飞线,光照

This commit is contained in:
2025-07-03 16:28:48 +08:00
parent 22a05c2c8c
commit 484fe70e16
23 changed files with 1959 additions and 66 deletions

View File

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/*
* @Description: 流动线
*/
function PolylineFlowMult() {
class PolylineFlowMultMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed || 0.1;//速度
this.lineBackAlpha = options.lineBackAlpha || 0.05;
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.PolylineFlowMultMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
10,
result.speed
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof PolylineFlowMultMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other.speed) &&
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
);
}
}
Object.defineProperties(PolylineFlowMultMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
Cesium.PolylineFlowMultMaterialProperty = PolylineFlowMultMaterialProperty;
Cesium.Material.PolylineFlowMultMaterialProperty = "PolylineFlowMultMaterialProperty";
Cesium.Material.PolylineFlowMultMaterialType = "PolylineFlowMultMaterialType";
Cesium.Material.PolylineFlowMaterialSource = `
uniform vec4 color;
uniform float speed;
uniform float lineBackAlpha;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
// 基础时间轴(控制主光带)
float baseTime = fract(czm_frameNumber * speed / 60.0) * 1.1;
// 高频时间轴(控制高光点)
float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
float highlightSpacing = 0.3; // 高光点间隔
// 主光带透明度计算
float mainAlpha = smoothstep(baseTime-0.1, baseTime, st.s) * step(-baseTime, -st.s);
// 多高光点计算3个周期性光斑
float highlight1 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
step(-highlightTime, -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - highlightTime)));
float highlight2 = smoothstep(highlightTime+highlightSpacing-0.05,
highlightTime+highlightSpacing, st.s) *
step(-(highlightTime+highlightSpacing), -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+highlightSpacing))));
float highlight3 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
highlightTime+2.0*highlightSpacing, st.s) *
step(-(highlightTime+2.0*highlightSpacing), -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+2.0*highlightSpacing))));
// 合并效果
// material.alpha = mainAlpha * 0.7 +
// (highlight1 + highlight2 + highlight3) * 0.5 +
// lineBackAlpha;
material.alpha = (highlight1 + highlight2 + highlight3) * 0.5 +
lineBackAlpha;
material.diffuse = color.rgb; // 高光区变亮
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.PolylineFlowMultMaterialType,
{
fabric: {
type: Cesium.Material.PolylineFlowMultMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
speed: 0.1,
lineBackAlpha: 0.05,
},
source: Cesium.Material.PolylineFlowMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { PolylineFlowMult }