修改线流动样式在二维中显示bug

This commit is contained in:
2025-08-12 10:50:03 +08:00
parent e6da82c76c
commit 6bd3778ad9
2 changed files with 192 additions and 64 deletions

View File

@ -11,7 +11,7 @@ import LabelObject from '../LabelObject'
import MouseEvent from '../../../Event/index'
import MouseTip from '../../../MouseTip'
import Controller from '../../../Controller/index'
import { syncData } from '../../../Global/MultiViewportMode'
import { syncData, get3DView } from '../../../Global/MultiViewportMode'
import { legp } from '../../Element/datalist'
import { setSplitDirection, syncSplitData, setActiveId } from '../../../Global/SplitScreen'
import { setActiveViewer, closeRotateAround, closeViewFollow } from '../../../Global/global'
@ -1306,6 +1306,7 @@ class PolylineObject extends Base {
}
static create(that) {
let ground
if (that.heightMode == 2) {
ground = true
@ -1422,9 +1423,17 @@ class PolylineObject extends Base {
var groundResolution = that.sdk.viewer.scene.camera.getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)
repeatX *= groundResolution / cameraHeight / (param.space * (canvasEle.width / canvasEle.height * 5) + 1);
// if (entity.polyline.material.oriRepeat) {
let speed = repeatX / entity.polyline.oriRepeat
entity.polyline.oriSpeed = speed
entity.polyline.oriRepeatX = repeatX
if (that.sdk.viewer.scene.mode === Cesium.SceneMode.SCENE3D) {
let speed = repeatX / entity.polyline.oriRepeat
entity.polyline.oriSpeed = speed
entity.polyline.oriRepeatX = repeatX
} else {
let sdk3d = get3DView()
let sdk3dEntity = sdk3d.viewer.entities.getById(that.options.id)
entity.polyline.oriSpeed = sdk3dEntity.polyline.oriSpeed
entity.polyline.oriRepeatX = sdk3dEntity.polyline.oriRepeatX
}
}
@ -1436,8 +1445,21 @@ class PolylineObject extends Base {
getSceenLine(entity, options, canvasEle) {
let point1 = new Cesium.Cartesian2(0, this.sdk.viewer.canvas.clientHeight)
let point2 = new Cesium.Cartesian2(this.sdk.viewer.canvas.clientWidth / 2, this.sdk.viewer.canvas.clientHeight)
var cartesian1 = this.sdk.viewer.scene.pickPosition(point1)
var cartesian2 = this.sdk.viewer.scene.pickPosition(point2)
// var cartesian1 = this.sdk.viewer.scene.pickPosition(point1)
// var cartesian2 = this.sdk.viewer.scene.pickPosition(point2)
let ray = this.sdk.viewer.camera.getPickRay(point1);
let cartesian1 = this.sdk.viewer.scene.globe.pick(ray, this.sdk.viewer.scene);
let ray2 = this.sdk.viewer.camera.getPickRay(point2);
let cartesian2 = this.sdk.viewer.scene.globe.pick(ray2, this.sdk.viewer.scene);
// if (!cartesian1 || !cartesian2) {
// let ray = this.sdk.viewer.camera.getPickRay(point1);
// cartesian1 = this.sdk.viewer.scene.globe.pick(ray, this.sdk.viewer.scene);
// let ray2 = this.sdk.viewer.camera.getPickRay(point2);
// cartesian2 = this.sdk.viewer.scene.globe.pick(ray2, this.sdk.viewer.scene);
// }
var distance = Cesium.Cartesian3.distance(cartesian1, cartesian2);
@ -1449,6 +1471,7 @@ class PolylineObject extends Base {
500000 // 半径(距离)
);
// 获取绘图缓冲区的宽度和高度(通常是屏幕的分辨率)
var drawingBufferWidth = this.sdk.viewer.canvas.clientWidth;
var drawingBufferHeight = this.sdk.viewer.canvas.clientHeight;
@ -1462,7 +1485,14 @@ class PolylineObject extends Base {
repeatX = undefined;
}
return repeatX
if (this.sdk.viewer.scene.mode === Cesium.SceneMode.SCENE3D) {
return repeatX
} else {
let sdk3d = get3DView()
let sdk3dEntity = sdk3d.viewer.entities.getById(this.options.id)
return sdk3dEntity.polyline.oriRepeatX
}
}
/**
* 编辑框