解决绘制箭头面时连续获取同样的坐标时面坐标计算异常的问题
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@ -100,14 +100,14 @@ function MouseRightMenu(sdk, status, callBack) {
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that = sdk.entityMap.get(entityId)
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}
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// if (that && that.picking) {
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// addedMenu = `
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// <span class="divider" style="display: block;border-top: 1px solid #ddd;margin: 5px;"></span>
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// <ul class="added" style="list-style: none;padding: 0;margin: 0;font-size: 12px;">
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// <li style="padding: 3px 10px;cursor: pointer;">属性</li>
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// </ul>
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// `
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// }
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if (that && that.picking) {
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addedMenu = `
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<span class="divider" style="display: block;border-top: 1px solid #ddd;margin: 5px;"></span>
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<ul class="added" style="list-style: none;padding: 0;margin: 0;font-size: 12px;">
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<li style="padding: 3px 10px;cursor: pointer;">属性</li>
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</ul>
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`
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}
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let position = tools.cartesian3Towgs84(cartesian, sdk.viewer)
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menuElm = document.createElement('div')
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menuElm.id = 'custom-menu'
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