飞线,光照

This commit is contained in:
2025-07-03 16:28:48 +08:00
parent 22a05c2c8c
commit 484fe70e16
23 changed files with 1959 additions and 66 deletions

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/*
* @Description: 流动线
*/
function FlowDashedLine() {
class FlowDashedLineFlowMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this._uType = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed || 0.25;//速度
this.uType = options.uType === undefined ? 1 : options.uType;//类型0普通流动线 1虚化虚线
this.lineBackAlpha = options.lineBackAlpha || 0.05;
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.FlowDashedLineMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
10,
result.speed
);
result.uType = Cesium.Property.getValueOrDefault(
this._uType,
time,
1,
result.uType
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof FlowDashedLineFlowMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other.speed) &&
Cesium.Property.equals(this._uType, other.uType) &&
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
);
}
}
Object.defineProperties(FlowDashedLineFlowMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
uType: Cesium.createPropertyDescriptor("uType"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
Cesium.FlowDashedLineFlowMaterialProperty = FlowDashedLineFlowMaterialProperty;
Cesium.Material.FlowDashedLineFlowMaterialProperty = "FlowDashedLineFlowMaterialProperty";
Cesium.Material.FlowDashedLineMaterialType = "FlowDashedLineMaterialType";
Cesium.Material.FlowDashedLineMaterialSource = `
uniform vec4 color;
uniform float speed;
// uniform int uType;
uniform float lineBackAlpha;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
// 计算流动虚线
float dashSize = 0.03;
float gapSize = 0.01;
float progress = fract(czm_frameNumber * 0.01); // 时间控制流动
float pattern = fract(st.x / (dashSize + gapSize) + progress);
float dash1 = step(0.1, pattern) - step(0.9, pattern);
float dash2 = smoothstep(0.1, 0.3, pattern) - smoothstep(0.7, 0.9, pattern);
float dash = (float(uType) != 1.0)?dash1:dash2;
material.alpha = dash;
material.diffuse = color.rgb;
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.FlowDashedLineMaterialType,
{
fabric: {
type: Cesium.Material.FlowDashedLineMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
speed: 0.1,
uType: 1,
lineBackAlpha: 0.05,
},
source: Cesium.Material.FlowDashedLineMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { FlowDashedLine }

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/*
* @Description: 流动线
*/
function FlowLine() {
class FlowLineMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._duration = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.duration = options.duration || 10.0;
this.lineBackAlpha = options.lineBackAlpha || 0.05;
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.FlowLineMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.duration = Cesium.Property.getValueOrDefault(
this._duration,
time,
10,
result.duration
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof FlowLineMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._duration, other.duration) &&
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
);
}
}
Object.defineProperties(FlowLineMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
duration: Cesium.createPropertyDescriptor("duration"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
Cesium.FlowLineMaterialProperty = FlowLineMaterialProperty;
Cesium.Material.FlowLineMaterialProperty = "FlowLineMaterialProperty";
Cesium.Material.FlowLineMaterialType = "FlowLineMaterialType";
Cesium.Material.FlowLineMaterialSource = `
uniform vec4 color;
uniform float duration;
uniform float lineBackAlpha;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
//生成默认的基础材质
czm_material material = czm_getDefaultMaterial(materialInput);
//获取stuv
vec2 st = materialInput.st;
//获取当前帧数10秒内变化0-1
float time = fract(czm_frameNumber / (60.0*duration));
//长度1/10
time = time * (1.0 + 0.1);
//平滑过渡函数
float alpha = smoothstep(time-0.1,time,st.s) * step(-time,-st.s);
//光带轨迹(不会完全透明)
alpha += lineBackAlpha;
material.alpha = alpha;
material.diffuse = color.rgb;
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.FlowLineMaterialType,
{
fabric: {
type: Cesium.Material.FlowLineMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
duration: 10.0,
lineBackAlpha: 0.05,
},
source: Cesium.Material.FlowLineMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { FlowLine }

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/*
* @Description: 流动线
*/
function LineTexture() {
class LineTextureMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._image = undefined;
this._color = undefined;
this._imageW = undefined;
this.image = options.image || "";
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.imageW = options.imageW || 1;
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.LineTextureMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.image = Cesium.Property.getValueOrDefault(
this._image,
time,
"",
result.image
);
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.imageW = Cesium.Property.getValueOrDefault(
this._imageW,
time,
1,
result.imageW
);
return result;
}
equals(other) {
return (
this === other ||
(other instanceof LineTextureMaterialProperty &&
Cesium.Property.equals(this._image, other._image) &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._imageW, other._imageW))
);
}
}
Object.defineProperties(LineTextureMaterialProperty.prototype, {
image: Cesium.createPropertyDescriptor("image"),
color: Cesium.createPropertyDescriptor("color"),
imageW: Cesium.createPropertyDescriptor("imageW"),
});
Cesium.LineTextureMaterialProperty = LineTextureMaterialProperty;
Cesium.Material.LineTextureMaterialProperty = "LineTextureMaterialProperty";
Cesium.Material.LineTextureMaterialType = "LineTextureMaterialType";
Cesium.Material.LineTextureMaterialSource = `
#extension GL_OES_standard_derivatives : enable
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material m = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st * vec2(494/172, 1.0); // 横向重复两次
vec2 uv = vec2(fract(st.s + uTime*0.1), st.t);
// uv.y = mix(uv.y, 1.0-uv.y, step(0.5, fract(uTime))); // 周期性反转Y轴
vec4 tex = texture(image, uv);
m.diffuse =(tex.rgb+color.rgb)/2.0;
m.alpha = tex.a * (1.0 - fract(st.t)) * color.a; // 顶部渐隐
return m;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.LineTextureMaterialType,
{
fabric: {
type: Cesium.Material.LineTextureMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
image: '',
imageW: 1,
uTime: 1
},
source: Cesium.Material.LineTextureMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { LineTexture }

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/*
* @Description: 流动线
*/
function PolylineFlow() {
class PolylineFlowMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed || 0.25;//速度
this.lineBackAlpha = options.lineBackAlpha || 0.05;
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.PolylineFlowMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
10,
result.speed
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof PolylineFlowMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other.speed) &&
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
);
}
}
Object.defineProperties(PolylineFlowMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
Cesium.PolylineFlowMaterialProperty = PolylineFlowMaterialProperty;
Cesium.Material.PolylineFlowMaterialProperty = "PolylineFlowMaterialProperty";
Cesium.Material.PolylineFlowMaterialType = "PolylineFlowMaterialType";
Cesium.Material.PolylineFlowMaterialSource = `
uniform vec4 color;
uniform float speed;
uniform float lineBackAlpha;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
//生成默认的基础材质
czm_material material = czm_getDefaultMaterial(materialInput);
//获取stuv
vec2 st = materialInput.st;
//获取当前帧数10秒内变化0-1
float time = fract(czm_frameNumber * speed / 60.0);
//长度1/10
time = time * (1.0 + 0.1);
//平滑过渡函数
float alpha = smoothstep(time-0.1,time,st.s) * step(-time,-st.s);
//光带轨迹(不会完全透明)
alpha += lineBackAlpha;
material.alpha = alpha;
material.diffuse = color.rgb;
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.PolylineFlowMaterialType,
{
fabric: {
type: Cesium.Material.PolylineFlowMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
speed: 0.1,
lineBackAlpha: 0.05,
},
source: Cesium.Material.PolylineFlowMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { PolylineFlow }

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/*
* @Description: 流动线
*/
function PolylineFlowMult() {
class PolylineFlowMultMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed || 0.1;//速度
this.lineBackAlpha = options.lineBackAlpha || 0.05;
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.PolylineFlowMultMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
10,
result.speed
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof PolylineFlowMultMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other.speed) &&
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
);
}
}
Object.defineProperties(PolylineFlowMultMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
Cesium.PolylineFlowMultMaterialProperty = PolylineFlowMultMaterialProperty;
Cesium.Material.PolylineFlowMultMaterialProperty = "PolylineFlowMultMaterialProperty";
Cesium.Material.PolylineFlowMultMaterialType = "PolylineFlowMultMaterialType";
Cesium.Material.PolylineFlowMaterialSource = `
uniform vec4 color;
uniform float speed;
uniform float lineBackAlpha;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
// 基础时间轴(控制主光带)
float baseTime = fract(czm_frameNumber * speed / 60.0) * 1.1;
// 高频时间轴(控制高光点)
float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
float highlightSpacing = 0.3; // 高光点间隔
// 主光带透明度计算
float mainAlpha = smoothstep(baseTime-0.1, baseTime, st.s) * step(-baseTime, -st.s);
// 多高光点计算3个周期性光斑
float highlight1 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
step(-highlightTime, -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - highlightTime)));
float highlight2 = smoothstep(highlightTime+highlightSpacing-0.05,
highlightTime+highlightSpacing, st.s) *
step(-(highlightTime+highlightSpacing), -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+highlightSpacing))));
float highlight3 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
highlightTime+2.0*highlightSpacing, st.s) *
step(-(highlightTime+2.0*highlightSpacing), -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+2.0*highlightSpacing))));
// 合并效果
// material.alpha = mainAlpha * 0.7 +
// (highlight1 + highlight2 + highlight3) * 0.5 +
// lineBackAlpha;
material.alpha = (highlight1 + highlight2 + highlight3) * 0.5 +
lineBackAlpha;
material.diffuse = color.rgb; // 高光区变亮
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.PolylineFlowMultMaterialType,
{
fabric: {
type: Cesium.Material.PolylineFlowMultMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
speed: 0.1,
lineBackAlpha: 0.05,
},
source: Cesium.Material.PolylineFlowMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { PolylineFlowMult }

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@ -2,6 +2,11 @@ import { StreamWall1, StreamWall2 } from './WallMaterialProperty'
import { RadarScan } from './RadarScanMaterialProperty'
import { CustomColorMaterialSource } from './CustomColorMaterialSource'
import { CustomImageMaterialSource } from './CustomImageMaterialSource'
import { FlowLine } from './FlowLineMaterialProperty'
import { PolylineFlow } from './PolylineFlowMaterialProperty'
import { PolylineFlowMult } from './PolylineFlowMultMaterialProperty'
import { FlowDashedLine } from './FlowDashedLineFlowMaterialProperty'
import { LineTexture } from './LineTextureMaterialProperty'
function init_material() {
StreamWall1()
@ -9,6 +14,11 @@ function init_material() {
RadarScan()
CustomColorMaterialSource()
CustomImageMaterialSource()
FlowLine()
PolylineFlow()
PolylineFlowMult()
FlowDashedLine()
LineTexture()
}
export { init_material }
export { init_material }