飞线,光照
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110
src/Obj/Materail/LineTextureMaterialProperty.js
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110
src/Obj/Materail/LineTextureMaterialProperty.js
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/*
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* @Description: 流动线
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*/
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function LineTexture() {
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class LineTextureMaterialProperty {
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constructor(options) {
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this._definitionChanged = new Cesium.Event();
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this._image = undefined;
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this._color = undefined;
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this._imageW = undefined;
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this.image = options.image || "";
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.imageW = options.imageW || 1;
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}
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get isConstant() {
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return false;
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}
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get definitionChanged() {
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return this._definitionChanged;
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}
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getType(time) {
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return Cesium.Material.LineTextureMaterialType;
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}
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getValue(time, result) {
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if (!Cesium.defined(result)) {
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result = {};
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}
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result.image = Cesium.Property.getValueOrDefault(
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this._image,
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time,
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"",
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result.image
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);
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result.color = Cesium.Property.getValueOrDefault(
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this._color,
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time,
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Cesium.Color.RED,
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result.color
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);
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result.imageW = Cesium.Property.getValueOrDefault(
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this._imageW,
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time,
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1,
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result.imageW
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);
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return result;
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}
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equals(other) {
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return (
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this === other ||
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(other instanceof LineTextureMaterialProperty &&
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Cesium.Property.equals(this._image, other._image) &&
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Cesium.Property.equals(this._color, other._color) &&
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Cesium.Property.equals(this._imageW, other._imageW))
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);
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}
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}
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Object.defineProperties(LineTextureMaterialProperty.prototype, {
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image: Cesium.createPropertyDescriptor("image"),
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color: Cesium.createPropertyDescriptor("color"),
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imageW: Cesium.createPropertyDescriptor("imageW"),
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});
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Cesium.LineTextureMaterialProperty = LineTextureMaterialProperty;
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Cesium.Material.LineTextureMaterialProperty = "LineTextureMaterialProperty";
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Cesium.Material.LineTextureMaterialType = "LineTextureMaterialType";
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Cesium.Material.LineTextureMaterialSource = `
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#extension GL_OES_standard_derivatives : enable
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material m = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st * vec2(494/172, 1.0); // 横向重复两次
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vec2 uv = vec2(fract(st.s + uTime*0.1), st.t);
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// uv.y = mix(uv.y, 1.0-uv.y, step(0.5, fract(uTime))); // 周期性反转Y轴
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vec4 tex = texture(image, uv);
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m.diffuse =(tex.rgb+color.rgb)/2.0;
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m.alpha = tex.a * (1.0 - fract(st.t)) * color.a; // 顶部渐隐
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return m;
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}
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`;
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Cesium.Material._materialCache.addMaterial(
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Cesium.Material.LineTextureMaterialType,
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{
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fabric: {
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type: Cesium.Material.LineTextureMaterialType,
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uniforms: {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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image: '',
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imageW: 1,
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uTime: 1
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},
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source: Cesium.Material.LineTextureMaterialSource,
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},
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translucent: function (material) {
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return true;
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},
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}
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);
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}
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export { LineTexture }
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