修改线报错
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@ -1460,39 +1460,41 @@ class PolylineObject extends Base {
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// let ray2 = this.sdk.viewer.camera.getPickRay(point2);
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// cartesian2 = this.sdk.viewer.scene.globe.pick(ray2, this.sdk.viewer.scene);
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// }
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var distance = Cesium.Cartesian3.distance(cartesian1, cartesian2);
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var repeatX = distance / entity.polyline.width.getValue();
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// 根据地图缩放程度调整repeatX
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var cameraHeight = this.sdk.viewer.camera.positionCartographic.height;
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var boundingSphere = new Cesium.BoundingSphere(
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new Cesium.Cartesian3(-1000000, 0, 0), // 中心点坐标
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500000 // 半径(距离)
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);
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if (cartesian1 && cartesian2) {
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// 获取绘图缓冲区的宽度和高度(通常是屏幕的分辨率)
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var drawingBufferWidth = this.sdk.viewer.canvas.clientWidth;
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var drawingBufferHeight = this.sdk.viewer.canvas.clientHeight;
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var distance = Cesium.Cartesian3.distance(cartesian1, cartesian2);
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// 使用 getPixelSize 方法获取包围球在屏幕上的像素大小
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var groundResolution = this.sdk.viewer.scene.camera.getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)
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// repeatX *= groundResolution / cameraHeight / ((myImg.width / myImg.height * 5) + 1);
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if (groundResolution > 700) {
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repeatX *= groundResolution / cameraHeight / (options.space * (canvasEle.width / canvasEle.height * 5) + 1);
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} else {
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repeatX = undefined;
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var repeatX = distance / entity.polyline.width.getValue();
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// 根据地图缩放程度调整repeatX
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var cameraHeight = this.sdk.viewer.camera.positionCartographic.height;
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var boundingSphere = new Cesium.BoundingSphere(
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new Cesium.Cartesian3(-1000000, 0, 0), // 中心点坐标
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500000 // 半径(距离)
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);
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// 获取绘图缓冲区的宽度和高度(通常是屏幕的分辨率)
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var drawingBufferWidth = this.sdk.viewer.canvas.clientWidth;
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var drawingBufferHeight = this.sdk.viewer.canvas.clientHeight;
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// 使用 getPixelSize 方法获取包围球在屏幕上的像素大小
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var groundResolution = this.sdk.viewer.scene.camera.getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)
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// repeatX *= groundResolution / cameraHeight / ((myImg.width / myImg.height * 5) + 1);
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if (groundResolution > 700) {
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repeatX *= groundResolution / cameraHeight / (options.space * (canvasEle.width / canvasEle.height * 5) + 1);
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} else {
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repeatX = undefined;
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}
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if (this.sdk.viewer.scene.mode === Cesium.SceneMode.SCENE3D) {
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return repeatX
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} else {
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let sdk3d = get3DView()
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let sdk3dEntity = sdk3d.viewer.entities.getById(this.options.id)
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return sdk3dEntity.polyline.oriRepeatX
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}
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}
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if (this.sdk.viewer.scene.mode === Cesium.SceneMode.SCENE3D) {
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return repeatX
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} else {
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let sdk3d = get3DView()
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let sdk3dEntity = sdk3d.viewer.entities.getById(this.options.id)
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return sdk3dEntity.polyline.oriRepeatX
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}
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}
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/**
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* 编辑框
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@ -880,38 +880,38 @@ class Tools {
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let ray2 = this.sdk.viewer.camera.getPickRay(point2);
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let cartesian2 = this.sdk.viewer.scene.globe.pick(ray2, this.sdk.viewer.scene);
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if (cartesian1 && cartesian2) {
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var distance = Cesium.Cartesian3.distance(cartesian1, cartesian2);
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var distance = Cesium.Cartesian3.distance(cartesian1, cartesian2);
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var repeatX = distance / entity.polyline.width.getValue();
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// 根据地图缩放程度调整repeatX
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var cameraHeight = this.sdk.viewer.camera.positionCartographic.height;
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var boundingSphere = new Cesium.BoundingSphere(
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new Cesium.Cartesian3(-1000000, 0, 0), // 中心点坐标
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500000 // 半径(距离)
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);
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var repeatX = distance / entity.polyline.width.getValue();
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// 根据地图缩放程度调整repeatX
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var cameraHeight = this.sdk.viewer.camera.positionCartographic.height;
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var boundingSphere = new Cesium.BoundingSphere(
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new Cesium.Cartesian3(-1000000, 0, 0), // 中心点坐标
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500000 // 半径(距离)
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);
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// 获取绘图缓冲区的宽度和高度(通常是屏幕的分辨率)
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var drawingBufferWidth = this.sdk.viewer.canvas.clientWidth;
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var drawingBufferHeight = this.sdk.viewer.canvas.clientHeight;
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// 获取绘图缓冲区的宽度和高度(通常是屏幕的分辨率)
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var drawingBufferWidth = this.sdk.viewer.canvas.clientWidth;
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var drawingBufferHeight = this.sdk.viewer.canvas.clientHeight;
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// 使用 getPixelSize 方法获取包围球在屏幕上的像素大小
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var groundResolution = this.sdk.viewer.scene.camera.getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)
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// repeatX *= groundResolution / cameraHeight / ((myImg.width / myImg.height * 5) + 1);
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if (groundResolution > 700) {
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repeatX *= groundResolution / cameraHeight / (options.space * (canvasEle.width / canvasEle.height * 5) + 1);
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} else {
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repeatX = undefined;
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}
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// 使用 getPixelSize 方法获取包围球在屏幕上的像素大小
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var groundResolution = this.sdk.viewer.scene.camera.getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)
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// repeatX *= groundResolution / cameraHeight / ((myImg.width / myImg.height * 5) + 1);
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if (groundResolution > 700) {
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repeatX *= groundResolution / cameraHeight / (options.space * (canvasEle.width / canvasEle.height * 5) + 1);
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} else {
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repeatX = undefined;
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if (this.sdk.viewer.scene.mode === Cesium.SceneMode.SCENE3D) {
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return repeatX
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} else {
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let sdk3d = get3DView()
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let sdk3dEntity = sdk3d.viewer.entities.getById(this.options.id)
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return sdk3dEntity.polyline.oriRepeatX
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}
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}
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if (this.sdk.viewer.scene.mode === Cesium.SceneMode.SCENE3D) {
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return repeatX
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} else {
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let sdk3d = get3DView()
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let sdk3dEntity = sdk3d.viewer.entities.getById(this.options.id)
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return sdk3dEntity.polyline.oriRepeatX
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}
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}
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/*创建直箭头图片*/
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