线贴图速度优化
This commit is contained in:
@ -651,10 +651,13 @@ class Tools {
|
||||
'11': 4,
|
||||
'12': 2
|
||||
}
|
||||
|
||||
|
||||
param.speed = newParam.rotate ? param.speed : 0 - param.speed
|
||||
console.log(entity.polyline.oriWidth, arr[type + ''], type, 'oriWidth')
|
||||
entity.polyline.width = entity.polyline.oriWidth + arr[type + '']
|
||||
|
||||
|
||||
|
||||
this.getFlowTexture(this, param, entity)
|
||||
|
||||
break
|
||||
@ -691,8 +694,8 @@ class Tools {
|
||||
|
||||
// let repeat = getRepeat()
|
||||
// }, false)
|
||||
entity.polyline.material.oriRepeat = undefined
|
||||
entity.polyline.material.oriSpeed = undefined
|
||||
// entity.polyline.material.oriRepeat = that.getSceenLine(entity, options, canvasEle)
|
||||
// entity.polyline.material.oriSpeed = undefined
|
||||
entity.polyline.material = new Cesium.LineTextureMaterialProperty(
|
||||
{
|
||||
color: options.color,
|
||||
@ -745,9 +748,37 @@ class Tools {
|
||||
})
|
||||
}
|
||||
)
|
||||
entity.polyline.material.oriSpeed = options.speed
|
||||
// entity.polyline.material.oriSpeed = options.speed
|
||||
entity.polyline.material.oriRepeat = that.getSceenLine(entity, options, canvasEle)
|
||||
}
|
||||
}
|
||||
/**获取当前满屏横线速度 */
|
||||
getSceenLine(entity, options, canvasEle) {
|
||||
let point1 = new Cesium.Cartesian2(0, this.sdk.viewer.canvas.clientHeight)
|
||||
let point2 = new Cesium.Cartesian2(this.sdk.viewer.canvas.clientWidth / 2, this.sdk.viewer.canvas.clientHeight)
|
||||
var cartesian1 = this.sdk.viewer.scene.pickPosition(point1)
|
||||
var cartesian2 = this.sdk.viewer.scene.pickPosition(point2)
|
||||
|
||||
var distance = Cesium.Cartesian3.distance(cartesian1, cartesian2);
|
||||
|
||||
var repeatX = distance / entity.polyline.width.getValue();
|
||||
// 根据地图缩放程度调整repeatX
|
||||
var cameraHeight = this.sdk.viewer.camera.positionCartographic.height;
|
||||
var boundingSphere = new Cesium.BoundingSphere(
|
||||
new Cesium.Cartesian3(-1000000, 0, 0), // 中心点坐标
|
||||
500000 // 半径(距离)
|
||||
);
|
||||
|
||||
// 获取绘图缓冲区的宽度和高度(通常是屏幕的分辨率)
|
||||
var drawingBufferWidth = this.sdk.viewer.canvas.clientWidth;
|
||||
var drawingBufferHeight = this.sdk.viewer.canvas.clientHeight;
|
||||
|
||||
// 使用 getPixelSize 方法获取包围球在屏幕上的像素大小
|
||||
var groundResolution = this.sdk.viewer.scene.camera.getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)
|
||||
// repeatX *= groundResolution / cameraHeight / ((myImg.width / myImg.height * 5) + 1);
|
||||
repeatX *= groundResolution / cameraHeight / (options.space * (canvasEle.width / canvasEle.height * 5) + 1);
|
||||
return repeatX * 2
|
||||
}
|
||||
|
||||
/*创建直箭头图片*/
|
||||
create_arrow1_picture(color) {
|
||||
|
Reference in New Issue
Block a user