修改光照进度条拖动bug
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@ -52,6 +52,14 @@ export default class Sunshine {
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that.viewer.clock.currentTime = Cesium.JulianDate.fromDate(now);
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that.viewer.clock.currentTime = Cesium.JulianDate.fromDate(now);
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that.viewer.clock.multiplier = that.options.speed;
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that.viewer.clock.multiplier = that.options.speed;
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that.viewer.shadowMap.softShadows = that.options.softShadow;
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that.viewer.shadowMap.softShadows = that.options.softShadow;
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that.viewer.shadowMap.cascadesEnabled = true
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that.viewer.shadowMap.size = 2048;
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that.viewer.shadowMap.numberOfCascades = 4; // 增加级联层数(默认3层)
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that.viewer.shadowMap.maximumDistance = 5000; // 扩大阴影渲染距离
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const lightCamera = that.viewer.shadowMap._lightCamera;
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lightCamera.frustum.near = 0.1; // 缩小近平面距离
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lightCamera.frustum.far = 10000; // 扩大远平面距离
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that.viewer.shadowMap.normalOffset = true; // 避免深度冲突导致的阴影闪烁
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that.edit(true)
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that.edit(true)
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}
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}
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@ -218,6 +226,12 @@ export default class Sunshine {
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this.entity = null
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this.entity = null
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this.timeLine.clear()
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this.timeLine.clear()
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this.viewer.shadowMap.cascadesEnabled = false
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this.viewer.shadowMap.size = 1024;
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this.viewer.shadowMap.numberOfCascades = 3; // 增加级联层数(默认3层)
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const lightCamera = this.viewer.shadowMap._lightCamera;
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this.viewer.shadowMap.normalOffset = false; // 避免深度冲突导致的阴影闪烁
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if (this._DialogObject && !this._DialogObject.isDestroy) {
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if (this._DialogObject && !this._DialogObject.isDestroy) {
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this._DialogObject.close()
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this._DialogObject.close()
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this._DialogObject = null
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this._DialogObject = null
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@ -33,7 +33,9 @@ export default class TimeLine {
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that.startTime = Date.now() - ((that.manualPosition || 0) * 86400 * 1000 / that.speed);
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that.startTime = Date.now() - ((that.manualPosition || 0) * 86400 * 1000 / that.speed);
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that.timeline.addEventListener('mousedown', (e) => {
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that.timeline.addEventListener('mousedown', (e) => {
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if (e.srcElement.className === 'handle') {
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that.isDragging = true;
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that.isDragging = true;
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}
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e.preventDefault();
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e.preventDefault();
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});
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});
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