代码迁移
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281
src/Obj/Materail/WallMaterialProperty.js
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281
src/Obj/Materail/WallMaterialProperty.js
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import Tools from "../../Tools";
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function StreamWall1() {
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//动态墙材质
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function PolylineTrailLinkMaterialProperty(options = {}) {
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this._definitionChanged = new Cesium.Event();
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this._color = undefined;
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this._colorSubscription = undefined;
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this.color = options.color;
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this.duration = options.duration;
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this.fltr = options.fltr;
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this.image = options.image;
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this._time = (new Date()).getTime();
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}
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Object.defineProperties(PolylineTrailLinkMaterialProperty.prototype, {
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isConstant: {
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get: function () {
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return false;
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}
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},
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definitionChanged: {
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get: function () {
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return this._definitionChanged;
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}
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},
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repeat: Cesium.createPropertyDescriptor('repeat'),
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color: Cesium.createPropertyDescriptor('color')
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});
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PolylineTrailLinkMaterialProperty.prototype.getType = function (time) {
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return 'PolylineTrailLink';
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};
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PolylineTrailLinkMaterialProperty.prototype.getValue = function (time, result) {
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if (!Cesium.defined(result)) {
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result = {};
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}
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result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.BROWN, result.color);
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if (this.image) {
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result.image = this.image;
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} else {
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result.image = Cesium.Material.PolylineTrailLinkImage
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}
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if (this.duration) {
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result.time = (((new Date()).getTime() - this._time) % this.duration) / this.duration;
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}
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if (this.fltr === false) {
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result.fltr = this.fltr;
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}
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else {
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result.fltr = true;
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}
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return result;
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};
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PolylineTrailLinkMaterialProperty.prototype.equals = function (other) {
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return this === other ||
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(other instanceof PolylineTrailLinkMaterialProperty
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&& Cesium.Property.equals(this._color, other._color))
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};
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Cesium.PolylineTrailLinkMaterialProperty = PolylineTrailLinkMaterialProperty;
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Cesium.Material.PolylineTrailLinkType = 'PolylineTrailLink';
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Cesium.Material.PolylineTrailLinkImage = create_gradient();
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Cesium.Material.PolylineTrailLinkSource =
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"czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material =czm_getDefaultMaterial(materialInput);\n\
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vec2 st = materialInput.st;\n\
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vec4 colorImage = texture(image,vec2(fract(st.t - time), st.t));\n\
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vec4 fragColor;\n\
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fragColor.rgb = color.rgb / 1.0;\n\
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fragColor = czm_gammaCorrect(fragColor);\n\
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material.alpha = colorImage.a * color.a;\n\
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material.diffuse = (colorImage.rgb+color.rgb)/2.0;\n\
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material.emission = fragColor.rgb;\n\
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return material;\n\
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}";
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Cesium.Material._materialCache.addMaterial(Cesium.Material.PolylineTrailLinkType, {
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fabric: {
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type: Cesium.Material.PolylineTrailLinkType,
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uniforms: {
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// color: new Cesium.Color(1.0, 1.0, 1.0, 1),
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color: new Cesium.Color(1.0, 1.0, 1.0, 1),
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image: Cesium.Material.PolylineTrailLinkImage,
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time: 0
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},
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source: Cesium.Material.PolylineTrailLinkSource
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},
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translucent: function (material) {
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return true;
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}
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});
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}
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function StreamWall2() {
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let tools = new Tools()
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let _that = this
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if (typeof Cesium !== 'undefined') (function (Cesium) {
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/**
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* 自定义材质线Property 适用于entity和primitive材质
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* @param {object} options
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* @param source {string} glsl的shader代码
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* @param options.image {string} 图片地址
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*/
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function CustomMaterialSource(options = {}, source) {
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var Color = Cesium.Color,
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defaultValue = Cesium.defaultValue,
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defineProperties = Object.defineProperties,
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Event = Cesium.Event,
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createPropertyDescriptor = Cesium.createPropertyDescriptor,
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Property = Cesium.Property,
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Material = Cesium.Material,
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MaterialType = options.MaterialType || 'wallType' + parseInt(Math.random() * 1000);
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let uniforms = {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1),
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image: options.image || tools.getSourceRootPath() + "/img/material/arrow.png",
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time: options.time || 0,
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repeat: new Cesium.Cartesian2(100.0, 100.0),
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fltr: options.fltr || options.fltr === false ? options.fltr : true,
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is2D: options.is2D ? true : false,
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isTranslucent: options.isTranslucent || options.isTranslucent === false ? options.isTranslucent : true,
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}
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this.code = ``
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if (options.repeats) {
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let repeats = Cesium.Property.getValueOrDefault(options.repeats);
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for (let i = 0; i < repeats.length; i++) {
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if (i !== 0) {
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this.code += `else `
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}
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uniforms['repeat' + (i + 1)] = new Cesium.Cartesian2(repeats[i][1] * (repeats.length + ((repeats.length - 1) * 3)), repeats[i][2])
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this.code += `if(materialInput.st.s < ${repeats[i][0]}) {
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repeat0 = repeat${i + 1};
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}`
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}
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}
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// 创建自定义动态材质对象
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function PolylineCustomMaterialProperty(options = {}) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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// 定义内置属性
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this._definitionChanged = new Event();
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this._color = undefined;
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this._colorSubscription = undefined;
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this._repeat = undefined;
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this._repeats = undefined;
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this._repeatSubscription = undefined;
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this.image = options.image;
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this.is2D = options.is2D ? true : false;
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(4,253,231,0.87)");
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this.repeat = options.repeat;
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this.repeats = options.repeats;
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this.duration = (options.duration || options.duration === 0) ? options.duration : 1000
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this.fltr = options.fltr || options.fltr === false ? options.fltr : true
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this._time = new Date().getTime();
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}
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// 定义材质对象默认属性
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defineProperties(PolylineCustomMaterialProperty.prototype, {
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isvarant: {
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get: function () {
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return false;
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}
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},
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definitionChanged: {
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get: function () {
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return this._definitionChanged;
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}
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},
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repeat: Cesium.createPropertyDescriptor('repeat'),
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color: createPropertyDescriptor('color')
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});
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// 材质对象需要有type函数 value函数 equals函数
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PolylineCustomMaterialProperty.prototype.getType = function (time) {
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return MaterialType;
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};
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PolylineCustomMaterialProperty.prototype.getValue = function (time, result) {
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if (!Cesium.defined(result)) {
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result = {};
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}
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result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.WHITE, result.color);
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result.time = this.duration ? (Cesium.getTimestamp() % this.duration) / this.duration : 0;
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result.image = this.image;
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result.is2D = this.is2D ? true : false;
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if (this.repeat) {
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result.repeat = Cesium.Property.getValueOrDefault(this.repeat);
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}
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if (this.repeats) {
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let repeats = Cesium.Property.getValueOrDefault(this.repeats);
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for (let i = 0; i < repeats.length; i++) {
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result['repeat' + (i + 1)] = new Cesium.Cartesian2(repeats[i][1] * (repeats.length + ((repeats.length - 1) * 3)), repeats[i][2])
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}
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}
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return result;
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};
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PolylineCustomMaterialProperty.prototype.equals = function (other) {
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return this === other || //
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(other instanceof PolylineCustomMaterialProperty &&
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Property.equals(this._color, other._color)) &&
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Property.equals(this.repeat, other._repeat) &&
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Property.equals(this.repeats, other._repeats)
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};
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// 将定义的材质对象添加到cesium的材质队列中
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Material._materialCache.addMaterial(MaterialType, {
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fabric: {
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type: MaterialType,
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uniforms: uniforms,
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// 动态材质shader
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source: `czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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// vec2 repeat1 = materialInput.st.s < 0.5 ? vec2(100.0, 1.0) : vec2(200.0, 1.0);
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vec2 repeat0 = repeat;
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`+ this.code + `;
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vec2 st = repeat0 * materialInput.st;
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float f = -1.0;
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if(fltr==true) { f = 1.0; }
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vec4 colorImage = texture(image, vec2(fract(st.s - (time * f)), st.t));
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if(isTranslucent) {
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material.alpha = colorImage.a * color.a;
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}
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else {
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material.alpha = 1.0;
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}
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material.diffuse = colorImage.rgb*color.rgb*0.0;
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material.emission = colorImage.rgb*color.rgb * 1.4;
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return material;
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}`,
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components: {
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specular: 10.0,
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diffuse: "vec3(1.0)"
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},
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},
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// 透明
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translucent: function (material) {
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return material.uniforms.isTranslucent
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}
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})
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return new PolylineCustomMaterialProperty(options);
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}
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Cesium.CustomMaterialSource = CustomMaterialSource;
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})(Cesium);
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}
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function create_gradient(color = "#fa2020") {
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let width = 512
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let height = 32
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let canvas = new fabric.Canvas('canvas', {
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width,
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height
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});
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let rect1 = new fabric.Rect({
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width,
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height,
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});
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// 线性渐变
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let gradient = new fabric.Gradient({
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type: 'linear', // linear or radial
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gradientUnits: 'pixels', // pixels or pencentage 像素 或者 百分比
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coords: { x1: 0, y1: 0, x2: width, y2: 0 }, // 至少2个坐标对(x1,y1和x2,y2)将定义渐变在对象上的扩展方式
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colorStops: [ // 定义渐变颜色的数组
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{ offset: 0.01, color: "rgba(246,241,241,0)" },
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{ offset: 1, color }
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]
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})
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rect1.set('fill', gradient)
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canvas.add(rect1)
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return canvas.toDataURL()
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}
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export { StreamWall1, StreamWall2, create_gradient }
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