Merge branch 'master' of http://xny.yj-3d.com:3000/zh/sdk4.0 into project
This commit is contained in:
@ -14,6 +14,8 @@ import {
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class LabelObject extends Base {
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#updateBillboardImageTimeout
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#canvas = document.createElement('canvas')
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#canvas2 = document.createElement('canvas')
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constructor(sdk, options = {}, model) {
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super(sdk, options)
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this.model = model
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@ -438,11 +440,12 @@ class LabelObject extends Base {
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this.updateBillboardImage()
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}
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updateBillboardImage() {
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clearTimeout(this.#updateBillboardImageTimeout)
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this.#updateBillboardImageTimeout = setTimeout(() => {
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clearTimeout(this.#updateBillboardImageTimeout)
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this.entity && (this.entity.billboard.image = this.getcanvas())
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}, 500)
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this.entity.billboard.image = this.getcanvas()
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// clearTimeout(this.#updateBillboardImageTimeout)
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// this.#updateBillboardImageTimeout = setTimeout(() => {
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// clearTimeout(this.#updateBillboardImageTimeout)
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// this.entity.billboard.image = this.getcanvas()
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// }, 500)
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}
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get lineColor() {
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return this.options.pixelOffset
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@ -489,9 +492,8 @@ class LabelObject extends Base {
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// }
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getcanvas() {
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const canvas = document.createElement('canvas')
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const ctx = canvas.getContext('2d')
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const ctx = this.#canvas.getContext('2d')
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ctx.clearRect(0, 0, this.#canvas.width, this.#canvas.height);
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ctx.font = this.options.fontSize + 'px ' + this.font
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let texts = this.options.text.split('\n')
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let canvasWidth = 0
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@ -509,9 +511,8 @@ class LabelObject extends Base {
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if (canvasWidth < this.options.lineWidth) {
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canvasWidth = this.options.lineWidth
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}
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canvas.width = canvasWidth
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canvas.height = this.options.pixelOffset + canvasHeight
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this.#canvas.width = canvasWidth
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this.#canvas.height = this.options.pixelOffset + canvasHeight
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const linearGradient = ctx.createLinearGradient(
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0,
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0,
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@ -558,15 +559,14 @@ class LabelObject extends Base {
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ctx.stroke()
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ctx.closePath()
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const canvas2 = document.createElement('canvas')
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const ctx2 = canvas2.getContext('2d')
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canvas2.width = canvas.width + 10
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canvas2.height = canvas.height + 10
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ctx2.drawImage(canvas, 5, 5);
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const ctx2 = this.#canvas2.getContext('2d')
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this.#canvas2.width = this.#canvas.width + 10
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this.#canvas2.height = this.#canvas.height + 10
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ctx2.drawImage(this.#canvas, 5, 5);
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// const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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// ctx.putImageData(imageData, 40, 40);
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return canvas2
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return this.#canvas2.toDataURL("image/png")
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}
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remove() {
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