优化贴地svg编辑点颜色显示
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@ -1279,6 +1279,9 @@ class GroundSvg extends Base {
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// 中心点到鼠标的距离
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let distance = turf.rhumbDistance(pointC, point2, options);
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let flag = false
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let flag2 = false
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switch (this.pickPoint.id) {
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case 'svg-control-points_0':
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angle = bearing2_0 - bearing1
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@ -1290,12 +1293,39 @@ class GroundSvg extends Base {
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bearingH = (((turf.rhumbBearing(pointC, turf.point(controlPoints[2])) + 360) - this.angle) % 360)
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angleW = bearing2 - bearingW
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angleH = bearing2 - bearingH
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if ((angleW > -360 && angleW < -90) || (angleW < 360 && angleW > 90)) {
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angleW = angleW + 180
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flag=true
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}
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if ((angleH > -360 && angleH < -90) || (angleH < 360 && angleH > 90)) {
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angleH = angleH + 180
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flag2=true
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}
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if(flag && flag2) {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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else {
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if(flag) {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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else if(flag2) {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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else {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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}
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radiansW = (Math.PI / 180) * angleW
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@ -1314,6 +1344,12 @@ class GroundSvg extends Base {
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if ((angleH > -360 && angleH < -90) || (angleH < 360 && angleH > 90)) {
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angleH = angleH + 180
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this.pointEntityCollection.values[2].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[8].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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else {
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this.pointEntityCollection.values[2].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[8].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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radiansH = (Math.PI / 180) * angleH
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@ -1331,9 +1367,37 @@ class GroundSvg extends Base {
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if ((angleW > -360 && angleW < -90) || (angleW < 360 && angleW > 90)) {
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angleW = angleW + 180
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flag=true
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}
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if ((angleH > -360 && angleH < -90) || (angleH < 360 && angleH > 90)) {
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angleH = angleH + 180
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flag2=true
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}
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if(flag && flag2) {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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else {
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if(flag) {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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else if(flag2) {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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else {
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this.pointEntityCollection.values[1].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[3].point.color = Cesium.Color.fromCssColorString('#ff0000')
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this.pointEntityCollection.values[7].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[9].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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}
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}
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radiansW = (Math.PI / 180) * angleW
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@ -1351,6 +1415,12 @@ class GroundSvg extends Base {
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if ((angleW > -360 && angleW < -90) || (angleW < 360 && angleW > 90)) {
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angleW = angleW + 180
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this.pointEntityCollection.values[4].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[6].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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else {
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this.pointEntityCollection.values[6].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[4].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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radiansW = (Math.PI / 180) * angleW
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@ -1381,6 +1451,12 @@ class GroundSvg extends Base {
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if ((angleW > -360 && angleW < -90) || (angleW < 360 && angleW > 90)) {
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angleW = angleW + 180
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this.pointEntityCollection.values[6].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[4].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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else {
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this.pointEntityCollection.values[4].point.color = Cesium.Color.fromCssColorString('#00ff0a')
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this.pointEntityCollection.values[6].point.color = Cesium.Color.fromCssColorString('#ff0000')
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}
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radiansW = (Math.PI / 180) * angleW
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