修改输入框超出最大值问题和进度条修改速度会跳跃问题

This commit is contained in:
2025-08-21 16:03:25 +08:00
parent 3d0493e0dd
commit 4f57ac3d9e
2 changed files with 23 additions and 20 deletions

View File

@ -80,6 +80,10 @@ export default class Sunshine {
}
set speed(v) {
this.options.speed = v
this._elms.speed &&
this._elms.speed.forEach(item => {
item.value = v
})
this.viewer.clock.multiplier = this.options.speed;
this.timeLine.setSpeed(v)
}

View File

@ -9,7 +9,7 @@ export default class TimeLine {
this.timelineCon = document.getElementsByClassName('timeline-container')[0];
this.speed = speed;
this.animationId;
this.startTime = Date.now();
this.startTime = performance.now();
this.manualPosition = null;
this.isDragging = false;
this.pauseed = false;
@ -28,9 +28,7 @@ export default class TimeLine {
document.getElementsByClassName('time-marks')[0].appendChild(label)
}
}
that.startTime = Date.now() - ((that.manualPosition || 0) * 86400 * 1000 / that.speed);
that.startTime = performance.now() - ((that.manualPosition || 0) * 86400 * 1000 / that.speed);
that.timeline.addEventListener('mousedown', (e) => {
if (e.srcElement.className === 'handle') {
@ -57,21 +55,22 @@ export default class TimeLine {
document.getElementById('timePause').addEventListener('click', function () {
that.pauseed = !that.pauseed;
if (that.pauseed) {//暂停
that.pausedTime = performance.now(); // 记录暂停时刻
document.getElementById('timePause').textContent = '播放';
that.animationId && cancelAnimationFrame(that.animationId);
that.pausedTime = Date.now(); // 记录暂停时刻
that.sdk.viewer.clock.shouldAnimate = false
} else {//播放
let now = performance.now()
const pausedDuration = now - that.pausedTime;
document.getElementById('timePause').textContent = '暂停';
that.manualPosition = null
const pausedDuration = Date.now() - that.pausedTime;
that.startTime += pausedDuration; // 补偿暂停期间的时间差
if (that.changeDate) {//切换日期后让时间从0开始
if (that.changeDateGrag) {
that.changeDateGrag = undefined
} else {
that.startTime = Date.now()
that.startTime = now
}
that.changeDate = undefined
}
@ -88,14 +87,14 @@ export default class TimeLine {
that.isDragging = false;
if (that.manualPosition !== null) {
// that.sdk.viewer.clock.shouldAnimate = true
that.startTime = Date.now() - (that.manualPosition * 86400 * 1000 / that.speed);
that.startTime = performance.now() - (that.manualPosition * 86400 * 1000 / that.speed);
that.manualPosition = null;
that.changeDate && (that.changeDateGrag = true)
if (!that.pauseed) {
that.update()
func(that.time)
} else {
that.pausedTime = Date.now(); // 记录暂停时刻
that.pausedTime = performance.now(); // 记录暂停时刻
func(that.currentTime.textContent)
}
@ -113,9 +112,9 @@ export default class TimeLine {
update() {
if (this.manualPosition !== null) return;
if (this.changeDate) {//切换日期后让时间从0开始
this.startTime = Date.now()
this.startTime = performance.now()
}
let elapsed = (Date.now() - this.startTime) * this.speed;
let elapsed = (performance.now() - this.startTime) * this.speed;
// if (this.elapsed) {
// elapsed = elapsed + this.elapsed
// this.elapsed = undefined
@ -133,23 +132,23 @@ export default class TimeLine {
}
}
setSpeed(v) {
let now = performance.now()
if (!this.pauseed) {
const currentProgress = this.manualPosition ??
(Date.now() - this.startTime) * this.speed / (86400 * 1000);
(performance.now() - this.startTime) * this.speed / (86400 * 1000);
this.speed = v;
this.startTime = Date.now() - (currentProgress * 86400 * 1000 / this.speed);
this.startTime = performance.now() - (currentProgress * 86400 * 1000 / this.speed);
} else {
let pausedDuration = Date.now() - this.pausedTime;
let pausedDuration = now - this.pausedTime;
this.startTime += pausedDuration; // 补偿暂停期间的时间差
const currentProgress = this.manualPosition ??
(Date.now() - this.startTime) * this.speed / (86400 * 1000);
(now - this.startTime) * this.speed / (86400 * 1000);
this.speed = v;
this.startTime = Date.now() - (currentProgress * 86400 * 1000 / this.speed);
this.startTime = now - (currentProgress * 86400 * 1000 / this.speed);
this.pausedTime = Date.now(); // 记录切换speed暂停时刻
this.speed = v;
this.pausedTime = now; // 记录切换speed暂停时刻
// this.speed = v;
}
this.manualPosition = null;
@ -158,7 +157,7 @@ export default class TimeLine {
}
updateTime() {
this.manualPosition = null;
this.startTime = Date.now() - ((this.manualPosition || 0) * 86400 * 1000 / this.speed);
this.startTime = performance.now() - ((this.manualPosition || 0) * 86400 * 1000 / this.speed);
this.pauseed && (this.changeDate = true)
this.changeDateGrag = undefined
this.update();