飞线,光照
This commit is contained in:
124
src/Obj/Materail/FlowDashedLineFlowMaterialProperty.js
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124
src/Obj/Materail/FlowDashedLineFlowMaterialProperty.js
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@ -0,0 +1,124 @@
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/*
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* @Description: 流动线
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*/
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function FlowDashedLine() {
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class FlowDashedLineFlowMaterialProperty {
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constructor(options) {
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this._definitionChanged = new Cesium.Event();
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this._color = undefined;
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this._speed = undefined;
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this._uType = undefined;
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.speed = options.speed || 0.25;//速度
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this.uType = options.uType === undefined ? 1 : options.uType;//类型:0:普通流动线 1:虚化虚线
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this.lineBackAlpha = options.lineBackAlpha || 0.05;
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}
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get isConstant() {
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return false;
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}
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get definitionChanged() {
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return this._definitionChanged;
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}
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getType(time) {
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return Cesium.Material.FlowDashedLineMaterialType;
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}
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getValue(time, result) {
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if (!Cesium.defined(result)) {
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result = {};
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}
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result.color = Cesium.Property.getValueOrDefault(
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this._color,
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time,
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Cesium.Color.RED,
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result.color
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);
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result.speed = Cesium.Property.getValueOrDefault(
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this._speed,
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time,
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10,
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result.speed
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);
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result.uType = Cesium.Property.getValueOrDefault(
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this._uType,
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time,
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1,
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result.uType
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);
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result.lineBackAlpha = this.lineBackAlpha;
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result.frameNumber = Cesium.getTimestamp();
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return result;
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}
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equals(other) {
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return (
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this === other ||
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(other instanceof FlowDashedLineFlowMaterialProperty &&
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Cesium.Property.equals(this._color, other._color) &&
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Cesium.Property.equals(this._speed, other.speed) &&
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Cesium.Property.equals(this._uType, other.uType) &&
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Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
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);
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}
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}
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Object.defineProperties(FlowDashedLineFlowMaterialProperty.prototype, {
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color: Cesium.createPropertyDescriptor("color"),
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speed: Cesium.createPropertyDescriptor("speed"),
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uType: Cesium.createPropertyDescriptor("uType"),
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transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
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});
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Cesium.FlowDashedLineFlowMaterialProperty = FlowDashedLineFlowMaterialProperty;
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Cesium.Material.FlowDashedLineFlowMaterialProperty = "FlowDashedLineFlowMaterialProperty";
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Cesium.Material.FlowDashedLineMaterialType = "FlowDashedLineMaterialType";
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Cesium.Material.FlowDashedLineMaterialSource = `
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uniform vec4 color;
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uniform float speed;
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// uniform int uType;
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uniform float lineBackAlpha;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st;
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// 计算流动虚线
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float dashSize = 0.03;
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float gapSize = 0.01;
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float progress = fract(czm_frameNumber * 0.01); // 时间控制流动
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float pattern = fract(st.x / (dashSize + gapSize) + progress);
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float dash1 = step(0.1, pattern) - step(0.9, pattern);
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float dash2 = smoothstep(0.1, 0.3, pattern) - smoothstep(0.7, 0.9, pattern);
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float dash = (float(uType) != 1.0)?dash1:dash2;
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material.alpha = dash;
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material.diffuse = color.rgb;
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return material;
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}
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`;
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Cesium.Material._materialCache.addMaterial(
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Cesium.Material.FlowDashedLineMaterialType,
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{
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fabric: {
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type: Cesium.Material.FlowDashedLineMaterialType,
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uniforms: {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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speed: 0.1,
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uType: 1,
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lineBackAlpha: 0.05,
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},
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source: Cesium.Material.FlowDashedLineMaterialSource,
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},
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translucent: function (material) {
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return true;
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},
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}
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);
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}
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export { FlowDashedLine }
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113
src/Obj/Materail/FlowLineMaterialProperty.js
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113
src/Obj/Materail/FlowLineMaterialProperty.js
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@ -0,0 +1,113 @@
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/*
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* @Description: 流动线
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*/
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function FlowLine() {
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class FlowLineMaterialProperty {
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constructor(options) {
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this._definitionChanged = new Cesium.Event();
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this._color = undefined;
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this._duration = undefined;
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.duration = options.duration || 10.0;
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this.lineBackAlpha = options.lineBackAlpha || 0.05;
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}
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get isConstant() {
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return false;
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}
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get definitionChanged() {
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return this._definitionChanged;
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}
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getType(time) {
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return Cesium.Material.FlowLineMaterialType;
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}
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getValue(time, result) {
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if (!Cesium.defined(result)) {
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result = {};
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}
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result.color = Cesium.Property.getValueOrDefault(
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this._color,
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time,
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Cesium.Color.RED,
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result.color
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);
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result.duration = Cesium.Property.getValueOrDefault(
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this._duration,
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time,
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10,
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result.duration
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);
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result.lineBackAlpha = this.lineBackAlpha;
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result.frameNumber = Cesium.getTimestamp();
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return result;
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}
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equals(other) {
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return (
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this === other ||
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(other instanceof FlowLineMaterialProperty &&
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Cesium.Property.equals(this._color, other._color) &&
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Cesium.Property.equals(this._duration, other.duration) &&
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Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
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);
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}
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}
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Object.defineProperties(FlowLineMaterialProperty.prototype, {
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color: Cesium.createPropertyDescriptor("color"),
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duration: Cesium.createPropertyDescriptor("duration"),
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transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
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});
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Cesium.FlowLineMaterialProperty = FlowLineMaterialProperty;
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Cesium.Material.FlowLineMaterialProperty = "FlowLineMaterialProperty";
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Cesium.Material.FlowLineMaterialType = "FlowLineMaterialType";
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Cesium.Material.FlowLineMaterialSource = `
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uniform vec4 color;
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uniform float duration;
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uniform float lineBackAlpha;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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//生成默认的基础材质
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czm_material material = czm_getDefaultMaterial(materialInput);
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//获取st(uv)
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vec2 st = materialInput.st;
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//获取当前帧数,10秒内变化0-1
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float time = fract(czm_frameNumber / (60.0*duration));
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//长度1/10
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time = time * (1.0 + 0.1);
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//平滑过渡函数
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float alpha = smoothstep(time-0.1,time,st.s) * step(-time,-st.s);
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//光带轨迹(不会完全透明)
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alpha += lineBackAlpha;
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material.alpha = alpha;
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material.diffuse = color.rgb;
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return material;
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}
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`;
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Cesium.Material._materialCache.addMaterial(
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Cesium.Material.FlowLineMaterialType,
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{
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fabric: {
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type: Cesium.Material.FlowLineMaterialType,
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uniforms: {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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duration: 10.0,
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lineBackAlpha: 0.05,
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},
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source: Cesium.Material.FlowLineMaterialSource,
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},
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translucent: function (material) {
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return true;
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},
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}
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);
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}
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export { FlowLine }
|
110
src/Obj/Materail/LineTextureMaterialProperty.js
Normal file
110
src/Obj/Materail/LineTextureMaterialProperty.js
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@ -0,0 +1,110 @@
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/*
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* @Description: 流动线
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*/
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function LineTexture() {
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class LineTextureMaterialProperty {
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constructor(options) {
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this._definitionChanged = new Cesium.Event();
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this._image = undefined;
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this._color = undefined;
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this._imageW = undefined;
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this.image = options.image || "";
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.imageW = options.imageW || 1;
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}
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get isConstant() {
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return false;
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}
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get definitionChanged() {
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return this._definitionChanged;
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}
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getType(time) {
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return Cesium.Material.LineTextureMaterialType;
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}
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getValue(time, result) {
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if (!Cesium.defined(result)) {
|
||||
result = {};
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||||
}
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||||
result.image = Cesium.Property.getValueOrDefault(
|
||||
this._image,
|
||||
time,
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"",
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result.image
|
||||
);
|
||||
result.color = Cesium.Property.getValueOrDefault(
|
||||
this._color,
|
||||
time,
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||||
Cesium.Color.RED,
|
||||
result.color
|
||||
);
|
||||
result.imageW = Cesium.Property.getValueOrDefault(
|
||||
this._imageW,
|
||||
time,
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||||
1,
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||||
result.imageW
|
||||
);
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||||
return result;
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||||
}
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||||
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||||
equals(other) {
|
||||
return (
|
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this === other ||
|
||||
(other instanceof LineTextureMaterialProperty &&
|
||||
Cesium.Property.equals(this._image, other._image) &&
|
||||
Cesium.Property.equals(this._color, other._color) &&
|
||||
Cesium.Property.equals(this._imageW, other._imageW))
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||||
);
|
||||
}
|
||||
}
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||||
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Object.defineProperties(LineTextureMaterialProperty.prototype, {
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image: Cesium.createPropertyDescriptor("image"),
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color: Cesium.createPropertyDescriptor("color"),
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imageW: Cesium.createPropertyDescriptor("imageW"),
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});
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Cesium.LineTextureMaterialProperty = LineTextureMaterialProperty;
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Cesium.Material.LineTextureMaterialProperty = "LineTextureMaterialProperty";
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Cesium.Material.LineTextureMaterialType = "LineTextureMaterialType";
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Cesium.Material.LineTextureMaterialSource = `
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#extension GL_OES_standard_derivatives : enable
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material m = czm_getDefaultMaterial(materialInput);
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||||
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vec2 st = materialInput.st * vec2(494/172, 1.0); // 横向重复两次
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vec2 uv = vec2(fract(st.s + uTime*0.1), st.t);
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||||
// uv.y = mix(uv.y, 1.0-uv.y, step(0.5, fract(uTime))); // 周期性反转Y轴
|
||||
vec4 tex = texture(image, uv);
|
||||
m.diffuse =(tex.rgb+color.rgb)/2.0;
|
||||
m.alpha = tex.a * (1.0 - fract(st.t)) * color.a; // 顶部渐隐
|
||||
|
||||
return m;
|
||||
}
|
||||
`;
|
||||
Cesium.Material._materialCache.addMaterial(
|
||||
Cesium.Material.LineTextureMaterialType,
|
||||
{
|
||||
fabric: {
|
||||
type: Cesium.Material.LineTextureMaterialType,
|
||||
uniforms: {
|
||||
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
|
||||
image: '',
|
||||
imageW: 1,
|
||||
uTime: 1
|
||||
},
|
||||
source: Cesium.Material.LineTextureMaterialSource,
|
||||
},
|
||||
translucent: function (material) {
|
||||
return true;
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
export { LineTexture }
|
113
src/Obj/Materail/PolylineFlowMaterialProperty.js
Normal file
113
src/Obj/Materail/PolylineFlowMaterialProperty.js
Normal file
@ -0,0 +1,113 @@
|
||||
/*
|
||||
* @Description: 流动线
|
||||
*/
|
||||
function PolylineFlow() {
|
||||
class PolylineFlowMaterialProperty {
|
||||
constructor(options) {
|
||||
this._definitionChanged = new Cesium.Event();
|
||||
this._color = undefined;
|
||||
this._speed = undefined;
|
||||
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
|
||||
this.speed = options.speed || 0.25;//速度
|
||||
this.lineBackAlpha = options.lineBackAlpha || 0.05;
|
||||
}
|
||||
|
||||
get isConstant() {
|
||||
return false;
|
||||
}
|
||||
|
||||
get definitionChanged() {
|
||||
return this._definitionChanged;
|
||||
}
|
||||
|
||||
getType(time) {
|
||||
return Cesium.Material.PolylineFlowMaterialType;
|
||||
}
|
||||
|
||||
getValue(time, result) {
|
||||
if (!Cesium.defined(result)) {
|
||||
result = {};
|
||||
}
|
||||
|
||||
result.color = Cesium.Property.getValueOrDefault(
|
||||
this._color,
|
||||
time,
|
||||
Cesium.Color.RED,
|
||||
result.color
|
||||
);
|
||||
result.speed = Cesium.Property.getValueOrDefault(
|
||||
this._speed,
|
||||
time,
|
||||
10,
|
||||
result.speed
|
||||
);
|
||||
result.lineBackAlpha = this.lineBackAlpha;
|
||||
result.frameNumber = Cesium.getTimestamp();
|
||||
return result;
|
||||
}
|
||||
|
||||
equals(other) {
|
||||
return (
|
||||
this === other ||
|
||||
(other instanceof PolylineFlowMaterialProperty &&
|
||||
Cesium.Property.equals(this._color, other._color) &&
|
||||
Cesium.Property.equals(this._speed, other.speed) &&
|
||||
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Object.defineProperties(PolylineFlowMaterialProperty.prototype, {
|
||||
color: Cesium.createPropertyDescriptor("color"),
|
||||
speed: Cesium.createPropertyDescriptor("speed"),
|
||||
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
|
||||
});
|
||||
|
||||
Cesium.PolylineFlowMaterialProperty = PolylineFlowMaterialProperty;
|
||||
Cesium.Material.PolylineFlowMaterialProperty = "PolylineFlowMaterialProperty";
|
||||
Cesium.Material.PolylineFlowMaterialType = "PolylineFlowMaterialType";
|
||||
Cesium.Material.PolylineFlowMaterialSource = `
|
||||
uniform vec4 color;
|
||||
uniform float speed;
|
||||
uniform float lineBackAlpha;
|
||||
|
||||
czm_material czm_getMaterial(czm_materialInput materialInput)
|
||||
{
|
||||
//生成默认的基础材质
|
||||
czm_material material = czm_getDefaultMaterial(materialInput);
|
||||
//获取st(uv)
|
||||
vec2 st = materialInput.st;
|
||||
//获取当前帧数,10秒内变化0-1
|
||||
float time = fract(czm_frameNumber * speed / 60.0);
|
||||
//长度1/10
|
||||
time = time * (1.0 + 0.1);
|
||||
//平滑过渡函数
|
||||
float alpha = smoothstep(time-0.1,time,st.s) * step(-time,-st.s);
|
||||
//光带轨迹(不会完全透明)
|
||||
alpha += lineBackAlpha;
|
||||
material.alpha = alpha;
|
||||
material.diffuse = color.rgb;
|
||||
return material;
|
||||
}
|
||||
`;
|
||||
|
||||
Cesium.Material._materialCache.addMaterial(
|
||||
Cesium.Material.PolylineFlowMaterialType,
|
||||
{
|
||||
fabric: {
|
||||
type: Cesium.Material.PolylineFlowMaterialType,
|
||||
uniforms: {
|
||||
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
|
||||
speed: 0.1,
|
||||
lineBackAlpha: 0.05,
|
||||
},
|
||||
source: Cesium.Material.PolylineFlowMaterialSource,
|
||||
},
|
||||
translucent: function (material) {
|
||||
return true;
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
export { PolylineFlow }
|
134
src/Obj/Materail/PolylineFlowMultMaterialProperty.js
Normal file
134
src/Obj/Materail/PolylineFlowMultMaterialProperty.js
Normal file
@ -0,0 +1,134 @@
|
||||
/*
|
||||
* @Description: 流动线
|
||||
*/
|
||||
function PolylineFlowMult() {
|
||||
class PolylineFlowMultMaterialProperty {
|
||||
constructor(options) {
|
||||
this._definitionChanged = new Cesium.Event();
|
||||
this._color = undefined;
|
||||
this._speed = undefined;
|
||||
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
|
||||
this.speed = options.speed || 0.1;//速度
|
||||
this.lineBackAlpha = options.lineBackAlpha || 0.05;
|
||||
}
|
||||
|
||||
get isConstant() {
|
||||
return false;
|
||||
}
|
||||
|
||||
get definitionChanged() {
|
||||
return this._definitionChanged;
|
||||
}
|
||||
|
||||
getType(time) {
|
||||
return Cesium.Material.PolylineFlowMultMaterialType;
|
||||
}
|
||||
|
||||
getValue(time, result) {
|
||||
if (!Cesium.defined(result)) {
|
||||
result = {};
|
||||
}
|
||||
|
||||
result.color = Cesium.Property.getValueOrDefault(
|
||||
this._color,
|
||||
time,
|
||||
Cesium.Color.RED,
|
||||
result.color
|
||||
);
|
||||
result.speed = Cesium.Property.getValueOrDefault(
|
||||
this._speed,
|
||||
time,
|
||||
10,
|
||||
result.speed
|
||||
);
|
||||
result.lineBackAlpha = this.lineBackAlpha;
|
||||
result.frameNumber = Cesium.getTimestamp();
|
||||
return result;
|
||||
}
|
||||
|
||||
equals(other) {
|
||||
return (
|
||||
this === other ||
|
||||
(other instanceof PolylineFlowMultMaterialProperty &&
|
||||
Cesium.Property.equals(this._color, other._color) &&
|
||||
Cesium.Property.equals(this._speed, other.speed) &&
|
||||
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Object.defineProperties(PolylineFlowMultMaterialProperty.prototype, {
|
||||
color: Cesium.createPropertyDescriptor("color"),
|
||||
speed: Cesium.createPropertyDescriptor("speed"),
|
||||
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
|
||||
});
|
||||
|
||||
Cesium.PolylineFlowMultMaterialProperty = PolylineFlowMultMaterialProperty;
|
||||
Cesium.Material.PolylineFlowMultMaterialProperty = "PolylineFlowMultMaterialProperty";
|
||||
Cesium.Material.PolylineFlowMultMaterialType = "PolylineFlowMultMaterialType";
|
||||
Cesium.Material.PolylineFlowMaterialSource = `
|
||||
uniform vec4 color;
|
||||
uniform float speed;
|
||||
uniform float lineBackAlpha;
|
||||
|
||||
czm_material czm_getMaterial(czm_materialInput materialInput)
|
||||
{
|
||||
czm_material material = czm_getDefaultMaterial(materialInput);
|
||||
vec2 st = materialInput.st;
|
||||
|
||||
// 基础时间轴(控制主光带)
|
||||
float baseTime = fract(czm_frameNumber * speed / 60.0) * 1.1;
|
||||
|
||||
// 高频时间轴(控制高光点)
|
||||
float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
|
||||
float highlightSpacing = 0.3; // 高光点间隔
|
||||
|
||||
// 主光带透明度计算
|
||||
float mainAlpha = smoothstep(baseTime-0.1, baseTime, st.s) * step(-baseTime, -st.s);
|
||||
|
||||
// 多高光点计算(3个周期性光斑)
|
||||
float highlight1 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
|
||||
step(-highlightTime, -st.s) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - highlightTime)));
|
||||
|
||||
float highlight2 = smoothstep(highlightTime+highlightSpacing-0.05,
|
||||
highlightTime+highlightSpacing, st.s) *
|
||||
step(-(highlightTime+highlightSpacing), -st.s) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+highlightSpacing))));
|
||||
|
||||
float highlight3 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
|
||||
highlightTime+2.0*highlightSpacing, st.s) *
|
||||
step(-(highlightTime+2.0*highlightSpacing), -st.s) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+2.0*highlightSpacing))));
|
||||
|
||||
// 合并效果
|
||||
// material.alpha = mainAlpha * 0.7 +
|
||||
// (highlight1 + highlight2 + highlight3) * 0.5 +
|
||||
// lineBackAlpha;
|
||||
material.alpha = (highlight1 + highlight2 + highlight3) * 0.5 +
|
||||
lineBackAlpha;
|
||||
material.diffuse = color.rgb; // 高光区变亮
|
||||
return material;
|
||||
}
|
||||
`;
|
||||
|
||||
Cesium.Material._materialCache.addMaterial(
|
||||
Cesium.Material.PolylineFlowMultMaterialType,
|
||||
{
|
||||
fabric: {
|
||||
type: Cesium.Material.PolylineFlowMultMaterialType,
|
||||
uniforms: {
|
||||
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
|
||||
speed: 0.1,
|
||||
lineBackAlpha: 0.05,
|
||||
},
|
||||
source: Cesium.Material.PolylineFlowMaterialSource,
|
||||
},
|
||||
translucent: function (material) {
|
||||
return true;
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
export { PolylineFlowMult }
|
@ -2,6 +2,11 @@ import { StreamWall1, StreamWall2 } from './WallMaterialProperty'
|
||||
import { RadarScan } from './RadarScanMaterialProperty'
|
||||
import { CustomColorMaterialSource } from './CustomColorMaterialSource'
|
||||
import { CustomImageMaterialSource } from './CustomImageMaterialSource'
|
||||
import { FlowLine } from './FlowLineMaterialProperty'
|
||||
import { PolylineFlow } from './PolylineFlowMaterialProperty'
|
||||
import { PolylineFlowMult } from './PolylineFlowMultMaterialProperty'
|
||||
import { FlowDashedLine } from './FlowDashedLineFlowMaterialProperty'
|
||||
import { LineTexture } from './LineTextureMaterialProperty'
|
||||
|
||||
function init_material() {
|
||||
StreamWall1()
|
||||
@ -9,6 +14,11 @@ function init_material() {
|
||||
RadarScan()
|
||||
CustomColorMaterialSource()
|
||||
CustomImageMaterialSource()
|
||||
FlowLine()
|
||||
PolylineFlow()
|
||||
PolylineFlowMult()
|
||||
FlowDashedLine()
|
||||
LineTexture()
|
||||
}
|
||||
|
||||
export { init_material }
|
||||
export { init_material }
|
||||
|
Reference in New Issue
Block a user