代码迁移
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170
src/Obj/Materail/CircleRippleMaterialProperty.js
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170
src/Obj/Materail/CircleRippleMaterialProperty.js
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/*
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* @Description: 波纹圆效果
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*/
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export default class CircleDiffuseMaterialProperty {
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constructor(options) {
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if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('color')) {
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Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
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color: Cesium.createPropertyDescriptor("color"),
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});
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}
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if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('speed')) {
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Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
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speed: Cesium.createPropertyDescriptor("speed"),
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});
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}
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if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('transparency')) {
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Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
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transparency: Cesium.createPropertyDescriptor("transparency"),
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});
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}
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if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('count')) {
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Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
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count: Cesium.createPropertyDescriptor("count"),
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});
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}
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if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('gradient')) {
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Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
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gradient: Cesium.createPropertyDescriptor("gradient"),
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});
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}
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this._definitionChanged = new Cesium.Event();
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this._speed = undefined;
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this.id = options.id;
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this.color = options.color || new Cesium.Color(1.0, 1.0, 1.0, 1.0);
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this.colors = options.colors || {};
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this.speed = options.speed;
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this.transparency = options.transparency;
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this.count = options.count;
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this.gradient = options.gradient;
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let _sourceColor = ``
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let ratio = []
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for (const key in this.colors) {
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if (Object.hasOwnProperty.call(this.colors, key)) {
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ratio.push(key)
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}
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}
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ratio.sort((a, b) => b - a)
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for (let i = 0; i < ratio.length; i++) {
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let color = this.colors[ratio[i]]
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_sourceColor = _sourceColor + `
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if(dis < float(${Number(ratio[i]) / 2})) {
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material.diffuse = 1.5 * vec4(${color.red},${color.green},${color.blue},${color.alpha}).rgb;
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}
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`
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}
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this._source = `
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uniform vec4 color;
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uniform float speed;
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uniform float count;
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uniform float gradient;
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uniform float transparency;
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uniform float frameNumber;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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material.diffuse = 1.5 * color.rgb;
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vec2 st = materialInput.st;
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float dis = distance(st, vec2(0.5, 0.5));
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float per = fract(frameNumber * speed / 30000.0);
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vec3 str = materialInput.str;
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if(abs(str.z) > 0.001){
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discard;
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}
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if(dis > 0.5){
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discard;
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}else {
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${_sourceColor}
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float perDis = 0.5 / count;
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float disNum;
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float bl = 0.0;
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for(int i = 0; i <= 99; i++){
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if(float(i) <= count){
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disNum = perDis * float(i) - dis + per / count;
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if(disNum > 0.0){
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if(disNum < perDis){
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bl = 1.0 - disNum / perDis;
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}
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else if(disNum - perDis < perDis){
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bl = 1.0 - abs(1.0 - disNum / perDis);
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}
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material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient))) * transparency;
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}
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}
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}
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}
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return material;
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}
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`
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this._CircleRippleMaterialType = "CircleRippleMaterialType" + this.id;
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Cesium.Material._materialCache.addMaterial(
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this._CircleRippleMaterialType,
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{
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fabric: {
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type: this._CircleRippleMaterialType,
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uniforms: {
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color: new Cesium.Color(1.0, 0.0, 0.0, 1.0),
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speed: 3.0,
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transparency: 1,
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count: 4,
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gradient: 0.2,
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frameNumber: Cesium.getTimestamp(),
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},
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source: this._source,
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},
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translucent: function (material) {
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return true;
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},
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}
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);
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}
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get isConstant() {
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return false;
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}
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get definitionChanged() {
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return this._definitionChanged;
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}
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getType(time) {
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return this._CircleRippleMaterialType;
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}
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getValue(time, result) {
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if (!Cesium.defined(result)) {
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result = {};
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}
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result.color = Cesium.Property.getValueOrDefault(
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this._color,
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time,
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Cesium.Color.RED,
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result.color
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);
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result.speed = Cesium.Property.getValueOrDefault(
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this._speed,
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time,
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10,
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result.speed
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);
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result.transparency = this.transparency;
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result.count = this.count;
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result.gradient = this.gradient;
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result.frameNumber = Cesium.getTimestamp();
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return result;
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}
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equals(other) {
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return (
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this === other ||
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(other instanceof CircleRippleMaterialProperty &&
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Cesium.Property.equals(this._color, other._color) &&
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Cesium.Property.equals(this._speed, other._speed) &&
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Cesium.Property.equals(this.count, other.count) &&
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Cesium.Property.equals(this.transparency, other.transparency) &&
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Cesium.Property.equals(this.gradient, other.gradient))
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);
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}
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}
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