer.entities.add({
|
|
|
|
|
name: 'node-secondary-edit-point',
|
|
|
|
|
position: Cesium.Cartesian3.fromDegrees(91.08567036051947, 24.990201656481236),
|
|
|
|
|
billboard: {
|
|
|
|
|
image: this.getSourceRootPath() + '/img/point.png',
|
|
|
|
|
width: 15,
|
|
|
|
|
height: 15,
|
|
|
|
|
disableDepthTestDistance: Number.POSITIVE_INFINITY,
|
|
|
|
|
color: Cesium.Color.WHITE.withAlpha(0.99)
|
|
|
|
|
},
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
this.sdk.viewer.entities.add({
|
|
|
|
|
name: 'node-secondary-edit-point',
|
|
|
|
|
position: Cesium.Cartesian3.fromDegrees(91.08588488854294, 24.626517401118033),
|
|
|
|
|
billboard: {
|
|
|
|
|
image: this.getSourceRootPath() + '/img/point.png',
|
|
|
|
|
width: 15,
|
|
|
|
|
height: 15,
|
|
|
|
|
disableDepthTestDistance: Number.POSITIVE_INFINITY,
|
|
|
|
|
color: Cesium.Color.WHITE.withAlpha(0.99)
|
|
|
|
|
},
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
test(v) {
|
|
|
|
|
for (let i = 0; i < this.entityArray.length; i++) {
|
|
|
|
|
this.entityArray[i].polygon.stRotation = Cesium.Math.toRadians(v)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export default Corridor
|